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TO ALL EDITIORS,
TO ALL EDITIORS,


The Gibson Les Paul and Kramer guitar controllers are packaged with Guitar Hero III: Legends of Rock.
fuckfuckfuckfuckfuckfuckficergohserwsdg(Xbox 360)]]

The original ''[[Guitar Hero (video game)|Guitar Hero]]'' was released on the [[PlayStation 2]] in November 2005 and was developed by [[dthndghndtyjndynsdthdthnerybnryume6rthesdujh67d emj
Guitar Hero III: Legends of Rock was NOT developed by Harmonix Music Systems.

Anything pertaining to Guitar Hero III: Legends of Rock (including the Gibson Les Paul and Kramer guitar controllers) should be in the "Neversoft development (2007-present)" section.


In other words...
This section ONLY reflect games developed by Harmonix Music Systems.


-->
[[Image:Gh-guitar-controllers.jpg|right|thumb|250px|The controllers bundled with ''Guitar Hero'' releases (from left to right): [[Gibson SG]]s for ''[[Guitar Hero (video game)|Guitar Hero]]'' and ''[[Guitar Hero II]]'' (PlayStation 2), [[Gibson Explorer|Gibson X-Plorer]] for ''Guitar Hero II'' (Xbox 360)]]
The original ''[[Guitar Hero (video game)|Guitar Hero]]'' was released on the [[PlayStation 2]] in November 2005 and was developed by [[Harmonix Music Systems|Harmonix]]. Harmonix had been previously known for developing music video games such as ''[[Frequency (video game)|Frequency]]'' and ''[[Amplitude (video game)|Amplitude]]'' for the PlayStation 2, both of which were praised for enabling players to perform and create music using a [[DualShock]] controller as if it were a musical instrument.

''Guitar Hero'' is unusual in that, rather than using the console's standard controller, it comes packaged with a guitar peripheral, modeled after a black [[Gibson SG]]. Playing the game with the guitar controller simulates playing an actual guitar, except with five colored "fret buttons" and a "strum bar" rather than several [[fret]]s and six individual strings. The development of ''Guitar Hero'' was inspired by [[Konami]]'s ''[[GuitarFreaks]]'' arcade game, which at the time, had not seen much exposure in the [[North America]]n market; RedOctane, already planning on creating guitar-shaped controllers, approached Harmonix about creating a game to use them.<ref>{{cite book | last = Simons | first = Iain | title = Inside Game Design | publisher = Laurence King | date = [[2007-09-27]] | pages = 160 | isbn = 1856695328 }}</ref><ref>{{cite web | url = http://www.gamasutra.com/view/feature/2801/book_excerpt_inside_game_design_.php | title = Book Excerpt: Inside Game Design: Harmonix Music Systems | publisher = Gamasutra | first = Iain | last = Simons | date = [[2007-12-05]] | accessdate = 2007-12-05 }}</ref> The game was met with critical acclaim and received numerous awards for its innovative guitar peripheral and its soundtrack, which comprised 47 playable [[rock music|rock]] songs (most of which were [[cover version]]s of popular songs from artists and bands from the 1960s through modern rock). ''Guitar Hero'' has sold nearly 1.5 million copies to date.<ref>{{cite web | url = http://www.wired.com/gaming/gamingreviews/magazine/15-10/mf_harmonix?currentPage=2 | title = Full-On Rock Band Makes Jamming Follow-Up to ''Guitar Hero'' | publisher = [[Wired (magazine)|Wired]] | first = Chris | last = Kohler | date = [[2007-09-14]] | accessdate = 2007-09-16}}</ref>

The popularity of the series increased dramatically with the release of ''[[Guitar Hero II]]'' for the PlayStation 2 in 2006. Featuring improved multiplayer gameplay, an improved note-recognizing system, and 64 songs, it became the fifth best-selling video game of 2006.<ref>[http://www.1up.com/do/newsStory?cId=3156365 NPD Releases December Numbers, Fanboys Riot], [[1UP.com]]</ref> The PlayStation 2 version of the game was offered both separately and in a bundle with a cherry red Gibson SG guitar controller. ''Guitar Hero II'' was later released for the [[Xbox 360]] in April 2007 with an exclusive [[Gibson Explorer|Gibson X-Plorer]] guitar controller and an additional 10 songs, among other features. About 3 million units of ''Guitar Hero II'' have sold on the PlayStation 2 and Xbox 360.<ref name="nytimes">{{cite news | url=http://www.nytimes.com/2007/07/15/fashion/15guitar.html|title=Virtual Frets, Actual Sweat: The New Karaoke|publisher=New York Times|last=Zezima|first=K.|date=2007-07-14|accessdate=2007-07-17}}</ref>

