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'''Richard Channing Garfield, Jr.''' (born [[26 June]] [[1963]] in [[Philadelphia]], [[Pennsylvania]]) is a mathematics professor and [[game designer]] who created the [[card game]]s ''[[Magic: The Gathering]]'', ''[[Netrunner]]'', ''[[BattleTech]]'', ''[[Vampire: The Eternal Struggle]]'' (originally known as ''Jyhad''), ''[[The Great Dalmuti]]'', ''[[Star Wars Trading Card Game]]'', and the [[board game]] ''[[Robo Rally|RoboRally]]''. ''Magic: The Gathering'' is his most successful game and its development is credited with popularising the [[collectible card game]] genre.
'''Richard Channing Garfield, Jr.''' (born [[26 June]] [[1963]] in [[Philadelphia]], [[Pennsylvania]]) is a mathematics professor and [[game designer]] who created the [[card game]]s ''[[Magic: The Gathering]]'', ''[[Netrunner]]'', ''[[BattleTech]]'', ''[[Vampire: The Eternal Struggle]]'' (originally known as ''Jyhad''), ''[[The Great Dalmuti]]'', ''[[Star Wars Trading Card Game]]'', and the [[board game]] ''[[Robo Rally|RoboRally]]''. ''Magic: The Gathering'' is his most successful game and its development is credited with popularising the [[collectible card game]] genre.


==Biography==
Richard garfield..


Garfield spent his childhood in many locations throughout the world as a result of his father's work in architecture. His family eventually settled in [[Oregon]] when he was 12. While always having an interest in puzzles and games, his passion for games began when he was introduced to ''[[Dungeons & Dragons]]''.<ref name="vasel 05">{{cite web | url = http://www.thedicetower.com/interviews/int049.htm | title = Interviews by an Optimist # 49 - Richard Garfield | author = Vasel, Tom | date = 2005-06-19}}</ref>
This person is a total legend he has slept with over 14 women and is only 18.. some people would call him a msiah as people refer to him as king richard. this is ironic as there was an actual king called richard garfield..
Garfield designed his first game by the time he was 13.<ref name="polkonline">{{cite web | url = http://www.polkonline.com/stories/122798/lif_magic.shtml | title = Just like magic | work = PolkOnline | author = Zurcher, Christopher | date = 1998-12-27}}</ref>
Richard garfield began his life in his mothers womb were he became strong and healthy and managed to pop out of his mum very quickly. he went to school and was the main man.


In 1985, he received a [[Bachelor of Science]] degree in [[computer mathematics]]. He joined [[Bell Laboratories]], then decided to continue his education and attended the [[University of Pennsylvania]], and studied [[combinatorial mathematics]].<ref name="vasel 05" />
when richard reached the age of 10 he started to grow hairs everywhere... and became a man he now trims his hairs and asks fellow collegue steve darcy how to trim nose hairs


He began designing ''[[Magic: The Gathering]]'' as a Penn [[graduate student]]. A group of [[playtester]]s, comprising mostly fellow Penn students, formed around the developing game.<ref name="elias 02">{{cite web | url = http://www.wizards.com/default.asp?x=mtgcom/daily/rb10 | title = Legendary Difficulties | work = Latest Developments | author = Elias, Skaff | date = 2002-03-08 }}</ref> While searching for a publisher for [[RoboRally]], which he designed in 1985<ref name="vasel 05" />, Garfield found [[Peter Adkison]] of [[Wizards of the Coast]], who expressed interest in ''Magic''.<ref name="polkonline" />
to cut a long story short he now works in a building and sits near a fellow named steve darcy he also has hairs..


Garfield studied under [[Herbert Wilf]] and earned a [[Doctor of Philosophy|Ph.D.]] in [[combinatorics|combinatorial mathematics]] from Penn in 1993. He became a professor of mathematics at [[Whitman College]] in [[Walla Walla, Washington]].
BOrat is legend and we all love to trim hairs that basgers have.


