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}}</ref> In order to stop Halo from being fired, Gravemind teleports each character away to "stop the key from turning". He sends the Master Chief to [[High Charity]] in an attempt to capture the key necessary to fire Halo; likewise, Gravemind sends the Arbiter to the location of Halo's control room to stop the firing of the ring, which the Arbiter does. However at the same time, Gravemind infects the human ship ''[[In Amber Clad]]'', using it to invade High Charity.<ref>'''Cortana''': Flood-controlled dropships are touching down all over the city. That creature beneath the Library, that "Gravemind", used us. We were just a diversion; In Amber Clad was always its intended vector. There's a conduit connecting this tower to the ship- head back inside, I'll lead you to it. - {{cite video game| title = [[Halo 2]]| developer = Bungie Studios|publisher = Microsoft| date = 2004| platform =[[Xbox]]| version = | level = High Charity| language = English| isolang = | quote = }}</ref> At the end of ''[[Halo 2]]'', Gravemind appears in High Charity and begins questioning [[Cortana]], who is forced to remain behind in the hope of detonating the reactor of ''In Amber Clad''.
}}</ref> In order to stop Halo from being fired, Gravemind teleports the Master Chief and Arbiter to seperate locations, but also uses them as a distraction; Gravemind infects the human ship ''[[In Amber Clad]]'', and invades the Covenant city of ''High Charity''.<ref>'''Cortana''': Flood-controlled dropships are touching down all over the city. That creature beneath the Library, that "Gravemind", used us. We were just a diversion; In Amber Clad was always its intended vector. There's a conduit connecting this tower to the ship- head back inside, I'll lead you to it. - {{cite video game| title = [[Halo 2]]| developer = Bungie Studios|publisher = Microsoft| date = 2004| platform =[[Xbox]]| version = | level = High Charity| language = English| isolang = | quote = }}</ref> Capturing [[Cortana]], Gravemind brings ''[[High Charity]]'' to [[Halo (megastructure)#The Ark|the Ark]] in an effort to stop the [[High Prophet of Truth]] from activating the Halo network. Although the Master Chief destroys ''High Charity'', Gravemind attempts to rebuild himself on [[Halo (megastructure)|Halo]].<ref>'''Gravemind''': Do I give life or take it? Who is victim? And who is foe? / '''Cortana''': It's trying to... rebuild itself on this ring! - {{cite video game| title = [[Halo 3]]| developer = Bungie Studios|publisher = Microsoft| date = 2007| platform =[[Xbox 360]]| version = | level = Halo| language = English}}</ref> When Halo is activated, Gravemind is resigned to his fate, determined that the activation of the ring will only slow, not stop, the progress of the Flood.<ref>'''Gravemind''': Resignation is my virtue. Like water I ebb; defeat is simply an addition of time to a sentence I never deserved... but you imposed. - {{cite video game| title = [[Halo 3]]| developer = Bungie Studios|publisher = Microsoft| date = 2007| platform =[[Xbox 360]]| version = | level = Halo| language = English}}</ref>

Designed to be a massive, horrifying combination of tentacles and rotting matter,<ref>{{cite video |people=[[Joseph Staten|Staten, Joseph]] |date2=2007-09-25 |title=Halo 2 Developer's Commentary |medium=[[Halo 3#Versions|''Halo 3'' Legendary Edition]] | time=54:00| publisher=[[Bungie Studios]]}}—'''Staten:''' "...as originally designed, the Gravemind was this seething mass of corpses right, his teeth were skulls and he talked from the shadows. When we moved to the world where we wanted him to have lip sync and actually speak... maybe not the best decision in the world."</ref> reception to the character was generally poor. Mike Leonard of the AllXbox community said that the introduction of the ''Little Shop of Horrors'' reject" ruined the "cool" of the ''Halo'' franchise.<ref name=allxbox>{{cite web|author=Leonard, Mike|url=http://www.allxbox.com/reviews/halo2.asp|title=A mega-look at the biggest Xbox game ever|work=AllXbox.com|accessdate=2008-01-03}}</ref> Jeremy Parish of [[1UP.com]] complained that the link between Gravemind and the Flood was never explicitly stated in either ''Halo 2'' or ''Halo 3'' and was hardly seen in the last game.<ref>{{cite web|author=Parish, Jeremy |date=[[2007-12-31]]|title=6 of '07: Halo 3|work=[[1UP.com]]|url=http://www.1up.com/do/blogEntry?bId=8551185&publicUserId=5379721|accessdate=2008-01-05}}</ref>


Gravemind brings the Flood-infested ''[[High Charity]]'' to [[Halo (megastructure)#The Ark|the Ark]] in an effort to stop the [[High Prophet of Truth]] from activating the Halo network. Gravemind once again allies with the Arbiter and Master Chief, but once Truth is killed quickly turns on them again. The Master Chief destroys ''High Charity'', but Gravemind attempts to rebuild himself on [[Halo (megastructure)|Halo]].<ref>'''Gravemind''': Do I give life or take it? Who is victim? And who is foe? / '''Cortana''': It's trying to... rebuild itself on this ring! - {{cite video game| title = [[Halo 3]]| developer = Bungie Studios|publisher = Microsoft| date = 2007| platform =[[Xbox 360]]| version = | level = Halo| language = English}}</ref> Once the ring is activated, Gravemind seems resigned to his fate, determined that the activation of the ring will only slow, not stop, his progress.<ref>'''Gravemind''': Resignation is my virtue. Like water I ebb; defeat is simply an addition of time to a sentence I never deserved... but you imposed. - {{cite video game| title = [[Halo 3]]| developer = Bungie Studios|publisher = Microsoft| date = 2007| platform =[[Xbox 360]]| version = | level = Halo| language = English}}</ref>
==Merchandise==
==Merchandise==
The ''Halo'' franchise has produced numerous merchandising partnerships, and the characters of ''Halo'' have likewise been featured in a variety of products. The Master Chief, being the symbol of the franchise, has appeared on everything from soda to t-shirts and mugs. At one point, marketers for ''Halo 3'' were planning on producing Cortana-themed [[lingerie]].<ref>{{cite web|url=http://www.reuters.com/article/companyNewsAndPR/idUSN1443868620070918?pageNumber=2|title="Halo" no longer just a game for Microsoft|date=2007-08-17|accessdate=2008-01-12|work=[[Reuters]]|author=Hillis, Scott}}</ref> There have also been several series of licensed [[action figure]]s produced, with the ''Halo: Combat Evolved'' and ''Halo 2'' collectibles being produced by Joyride Studios in several series.<ref name=hcollect>{{citeweb|url=http://www.cmdstore.com/halo.html|title=Halo Combat Evolved Toys, Action Figures and Collectibles|work=cmdstore.com|accessdate=2008-01-12}}</ref><ref name=h2collect>{{citeweb|url=http://www.cmdstore.com/halo2.html|title=Halo 2 Toys, Action Figures and Collectibles|work=cmdstore.com|accessdate=2008-01-12}}</ref> For ''Halo 3'', the responsibility of designing the action figures was given to [[McFarlane Toys]];<ref>{{citeweb|url=http://www.spawn.com/news/news2.aspx?id=13143|title=McFarlane to produce 'Halo 3' action figures|work=spawn.com|accessdate=2008-01-12|date=2007-06-19|author=Staff}}</ref> a total of three series have been announced, with a total of thirty-two figurines.<ref>{{cite web|url=http://www.xbox360fanboy.com/2007/10/30/mcfarlane-planning-lots-of-halo-figures-in-2008/|title=McFarlane planning lots of Halo figures in 2008|work=Xbox360Fanboy|accessdate=2008-01-12|date=[[2007-10-30]]|author=Burg, Dustin}}</ref> Kotobukiya has also produced high-end figurines, retailing at about [[US$]]100.<ref>{{citeweb|url=http://kotaku.com/gaming/kotobukiya/kotobukiya-working-on-halo-figures-237971.php|title=Kotobukiya Working On Halo Figures|author=Plunkett, Luke|date=2007-02-20|accessdate=2008-01-09|work=[[Kotaku]]}}</ref> Besides general figures like [[Elite (Halo)|Covenant Elites]] and [[SPARTAN Project|Spartans]], figurines produced include the [[Master Chief (Halo)|Master Chief]], [[Cortana]], [[Arbiter (Halo)|Arbiter]], [[List of Halo characters#The High Prophets|Prophet of Regret]], Tartarus, and Sergeant Johnson.<ref name=h2collect/>
The ''Halo'' franchise has produced numerous merchandising partnerships, and the characters of ''Halo'' have likewise been featured in a variety of products. The Master Chief, being the symbol of the franchise, has appeared on everything from soda to t-shirts and mugs. At one point, marketers for ''Halo 3'' were planning on producing Cortana-themed [[lingerie]].<ref>{{cite web|url=http://www.reuters.com/article/companyNewsAndPR/idUSN1443868620070918?pageNumber=2|title="Halo" no longer just a game for Microsoft|date=2007-08-17|accessdate=2008-01-12|work=[[Reuters]]|author=Hillis, Scott}}</ref> There have also been several series of licensed [[action figure]]s produced, with the ''Halo: Combat Evolved'' and ''Halo 2'' collectibles being produced by Joyride Studios in several series.<ref name=hcollect>{{citeweb|url=http://www.cmdstore.com/halo.html|title=Halo Combat Evolved Toys, Action Figures and Collectibles|work=cmdstore.com|accessdate=2008-01-12}}</ref><ref name=h2collect>{{citeweb|url=http://www.cmdstore.com/halo2.html|title=Halo 2 Toys, Action Figures and Collectibles|work=cmdstore.com|accessdate=2008-01-12}}</ref> For ''Halo 3'', the responsibility of designing the action figures was given to [[McFarlane Toys]];<ref>{{citeweb|url=http://www.spawn.com/news/news2.aspx?id=13143|title=McFarlane to produce 'Halo 3' action figures|work=spawn.com|accessdate=2008-01-12|date=2007-06-19|author=Staff}}</ref> a total of three series have been announced, with a total of thirty-two figurines.<ref>{{cite web|url=http://www.xbox360fanboy.com/2007/10/30/mcfarlane-planning-lots-of-halo-figures-in-2008/|title=McFarlane planning lots of Halo figures in 2008|work=Xbox360Fanboy|accessdate=2008-01-12|date=[[2007-10-30]]|author=Burg, Dustin}}</ref> Kotobukiya has also produced high-end figurines, retailing at about [[US$]]100.<ref>{{citeweb|url=http://kotaku.com/gaming/kotobukiya/kotobukiya-working-on-halo-figures-237971.php|title=Kotobukiya Working On Halo Figures|author=Plunkett, Luke|date=2007-02-20|accessdate=2008-01-09|work=[[Kotaku]]}}</ref> Besides general figures like [[Elite (Halo)|Covenant Elites]] and [[SPARTAN Project|Spartans]], figurines produced include the [[Master Chief (Halo)|Master Chief]], [[Cortana]], [[Arbiter (Halo)|Arbiter]], [[List of Halo characters#The High Prophets|Prophet of Regret]], Tartarus, and Sergeant Johnson.<ref name=h2collect/>

