Super Mario Party | |
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Developer(s) | NDcube[a] |
Publisher(s) | Nintendo |
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Series | Mario Party |
Platform(s) | Nintendo Switch |
Release | October 5, 2018 |
Genre(s) | Party |
Mode(s) | Single-player, multiplayer |
Super Mario Party[b] is a 2018 party video game developed by NDcube and published by Nintendo for the Nintendo Switch. It is the eleventh main installment in the Mario Party series, and the first for the Nintendo Switch. The game was described as a "complete refresh" of the franchise, bringing back and revitalizing gameplay elements from older titles while also introducing new ones to go along with them. The game was released worldwide on October 5, 2018, and sold 1.5 million copies by the end of the month.
Super Mario Party includes four board maps, and 80 minigames. The game received positive reviews from critics. As of June 30, 2024, the game has sold more than 20.84 million copies worldwide, making it one of the top ten best-selling games on the system. Mario Party Superstars, a game featuring maps remastered from earlier entries and a return to the original formula, was released in 2021. A sequel, Super Mario Party Jamboree, is scheduled for release on October 17, 2024.
Gameplay
[edit]Super Mario Party returns to the traditional turn-based Mario Party-style of gameplay for the first time in over a decade. This format had remained absent from home console entries since Mario Party 9. The game is played with one Joy-Con controller per player, with other players needing additional controllers for multiplayer. In the game's story, Mario and his friends hold a party to determine who should be the Super Star. Bowser appears, with Bowser Jr., arguing that he could also be the Super Star. Toad, Toadette and Kamek are appointed as judges and the party begins.
The standard game mode, "Mario Party", features up to four players taking turns independently navigating the game board. Upon the player's turn, a dice block is rolled to determine how many spaces the player moves on the board, and items collected can be used to alter how many spaces the player can move. Each space has a unique function, such as blue and red spaces giving and taking three coins respectively, and good luck and bad luck spaces granting the player helpful or unhelpful consequences.
After each player takes their turn, everyone competes in a minigame that awards coins based on their placement. Minigames vary with rules and playstyle, such as 4-player free-for-alls, 2-on-2 or 1-on-3 matchups, or utilizing motion controls or HD Rumble.[2] There are 80 minigames in total across all game modes where the objects are colored according to Mario Party 7's color code, and they can all be played independently of the game board in the Free Play section.
One star is located in a random location at a time; any player who reaches it can spend ten coins to purchase it. The player who has the most stars and coins by the end of the game wins. Coins can additionally be spent on one-use items to give the player certain advantages on the board, such as adding to one's own dice roll, subtracting from another player's dice roll, or using a golden pipe to be taken directly to the star.
One major difference compared to previous home console entries is the introduction of character-specific dice blocks: each character has a unique alternative dice block that has a different selection of numbers compared to the standard dice block, including a slightly higher chance of 3's (Mario), rolling only even numbers (Peach), and having a decent chance for a high roll but an equally likely chance to lose coins (Bowser). Another major difference is the incorporation of the ally system from the Nintendo 3DS game Mario Party: Star Rush, wherein each player can recruit up to three allies from the roster. These allies can add additional rolls to the player's dice block, lend the player their character-specific dice block for the duration of the game, and appear as assistance in some of the minigames.
Beyond the standard Mario Party mode, Super Mario Party features several secondary game modes for multiplayer. The second, known as "Partner Party", has two teams of two players also searching for stars, but the players are free to move in any direction and cross their path, similar to the "Toad Scramble" mode from the aforementioned Star Rush.[3] This mode features unique items and redesigned board layouts. In "River Survival", four players must work together to navigate through a series of white-water rapids under a time limit. This mode features exclusive minigames that focus on cooperation and reward the team with time bonuses. In "Sound Stage", players compete in a series of motion-controlled rhythm games in one of three difficulty settings, and the player with the highest score by the end wins.
The final multiplayer-focused game mode is "Toad's Rec Room", where players can take multiple Nintendo Switch consoles and arrange and synchronize them to create larger, multi-monitor environments. The minigames featured with this mode include an enhanced version of the "Shell Shocked" minigame from the Nintendo 64 entries, and a unique take on toy baseball.[4][5][6][3] The last major game mode in Super Mario Party is "Challenge Road", essentially a single player campaign wherein the player participates in every single minigame featured in the game, including those from River Survival and Sound Stage, now with unique challenges associated to them. This mode is unlocked when all of the minigames have been played at least once in their respective modes.