Both RedOctane and Harmonix were experiencing changes in 2006. RedOctane was bought by [[Activision]] in June while it was announced in September that Harmonix would be purchased by [[MTV Networks]]. As a result of the two purchases, Harmonix would no longer develop future games in the ''Guitar Hero'' series. Instead, developing would go to [[Neversoft]], a subsidiary of Activision known for developing the [[Tony Hawk's (series)|''Tony Hawk's'' series]] of [[skateboarding]] games.

In 2007, Harmonix released a new music title called ''[[Rock Band (video game)|Rock Band]]''. It expanded upon the gameplay popularized by the ''Guitar Hero'' series by adding [[Drum kit|drum]] and [[microphone]] instruments, allowing players to simulate playing songs as bands. The final game in the ''Guitar Hero'' series to be developed by Harmonix was ''[[Guitar Hero Encore: Rocks the 80s]]'' for the PlayStation 2, which was released in July 2007.<ref>[http://www.joystiq.com/2007/01/12/new-egm-reveals-guitar-hero-1980s-edition-ps2/ New EGM reveals ''Guitar Hero'': 1980s Edition (PS2)]</ref>


=== Neversoft development (2007-present) ===
=== Neversoft development (2007-present) ===

Revision as of 12:31, 11 March 2008

File:Guitar-hero-logo.jpg
Guitar Hero logo.

Guitar Hero is a popular series of music video games published by RedOctane and Activision. The series is notable for its use of a guitar-shaped peripheral to simulate the playing of rock music, represented on-screen by colored notes that correspond to fret buttons on the controller. The games support both individual play, as well as cooperative and competitive modes for two players. The series has used a range of both licensed and independent rock music tracks from the 1960s to the present, several of which are master tracks from the bands. In total, four games have been released for video game consoles, while one game has been released for mobile phones.

The Guitar Hero franchise has become a cultural phenomenon, making many appearances in popular culture. The series' titles have become extremely popular as party games. The series has sold over 14 million games, earning over $1 billion.[1]

The series was developed by Harmonix Music Systems from 2005 to 2007 before development duties of the series were transferred to Neversoft, whose first effort, Guitar Hero III: Legends of Rock was released in October 2007.

History

Harmonix development (2005-2007)

File:Gh-guitar-controllers.jpg
The controllers bundled with Guitar Hero releases (from left to right): Gibson SGs for Guitar Hero and Guitar Hero II (PlayStation 2), Gibson X-Plorer for Guitar Hero II (Xbox 360)

The original Guitar Hero was released on the PlayStation 2 in November 2005 and was developed by Harmonix. Harmonix had been previously known for developing music video games such as Frequency and Amplitude for the PlayStation 2, both of which were praised for enabling players to perform and create music using a DualShock controller as if it were a musical instrument.

Guitar Hero is unusual in that, rather than using the console's standard controller, it comes packaged with a guitar peripheral, modeled after a black Gibson SG. Playing the game with the guitar controller simulates playing an actual guitar, except with five colored "fret buttons" and a "strum bar" rather than several frets and six individual strings. The development of Guitar Hero was inspired by Konami's GuitarFreaks arcade game, which at the time, had not seen much exposure in the North American market; RedOctane, already planning on creating guitar-shaped controllers, approached Harmonix about creating a game to use them.[2][3] The game was met with critical acclaim and received numerous awards for its innovative guitar peripheral and its soundtrack, which comprised 47 playable rock songs (most of which were cover versions of popular songs from artists and bands from the 1960s through modern rock). Guitar Hero has sold nearly 1.5 million copies to date.[4]

The popularity of the series increased dramatically with the release of Guitar Hero II for the PlayStation 2 in 2006. Featuring improved multiplayer gameplay, an improved note-recognizing system, and 64 songs, it became the fifth best-selling video game of 2006.[5] The PlayStation 2 version of the game was offered both separately and in a bundle with a cherry red Gibson SG guitar controller. Guitar Hero II was later released for the Xbox 360 in April 2007 with an exclusive Gibson X-Plorer guitar controller and an additional 10 songs, among other features. About 3 million units of Guitar Hero II have sold on the PlayStation 2 and Xbox 360.[6]

Both RedOctane and Harmonix were experiencing changes in 2006. RedOctane was bought by Activision in June while it was announced in September that Harmonix would be purchased by MTV Networks. As a result of the two purchases, Harmonix would no longer develop future games in the Guitar Hero series. Instead, developing would go to Neversoft, a subsidiary of Activision known for developing the Tony Hawk's series of skateboarding games.