Revision as of 17:41, 21 January 2008

Template:Halo factions This is a list of major fictional characters from the Halo franchise. This includes the video games Halo: Combat Evolved, Halo 2, and Halo 3, as well as the expanded universe, which consists of the novels Halo: The Fall of Reach, Halo: The Flood, Halo: First Strike, Halo: Ghosts of Onyx, and Halo: Contact Harvest, as well as the Halo Graphic Novel. Characters are organized by their respective factions in the Halo universe- the humans of the United Nations Space Command, the alien Covenant, the ancient Forerunner, and the parasitic Flood.

In the foreword for a collection titled The Art of Halo, Jason Jones noted that bringing together the elements of a video game is unmistakably "art".[1] However, Jones also noted that the character designers and artists had to make a "living, breathing world" and populate it with interesting characters and places.[1] The game's development which spanned four years brought numerous evolutions and revisions to the character's designs and personalities.[2] Characters were also updated to take full advantage of new graphics technologies; for instance, the Master Chief's armor was redesigned in a lengthy conceptual process and the final model was bump mapped.[3]

Character design and creation

Halo's characters were continually refined through development, as the company was bought by Microsoft and the platform shifted from the Macintosh to the Xbox. Other Bungie developers would often add input to the progress of characters in Halo, even if they were not working on the game itself.[4] For example, an outside artist, Shi Kai Wang, developed the early concept sketches of what would eventually become the Master Chief. However upon developing a 3D model, the artists decided the Chief looked too slender, almost effeminate, and subsequently bulked up the character.[5] Early Covenant Elites had a more natural jaw rather than the split mandibles they would later sport; at one point, Jason Jones was also insistent about having a tail on the Elites, but this idea was eventually dropped.[6]

Designers decided to hand-key animations, rather than attempt motion capture.[7] The animators also often video taped themselves to have reference footage for the movement of game characters. Art Director Marcus Lehto had his wife videotape him "running around a field with a two-by-four, playing soldier" while working on the human marines.[8] Many of the subsequent human character's features were based off Bungie designers,[8] while character animators looked to simian, ursine, insectoid and reptilian features for the various races of the Covenant.[9] The artificial intelligences of the characters was also deliberately limited to make sure they acted realistically to environmental changes and situations.[10]

United Nations Space Command

Master Chief

File:Chief-johnson-keyes h3.png
Master Chief (left), Avery Johnson (middle) and Miranda Keyes, as they appear in Halo 3.

Master Chief Petty Officer Spartan-117, known as "Master Chief" or "John-117", is the protagonist and main playable character in all the Halo games. He is voiced by actor Steve Downes. One of the last SPARTAN-II supersoldiers still in active service, the Master Chief is awed and feared by even the Covenant, who see him as a demon.[11] Assisted by the AI Cortana, he almost singlehandedly prevents the firing of Installation 04 in Halo: Combat Evolved, an event which the player is told would have destroyed all sentient life in the galaxy.[12] Bungie staff member Joseph Staten noted that until the Master Chief was created, Bungie had not paid any attention to how to make people want to play in the world. "Master Chief is really what kicked off the creativity," he said, "in terms of how people react to him. He's a space marine in really cool green armor."[13] The character was rated as one of the greatest videogame characters of all time by Electronic Gaming Monthly.[14]

Avery Johnson

Sergeant Major Avery J. Johnson, (voiced by David Scully) is a Marine who leads human forces against Covenant and Flood assaults throughout the Halo series. Johnson and a few other soldiers survive the destruction of Installation 04 and are rescued by Cortana and the Master Chief during the novel Halo: First Strike. Johnson plays a much larger role in Halo 2, by joining forces with Covenant Arbiter to stop Tartarus from activating Installation 05.[15] Johnson is also the only human seen to survive a Flood infestation, due to a pre-existing medical condition, known as Boren's Syndrome.[16] In Halo 2, he is awarded the Colonial Cross for his heroic actions,[17] and leads UNSC forces to drive the Covenant from New Mombasa, Kenya after the aliens take the city during the events of the game. Johnson is the sole character featured in the Halo Graphic Novel story, "Breaking Quarantine", which details Johnson's escape from the Flood in Halo: Combat Evolved, and a main character in Halo: Contact Harvest. In Halo 3, he is killed by 343 Guilty Spark when trying to activate the uncompleted Halo at the Ark.

In many ways similar to the stereotype of charismatic black Marines found in other science fiction (such as Sergeant Apone in Aliens),[18] some publications found Johnson, though enjoyable, somewhat of a flat character. In an interview for Halo: Contact Harvest, Joseph Staten of Bungie admitted that Johnson was a static character in Halo: Combat Evolved, and that despite the character's potential, "he sort of inherited those caricature aspects [from Halo]."[18] Contact Harvest was a chance "to do right by Johnson, to give him the rich, fully fleshed out backstory he deserves, that we have never been able to give him in the game."[18]

Miranda Keyes

Commander Miranda Keyes is the daughter of Captain Jacob Keyes and appears in Halo 2 and Halo 3. At the beginning of Halo 2, Keyes is present at an awards ceremony on board the Cairo defense platform above Earth to accept a medal posthumously for her father. Soon after, a Covenant fleet launches an attack on Earth, and Commander Keyes links up with the rest of the fleet aboard the In Amber Clad and assists in the defense of Mombasa, Kenya. When the Prophet of Regret retreats from Earth, Keyes orders the In Amber Clad to follow; this results in the discovery of Installation 05, another Halo. Keyes, along with Johnson and a squad of Marines, head for Halo's library in order to retrieve the activation Index and prevent the ring's activation; in the process, she is captured by Tartarus. As a "Reclaimer" (descendant of the Forerunner), only she or another human can insert the Index into Halo's control panel, and Tartarus attempts to make her to do this. When the Arbiter tries to stop the firing, Tartarus forces Keyes to insert the Index, initiating Halo's firing sequence. After the Arbiter and Johnson engage and kill Tartarus, Keyes successfully removes the Index and prevents Halo from activating, but inadvertently causes all remaining Halo installations to enter standby mode, enabling the remote firing of these installations from The Ark.[19] In Halo 3, Miranda Keyes returns to Earth and leads the pursuit of the Prophet of Truth through the portal he creates using the artifact buried under New Mombasa, which leads to the Ark. When Sergeant Johnson is captured by the Covenant to activate the installation, she attempts to rescue him; Keyes is killed when Truth shoots her in the back.

