Richard Rouse III | |
---|---|
![]() At the 2010 Game Developers Conference | |
Nationality | American |
Occupation | Video game designer |
Richard Rouse III is an American video game designer best known as the designer of The Suffering (2004)[1] and the author of Game Design: Theory & Practice.
Career
[edit]Rouse produced two Macintosh games, fantasy RPG Odyssey: The Legend of Nemesis (1996) and the military first-person shooter Damage Incorporated (1997). They used the technology of Bungie's Minotaur and Marathon 2.
Rouse went on to work at Leaping Lizard Software where he was lead designer on the 1998 3D remake of Centipede. From there he moved to Surreal Software where he was lead designer and writer on the action horror game The Suffering and creative director and writer on its sequel, The Suffering: Ties That Bind. In October 2005 he became the Director of Game Design at Midway.[2]
Rouse wrote the book Game Design: Theory & Practice, first released in 2001 and revised in 2004.[3]
Rouse was one of four creative leads working on Tom Clancy's Rainbow 6: Patriots for Ubisoft Montreal that were removed from the project in March 2012.[4][5]
Projects worked on
[edit]- Odyssey: The Legend of Nemesis (1996)
- Damage Incorporated (1997)
- Centipede (1998)
- The Suffering (2004)
- The Suffering: Ties That Bind (2005)
- The Church in the Darkness (2019)[6]
Books
[edit]- Game Design: Theory and Practice (2001, 2004)
References
[edit]- ^ "The Suffering: Richard Rouse III Interview". Team Xbox. IGN. October 31, 2003. Retrieved 17 May 2011.
- ^ https://www.linkedin.com/in/richardrouse3 [self-published source]
- ^ "Game Design: Theory & Practice Second Edition: 'Interview with Jordan Mechner'". 24 December 2004.
- ^ Bertz, Matt (2012-03-07). "Rainbow 6 Patriots Creative Director Is Gone". Game Informer. Archived from the original on March 9, 2012. Retrieved 2012-03-12.
- ^ Hill, Owen (March 9, 2012). "Rainbow 6 Patriots lead devs get replaced". PC Gamer.
- ^ "The Church in the Darkness".