In 2007, Harmonix released a new music title called Rock Band. It expanded upon the gameplay popularized by the Guitar Hero series by adding drum and microphone instruments, allowing players to simulate playing songs as bands. The final game in the Guitar Hero series to be developed by Harmonix was Guitar Hero Encore: Rocks the 80s for the PlayStation 2, which was released in July 2007.[7]

Neversoft development (2007-present)

File:Guitar Hero III Controller 360 Black.jpg
The Gibson Les Paul guitar controller bundled with Xbox 360 and PlayStation 3 release of Guitar Hero III: Legends of Rock (pictured is the Xbox 360 guitar controller). A similar Gibson Les Paul guitar controller is bundled with the Wii release.

Guitar Hero III: Legends of Rock has been released for the PlayStation 2, PlayStation 3, Xbox 360, Wii, PC and Mac platforms. The title is the first installment of the series to include wireless guitars bundled with the game and also the first to release a special bundle with two guitars. Activision and RedOctane have also trademarked the titles "Guitar Villain" and "Drum Villain" as well as "Keyboard Hero", "Drum Hero" and "Band Hero".[8] Analysts expect that future Guitar Hero games in 2008 will include additional instrument peripherals to compete against Rock Band.[9] On September 4, 2007, Billboard announced that the band Aerosmith was "working closely with the makers of Guitar Hero IV, which will be dedicated to the Boston group's music."[10] Guitar Hero IV was also confirmed as in development following the announcement of the merger between Activision and Vivendi Games in December 2007.[11] It is as of yet unclear whether this announcement was in reference to Guitar Hero IV, or the announced expansion to Guitar Hero III; Guitar Hero: Aerosmith.

Guitar Hero DS was announced by Vicarious Visions' design manager Adrian Earle on September 7, 2007, at Austin GDC '07.[12] The game will use the 3-D graphics instead of 2-D sprites, and the player will not use the touchscreen, but instead will use a new peripheral that is still in the design phase for the Nintendo DS.

On January 19, 2008, a filing with the United States Patent and Trademark Office revealed that Activision registered a title for "computer game software and related instruction manual sold together as a unit" under the title Guitar Hero: On Tour for an as of yet unknown installment.[13]

On February 8, 2008, two new Guitar Hero III installments were confirmed to be released between April 1 and June 30, 2008. On February 15, 2008, Activision announced that one of these installments will be Guitar Hero: Aerosmith, to be released in June 2008.[14][15][16] Guitar Hero: Aerosmith will be developed by Neversoft for the Xbox 360 and PlayStation 3 versions, while the Wii version of the game will be developed by Vicarious Visions and the PlayStation 2 version will be developed by Budcat Creations.[17]

As a result of the announced merger of Activision and Blizzard Entertainment, Activision will be using the "institutional expertise" of Blizzard to bring PC versions of the Guitar Hero games to around 300,000 game rooms in China and Korea.[18]

Common gameplay elements

Screenshot of the original Guitar Hero.

The core gameplay of the Guitar Hero games is a rhythm game similar to Harmonix's previous music games such as Frequency and Amplitude. The guitar controller is highly recommended for play, though one can use a standard console controller instead.

An extended guitar neck is shown vertically on the screen (the frets horizontal), and as the song progresses, colored markers indicating notes travel down the screen in time with the music; the note colors and positions match those of the five fret keys on the guitar controller. Once the note(s) reach the bottom, the player must play the indicated note(s) by holding down the correct fret button(s) and hitting the strumming bar in order to score points. Success or failure will cause the on-screen Rock Meter to change, showing how well the player is playing (denoted by red, yellow, and green sections). Should the Rock Meter drop below the red section, the song will automatically end, with the player booed off the stage by the audience. Successful note hits will add to the player's score, and by hitting a long series of consecutive successful note hits, the player can increase their score multiplier. There is a window of time for hitting each note, similar to other rhythm games such as Dance Dance Revolution, but unlike these games, scoring in Guitar Hero is not affected by accuracy; as long as the note is hit within that window, the player receives the same number of points.