Miranda was voiced by Julie Benz in Halo 2, but Bungie recast the role for Halo 3 because they wanted someone with an accent.[20] Despite not being a part of Halo 3, Benz said that she loved voiceover work and that it was pure chance she had become the voice of Keyes in the first place.[21] When IGN asked Benz what she thought of her character, she admitted she hadn't played Halo 2, even though Bungie had sent her "like four [copies] of the game".[21] The character is voiced by Justis Bolding in Halo 3.

Jacob Keyes

Captain Jacob Keyes (voiced by Pete Stacker) is a captain in the UNSC who appears in Halo: Combat Evolved (and its novelization, Halo: The Flood) as well as Halo: The Fall of Reach. His first chronological appearance is in Fall of Reach, where as a young Lieutenant he accompanies Doctor Catherine Halsey on her mission to screen possible SPARTAN Project subjects.[22] By 2552, midway through the book, Keyes is commander of the Iroquois, a UNSC destroyer.[23] Keyes is promoted to Captain after he singelhandedly defeats four Covenant ships about to attack a human colony.[24] When the Iroquois is recalled to the human bastion Reach, a Covenant tracking device alerts the Covenant to the planet's existence, and proceed to attack the colony. As the planet is glassed by the Covenant, Keyes follows Cole Protocol, which leads his new ship Pillar of Autumn to Halo. There, Keyes leads a guerrilla insurgency against the Covenant, until he is captured and assimilated by the parasitic Flood in Halo's ninth mission, the eponymous Keyes.

Catherine Halsey

Dr. Catherine Elizabeth Halsey is a civilian scientist in the UNSC. She only appears in the books Halo: The Fall of Reach, Halo: First Strike, and Halo: Ghosts of Onyx. In the fiction, a flash clone of her brain tissue is the basis for the construction of the "smart" AI Cortana.[25] As the creator of the SPARTAN-II Project, she is responsible for the kidnapping of the seventy-five Spartan children, along with their training and the subsequent death of thirty of them due to the dangerous augmentation process.[26] She is viewed by the SPARTAN-IIs as a "mother" figure, and addresses each soldier by their name rather than designation.[27] Halsey justifies her actions through her belief that the suffering of a few is acceptable for the benefit of many. Sergeant Johnson, however, unknowingly causes Halsey to rethink her position, and she decides to "save each and every member of humanity beginning with herself" during Halo: First Strike.[28] Dr. Halsey hijacks a shuttle for her own private mission to the planet Onyx;[29] there, she assists in deciphering the surrounding Forerunner glyphs on the planet and leads the surviving humans to a Dyson Sphere at the heart of Onyx.

James Ackerson

Colonel James Ackerson is a high ranking officer in the Office of Naval Intelligence, who has seen many years of service and has survived several battles with the Covenant. Such is his influence that he dominates the Security Committee and can talk down most higher-ranking officers without fear of reprisal.[30] Due to the competition between Ackerson and other departments, most notably Section Three and the SPARTAN-II project, Ackerson harbors a strong resentment toward his opponents and toward the Spartans in particular. In Halo: The Fall of Reach, he attempts to sabotage the MJOLNIR Mark V testing process by using ordnance far above the established guidelines, including Lotus anti-tank mines, a full squad of ODSTs ordered to shoot to kill, automated gun turrets, and an airstrike with a fighter. However, Cortana soon got back at Ackerson by forging a letter requesting a reassignment to the front lines as well as planting evidence of illicit activities in his bank records. In Halo: First Strike, it is revealed that Ackerson manages to weasel his way out of Cortana's mess,[31] and is in charge of the SPARTAN-III program. In the limited comic series Halo: Uprising Ackerson falls into the hands of Covenant orbiting Mars, is tortured and is slated to die, revealing the presence of a "key" on Earth to his interrogators.[32]

Franklin Mendez

Senior Chief Petty Officer Franklin Mendez is the SPARTAN-II's trainer on Reach during the early events of Halo: The Fall of Reach. He provides his trainees with excellent weapons and physical lessons, as well as tactical and mental training. He is not very talkative, but possesses a brilliant mind for warfare, and this is reflected in the Master Chief's abilities. He is described as neither tall nor muscular, with close-cut hair that has a dash of gray at the temples.[33] He leaves the Spartans after the discovery of the Covenant to train the next batch of Spartans,[34] and is recruited by Colonel Ackerson to assist Lieutenant Commander Kurt Ambrose with training the SPARTAN-III supersoldiers at the secret world of Onyx after a few years of combat duty (receiving two Purple Hearts in the process).[35] During Ghosts of Onyx he is sealed inside the Forerunner Dyson Sphere at the heart of the planet with the remaining human survivors.[36]

Terrence Hood

Fleet Admiral Lord Terrence Hood (voiced by Ron Perlman) first appears in the novel, Halo: First Strike. He is a member of the UNSC Security Committee and is the Chief of Naval Operations. He greatly respects the Spartans, not only because of their record, but because they have saved his life on two occasions.[37] When Halo 2 begins Admiral Hood presents the Master Chief, Sergeant Johnson, and Miranda Keyes with medals aboard the Cairo Station. In Halo: Ghosts of Onyx, Hood receives an urgent message by Dr. Halsey requesting for him to send Spartans to assist her, and obliges by ordering Fred-104, Will-043, and Linda-058 to Onyx. In Halo 3, Hood is in overall command of Earth's defense with Commander Miranda Keyes reporting directly to him. He accepts the need for humanity to ally with the Elites, but is not entirely happy about it. He leads the remaining human naval forces in an attack on the Prophet of Truth's dreadnaught,[38] but the attack fails when the Forerunner artifact under New Mombasa activates, creating a portal to the Ark. When the Master Chief, Keyes, and several Elite and human forces choose to follow the Prophet of Truth through the portal, he decides to stay behind to make a final stand on Earth.[39] At the end of the game, he commemorates a small monument to the war and the sacrifices it involved.

Danforth Whitcomb

Vice Admiral Danforth Whitcomb is deputy chief of naval operations in the UNSC. When Reach falls under Covenant attack before the events of Halo: Combat Evolved, he is rescued by Gamma Team, a division of the Spartans sent to defend Reach from the Covenant invasion.[40] He is later picked up by the Master Chief and escaped in Gettysburg-Ascendant Justice. Whitcomb sacrifices himself to destroy the bulk of the Covenant invasion fleet near the Unyielding Hierophant. Broadcasting a challenge to fight along with a picture of a Forerunner artifact the Covenant had been searching for, Whitcomb uses the captured Covenant cruiser Ascendant Justice to cluster the Covenant around the Hierophant, whose reactors are about to detonate.[41] The station explodes, destroying almost all of the Covenant fleet.[42]

Carol "Foehammer" Rawley

Flight Officer Captain Carol Rawley, (voiced by Tawnya Pettiford-Wates), referred to in-game by the callsign Foehammer, is the pilot of dropship Echo 419 on the UNSC cruiser Pillar of Autumn.[43] She assists the protagonist in Halo: Combat Evolved numerous times, providing troop extractions and dropping in reinforcements. Escaping the Pillar of Autumn with Pelican dropships, Foehammer helps the Master Chief and Cortana pick up scattered Marines and rescue Captain Jacob Keyes, allowing the humans to wage a guerrilla war against the Covenant.[44] She inserts the Master Chief and Marines into several tough spots, including an assault to find Halo's control room. Near the end of the game, her Pelican is shot down while attempting to extract the Master Chief and Cortana from the remains of the Pillar of Autumn.[45]

Antonio Silva

Major Antonio Silva is commander of the Marine Helljumper battalion on the Pillar of Autumn when it crashes on Halo in Halo: Combat Evolved. An Orbital Drop Shock Trooper, Silva harbors little love for the SPARTAN-II program, bearing a grudge from when several of his fellow Helljumpers were killed as a test of a Spartan's willingness to obey orders.[46] Though a brilliant tactical commander, Silva is ambitious to a fault, and is also very protective of his own troops. His subordinates feel his ambition clouds his judgment.[47] At the end of Halo: The Flood, he leads the assault and capture of the Covenant ship Truth and Reconciliation, and, blinded by his own ambitions, refuses to exterminate the remaining Flood specimens on board, believing that humanity needs to see live specimens of the parasite.[48] He is killed when his subordinate, Lieutenant McKay, destroys the cruiser rather than let the Flood escape.

