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| caption = North American box art depicting the main playable characters [[Rikku]], [[Yuna (Final Fantasy)|Yuna]] and [[Paine (Final Fantasy X-2)|Paine]]
| caption = North American box art depicting the main playable characters [[Rikku]], [[Yuna (Final Fantasy)|Yuna]] and [[Paine (Final Fantasy X-2)|Paine]]
| developer = [[Square Enix#Product development divisions|Square Product Development Division 1]]
| developer = [[Square Enix#Product development divisions|Square Product Development Division 1]]
| publisher = {{vgrelease|[[Japan|JP]]|[[Square (video game company)|Square]]}}{{vgrelease|[[North America|NA]]|[[Square Enix]]}}{{vgrelease|[[PAL region|PAL]]|[[Electronic Arts]]<ref>{{Cite web|url=https://www.ign.com/articles/2003/09/23/ea-to-publish-ff-x-2-in-europe|title = EA to Publish FF X-2 in Europe|date = September 23, 2003}}</ref>}}
| publisher = {{vgrelease|[[Japan|JP]]|[[Square (video game company)|Square]]}}{{vgrelease|[[North America|NA]]|[[Square Enix]]}}{{vgrelease|[[PAL region|PAL]]|[[Electronic Arts]]<ref>{{Cite web|url = https://www.ign.com/articles/2003/09/23/ea-to-publish-ff-x-2-in-europe|title = EA to Publish FF X-2 in Europe|date = September 23, 2003|website = IGN|access-date = March 9, 2022|archive-date = March 9, 2022|archive-url = https://web.archive.org/web/20220309022418/https://www.ign.com/articles/2003/09/23/ea-to-publish-ff-x-2-in-europe|url-status = live}}</ref>}}
| director = [[Motomu Toriyama]]
| director = [[Motomu Toriyama]]
| producer = [[Yoshinori Kitase]]
| producer = [[Yoshinori Kitase]]
| designer =
| designer = {{Plainlist|
* Takayoshi Nakazato
* Takatsugu Nakazawa
}}
| programmer = {{Plainlist|
| programmer = {{Plainlist|
*Yukio Ishii
* Yukio Ishii
*Masaki Kobayashi
* Masaki Kobayashi
}}
}}
| artist = Shintaro Takai
| artist = Shintaro Takai
| writer = {{Plainlist|
| writer = {{Plainlist|
*[[Kazushige Nojima]]
* [[Kazushige Nojima]]
*[[Daisuke Watanabe]]
* [[Daisuke Watanabe]]
}}
}}
| composer = {{Plainlist|
| composer = {{Plainlist|
*[[Noriko Matsueda]]
* [[Noriko Matsueda]]
*[[Takahito Eguchi]]
* [[Takahito Eguchi]]
}}
}}
| series = ''[[Final Fantasy]]''
| series = ''[[Final Fantasy]]''
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{{nihongo foot|'''''Final Fantasy X-2'''''|ファイナルファンタジーX-2|Fainaru Fantajī Ten Tsū|lead=yes|group=lower-alpha}} is a 2003 [[role-playing video game]] developed and published by [[Square (video game company)|Square]] for the [[PlayStation 2]]. Unlike most ''[[Final Fantasy]]'' games, which use self-contained stories and characters, ''X-2'' continues the story of ''[[Final Fantasy X]]'' (2001). The story follows [[Yuna (Final Fantasy)|Yuna]] as she searches for [[Tidus]], the main character of the previous game, while trying to prevent political conflicts in [[Spira (Final Fantasy)|Spira]] from escalating to war.
{{nihongo foot|'''''Final Fantasy X-2'''''|ファイナルファンタジーX-2|Fainaru Fantajī Ten Tsū|lead=yes|group=lower-alpha}} is a 2003 [[role-playing video game]] developed and published by [[Square (video game company)|Square]] for the [[PlayStation 2]]. Unlike most ''[[Final Fantasy]]'' games, which use self-contained stories and characters, ''X-2'' continues the story of ''[[Final Fantasy X]]'' (2001). The story follows [[Yuna (Final Fantasy)|Yuna]] as she searches for [[Tidus]], the main character of the previous game, while trying to prevent political conflicts in [[Spira (Final Fantasy)|Spira]] from escalating to war.