Selected special segments of the song will have glowing notes outlined by stars: successfully hitting all notes in this series will fill the "Star Power Meter". The Star Power Meter can also be filled by using the whammy bar during sustained notes within these segments. Once the Star Power Meter is at least half full, the player can activate "Star Power" by pressing the select button or momentarily lifting the guitar into a vertical position. When Star Power is activated, the scoring multiplier is doubled until Star Power is depleted. The Rock Meter also increases more dramatically when Star Power is activated, making it easier for the player to make the Rock Meter stay at a high level. Thus, Star Power can be used strategically to play difficult sections of a song that otherwise might cause the player to fail.

Screenshot from the Xbox 360 version of Guitar Hero II, showing the "Grim Ripper" guitarist.

Notes can be a single note, or composed of two to four notes (a chord). Both single notes and chords can also be sustained, indicated by a colored line following the note marker; the player can hold the sustained note(s) keys down for the entire length for additional points. During a sustained note, a player may use the whammy bar on the guitar to alter the tone of the note. Also, regardless of whether sustains are hit early or late, if the fret is held for the full duration of the hold, the game will always award the same amount of score increase for the note. In addition, the games support virtual implementations of "hammer-ons" and "pull-offs", guitar-playing techniques that are used to successfully play a fast series of notes by only changing the fingering on the fret buttons without having to strum each note. Sequences where strumming is not required are indicated on-screen by notes with a white outline at the top of the marker instead of the usual black one, with Guitar Hero III: Legends of Rock adding a white-glowing effect to make these notes clearer.

While the song is playing, the background visuals feature the player's chosen avatar, along with the rest of the band performing in one of several real and fictional venues, ranging from a basement bar to Stonehenge. The reaction of the audience is based on the performance of the player judged by the Rock Meter. Guitar Hero II added special lighting and other stage effects that were synchronized to the music to provide a more complete concert experience.

Modes and other features

Screenshot of Guitar Hero III: Legends of Rock during "Battle Mode".

The main mode of play in the Guitar Hero games is Career Mode, where the player and in-game band travel between various fictional performance arenas and perform sets of 4-6 songs. It is by completing songs in this mode that the songs are unlocked for play across the rest of the game. Players can choose their on-stage character, their guitar of choice, and the venue they wish to play in. In this mode, the player can earn money from his/her performances that is redeemable at the in-game store, where bonus songs, additional guitars and finishes, and bonus content can be unlocked. Quick Play mode is a quicker method of playing songs, as it allows the player to select a track and difficulty, selecting the character, venue, and guitar for the player based on the song chosen. After successfully completing a song, the player is given a score and a rating from 3 to 5 stars, depending on his/her overall performance.

The 4 difficulty levels for each song afford the player a learning curve in order to help him/her progress in skill. The first difficulty level, Easy, only focuses on the first 3 fret buttons while displaying a significantly reduced amount of notes for the player to play. Medium introduces the fourth (blue) fret button, and Hard includes the final fret button while adding additional notes. Expert does not introduce any other frets to learn, but adds more notes in a manner designed to challenge the player and to simulate the player's hands to move in a sequence similar to a real guitar.

In the first two games and the 80s Edition, the majority of the songs on the main career mode set lists are covers of the original song; for example, a song may be presented as '"Free Bird" as made famous by Lynyrd Skynyrd'. Many of the unlockable bonus songs, on the other hand, are songs performed by the original artist for the game. Guitar Hero III: Legends of Rock introduces a much larger range of original recordings. The covers throughout the games are mostly recreated by WaveGroup who has worked before to create songs for beatmania, Dance Dance Revolution, and Karaoke Revolution.[19]

The game supports toggling the handedness of the guitar, allowing both left-handed and right-handed players to utilize the guitar controller.

Cultural impact

The Guitar Hero series has made a significant cultural impact, becoming a "cultural phenomenon."[6][20] The series' titles became very popular party games, which led to their being played in a variety of locales. Several bars in the United States are offering "Guitar Hero nights" as an alternative to karaoke; one New York City bar experienced triple the business on such nights.[6] Many concert tours, including the Family Values Tour feature Guitar Hero booths and contests between sets.[6] The series' popularity even spread to the sports world; Detroit Tigers' pitcher Joel Zumaya injured himself during the 2006 playoffs playing Guitar Hero. [21]

The popularity of Guitar Hero has spawned several open source clones, most notably Frets on Fire.