Melissa McKay

Lieutenant Melissa McKay is Major Silva's executive officer during the events of Halo: Combat Evolved and Halo: The Flood. A brave and stalwart officer who fought in several battles on the Halo construct, McKay was driven close to the breaking point as the battle wore on and the Flood parasite began to emerge. At the end of the novel, McKay attempted to convince Silva that they could not leave Halo with live Flood specimens on board their captured ship, but Silva refused to listen to her.[49] Taking matters into her own hands, McKay destroyed a critical control line to the cruiser's bridge, causing the ship to crash and killing everyone on board to contain the spread of the Flood.[49]

Wallace Jenkins

Private Wallace A. Jenkins is one of many UNSC forces that survives the initial Covenant attack in Halo: Combat Evolved. Halo: Contact Harvest reveals that the soldier was a member of the colony Harvest's defense squad, where his family is killed. In Halo: The Flood, Jenkins assists in defending the human stronghold under the command of Major Antonio Silva. He is also part of an assault team led by Sergeant Avery Johnson and Captain Jacob Keyes, sent to recover a Covenant arms cache during Halo: Combat Evolved. The team is overwhelmed by the Flood, leaving the entire squad except Sergeant Johnson infected and resulting in the eventual death of Captain Keyes. In the video game, the Master Chief recovers Jenkins' helmet, and reviews the recording of the mission that it contained, introducing the Flood to the player through the soldier's eyes. In Halo, the soldier's fate is left unknown.

Halo: The Flood reveals the fate of Jenkins; the Private is transformed into a Combat Form of the Flood along with the rest of his squad, but he is able to exercise a certain degree of control over the infection, due to the mind of the parasite being weakened by its long hibernation.[50] He uses this limited control in an attempt to end his own life, charging at UNSC Marines in the hope that they would shoot him.[51] Instead he is captured, as a live specimen for study. He is brought aboard the Covenant cruiser Truth and Reconciliation as part of a mission under ODST Major Silva to capture a Covenant vessel and return it to Earth intact. Jenkins successfully convinces Silva's second-in-command, Lieutenant McKay, that such a mission would spread the Flood to Earth, and she destroys the conduit connecting the ship's controls to the engines, destroying the vessel as it crashed into Halo.[52] The 12th track of the Halo soundtrack is titled "Lament For Pvt. Jenkins".

Corporal Locklear

Corporal Locklear is an Orbital Drop Shock Trooper who was involved in the battle on Installation 04 in Halo: Combat Evolved. Not much is known of his efforts or achievements in the fight. In Halo: First Strike, it is revealed that he escaped Halo on a Pelican with Sergeant Major Avery Johnson, Lieutenant Elias Haverson, and Warrant Officer Shiela Polaski, who he seems to have been attracted to.[53] He meets his death in the novel Halo: First Strike, after being dosed with extremely lethal levels of radiation when he destroys a Forerunner Artifact recovered from Reach.[54] In doing so, he protects the rest of the crew on the Gettysburg-Ascendant Justice from the Covenant, who would have tracked the crystal's radioactive emissions in Slipspace.

SPARTAN-IIs

The SPARTAN-II Project is a top-secret project to create human super-soldiers who were originally planned to crush revolts in the human colonies. After the Covenant attack, the Spartans experience a priority shift. In an effort to boost support for a war humanity is losing, the UNSC High Command reveals the existence of the Spartans to the general public. While the Master Chief is the only soldier of the SPARTAN-II Project seen in the game, many others are featured or mentioned in the Halo novels. In the books, all Spartans are recorded as MIA even if they are dead; this is because the UNSC High Command does not want civilians to think that Spartans can be killed, in an effort to boost morale.[55]

Most Spartans are now listed as Missing in Action; only a handful remain on active duty, and John-117 (the Master Chief) is the only Spartan seen in the game. Fellow soldiers Linda-058, Kelly-087, and Frederic-104 are trapped inside a slipspace shield world during Ghosts of Onyx.[36] Kurt-051 is killed after staying behind to stop the Covenant from following his comrades into the Sphere.[56]

Li-008 is killed covering those repairing the Ascendant Justice in slipspace during Halo: First Strike, as is Anton-044.[57] Later on, Grace-093 is killed by Brutes on board the Covenant ship Unyielding Hierophant in an effort to destroy the station.[58] William-043 is killed in Onyx by a Hunter. Other Spartans mentioned (and now MIA) include Joshua-029, Vinh-030, Sam-034, Isaac-039, Malcolm-059, and three unidentified SPARTAN II's designated "Gray Team",[59][60] who at the time of Halo: The Fall of Reach were in fields of battle too distant to be recalled and have not contacted the UNSC since.[61][60] The Spartan Nicole-458 appears in the game Dead or Alive as a collaboration between the games developers and Bungie. John-117, seemingly the last Spartan during Halo 3, is also considered dead by the end of the game (although he actually is trapped in space along with Cortana.)

Kurt-051

Kurt-051 is one of the primary characters of Halo: Ghosts of Onyx. Kurt was much more social than the other Spartans, going to lengths to be friends with not only his fellow Spartans but also the support personnel who trained and aided them.[62] After the death of Sam-034 in 2531, Kurt was assigned to replace him as a member of Blue Team under the command of the Master Chief. Later that year, his thruster pack malfunctions while EVA, and unbeknownst to his teammates he is picked up by Colonel James Ackerson and offered a job training recruits for the SPARTAN-III program.[63] Kurt is assigned to head up the selection and training of the next generation of Spartans, training three companies of approximately three hundred SPARTAN-IIIs each at Onyx. During Halo: Ghosts of Onyx, Kurt is killed by detonating two nuclear warheads to prevent the Covenant from pursuing his comrades into the Dyson Sphere on Onyx.

In reviews of Ghosts of Onyx, critics were divided on Kurt as a character. IGN thought that Kurt was an interesting addition to the Halo lore.[64] On the other hand, some publications believed that Kurt was a middling character at best, and that his death was anticlimatic. SubNova wrote, "This guy we spent the whole book not liking too much, disliking, then learning to tolerate again, just died, wasting all our emotions, and, effectively, our time."[65]

Maria-062

Maria-062 is a SPARTAN-II who chose to retire from the SPARTAN-II program to start a family.[66] After doing so she tests out a new model of MJOLNIR Mark VI armor before it is sent to be used by the Master Chief Petty Officer Spartan John-117 in Halo 2.[66] This event is depicted in the Halo Graphic Novel, entitled Armor Testing, by W. Andrew Robinson (pencils), Ed Lee (colors), and Jay Faerber (Story).

AIs

A common presence on UNSC worlds and fleets, advanced artificial intelligences serve as highly capable computerized assistants in everything from naval warfare and military planning to accounting. UNSC AIs come in two types, "dumb" and "smart." "Dumb" AIs are specialized in one specific field and cannot improve their knowledge in regards to any other field or grow in terms of processing power. "Smart" AIs are unlimited in their ability to expand and learn, though their rapid rate of self-advancement results in a cognitive "death" after roughly seven operational years, due to critical system functions being used up by the AI to think and process, analogous to a human using so much of their brain to think that they no longer breathe.[67]

Cortana

Cortana, voiced in the games by Jen Taylor, is the AI who assists the Master Chief throughout Halo: Combat Evolved and Halo 2. She is one of many smart AIs, and is based on Dr. Halsey. Her actions during Halo: Combat Evolved help prevent the activation of the Halo installation. She escapes Halo along with the Master Chief in a fighter, and is instrumental in helping the UNSC survivors capture the Covenant flagship Ascendant Justice during the events of Halo: First Strike. During Halo 2 Cortana is put in charge of the MAC defense platform Cairo over Earth when the Covenant attack;[68] she then follows the Chief on In Amber Clad to Delta Halo, where she further assists in intelligence work. Cortana stays behind on High Charity to detonate In Amber Clad's engines in case Halo is activated. She subsequently falls into the clutches of the Gravemind. In Halo 3, Cortana is rescued by the Master Chief from High Charity and aids him in activating the Halo ring under construction on the Ark. After narrowly escaping from Halo's destructive blast, she and Master Chief are stranded in space, awaiting rescue.