Beyond local play, Super Mario Party features online multiplayer for the first time in the Mario Party series. In the game's "Online Mariothon" mode, players are only able to play a selection of ten of the game's 80 minigames with other players online, independent of the board games. Here, players compete in five randomly selected minigames out of the aforementioned ten, aiming to get the highest combined score by the end. It also features leaderboards and a ranking system, as well as rewards that the player can receive for playing the mode.[3][7] At launch, the two board game modes, Mario Party and Partner Party, were restricted to offline play.[8] However, on April 27, 2021, Nintendo released patch update 1.1.0, which allows for full access to Mario Party, Partner Party, and Free Play for online multiplayer. This update also allows for the use of the Nintendo Switch's built-in invite feature. All of these modes can be played with people on one's friend list or in lobbies protected by a passcode, and 70 of the 80 total minigames can be played online, with the ten omitted minigames being from the Sound Stage mode.[9]
Playable characters
[edit]Super Mario Party features the largest roster of playable characters in the Mario Party series to date. The roster includes Mario, Luigi, Yoshi, Peach, Daisy, Rosalina, Wario, Waluigi, Donkey Kong, Koopa Troopa, Hammer Bro, Dry Bones,[6] Shy Guy, Boo, Bowser, and Bowser Jr., all of whom are returning characters, with Bowser being fully playable for the first time. New playable characters to the series include Diddy Kong, who had only previously appeared as a playable character in handheld Mario Party games, Pom Pom, Goomba,[6] and Monty Mole, none of whom have previously been a playable character in Mario Party; although this is the former's debut in the series, the latter two have appeared as NPCs throughout the series.[10]
Development
[edit]Super Mario Party was developed by NDcube, who have handled every Mario Party title since Mario Party 9 (2012).[11] Nintendo revealed Super Mario Party on June 12, 2018, during their Nintendo Direct presentation for E3 2018,[12] where they also announced that the game would release on October 5, 2018, exclusively for the Nintendo Switch.[13] In August 2018, Nintendo stated that Super Mario Party would not support the Nintendo Switch Pro Controller.[14] Later in September 2018, it was revealed that Super Mario Party would not support handheld mode, as the game supports one Joy-Con per player.[15]
Reception
[edit]Aggregator | Score |
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Metacritic | 76/100[16] |
Publication | Score |
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Destructoid | 7.5/10[17] |
Electronic Gaming Monthly | 9/10[18] |
Famitsu | 34/40[19] |
Game Informer | 7.25/10[20] |
GameSpot | 7/10[21] |
IGN | 7.3/10[22] |
Nintendo Life | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Nintendo World Report | 8.5/10[24] |
USgamer | ![]() ![]() ![]() ![]() ![]() |
Super Mario Party received "generally favorable reviews" according to review aggregator Metacritic,[16] becoming the highest-rated game in the series at the time since Mario Party 2. Samuel Claiborn of IGN claimed that "Super Mario Party is the best Party in two console generations," and that "it delivers the couch multiplayer experience the series is famous for".[22] Jordan Ramée of GameSpot particularly praised the inclusion of character-specific dice blocks, stating they "added small moments of strategy into a series that has for too long solely relied on randomness".[21] Evan Slead of Electronic Gaming Monthly, like Ramée, emphatically welcomed the removal of the car mechanic from the two previous home console entries, Mario Party 9 and Mario Party 10.[18] Alex Olney of Nintendo Life, like Slead and Claiborn, not only welcomed the omission of the car but also commended the game's overall presentation. Olney particularly singled out the new hub world as a point of praise, noting that it added charm to the game even if it was not truly a necessary inclusion.[23] While the game was praised for its wide variety of game modes and characters, some of the highest praise has gone to the minigames, with Game Informer's Brian Shea claiming that "the highlights shine bright enough that when the occasional dud pops up, I don't mind".[20] Two common points of criticism were that there were only four boards for both Mario Party and Partner Party, severely limiting the game's replayability according to many outlets, and the restriction of only being able to play with one "half" of a Joy-Con controller per player.