A recent article on Salon.com argues that Guitar Hero is responsible for turning many people onto rock music and inspiring them to learn how to play guitar. The article also states that the games helped an 8-year old guitarist learn sensitivity to rhythm, as well as develop the dexterity and independent hand usage necessary to play the instrument.[22]

Bands whose works have been included in the Guitar Hero games have gained further popularity from this inclusion.[23] Bang Camaro's popularity increased after their song "Push Push (Lady Lightning)" appeared in Guitar Hero II.[24] The band DragonForce, whose song "Through the Fire and Flames" is featured as the final song in Guitar Hero III: Legends of Rock, saw a 126% increase in CD sales in the week after the release of the game.[25] Even older, established groups such as Aerosmith saw an increase in sales at the same time Guitar Hero games containing their songs were released.[26]

Prior to the release of Guitar Hero III: Legends of Rock, Activision has worked with the iTunes Store to provide more than 1300 tracks of Guitar Hero-related music across more than 20 compilations, including most of the tracks from the games in the series, called "Guitar Hero Essentials". These compilations, such as "Killer Guitar Solos" and "Guitar Anthems of the '80s", include songs related to but not contained within the Guitar Hero series. Dusty Welch of RedOctane has stated "Where there’s music, there’s Guitar Hero, and with iTunes, we are able to provide fans with a central location for downloading their favorite rock anthems."[27]

In October 2007, WaveGroup Sound, who created the cover tracks for the original three Guitar Hero titles, released their versions of the songs in a series of compilations titled The Guitar Hero Recordings (two volumes), The Guitar Hero II Recordings (three volumes), and The Guitar Hero 80s Recordings (two volumes) respectively. These compilations are currently only available as online downloads.[28]

On January 21, 2008, Activision stated that North American sales from all of the Guitar Hero franchise has exceeded one billion dollars in with over 14 million units sold and excluding downloadable content.[1]

Every Guitar Hero III song tracked by Nielsen SoundScan (62 of 70) saw an increase in digital download sales the week ending December 30, 2007, when many who got the game as a gift were playing it.

Downloads of relative newcomer DragonForce's "Through the Fire and Flames", selling fewer than 2,000 weekly, rose to more than 10,000 after Guitar Hero III's release and approached 40,000 the week ending December 30, 2007. Aerosmith earned a more modest increase on its "Same Old Song and Dance", which rose to 2,041 from 374 copies the previous week.[29]

References in popular culture

File:Guitar-Her-South-Park.jpg
Stan and Kyle from South Park play Guitar Hero

Guitar Hero is the centerpiece of an episode of South Park entitled "Guitar Queer-o", in which Stan and Kyle get hooked on Guitar Hero and end up being treated as though they are real-life rock stars. The episode first aired on November 7 2007, 10 days after the American release of Guitar Hero III: Legends of Rock.

The episode of Metalocalypse entitled "Dethvengance" featured a black Guitar Hero controller on the bed of a boy attempting to download music from the band Dethklok illegally. The song playing on his computer is "Thunderhorse," which is playable on Guitar Hero II. In the Metalocalypse episode "Dethkids," a sick child composes a song for Dethklok rhythm guitarist Toki Wartooth using a Guitar Hero controller.

The music video for San Diego rock band Switchfoot's song "Awakening" featured two men going home and competing separately on Guitar Hero. The video is unique because all of the Guitar Hero footage featured Switchfoot playing, and all the animation was made by using cut-out style animation. It was also the first music video to use this type of animation.

On the January 24, 2008, episode of TNA Impact!, the tag team of Lance Hoyt and Jimmy Rave (known as The Rock & Rave Infection) began wearing Guitar Hero X-Plorer controllers to the ring as part of their gimmick.

Ellen DeGeneres has played Guitar Hero several times in 2008 during the monologue of her syndicated talk show. On the January 25, 2008, episode she is seen playing along to "Barracuda", which segues to Heart performing the song for the audience.