Déjà

Déjà is the AI in "Halo: The Fall of Reach" that assists Dr. Halsey in the SPARTAN-II project, and acted as the primary educator to the SPARTAN-IIs when they were children. Her appearance is the form of a Greek Goddess, wearing a long white toga, laurel leaves, and an aura of light surrounding her.[69]

Kalmiya

Kalmiya is Dr. Catherine Halsey's "test" experiment, to see whether an AI could handle the code-breaking abilities that were required for the Spartan II's mission. Kalmiya is a "smart" AI - copied directly from the neural patterns of a human brain. She also contributes a portion of her core programming to the making of Cortana. She is erased according to UNSC protocol when the ONI Castle Base on Reach self-destructs to prevent the Covenant from discovering any human secrets, such as the location of Earth.[70]

Wellsley

Wellsley is a Class-C Military A.I. who assisted Helljumpers Major Silva and Lt. McKay on Halo to set up and operate Alpha Base, the center of the human resistance on the ringworld. He is only mentioned in Halo: The Flood and is effectively erased when Lt. McKay destroys the Truth and Reconciliation in an attempt to stop her superior's plans to capture and examine the Flood. He is also a "dumb" A.I. - meaning he was only created for one type of position, in this case being a military assistant. His name and personality come from the Duke of Wellington, Arthur Wellesley (original, correct spelling), who won the Battle of Waterloo.[71] The A.I. Wellsley often refers to victories that the Duke made as though he was the Duke and not an artificial recreation.[72]

Araqiel

Araqiel is the personal AI of Colonel James Ackerson, a rival of Dr. Catherine Halsey and strong critic of the Spartan-II program. Since the overnight success of the program threatened Ackerson, he deployed Araqiel to attack the files of Dr. Halsey, stealing data (such as every Spartan's DNA) for the SPARTAN-III program's study. Araqiel is only mentioned in the book, Halo: First Strike, and is erased by Dr. Halsey and Kalmiya during the Covenant assault on the planet Reach after threatening to report Halsey to the ONI for treason.[73] His appearance is that of an elongated skull with long, demon-like horns, fire-filled eyes and jagged teeth. His voice is a low bestial growl or rumble containing a trace of far-off thunder, probably evoking the demon for which he is named.


The Covenant

The High Prophets

Two of the Hierarchs, Regret and Truth, consult.

The High Prophets or Hiearchs are the supreme leaders of the theocratic Covenant. Upon assuming office, each Hierarch picks a new regnal name from a list of names of former Hierarchs, similar to the practice of Catholic Popes and some Orthodox Patriarchs.[74] In Halo 2, there are shown to be only three; the Prophets of Mercy, Truth, and Regret (voiced by Hamilton Camp, Michael Wincott and Robin Atkin Downes in Halo 2, respectively; in Halo 3, Truth is voiced by Terrence Stamp). The novel Halo: Contact Harvest reveals that these three Prophets, originally known as the Prophet of Fortitude, the Vice-Minister of Tranquility, and the Philologist,[75] plotted to usurp the throne of the Hierarchs; in the process, they hide the truth that humanity is descended from the Covenant gods, the Forerunner, believing that the revelation could shatter the Covenant. During the course of Halo 2, Regret attacks Earth, then retreats to Delta Halo. There, he calls for reinforcements, but is killed by the Master Chief. Later, Mercy is attacked by Flood on High Charity, and abandoned by Truth. In Halo 3, Truth also meets his demise at the hands of the Arbiter when the Prophet attempts to activate all the Halo rings from the Ark.

Preliminary designs for the Prophets, including the Hierarchs, were done by artist Shi Kai Wang. According to The Art of Halo, the Prophets were designed to look feeble, yet sinister.[76] Originally, the Prophets appeared to be fused to the special hovering thrones they use for transport;[76] even in the final designs, the Prophets are made to be dependant on their technology. Special headresses, stylized differently for each of the Hierarchs, adds personality to the aliens and a regal presence.[77]

Arbiter

The Arbiter is a rank given to special Covenant Elite soldiers who undertake suicidal missions on behalf of the Hierarchs to gain honor upon their death. They are revered amongst the Covenant for their bravery and skills. In Halo 2, the rank of Arbiter is given to the disgraced former Supreme Commander of the Fleet of Particular Justice. Under his watch the Ascendant Justice was captured by the Master Chief and Installation 04 was destroyed. Rather than killing him, the Prophets allow the Commander to become the Arbiter, and to carry on his missions as the "Blade of the Prophets".[78] Eventually, the Arbiter rebels against the Prophets and joins his fellow Elites in siding with humanity and stopping the Halo network from firing.

Originally to be named "Dervish",[79] the Arbiter as a playable character in was intended to be a major plot twist by Bungie.[80] Reception to the character was lukewarm, with critics alternatively praising the added dimension brought by the Arbiter[81][82] as well as complaining about having to play as the alien.[83]

Tartarus

File:Tartarus halo2.png
Chieftain Tartarus.

Tartarus (voiced by Kevin Michael Richardson) is the Chieftain of the Brutes, easily recognized by his white hair, distinctive mohawk, and massive gravity hammer. He is named for the deepest part of the Ancient Greek underworld, where the Titans are imprisoned. Rough, arrogant, and disdainful of the Elites, Tartarus is completely dedicated to the Prophets' "Great Journey". Halo: Contact Harvest reveals that Tartarus became Chieftan after killing his uncle and seizing the Chieftan's weapon. Tartarus makes his first appearance in the novel Halo: First Strike, as one of the first Brutes allowed into the chamber of the High Prophet of Truth.[84] In Halo 2, Tartarus acts as an agent of the Prophets, branding the Arbiter for his failures. The Chieftan later appears when the Arbiter tries to retrieve the activation index of Delta Halo. On the Prophets' orders, Tartarus takes the Index and pushes the Arbiter to what was intended to be his death in the deep central chasm of the Library.[85] Tartarus heads to the control room of Halo with the Index in order to activate Halo, but is confronted by the Arbiter. Blind to the Prophets' deception about the Great Journey, Tartarus activates the ring; the Brute is ultimately killed by the coordinated efforts of the Arbiter and Sergeant Johnson, successfully preventing the firing of Delta Halo.

Designs for Tartarus began after the basic shape and design of the common Brutes was complete.[86] Artist Shi Kai Wang added small but distinctive changes to Tartarus' armor and mane in order to distinguish the Chieftan from the other Brutes.[87] The visual design of the Chieftans was later modified for Halo 3, with the seasoned warriors sporting more elaborate headdresses and shoulder pads.[88] In a review of the character, UGO Networks noted that whereas the Elites "are a precision scalpel", Tartarus was a "baseball bat" that smashes everything in its path.[89]

Rtas 'Vadumee

File:Specops and arbiter.jpg
Rtas 'Vadumee (right) consulting with the Arbiter.

Making his debut in Halo 2, the Special Ops Commander is never named in the game itself, leading to the unofficial nickname of "Half-Jaw" by fans,[90] due to the missing mandibles on the left side of his face. With the release of the Halo Graphic Novel, however, the character was finally named in the story Last Voyage of the Infinite Succor as Rtas 'Vadumee. The character is voiced by Robert Davi.

'Vadumee is a veteran Covenant Elite and the second most prominent Elite character in the series after the Arbiter. The Last Voyage of the Infinite Succor explains how he incurs this injury; he is injured after fighting one of his friends, who was infected by the Flood.[91] During the early events of Halo 2, 'Vadumee serves as a messenger between the Hierarchs and the Elite Council, as he is seen relaying messages between the two parties in the Prophets' chamber;[92] when the Elites split from the Covenant, 'Vadumee joins his brethren in fighting the Brutes.[93] In Halo 3, 'Vadumee is shipmaster of the flagship Shadow of Intent, and supports Cortana's plan to follow Truth to the Ark. Along with the Arbiter, 'Vadumee leaves Earth to return to the Elite's homeworld with the end of the war.

Sesa 'Refumee

Sesa 'Refumee (voiced by Miguel Ferrer) is the first "boss" character in Halo 2, presented as a Heretic to the Covenant faith and an enemy to the Arbiter as a result. Encountering Halo's Monitor, 343 Guilty Spark, 'Refumee rebels against the Prophets, realizing that their "great journey" is false.[94] To quell the insurrection, the High Prophets send the Arbiter to silence 'Refumee and all those who follow him.[95] Flushing 'Refumee out of hiding, the Arbiter eventually kills the 'heretic', although he plants seeds of doubt in the Arbiter's mind as to the true nature of the Great Journey.