''Magic: The Gathering'' launched in 1993. Playtesters began independently developing [[expansion pack]]s, which were then passed to Garfield to edit.<ref name="elias 02" /> Garfield left academia to join Wizards of the Coast as a full-time game designer in June 1994.<ref name="vasel 05" /> He was a primary play tester for the ''[[Dungeons & Dragons]]'' 3rd edition bookset, released by Wizards in 2000. He eventually left Wizards to become an independent game designer.<ref name="vasel 05" />
blup blup dodododo

He still sporadically contributes to ''[[Magic: The Gathering]]''.<ref name="ravnica">{{cite web | url = http://www.wizards.com/default.asp?x=mtgcom/daily/mr192 | title = City Planning, Part I | work = Making Magic | author = Rosewater, Mark | authorlink = Mark Rosewater | date = 2005-09-05 | accessdate = 2007-04-27}}</ref> More recently, he has created the board games ''Pecking Order'' (2006)<ref>{{cite web | url = http://www.boardgamegeek.com/game/22347 | title = Pecking Order | work = BoardGameGeek | accessdate = 2007-05-06}}</ref> and ''Rocketville'' (2006). The latter was published by [[Avalon Hill]], a subsidiary of Wizards of the Coast.<ref>{{cite web | url = http://www.hasbro.com/media/default.cfm?page=release&release=423 | title = AVALON HILL WELCOMES BACK RICHARD GARFIELD; Rocketville Set to Blast-Off on March 10 | date = 2006-02-07}}</ref> He has shifted more of his attention to [[computer game]]s.<ref name="vasel 05" />

Garfield is a cousin of [[Henry Rollins]]{{Fact|date=September 2007}}.


==Games designed==
==Games designed==

Revision as of 14:13, 3 December 2007

Richard Channing Garfield, Jr. (born 26 June 1963 in Philadelphia, Pennsylvania) is a mathematics professor and game designer who created the card games Magic: The Gathering, Netrunner, BattleTech, Vampire: The Eternal Struggle (originally known as Jyhad), The Great Dalmuti, Star Wars Trading Card Game, and the board game RoboRally. Magic: The Gathering is his most successful game and its development is credited with popularising the collectible card game genre.

Biography

Garfield spent his childhood in many locations throughout the world as a result of his father's work in architecture. His family eventually settled in Oregon when he was 12. While always having an interest in puzzles and games, his passion for games began when he was introduced to Dungeons & Dragons.[1] Garfield designed his first game by the time he was 13.[2]

In 1985, he received a Bachelor of Science degree in computer mathematics. He joined Bell Laboratories, then decided to continue his education and attended the University of Pennsylvania, and studied combinatorial mathematics.[1]

He began designing Magic: The Gathering as a Penn graduate student. A group of playtesters, comprising mostly fellow Penn students, formed around the developing game.[3] While searching for a publisher for RoboRally, which he designed in 1985[1], Garfield found Peter Adkison of Wizards of the Coast, who expressed interest in Magic.[2]

Garfield studied under Herbert Wilf and earned a Ph.D. in combinatorial mathematics from Penn in 1993. He became a professor of mathematics at Whitman College in Walla Walla, Washington.

Magic: The Gathering launched in 1993. Playtesters began independently developing expansion packs, which were then passed to Garfield to edit.[3] Garfield left academia to join Wizards of the Coast as a full-time game designer in June 1994.[1] He was a primary play tester for the Dungeons & Dragons 3rd edition bookset, released by Wizards in 2000. He eventually left Wizards to become an independent game designer.[1]

He still sporadically contributes to Magic: The Gathering.[4] More recently, he has created the board games Pecking Order (2006)[5] and Rocketville (2006). The latter was published by Avalon Hill, a subsidiary of Wizards of the Coast.[6] He has shifted more of his attention to computer games.[1]

Garfield is a cousin of Henry Rollins[citation needed].

Games designed

A partial list of games designed by Richard Garfield:

References

  1. ^ a b c d e f Vasel, Tom (2005-06-19). "Interviews by an Optimist # 49 - Richard Garfield".
  2. ^ a b Zurcher, Christopher (1998-12-27). "Just like magic". PolkOnline.
  3. ^ a b Elias, Skaff (2002-03-08). "Legendary Difficulties". Latest Developments.
  4. ^ Rosewater, Mark (2005-09-05). "City Planning, Part I". Making Magic. Retrieved 2007-04-27.
  5. ^ "Pecking Order". BoardGameGeek. Retrieved 2007-05-06.
  6. ^ "AVALON HILL WELCOMES BACK RICHARD GARFIELD; Rocketville Set to Blast-Off on March 10". 2006-02-07.

External links

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