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Craig A. Anderson is an American professor and director at the Department of Psychology, Iowa State University in Ames. He obtained his PhD at Stanford University in 1980.

He has carried out influential research regarding the effects of violent video games on children, and reports for parents related to this.

Published research[edit]

Anderson wrote a book (2007) on Violent Video Games with co-authors Doug Gentile and Katherine Buckley. He has been a faculty member at Rice University (1980–1988), Ohio State University (visiting,1984–1985), and the University of Missouri (1988–1999). He joined Iowa State University in 1999 as Professor and Chair of the Department of Psychology. He has received teaching awards at both the graduate and undergraduate levels, and has been awarded "Fellow" status by the American Psychological Society and the American Psychological Association. His research has examined the potential association between violent content in video games and subsequent aggression.[1][2] He is now on the Executive Council of the International Society for Research on Aggression. His research on human aggression has been published in various journals. A quote from one of his studies is, "The 14-year-old boy arguing that he has played violent video games for years and has not ever killed anybody is absolutely correct in rejecting the extreme "necessary and sufficient" position, as is the 45-year-old two-pack-a-day cigarette smoker who notes that he still does not have lung cancer. But both are wrong in inferring that their exposure to their respective risk factors (violent media, cigarettes) has not causally increased the likelihood that they and people around them will one day suffer the consequences of that risky behavior."[3]

Controversies[edit]

Dr. Anderson's critics say that his work overstates his results and fails to adequately acknowledge alternate views or limitations of the data on media violence. They also express concern that his claim of a definite causal link is not well supported by the existing data.[4][5] Some of Anderson's studies were funded by the former National Institute on Media and the Family (NIMF), an advocacy group historically highly critical of the video game industry.[6][7] In Brown v. Entertainment Merchants Association, the U.S. Supreme Court criticized Anderson's studies, noting that they "have been rejected by every court to consider them", "do not prove that violent video games cause minors to act aggressively", and "suffer from significant, admitted flaws in methodology".[8]

Dr. Anderson's findings have been defended by other researchers in the field.[9] Dr. Anderson and other colleagues of his have responded to the methodological criticisms of his work and the work of other researchers who have replicated his findings in the video game and aggression domain, although these debates continue.[10]

See also[edit]

References[edit]

  1. ^ Violent Video Game Effects on Aggression, Empathy, and Prosocial Behavior in Eastern and Western Countries: A Meta-Analytic Review. doi:10.1037/a0018251
  2. ^ Plante, Courtney; Anderson, Craig A.; Allen, Johnie; Groves, Christopher; Gentile, Douglas A. (2020). GameOn! Sensible answers about video games and media violence (PDF). Ames, Iowa: Zengen LLC Publishing. ISBN 9781700281944.
  3. ^ Craig A. Anderson Archived March 4, 2010, at the Wayback Machine/
  4. ^ Grand Theft Childhood: The Surprising Truth About Violent Video Games, Lawrence Kutner PhD and Cheryl K. Olson ScD
  5. ^ Block JJ, Crain BR (2007). "Omissions and errors in "media violence and the American public."". The American Psychologist. 62 (3): 252–3. doi:10.1037/0003-066X.62.3.252. PMID 17469907.
  6. ^ Anderson, Craig A.; Akira Sakamoto; Douglas A. Gentile; Nobuko Ihori; Akiko Shibuya; Shintaro Yukawa; Mayumi Naito; Kumiko Kobayashi (November 2008). "Longitudinal Effects of Violent Video Games on Aggression in Japan and the United States". Pediatrics. 122 (5): 1067–1072. doi:10.1542/peds.2008-1425. PMID 18977956. S2CID 2012942. Retrieved March 17, 2011.
  7. ^ Mike, Snider (April 21, 2009). "Study: Video-game-playing kids showing addiction symptoms". USA TODAY. Retrieved March 17, 2011.
  8. ^ Opinion of the Court in Brown v. Entertainment Merchants Association
  9. ^ Children, Adolescents, and Media Violence: A Critical Look at the Research, by Steven J. Kirsh
  10. ^ Much Ado About Something: Violent Video Game Effects and a School of Red Herring: Reply to Ferguson and Kilburn (2010) doi:10.1037/a0018718

External links/sources[edit]

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