Zuka 'Zamamee

Appearing in the book Halo: The Flood, Zuka 'Zamamee is an Elite who is wounded aboard the Pillar of Autumn and is saved by Yayap the Grunt. After recovering, 'Zamamee is granted permission by the Prophets to hunt down and kill the Master Chief. With Yayap, 'Zamamee attempts to assassinate the Master Chief several times throughout the course of The Flood. After a failed raid on the human encampment on Halo, 'Zamamee is forced to leave the scene by Yayap, impersonating another Elite at the Autumn's crash site.[96]

'Zamamee is seen only once in Halo: Combat Evolved. After the Master Chief sets off the Autumn's engines, he prepares to take an elevator to a maintenance corridor. On this elevator is a Shade turret, a few Grunts who helped wrestle it aboard and one Spec Ops Elite, who is 'Zamamee. In the novel, 'Zamamee meets his demise when Cortana drops the lift he is on, which is followed by a rain of grenades by the Chief. This kills the Grunts and sends the Elite out of the turret and into the air, giving him one last look at the Chief before falling to his death.[97]

Voro 'Mantakree

Voro 'Mantakree is a Major Domo Covenant Elite who is forced to kill his Ship Master when the superior officer goes mad from the "glory" of the ring world known as Delta Halo.[98] When Voro assumes control of the Covenant destroyer, he engages several Brute vessels and narrowly escapes.[99] Voro is then summoned to a meeting, along with his fellow Ship Masters. Once there, Xytan 'Jar Watinree, a high-ranking Elite, promotes him for his wisdom. The newly promoted Voro assembles a Covenant armada, and invades the planet Onyx. On the surface 'Mantakree encounters Kurt-051, injured from previous fighting and on the verge of death. 'Mantakree treats him honorably and respectfully, allowing him to stand and die a warrior's death. Kurt activates a pair of nuclear warheads, annihilating himself along with all the Covenant present, including 'Mantakree, in order to stop them from reaching Onyx's Dyson Sphere.

Yayap

A cowardly but smart Grunt file leader, Yayap always tries to steer his squad away from danger by avoiding combat. After saving Zuka 'Zamamee aboard the Pillar of Autumn, the Elite conscripted Yayap to accompany him on a mission to assassinate the Master Chief.[100] Yayap infiltrated the UNSC base camp on Halo, posing as a wounded Grunt in order to be captured. During the ensuing Covenant assault on the camp, Yayap confronted 'Zamamee with a plasma pistol and forced him to commandeer a captured Banshee to escape. Later, he deserted his post at the Pillar of Autumn's crash site, taking a Ghost, a day's worth of food, and a spare methane tank. On the run, he finally discovered the sense of peace he'd sought.[49] He died on Halo after the Master Chief detonated the Autumn's engines, destroying the ship and much of Halo.

N'tho 'Sraomee

When playing Cooperatively in Halo 3 the third player to join a lobby in System link or Xbox Live will play as an Elite named N'tho 'Sraom. In the game, 'Sraom is the youngest member of a Special Operations unit and is sympathetic of the human cause. He is described as a fairly typical young male adult Sangheili — he began compulsory military service at the end of adolescence, and remains unmarried with no close, non-familial relationships outside of his martial order. 'Sraom refuses to stand by while the Prophets replace the Elites with Brutes.[101]

Usze 'Tahamee

Usze 'Taham is one of two new cooperative characters featuring in Halo 3; The fourth player to join a cooperative game lobby over system link or Xbox Live plays as this character. According to the official Bungie bio, Usze 'Taham graduated with honors from the top War College. Shortly after receiving his first post within the Covenant Navy, he is offered a place on the Prophets' Honor Guard. He declines this post twice, citing a "lack of practical experience", but his real motivation is that he has no desire to be part of a largely ceremonial unit. This is a potentially dangerous move, as his refusal can be seen as apostasy.[101]

Forerunner

343 Guilty Spark

File:Spark-halo3.jpg
343 Guilty Spark in Halo 3

343 Guilty Spark is the Monitor of Installation 04. He is first encountered by the player at the end of Halo's sixth level, "343 Guilty Spark", after the Flood breach containment. He enlists the help of the Master Chief, whom he calls a "Reclaimer", to activate Halo's defenses,[102] neglecting to tell the protagonist that Halo's "defenses" would cause the destruction of all sentient life in the galaxy.[12] He attempts to stop the Master Chief and Cortana from destroying the Pillar of Autumn, and thereby destroying Halo, but is ultimately thwarted when the ship explodes and destabilizes his ring. Discovered in the system by the Covenant, Spark, known as an "Oracle" to the Prophets eventually informs the Covenant Hierarchs of how to access Installation 05 in Halo 2. In Halo 3 Spark allies with the humans and Elites; since his installation has been destroyed and he has no more orders, Spark decides to help the Master Chief. Leading the Chief across the Ark, Guilty Spark discovers a new, uncompleted Halo, which is being built to replace Installation 04. Guilty Spark is ecstatic, but when the Master Chief prepares to fire the new Halo to stop the Flood— a process that would destroy the incomplete ring and damage the Ark — Spark goes berserk, refusing to let the Reclaimers destroy "his" ring.[103] He is subsequently destroyed by the Master Chief, but Sergeant Johnson is mortally wounded in the fight.

Guilty Spark has been described as an "annoying" character, to the point where one publication affirms that if someone played Halo: Combat Evolved that person has probably tried to destroy the Monitor using a rocket launcher.[104] The article goes on to say that Guilty Spark's actions always seemed "a bit crazy" and assumed that he would appear in Halo 3 to "mess things up".[104] The Monitor's attitude is seen as "sarcastic" and varying from "annoying to downright conniving and hostile".[105] An annual Halloween pumpkin carving contest named 343 Guilt O'Lantern is organized by Halo.Bungie.Org; both the contest's title and logo use the character's design and name as inspiration.[106]

2401 Penitent Tangent

2401 Penitent Tangent, voiced by John Michael Higgins, first appears in Halo 2 as the Monitor of Installation 05, in the custody of Gravemind. Aside from a red eye, his appearance is identical to 343 Guilty Spark. While Penitent Tangent's screentime is quite limited in comparison with Guilty Spark, his brief scenes reveal that his personality and overall behavior are nearly identical. Penitent Tangent, like Guilty Spark, quickly identifies the Master Chief as a "Reclaimer" who can activate the facility and contain the outbreak of the Flood.[107] The businesslike attitude of the Monitor distresses the High Prophet of Regret, who insists that "[...] of all the objects our lords [the Forerunners] left behind, there are none so worthless as these Oracles [Monitors]! They know nothing of The Great Journey!"[108]

Mendicant Bias

An unseen character, Mendicant Bias is a Forerunner A.I. mentioned and encountered repeatedly in the terminals that can be accessed in Halo 3. Bias is created by the Forerunners to coordinate their war against the Flood; however Gravemind convinces the A.I. that the Forerunner are holding back evolution in a selfish attempt to maintain the status quo; as a result, Mendicant Bias opts to join the Flood and lead their forces through the Forerunner defenses, forcing Didact to fire the Halo array. Despite his defeat, Offensive Bias saves the A.I., bringing him to the Ark, and occasionally talks with the protagonist through the terminals. At the final terminal in the game, Bias explains that he will attempt to help the Reclaimer (the Master Chief) in an effort to atone for his past transgressions.[109]

Offensive Bias

Offensive Bias is a Forerunner artificial intelligence, created by Didact specifically to prevent a rampant Mendicant Bias from reaching the Ark and preventing Didact from firing the Halo rings. Offensive Bias, commanding a forerunner fleet of both artificially and biologically piloted ships, meets Mendicant Bias' fleet of Flood-controlled ships as they cross into Forerunner Space. Offensive Bias notes that Medicant's rampancy has affected its judgement,[110] and leads the rampant A.I. into a trap, distracting Mendicant Bias and depleting its ships while the Forerunners set about activating the Halo network, rendering the Flood-controlled fleet useless. All those aboard the Forerunner ships were also killed by the Halo effect, but Offensive Bias, knowing his creators were going to activate the rings, was prepared to assume control of the Forerunner fleet after those onboard the ships were killed. Instead of destroying Medicant Bias utterly as he flees, Offensive Bias demonstrates a degree of mercy towards the rogue by preserving part of his personality construct array for study, noting that Mendicant Bias would not have likely extended him the same courtesy.[111]

Didact

An unseen character who appears in a number of terminal entries in Halo 3. Didact serves as a high-ranking member of the Forerunner military, and is the Librarian's lover. Didact repeatedly asks that the Librarian return to the safety of the Ark, but the Librarian refuses to abandon a mission to "index" sentient species.[112] When Mendicant Bias betrays the Forerunners, Didact has no choice but to activate the Halo array; afterwards, Didact sets out on what is referred to as a "Great Journey."[113]