Sales
[edit]Super Mario Party sold 142,868 physical copies within its first two days in Japan, outpacing its two home console predecessors.[26] Super Mario Party debuted at #5 on United Kingdom sales charts for physical copies sold, even during a very crowded release schedule.[27] By October 31, 2018, total sales of Super Mario Party reached over 1.5 million copies, far exceeding Nintendo's expectations and making it the fastest-selling Mario Party game since Mario Party 6.[28] As of March 2019, the game has sold 1.22 million copies in Japan.[29] By June 30, the game sold 20.84 million units.[30]
Accolades
[edit]Year | Award | Category | Result | Ref |
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2018 | Gamescom Awards | Best Family Game | Won | [31] |
The Game Awards 2018 | Nominated | [32] | ||
Gamers' Choice Awards | Fan Favorite Family-Friendly Multiplayer Game | Won | [33] | |
Titanium Awards | Best Social/Family Game | Nominated | [34] | |
Australian Games Awards | Family/Kids Title of the Year | Nominated | [35] | |
Game of the Year | Nominated | |||
2019 | National Academy of Video Game Trade Reviewers Awards | Game, Franchise Family | Won | [36][37] |
2019 Kids' Choice Awards | Favorite Video Game | Nominated | [38] | |
15th British Academy Games Awards | Family | Nominated | [39] | |
Multiplayer | Nominated | |||
Italian Video Game Awards | People's Choice | Nominated | [40] | |
Best Family Game | Nominated |
Notes
[edit]References
[edit]- ^ a b c d e f g ND Cube recruit site Archived 29 September 2021 at the Wayback Machine (in Japanese)
- ^ Tran, Edmon (12 June 2018). "E3 2018: Nintendo Reveals Super Mario Party For Switch". GameSpot. Archived from the original on 19 June 2018. Retrieved 19 June 2018.
- ^ a b c Jenni (14 June 2018). "Super Mario Party Talks About Partner Party, Online Multiplayer". Siliconera. Archived from the original on 15 June 2018. Retrieved 15 June 2018.
- ^ Gach, Ethan (12 June 2018). "Super Mario Party Lets You Combine Two Switches". Kotaku. Archived from the original on 1 March 2021. Retrieved 12 June 2018.
- ^ Gartenberg, Chaim (12 June 2018). "Super Mario Party might be the most creative Switch game yet". The Verge. Archived from the original on 12 June 2018. Retrieved 12 June 2018.
But where things get really interesting is when you get multiple Switch tablets in the equation. Players will be able to pair off into teams, displaying content on each Switch instead of dividing up the screen for split-screen
- ^ a b c "Super Mario Party announced for Nintendo Switch". Polygon. 12 June 2018. Archived from the original on 14 June 2021. Retrieved 12 June 2018.
- ^ Craddock, Ryan (15 June 2018). "Super Mario Party Will Feature Online Play With Friends, But Only For Minigames". Nintendo Life. Archived from the original on 15 June 2018. Retrieved 15 June 2018.
- ^ "Super Mario Party's online minigame mode is outrageously limited". Polygon. Archived from the original on 27 April 2021. Retrieved 5 October 2018.
- ^ Kent, Emma (27 April 2021). "Super Mario Party online play expanded in free update". Eurogamer. Archived from the original on 29 April 2021. Retrieved 27 April 2021.
- ^ Dell-Cornejo, Daniel (12 June 2018). "Super Mario Party announced for Nintendo Switch". Nintendo Wire. Archived from the original on 13 June 2018. Retrieved 13 June 2018.
- ^ "SUPER MARIO PARTY". Australian Classification Board. Government of Australia. Archived from the original on 29 March 2019. Retrieved 22 June 2018.
- ^ Espineli, Matt (12 June 2018). "Nintendo E3 2018 Press Conference News For Switch - Super Smash Bros. Ultimate, Fortnite, Mario Party". GameSpot. Retrieved 12 June 2018.
- ^ Goldfarb, Andrew (12 June 2018). "E3 2018: Super Mario Party Announced with Release Date". IGN. Archived from the original on 27 September 2019. Retrieved 12 June 2018.
- ^ "Super Mario Party On Switch Won't Include Pro Controller Support". Nintendo Life. 24 August 2018. Archived from the original on 9 November 2020. Retrieved 1 September 2018.
- ^ "Super Mario Party For Nintendo Switch Won't Support Handheld Mode". Nintendo Life. 22 September 2018. Archived from the original on 9 November 2020. Retrieved 1 October 2018.
- ^ a b "Super Mario Party for Switch Reviews". Metacritic. Archived from the original on 19 November 2021. Retrieved 3 October 2018.
