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* [http://alg5.ifrance.com/Xvectrex/index.htm Port of Vecx to Xbox]
* [http://alg5.ifrance.com/Xvectrex/index.htm Port of Vecx to Xbox]
* [http://www.thedoteaters.com/p3_stage5.php The Dot Eaters article] featuring a history of the Vectrex
* [http://www.thedoteaters.com/p3_stage5.php The Dot Eaters article] featuring a history of the Vectrex
* [http://www.gamasutra.com/view/feature/3117/a_history_of_gaming_platforms_the_.php?page=1 Gamasutra's "A History of Gaming Platforms"] - The Vectrex


{{dedicated video game consoles}}
{{dedicated video game consoles}}

Revision as of 16:32, 17 December 2007

Vectrex
File:Vectrex logo.jpg
ManufacturerSmith Engineering
TypeVideo game console
GenerationSecond generation
Lifespan

  • EU: May 1983

  • JP: June 1983
MediaCartridge
CPUMotorola MC68A09, 1.5 MHz
Controller inputTwo

The Vectrex is an 8-bit video game console that was developed by Western Technologies/Smith Engineering. It was licensed and distributed first by General Consumer Electric (GCE), and then by Milton Bradley Company after their purchase of GCE. It was released in November 1982 at a retail price of $199. As the video game market declined and then crashed, the Vectrex exited the market in early 1984.

Unlike other video game consoles, which connected to televisions and rendered raster graphics, the Vectrex has an integrated vector monitor which displays vector graphics. The monochrome Vectrex uses screen overlays to give the illusion of color. At the time, many of the most popular arcade games used vector displays, and GCE was looking to set themselves apart from the pack by selling high-quality versions of games such as Space Wars and Armor Attack.

Vectrex comes with a built in game, the Asteroids-like Minestorm. Two peripherals were also available for the Vectrex, a light pen and a 3D imager.

Western Technologies/Smith Engineering briefly considered designing a handheld version of the device in 1988. However, the impending release of the Nintendo Game Boy made such a project too risky. In the mid-1990s, Smith Engineering released the duplication of the Vectrex system image and cartridges for non-commercial uses and has been pleased to see that it has still-thriving developer and user communities.

System features and innovations

File:Vectrex controller.jpg
The Vectrex controller featuring an analog stick.

The Vetrex was the first system to offer a 3D peripheral (the Vectrex 3D Imager), predating the Sega Master System's SegaScope 3D by about six years. Also, early units had a very audible "buzzing" from the built-in speaker that would change as graphics were generated on screen. This was due to a lack of shielding between the built-in CRT and the speaker wiring and was eventually resolved in later production models. This idiosyncrasy had become a familiar characteristic of the machine, especially among owners. In addition, the built in CRT feature of the Vectrex is shared by the 1983 Philips Videopac G7200 non-portable console, though in raster scan technology.[citation needed]

Several companies offered or included Vectrex software in their products or promotions. The liquor company, Mr. Boston, gave out a limited number of customized cartridges of Clean Sweep. The box had a Mr. Boston sticker on it. The overlay was basically the regular Clean Sweep overlay with the Mr. Boston name, logo, and % proof/copyright info running up either side. The game itself had custom text, and the player controlled a top hat rather than a vacuum. Newport Cigarettes at one point commissioned a customized version of Web Wars. The only difference was that it featured "Newport Cigarettes Presents" on the title screen and trophy room screen. Bill Hawkins finished the coding which was sent to Newport, but it is not known what became of the software.[citation needed]

Some of the Vectrex's games featured unusual qualities or innovations, and new games are still being produced today by homebrew video game programmers. Also, new hardware (for example VecVox, a speech synthesizer) is available.
The game built into the Vectrex, Minestorm, would crash at level 13. However, on some machines the game would continue much farther, with levels containing very unusual characteristics. The game would come to an ultimate end at its highest level, in which more mines were laid than would hatch. Consumers who complained to the company about the crash at the 13th level received a replacement cartridge in the mail. Entitled "MineStorm II", it was the fixed version of the Vectrex's built in game. However, not many wrote to the company about it, making MineStorm II one of the rarest cartridges for the Vectrex system. Also, Cosmic Chasm has the distinction of being the first arcade video game based on a home console video game. [citation needed]

Technical Specifications

Circuit Board

Sound

Display

The cathode ray tube was a Samsung model 240RB40 monochrome unit measuring 9 x 11 inches, displaying a picture of 240 mm diagonal. A vector display such as the Vectrex does not require a special tube, and differs only in the control circuits. Rather than use sawtooth waves to divert the internal electron beam in a raster pattern, digital-to-analog converters drove the horizontal and vertical deflection magnets. The high-voltage transformers and tube remained the same as a television. Such technology was already established by arcade games such as Asteroids.

The Vectrex did not have any luminance control, but rather brightness was adjusted by drawing some lines more frequently than others.

Screen upgrades were hindered by the cost of redesigning the analog circuits.[citation needed] Likewise it was impossible to connect the Vectrex to a home television.

3D Imager

The 3-D imager spins a disk which is 1/2 black and 1/2 colored bands that radiate from the centre (Usually red, green and blue) between the viewer's eyes and the vectrex screen. The Vectrex is synchronized to the rotation of the disk (or vice versa) and draws vectors corresponding to a particular color and/or a particular eye. Therefore only one eye will see the vectrex screen and its associated images (or color) at any one time while the other will see nothing.

A single object that does not lie on the plane of the monitor (i.e. in front of or into the monitor) is drawn at least twice to provide information for each eye. The distance between the duplicate images and whether the right eye image or the left eye image is drawn first will determine where the object will appear to "be" in 3-D space. The 3-D illusion is also enhanced by adjusting the brightness of the object (dimming objects in the background). Spinning the disk at a high enough speed will fool the viewer's eyes/brain into thinking that the multiple images it is seeing are two different views of the same object. This creates the impression of 3-D and color.

Supported Games

  • 3D Minestorm
  • 3D Crazy Coaster
  • 3D Narrow Escape
  • 3D Pole Position (not released)
  • 3D Lord of the Robots (homebrew)

Screenshot/overlay gallery

Below are an artist's impression of some of the overlays that shipped with Vectrex games. Overlays are thin films of acetate which are inserted in front of the Vectrex screen to color the screen. These images were produced by an emulator; it is impossible to recreate the quality of a vector display on a web page. Actual displays have very bright, fine lines without jagged edges. Overlays, although static, can be more vivid than a comparable computer display because of the wider available palette of colors in the printing process as compared to those available in computer displays of the time.

List of game titles

Original (1982-83)

Required add-on accessory hardware:

Unreleased Prototypes

  • Berzerk II
  • Cube Quest
  • Dark Tower
  • Engine Analyzer (requires light pen)
  • Mail Plane (requires light pen)
  • Melody Master II
  • Pitcher's Duel
  • Tour De France
  • 3D Pole Position

Home Brew

1996

1998

2000

2001

2002

2003

2004

  • I, Cyborg (new title developed in 2004)
  • Revector (new title developed in 2004)
  • Thrust (new title developed in 2004)

2005

2006

2007

References

External links

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