PlayStation 3 incompatibility issues

Sony's PlayStation 3 console has no compatibility with the PlayStation 2 Guitar Hero controller on the system. While Guitar Hero and Guitar Hero II are fully backward-compatible through the hardware PlayStation 2 emulation in the initial North American release of the console, it was impossible at launch to use the guitar controller to play either game. Kai Huang, of RedOctane, states that they are "working on that with Sony right now – looking at how we can get all the PlayStation 2 guitars that are out there, and all the owners of them, to use them on the PlayStation 3."[30] Nyko, an accessories company, was poised to make a special PlayStation 2 controller adapter for the PlayStation 3, but has put the product on hold due to technical difficulties.[31]

However, the May 2007 PlayStation 3 V1.80 system update has made the guitar controller compatible with generic PlayStation 2 controller to USB adapters when playing Guitar Hero and Guitar Hero II.[32] In addition, Pelican has released a special PlayStation 2 to PlayStation 3 controller adapter that supports both games, including the ability to switch the handedness of the guitar.[33] At present, hammer-ons and pull-offs still cannot be performed using adapters, and some players complain of problems with latency. Both games can still be played using the shoulder buttons on a standard controller, if desired.

Neither game is currently able to work on versions of the PlayStation 3 that use software emulation for PlayStation 2 titles (the newer PlayStation 3 models in North America, all European and Japanese models).