- ^ Carter, Chris (3 October 2018). "Review: Super Mario Party". Destructoid. Archived from the original on 31 October 2020. Retrieved 3 October 2018.
- ^ a b Slead, Evan (3 October 2018). "Super Mario Party review". Electronic Gaming Monthly. Archived from the original on 18 July 2019. Retrieved 3 October 2018.
- ^ Romano, Sal (26 September 2018). "Famitsu Review Scores: Issue 1556". Gematsu. Archived from the original on 6 May 2021. Retrieved 4 May 2021.
- ^ a b Shea, Brian (3 October 2018). "Super Mario Party Review". Game Informer. Archived from the original on 3 October 2018. Retrieved 3 October 2018.
- ^ a b Ramée, Jordan (5 October 2018). "Super Mario Party Review - Friend and Foe Unite". GameSpot. Archived from the original on 8 October 2018. Retrieved 8 October 2018.
- ^ a b Claiborn, Samuel (3 October 2018). "Super Mario Party Review". IGN. Archived from the original on 2 November 2019. Retrieved 8 October 2018.
- ^ a b Olney, Alex (3 October 2018). "Super Mario Party Review (Switch)". Nintendo Life. Archived from the original on 12 February 2021. Retrieved 3 October 2018.
- ^ Gibson, Casey (3 October 2018). "Super Mario Party Review". Nintendo World Report. Archived from the original on 25 November 2020. Retrieved 3 October 2018.
- ^ McCarthy, Caty (3 October 2018). "Super Mario Party Review". USgamer. Archived from the original on 11 December 2020. Retrieved 3 October 2018.
- ^ Romano, Sal (10 October 2018). "Media Create Sales: 10/1/18 – 10/7/18". Gematsu. Archived from the original on 16 December 2019. Retrieved 10 October 2018.
- ^ Craddock, Ryan (8 October 2018). "Super Mario Party Rolls A Number Five In Its UK Charts Debut, FIFA 19 Still On Top". Nintendo Life. Archived from the original on 16 October 2018. Retrieved 16 October 2018.
- ^ Nintendo Co., Ltd. (31 October 2018). "Six Months Financial Results Briefing for Fiscal Year Ended March 2019" (PDF). Nintendo. Archived (PDF) from the original on 20 March 2021. Retrieved 31 October 2018.
- ^ "Earnings Release for Fiscal Year Ended March 2019" (PDF). Nintendo. Archived from the original (PDF) on 13 April 2022.
- ^ "Sales Data - Top Selling Title Sales Units". Archived from the original on 30 January 2020. Retrieved 8 May 2024.
- ^ Keane, Sean (22 August 2018). "Gamescom 2018 award winners include Marvel's Spider-Man, Super Smash Bros. Ultimate". CNET. Archived from the original on 15 August 2018. Retrieved 12 December 2018.
- ^ Grant, Christopher (6 December 2018). "The Game Awards 2018: Here are all the winners". Polygon. Archived from the original on 7 December 2018. Retrieved 12 December 2018.
- ^ "2018 Gamers' Choice Awards". Gamers' Choice Awards. 9 December 2018. Archived from the original on 3 January 2019. Retrieved 3 January 2018.
- ^ "Titanium Awards 2018". Fun & Serious Game Festival. 10 December 2018. Archived from the original on 7 July 2019. Retrieved 7 November 2019.
- ^ "Your 2018 Winners". Australian Games Awards. 19 December 2018. Archived from the original on 4 February 2019. Retrieved 3 January 2018.
- ^ "Nominee List for 2018". National Academy of Video Game Trade Reviewers. 11 February 2019. Archived from the original on 13 February 2019. Retrieved 18 February 2019.
- ^ "Winner list for 2018: God of War breaks record". National Academy of Video Game Trade Reviewers. 13 March 2019. Archived from the original on 14 March 2019. Retrieved 13 March 2019.
- ^ Nordyke, Kimberly (23 March 2019). "Kids' Choice Awards: Full List of Winners". The Hollywood Reporter. Archived from the original on 20 February 2020. Retrieved 24 May 2019.
- ^ Fogel, Stefanie (14 March 2019). "'God of War,' 'Red Dead 2' Lead BAFTA Game Awards Nominations". Variety. Archived from the original on 15 March 2019. Retrieved 15 March 2019.
- ^ "Italian Video Game Awards Nominees and Winners". Italian Video Game Awards. 11 April 2019. Archived from the original on 21 March 2018. Retrieved 24 May 2019.