The Librarian

A fourth unseen character, the Librarian is an idealistic Forerunner who attempts to save as many sentient species as possible from the Flood. The Librarian's lover, Didact, repeatedly demands that the Librarian return to the safety of the Ark, but the Librarian refuses, as the need to save all life in the galaxy is paramount.[112] The Librarian eventually finds Earth; here, the Librarian builds the Forerunner artifact which opens a gateway to the Ark; the Librarian also builds a garden which was named Eden.[114]

Flood

Gravemind

Gravemind is one of the primary antagonists in the Halo series. The Gravemind is a large, sentient creature of Flood origin, created by the parasite to serve as its central intelligence once a critical biomass has been achieved. It was introduced during the events of Halo 2, where the creature saves both the Master Chief and Arbiter from their deaths, bringing the two face to face in the bowels of Delta Halo. Gravemind reveals to the Arbiter that the "sacred rings" are actually weapons of last resort; a fact the Master Chief confirms.[115] In order to stop Halo from being fired, Gravemind teleports the Master Chief and Arbiter to seperate locations, but also uses them as a distraction; Gravemind infects the human ship In Amber Clad, and invades the Covenant city of High Charity.[116] Capturing Cortana, Gravemind brings High Charity to the Ark in an effort to stop the High Prophet of Truth from activating the Halo network. Although the Master Chief destroys High Charity, Gravemind attempts to rebuild himself on Halo.[117] When Halo is activated, Gravemind is resigned to his fate, determined that the activation of the ring will only slow, not stop, the progress of the Flood.[118]

Designed to be a massive, horrifying combination of tentacles and rotting matter,[119] reception to the character was generally poor. Mike Leonard of the AllXbox community said that the introduction of the Little Shop of Horrors reject" ruined the "cool" of the Halo franchise.[120] Jeremy Parish of 1UP.com complained that the link between Gravemind and the Flood was never explicitly stated in either Halo 2 or Halo 3 and was hardly seen in the last game.[121]

Merchandise

The Halo franchise has produced numerous merchandising partnerships, and the characters of Halo have likewise been featured in a variety of products. The Master Chief, being the symbol of the franchise, has appeared on everything from soda to t-shirts and mugs. At one point, marketers for Halo 3 were planning on producing Cortana-themed lingerie.[122] There have also been several series of licensed action figures produced, with the Halo: Combat Evolved and Halo 2 collectibles being produced by Joyride Studios in several series.[123][124] For Halo 3, the responsibility of designing the action figures was given to McFarlane Toys;[125] a total of three series have been announced, with a total of thirty-two figurines.[126] Kotobukiya has also produced high-end figurines, retailing at about US$100.[127] Besides general figures like Covenant Elites and Spartans, figurines produced include the Master Chief, Cortana, Arbiter, Prophet of Regret, Tartarus, and Sergeant Johnson.[124]