Installments

Current installments

Main series

Other

Future installments

See also

References

  1. ^ a b Graft, Kris (2008-01-21). "Guitar Hero Breaks $1 bln". Next Gen Business. Retrieved 2008-01-21. {{cite web}}: Check date values in: |date= (help)
  2. ^ Simons, Iain (2007-09-27). Inside Game Design. Laurence King. p. 160. ISBN 1856695328. {{cite book}}: Check date values in: |date= (help)
  3. ^ Simons, Iain (2007-12-05). "Book Excerpt: Inside Game Design: Harmonix Music Systems". Gamasutra. Retrieved 2007-12-05. {{cite web}}: Check date values in: |date= (help)
  4. ^ Kohler, Chris (2007-09-14). "Full-On Rock Band Makes Jamming Follow-Up to Guitar Hero". Wired. Retrieved 2007-09-16. {{cite web}}: Check date values in: |date= (help)
  5. ^ NPD Releases December Numbers, Fanboys Riot, 1UP.com
  6. ^ a b c d Zezima, K. (2007-07-14). "Virtual Frets, Actual Sweat: The New Karaoke". New York Times. Retrieved 2007-07-17.
  7. ^ New EGM reveals Guitar Hero: 1980s Edition (PS2)
  8. ^ Sinclair, Brendan (2007-01-17). "Activision calls dibs on Guitar Villain, Drum Villain". GameSpot.com. Retrieved 2007-11-10. {{cite web}}: Check date values in: |date= (help)
  9. ^ Boyer, Brandon (2007-08-01). "Janco: Guitar Hero To Add New Instruments In 2008". Gamasutra. Retrieved 2007-08-01.
  10. ^ a b Graff, Gary (2007-09-04). "Aerosmith Hitting The Studio In November". Billboard. Retrieved 2007-09-05.
  11. ^ a b Elliot, Phil (2007-12-03). "Activision Blizzard fact sheet reveals some unannounced titles in the pipeline". Game Industry Biz. Retrieved 2007-12-03. {{cite web}}: Check date values in: |date= (help)
  12. ^ a b Frey, Burk (2007-09-07). "News - Austin GDC '07: New Guitar Hero DS details". Games Are Fun. Retrieved 2007-09-07.
  13. ^ a b "News - Guitar Hero going On Tour with DS?". GameSpot. 2008-01-28. Retrieved 2008-01-23.
  14. ^ a b "World Renowned Recording Group Aerosmith Rocks This Way to Guitar Hero(R): Aerosmith(R)". Activision, Inc. 2008-02-15. Retrieved 2008-02-15. {{cite web}}: Check date values in: |date= (help)
  15. ^ a b Goldstein, Marteen (2008-02-15). "Rock This Way With Guitar Hero: Aerosmith". Shacknews. Retrieved 2008-02-15. {{cite web}}: Check date values in: |date= (help)
  16. ^ "Guitar Hero: Aerosmith Home Page". RedOctact. Retrieved 2008-02-15.
  17. ^ "Next Guitar Hero Game Aerosmith Only". 1UP.com. 2008-02-15. Retrieved 2008-02-15. {{cite web}}: Check date values in: |date= (help)
  18. ^ Thorsen, Tor (2008-03-04). "Activision CEO on possible COD MMOG, Guitar Hero's Asian Tour". Gamespot. Retrieved 2008-03-05. {{cite web}}: Check date values in: |date= (help)
  19. ^ Mullen, Michael (2007-10-24). "Creating the Songs Behind Guitar Hero III". GameBizDaily. Retrieved 2007-10-24.
  20. ^ Levy, Steven (2007-01-29). "The Low Cost of (Guitar) Heroism". Newsweek. Retrieved 2007-08-08. {{cite web}}: Check date values in: |date= (help)
  21. ^ MSNBC News Services (2006-12-14). "Guitar Hero? Pitcher hurt playing video game". MSNBC. Retrieved 2008-01-23. {{cite web}}: Check date values in: |date= (help)
  22. ^ Manjoo, Farhad (2007-08-15). "How "Guitar Hero" saved guitar music". Salon.com. Retrieved 2007-08-16. {{cite web}}: Check date values in: |date= (help)
  23. ^ Kuchera, Ben (2007-11-21). "Songs included in Guitar Hero 3 see a dramatic leap in digital sales". Ars Technica. Retrieved 2008-01-04. {{cite web}}: Check date values in: |date= (help)
  24. ^ Farber, Jim (2007-10-05). "Bang Camaro is 'Guitar Hero'". New York Daily News. Retrieved 2008-01-02. {{cite web}}: Check date values in: |date= (help)
  25. ^ Wells, Dominic (2007-12-07). "Games that rock". Times Online. Retrieved 2008-01-02. {{cite web}}: Check date values in: |date= (help)
  26. ^ Snider, Mike (2008-02-14). "Aerosmith plugs into 'Guitar Hero' popularity". USA Today. Retrieved 2008-03-03. {{cite web}}: Check date values in: |date= (help)
  27. ^ "Guitar Hero® Essentials Now Available on iTunes". Activision. 2007-10-23. Retrieved 2007-10-23.
  28. ^ "Guitar Hero Recordings Available for Digital Download". GameZone. 2007-10-18. Retrieved 2008-01-19. {{cite web}}: Check date values in: |date= (help)
  29. ^ Snider, Mike (2008-02-12). "Aerosmith plugs into 'Guitar Hero' popularity". Retrieved 2008-02-19. {{cite web}}: Check date values in: |date= (help)
  30. ^ Eurogamer - Guitar Hero III's Rock 'N' Roll Star
  31. ^ - Kotaku: Nyko explains issues with Guitar Hero adapter
  32. ^ - Making the controller work on PS3
  33. ^ Aeropause - Will Pelican's USB Adapter Let You Guitar Hero on PS3?
  34. ^ Guitar Hero III Wii using Guitar Controller at IGN
  35. ^ Guitar Hero III will add online multiplayer, wireless at GameStop
  36. ^ Fahey, Mike (2007-09-11). "Guitar Hero III Rocks The Mac And PC". Kotaku. Retrieved 2007-09-12. {{cite web}}: Check date values in: |date= (help)
  37. ^ New EGM Reveals Guitar Hero: 1980s Edition (PS2) at Joystiq
  38. ^ Buchanan, Levi (2007-04-02). "Guitar Hero Mobile Lives!". wireless.IGN.com. Retrieved 2007-11-10. {{cite web}}: Check date values in: |date= (help)
  39. ^ Buchanan, Levi (2007-10-29). "Guitar Hero Mobile Preview". wireless.IGN.com. Retrieved 2007-11-10. {{cite web}}: Check date values in: |date= (help)
  40. ^ Buchanan, Levi (2007-12-10). "Guitar Hero Mobile Review". wireless.IGN.com. Retrieved 2007-12-10. {{cite web}}: Check date values in: |date= (help)
  41. ^ Fritz, Ben (2008-02-07). "Activision posts 80% revenue growth". Retrieved 2008-02-09. Multiple "Guitar Hero" follow-ups, including two add-ons in the spring and a proper sequel, "Guitar Hero 4," in the fall. {{cite web}}: Check date values in: |date= (help)
  42. ^ RandolphRam (2008-02-07). "Band outs Guitar Hero IV release date?". Retrieved 2008-02-08. {{cite web}}: Check date values in: |date= (help)

External links

Producer/Developer Sites

Official Game Sites

Other Official Sites

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