Arashi: Castles of Sin | |
---|---|
![]() PlayStation 4 cover art | |
Developer(s) | Endeavor One |
Publisher(s) | Prep Games Skydance Interactive (Final Cut) |
Composer(s) | Johnny Goss |
Engine | Unity 3D |
Platform(s) | |
Release | August 10, 2021 December 5, 2023 (Final Cut) |
Genre(s) | Action-adventure Stealth |
Mode(s) | Single-player |
Arashi: Castles of Sin is a virtual reality stealth action-adventure game for PlayStation VR on PlayStation 4, developed by Endeavor One and published by Prep Games.[1] A Final Cut version was co-developed with Skydance Interactive and released on December 5, 2023, on next-generation virtual reality consoles.[2]
Gameplay
[edit]Players control Kenshiro, an elite shinobi and the last surviving son of the noble House Arashi with a wolf companion, Haru, as they take down bandits set within a world in feudal Japan.[3] As a ninja, players have to use stealth elements around its surroundings along take out the bandits using an arsenal of weapons to your disposal.[4]
Development
[edit]The game is developed by Seattle-based[5] studio Endeavor One, a virtual reality company who made Halo: Recruit for Windows Mixed Reality and Dome of the Dead, a 2019 4-player cooperative shooter for Vulcan's HoloDome. It was their first game made by a 30-person team of veterans from the Halo and Destiny franchises, powered using Unity 3D, with support from Unity's Seattle office, over the course of the last two years. When developing the game, they had an expert swordsman, Russell McCartney, to provide motion-capture on Kenshiro while Beyond Capture helps provide the motion-capture on Haru with dogs.[6]
Reception
[edit]The VR Grid gives it an 8/10 when playing it on the PlayStation 5. Hey Poor Player give it a positive a 3/5.[7][8][9] A review for the Final Cut version gives it a 6/10 on Push Square.[10][11]
Final Cut
[edit]During the Upload VR showcase in June 2023, a final cut version of the game was announced to be arriving on Quest 2 and Quest 3, PlayStation VR2, and PCVR on December 5, 2023, and was co-developed by Skydance Interactive.[12]
References
[edit]- ^ Hayden, Scott (June 3, 2021). "'Arashi: Castles of Sin' Brings First-person Ninja Combat to PSVR This Summer, Trailer Here".
- ^ "Arashi: Castles of Sin - Official Next-Gen VR Trailer | Upload VR Showcase 2023 - IGN". June 14, 2023 – via www.ign.com.
- ^ "Arashi: Castles of Sin is as close to a VR version of Tenchu: Stealth Assassins as you can get". August 15, 2021.
- ^ "Arashi: Castles of Sin launches August 10". Gematsu. August 9, 2021.
- ^ "About Us". Endeavor One. Retrieved January 4, 2024.
- ^ Wilde, Thomas (July 18, 2021). "How Endeavor One used an expert swordsman and dogs to create VR game 'Arashi: Castles of Sin'". GeekWire.
- ^ "Arashi: Castles of Sin". October 2, 2018.
- ^ "Arashi: Castles of Sin Review (PSVR)". August 24, 2021.
- ^ "Arashi: Castles Of Sin Review - Fun, Forgiving VR Stealth". UploadVR. August 10, 2021.
- ^ Square, Push (December 6, 2023). "Review: Arashi: Castles of Sin Final Cut (PSVR2) - Solid VR Swordfighter Is Rough Around the Edges". Push Square.
- ^ Brosofsky, Ben (December 15, 2023). ""A First Draft, Not A Final Cut" - Arashi: Castles of Sin - Final Cut Review". ScreenRant.
- ^ Studios, IGN Global (December 4, 2023). "Arashi: Castles of Sin - Final Cut takes Action RPGs into VR". IGN.