Notes

  1. ^ a b Trautmann, Eric. The Art of Halo, pg 5.
  2. ^ Trautmann, Eric. The Art of Halo, pg 74.
  3. ^ Trautmann, Eric. The Art of Halo, pg 22.
  4. ^ Trautmann, Eric. The Art of Halo, pg 19.
  5. ^ Trautmann, Eric. The Art of Halo, p 20.
  6. ^ Trautmann, Eric. The Art of Halo, pg 38.
  7. ^ Trautmann, Eric. The Art of Halo, pg 14.
  8. ^ a b Trautmann, Eric. The Art of Halo, pg 27.
  9. ^ Trautmann, Eric. The Art of Halo, pg 53.
  10. ^ Robert Valdes (2004-11-17). "In the Mind of the Enemy: The Artificial Intelligence of Halo 2". How Stuff Works. Retrieved 2007-12-19. {{cite web}}: Check date values in: |date= (help)
  11. ^ Prophet of Truth: You were right to focus your attention on the Flood, but this Demon, this 'Master Chief'... - Bungie Studios (2004). Halo 2. Microsoft. Level/area: The Heretic.
  12. ^ a b Cortana: You have no idea how this ring works, do you? Why the forerunners built it? Halo doesn't kill flood, it kills their food. Humans, covenant, whatever! We're all equally edible. The only way to stop the flood is to starve them to death. And that's exactly what Halo is designed to do; wipe the galaxy clean of all sentient life. You don't believe me? Ask him. / Master Chief: Is this true? / 343 Guilty Spark: More or less. Technically, this installation's pulse has a maximum effective radius of twenty-five thousand light years. But, once the others follow suit, this galaxy will be quite devoid of life, or at least any life with sufficient biomass to sustain the flood. (pause) But you already knew that. I mean, how couldn't you? - Bungie Studios (2001). Halo: Combat Evolved (Xbox). Microsoft. Level/area: Two Betrayals.
  13. ^ Cifaldi, Frank, 2005. "Developing Better Characters, Better Stories".
  14. ^ Electronic Gaming Monthly staff, 2005.
  15. ^ Sgt. Johnson (Radio): Listen. You don't like me, and I sure as hell don't like you. But if we don't do something, Mr. Mohawk's gonna activate this ring... And we're all gonna die. - Bungie Studios (2004). Halo 2. Microsoft. Level/area: The Great Journey.
  16. ^ Nylund, Eric. Halo: First Strike, pg 51.
  17. ^ Lord Hood: Sergeant Major, the Colonial Cross is awarded for acts of singular daring and devotion, for a soldier of the United Earth Space Corps… - Bungie Studios (2004). Halo 2. Microsoft. Level/area: Cairo Station.
  18. ^ a b c Perry, Douglass (2007-10-29). "The Halo Harvest Interview, Part 1". Gametap. Retrieved 2008-01-15.
  19. ^ 343 Guilty Spark: Fail-safe protocol: in the event of unexpected shut-down, the entire system will move to standby status. All platforms are now ready for remote activation. / [...] Keyes: Then where? Where would someone go to activate the other rings? / 343 Guilty Spark: Why... the Ark, of course. - Bungie Studios (2004). Halo 2 (Xbox). Microsoft. Level/area: The Great Journey.
  20. ^ Mitovich, Matt (2006-12-06). "Julie Benz Previews a Killer Finale". tvguide.com. Retrieved 2007-04-24.
  21. ^ a b Goldman, Eric (2006-12-14). "IGN Interview: Dexter's Julie Benz [Page 4]". IGN. Retrieved 2008-01-17.
  22. ^ Nylund, Eric. Halo:The Fall of Reach, pg 16.
  23. ^ Nylund, Eric. Halo:The Fall of Reach, pg 131.
  24. ^ Nylund, Eric. Halo:The Fall of Reach, pg 134.
  25. ^ Nylund, Eric. Halo:The Fall of Reach, pg 222.
  26. ^ Nylund, Eric. Halo:The Fall of Reach, pg 60.
  27. ^ Nylund, Eric. Halo: First Strike, pg 189.
  28. ^ Nylund, Eric. Halo: First Strike, pg 276.
  29. ^ Nylund, Eric. Halo: First Strike, pg 280.
  30. ^ Nylund, Eric. Halo: First Strike, pg 107.
  31. ^ Nylund, Eric. Halo: First Strike, pg 105.
  32. ^ Bendis, Brian Michael (2007). Halo: Uprising, Book 1. New York: Marvel Comics. p. 7. ISBN 5-9606-0623-6. {{cite book}}: Check |isbn= value: checksum (help)
  33. ^ Nylund, Eric. Halo:The Fall of Reach, pg 51.
  34. ^ Nylund, Eric. Halo:The Fall of Reach, pg 90.
  35. ^ Nylund, Eric. Halo: Ghosts of Onyx, pg 11.
  36. ^ a b Nylund, Eric. Halo: Ghosts of Onyx, pg 379.
  37. ^ Nylund, Eric. Halo: First Strike, pg 107.
  38. ^ Hood: I'll initiate a low-level strike. Hit 'em right where it hurts. I only have a handful of ships, Master Chief. It's a big risk. But I'm confident. - Bungie Studios (2007). Halo 3 (Xbox 360). Microsoft. Level/area: Floodgate.
  39. ^ Bungie Studios (2007). Halo 3 (Xbox 360). Microsoft. Level/area: Floodgate.
  40. ^ Nylund, Eric. Halo: First Strike, pg 30.
  41. ^ Nylund, Eric. Halo: First Strike, pg 330.
  42. ^ Nylund, Eric. Halo: First Strike, pg 336.
  43. ^ Foe Hammer: This is Pelican Echo 419. Anybody readin' me? Repeat. Any UNSC personnel respond. / Cortana (radio): Roger, Echo 419. This is Fire Team Charlie. We read you 5-by-5. That you, Foehammer? - Bungie Studios (2001). Halo: Combat Evolved. Microsoft. Level/area: Halo.
  44. ^ Cortana: New traffic on the Covenant battlenet… a lot more crew made it off the Autumn than I had expected—the Captain must have really gave them hell! If we can find Captain Keyes and the other survivors, we have a chance to coordinate an effective resistance. - Bungie Studios (2001). Halo: Combat Evolved (Xbox). Microsoft. Level/area: Halo.
  45. ^ Cortana: Cortana to Echo 419! Two Covenant Banshees are approaching on your six! Evade, say again, evade! / Foe Hammer: I'm hit! Mayday! Mayday! Airfoil structures have been shot to hell! I can't hold her! I can't hold her! / Cortana: Echo 419! (Pause) She's gone. [...] - Bungie Studios (2001). Halo: Combat Evolved (Xbox). Microsoft. Level/area: The Maw.
  46. ^ Nylund, Eric. Halo: First Strike, pg 54.
  47. ^ Dietz, William. Halo: The Flood, pg 278.
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  68. ^ Lord Hood: You have the MAC gun, Cortana. As soon as they [Covenant] come in range, open up. - Bungie Studios (2004). Halo 2. Microsoft. Level/area: Cairo Station.
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  78. ^ Truth: Not as you are. But become the Arbiter . . . And you shall be set loose against this heresy, with our blessing. - Bungie Studios (2004). Halo 2. Microsoft. Level/area: The Arbiter.
  79. ^ Staff (2007-01-11). "The A-Z of Halo 3". Computer and Video Games. Retrieved 2007-11-07. {{cite web}}: Check date values in: |date= (help)
  80. ^ Totilo, Stephen (2006-07-24). "Despite Death Treats, 'Halo 3' Developer Keeps Secrets Close To The Chest". MTV. Retrieved 2007-11-11. {{cite web}}: Check date values in: |date= (help)
  81. ^ Kasavin, Greg (2004-11-07). "Halo 2 for Xbox Review". Gamespot. Retrieved 2007-10-20. {{cite web}}: Check date values in: |date= (help)
  82. ^ Team Freemont (2004). "Team Freemont: Halo 2 review". teamfremont.com. Retrieved 2007-09-05. {{cite web}}: Check date values in: |year= (help)
  83. ^ Porter, Will (2007-06-06). "PC Reviews: Halo 2". Computer and Video Games. Retrieved 2007-10-22. {{cite web}}: Check date values in: |date= (help)
  84. ^ Nylund, Eric. Halo: First Strike, pg 340.
  85. ^ Tartarus: A bloody fate awaits you and the rest of your incompetent race... and I, Tartarus!, Chieftain of the Brutes, will send you to it. / Arbiter: When the Prophets learn of this, they will take your head! / Tartarus: Learn of it? (laughs) Fool, they ordered me to do it. - Bungie Studios (2004). Halo 2. Microsoft. Level/area: Quarantine Zone.
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  89. ^ Staff. "World of the Halo: Tartarus". UGO Networks. Retrieved 2008-01-21.
  90. ^ "HBO Character Profiles". halo.bungie.org. 2007. Retrieved 2007-06-03.
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  92. ^ Spec Ops: I shall relay your . . . decision . . . to the Council. - Bungie Studios (2004). Halo 2. Microsoft. Level/area: Quarantine Zone.
  93. ^ Spec Ops (Radio): That cruiser is controlled by Brutes. I'll remain here; make sure no reinforcements get in behind you. Then, I'm going to take the cruiser back. - Bungie Studios (2004). Halo 2. Microsoft. Level/area: The Great Journey.
  94. ^ Heretic Leader: Our Prophets are false! Open your eyes, my brothers! They would use the faith of our Forefathers to bring ruin to us all! The Great Journey is- [the transmission is cut short] - Bungie Studios (2004). Halo 2. Microsoft. Level/area: The Arbiter.
  95. ^ Truth: This heretic, and those who follow him, must be silenced. / Mercy: Their slander offends all who walk the Path. - Bungie Studios (2004). Halo 2. Microsoft. Level/area: The Arbiter.
  96. ^ Dietz, William. Halo: The Flood, pg 239.
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  102. ^ Master Chief: Yes... Activate Halo's defenses, and destroy the Flood, which is why we brought the index to the control center. - Bungie Studios (2001). Halo: Combat Evolved. Microsoft. Level/area: Two Betrayals.
  103. ^ 343 Guilty Spark: You are the child of my makers. Inheritor of all they left behind. You are Forerunner. But this ring... is mine! - Bungie Studios (2007). Halo 3 (Xbox 360). Microsoft. Level/area: (Terminal 7).
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  105. ^ "the Junkyard: Character Viewer 343 Guilty Spark". the-junkyard.net. Retrieved 2007-10-17.
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  107. ^ 2401 Penitent Tangent: A Reclaimer? Here? At last. We have much to do. This facility must be activated if we are to control this outbreak. - Bungie Studios (2004). Halo 2. Microsoft. Level/area: Gravemind.
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  109. ^ MB: But I want something far different from you, Reclaimer. Atonement. And so here at the end of my life, I do once again betray a former master. The path ahead is fraught with peril. But I will do all I can to keep it stable - keep you safe. I'm not so foolish to think this will absolve me of my sins. - Bungie Studios (2007). Halo 3 (Xbox 360). Microsoft. Level/area: (Terminal 7).
  110. ^ OB: Mendicant has burrowed through the sphere exactly where I expected - a direct path from initial rampancy to final retribution. Rage has made it predictable. - Bungie Studios (2007). Halo 3 (Xbox 360). Microsoft. Level/area: (Terminal 7).
  111. ^ OB: I could spare it [Medicant Bias]; carve out what is left of its [personality construct array] and deliver it to [the Ark] for study. I doubt it would have extended the same courtesy to me. - Bungie Studios (2007). Halo 3 (Xbox 360). Microsoft. Level/area: (Terminal 7).
  112. ^ a b Bungie Studios (2007). Halo 3 (Xbox 360). Microsoft. Level/area: (Terminal 2).
  113. ^ Didact: I will begin our Great Journey without you, carrying this bitter record. - Bungie Studios (2007). Halo 3 (Xbox 360). Microsoft. Level/area: (Terminal 7).
  114. ^ Librarian: Did I tell you? I built a garden. The earth is so rich. A seed falls and a tree sprouts or a flower blooms. There's so much...potential. We knew this was a special place because of them, but unless you've been here, you can't know. - Bungie Studios (2007). Halo 3 (Xbox 360). Microsoft. Level/area: (Terminal 6).
  115. ^ Gravemind: Your Prophets have promised you freedom from a doomed existence, but you will find no salvation on this ring. Those who built this place knew what they wrought; do not mistake their intent or all will perish as they did before. / Master Chief: This thing is right. Halo is a weapon. Your Prophets are making a big mistake. - Bungie Studios (2004). Halo 2. Microsoft. Level/area: Gravemind.
  116. ^ Cortana: Flood-controlled dropships are touching down all over the city. That creature beneath the Library, that "Gravemind", used us. We were just a diversion; In Amber Clad was always its intended vector. There's a conduit connecting this tower to the ship- head back inside, I'll lead you to it. - Bungie Studios (2004). Halo 2 (Xbox). Microsoft. Level/area: High Charity.
  117. ^ Gravemind: Do I give life or take it? Who is victim? And who is foe? / Cortana: It's trying to... rebuild itself on this ring! - Bungie Studios (2007). Halo 3 (Xbox 360). Microsoft. Level/area: Halo.
  118. ^ Gravemind: Resignation is my virtue. Like water I ebb; defeat is simply an addition of time to a sentence I never deserved... but you imposed. - Bungie Studios (2007). Halo 3 (Xbox 360). Microsoft. Level/area: Halo.
  119. ^ Staten, Joseph. Halo 2 Developer's Commentary (Halo 3 Legendary Edition). Bungie Studios. Event occurs at 54:00. {{cite AV media}}: Unknown parameter |date2= ignored (help)Staten: "...as originally designed, the Gravemind was this seething mass of corpses right, his teeth were skulls and he talked from the shadows. When we moved to the world where we wanted him to have lip sync and actually speak... maybe not the best decision in the world."
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  125. ^ Staff (2007-06-19). "McFarlane to produce 'Halo 3' action figures". spawn.com. Retrieved 2008-01-12.
  126. ^ Burg, Dustin (2007-10-30). "McFarlane planning lots of Halo figures in 2008". Xbox360Fanboy. Retrieved 2008-01-12. {{cite web}}: Check date values in: |date= (help)
  127. ^ Plunkett, Luke (2007-02-20). "Kotobukiya Working On Halo Figures". Kotaku. Retrieved 2008-01-09.

References

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