Trichome

Mermaid Madness
Developer(s)Soft Design
Publisher(s)Electric Dreams Software
Producer(s)Richard Chappells
Programmer(s)David Pridmore, Richard Kay Commodore 64
Composer(s)Fred Gray
Platform(s)Amstrad CPC, Commodore 64, ZX Spectrum
Release1986
Genre(s)Action-adventure
Mode(s)Single-player

Mermaid Madness is an action-adventure game developed by Soft Design and published by Electric Dreams Software for the Amstrad CPC, Commodore 64, and ZX Spectrum in 1986.

Gameplay[edit]

The player takes on the role of a 112 year old mermaid called Myrtle. Myrtle is on a quest to rescue Gordon, a deep sea diver who she has taken a romantic interest in. As Gordon has become trapped in a small cave, Myrtle must find a way to free him before his air runs out. As she travels around the sea bed Myrtle can collect and use a variety of objects. She must also avoid fish and other creatures which can sap her energy. However, energy can be replenished by picking up bottles of stout.[1]

Reception[edit]

Mermaid Madness received mostly positive reviews, including scores of 70% from Amstrad Action,[2] 37/40 from ASM,[3] 7/10 from Commodore User,[4] 27/40 from Computer & Video Games,[5] 15/20 from Computer Gamer,[6] 66% from Crash,[7] and 78% from Zzap!64.[8] However, it also received some negative reviews such as 46% from Happy Computer[9] and only one star out of five from Sinclair User.[10]

References[edit]

  1. ^ "Redirecting".
  2. ^ "Amstrad Action Issue 013". archive.org. Retrieved 5 November 2015.
  3. ^ "Aktueller Software Markt (ASM) Magazine (July 1986)". archive.org. July 1986. Retrieved 5 November 2015.
  4. ^ "Commodore User Magazine Issue 35". archive.org. August 1986. Retrieved 5 November 2015.
  5. ^ "Computer and Videogames Magazine Issue 059". archive.org. September 1986. Retrieved 5 November 2015.
  6. ^ "Computer Gamer - Issue 16 (1986-07)(Argus Press)(GB)". archive.org. July 1986. Retrieved 5 November 2015.
  7. ^ "Crash - No. 32 (1986-09)(Newsfield)(GB)". archive.org. September 1986. Retrieved 5 November 2015.
  8. ^ "ZZap_64_Issue_015_1986_Jul". archive.org. Retrieved 5 November 2015.
  9. ^ "Kultpower Archiv: Komplettscan Happy Computer Spielesonderheft 2 (1986)". kultpower.de. Retrieved 5 November 2015.
  10. ^ "Sinclair User Magazine Issue 053". archive.org. August 1986. Retrieved 5 November 2015.

External links[edit]

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