''Final Fantasy X-2'' was the first game in the series to feature just three [[player character]]s and an all-female main cast. The battle system incorporates [[Final Fantasy character classes|''Final Fantasy'' character classes]]—one of the series' signature gameplay concepts—and is one of the few entries to have multiple endings. [[Music of Final Fantasy X-2|The soundtrack]] was created by [[Noriko Matsueda]] and [[Takahito Eguchi]] in lieu of long-time ''Final Fantasy'' composer [[Nobuo Uematsu]].
''Final Fantasy X-2'' was the first game in the series to feature just three [[player character]]s and an all-female main cast. The battle system incorporates [[Final Fantasy character classes|''Final Fantasy'' character classes]]—one of the series' signature gameplay concepts—and is one of the few entries to have multiple possible endings. [[Music of Final Fantasy X-2|The soundtrack]] was created by [[Noriko Matsueda]] and [[Takahito Eguchi]] in lieu of long-time ''Final Fantasy'' composer [[Nobuo Uematsu]].


The game was positively received by critics and was commercially successful, selling over 5.4&nbsp;million copies on PlayStation 2 and winning a number of awards. It was the last ''Final Fantasy'' game to be released by Square before it merged with [[Enix]] in April 2003. The game was [[High-definition remasters for PlayStation consoles|re-released in high-definition]] for the [[PlayStation 3]] and [[PlayStation Vita]] in 2013, alongside ''Final Fantasy X'', as ''[[Final Fantasy X/X-2 HD Remaster]]''. ''Final Fantasy X/X-2 HD Remaster'' was later released for the [[PlayStation 4]] in 2015, [[Microsoft Windows|Windows]] in 2016, and the [[Nintendo Switch]] and [[Xbox One]] in 2019. As of September 2021, the ''Final Fantasy X'' series had sold over 20.8 million units worldwide,<ref name="『FF10』が歌舞伎になって2023年春に上演決定。尾上菊之助、中村獅童、尾上松也、坂東彌十郎ら豪華歌舞伎俳優が集結!">{{cite web |url=https://www.famitsu.com/news/202207/19268941.html |script-title=ja:『FF10』が歌舞伎になって2023年春に上演決定。尾上菊之助、中村獅童、尾上松也、坂東彌十郎ら豪華歌舞伎俳優が集結!|publisher=[[Famitsu]] |date=July 19, 2022}}</ref> and at the end of March 2022 had surpassed 21.1 million units sold around the world.<ref name=" ff10-kabuki ">{{cite web |url=https://ff10-kabuki.com/ |title= ff10-kabuki |date=November 18, 2022}}</ref>
The game was positively received by critics and was commercially successful, selling over 5.4 million copies on PlayStation 2 and winning a number of awards. It was the last ''Final Fantasy'' game to be released by Square before it merged with [[Enix]] in April 2003. The game was [[High-definition remasters for PlayStation consoles|re-released in high-definition]] for the [[PlayStation 3]] and [[PlayStation Vita]] in 2013, alongside ''Final Fantasy X'', as ''[[Final Fantasy X/X-2 HD Remaster]]''; this version was later released for the [[PlayStation 4]] in 2015, [[Microsoft Windows|Windows]] in 2016, and the [[Nintendo Switch]] and [[Xbox One]] in 2019. As of September 2021, the ''Final Fantasy X'' series had sold over 20.8 million units worldwide,<ref name="『FF10』が歌舞伎になって2023年春に上演決定。尾上菊之助、中村獅童、尾上松也、坂東彌十郎ら豪華歌舞伎俳優が集結!">{{cite web|url=https://www.famitsu.com/news/202207/19268941.html|script-title=ja:『FF10』が歌舞伎になって2023年春に上演決定。尾上菊之助、中村獅童、尾上松也、坂東彌十郎ら豪華歌舞伎俳優が集結!|trans-title=''FF10'' to Be Adapted Into a Kabuki Show, Staging In Spring 2023 – Assembling Splendid Kabuki Actors Kikunosuke Onoe, Shidō Nakamura, Matsuya Onoe, Yajūrō Bandō|publisher=[[Famitsu]]|date=July 19, 2022|access-date=July 19, 2022|archive-date=July 19, 2022|archive-url=https://web.archive.org/web/20220719113119/https://www.famitsu.com/news/202207/19268941.html|url-status=live}}</ref> and at the end of March 2022 had surpassed 21.1 million units sold around the world.<ref name=" ff10-kabuki ">{{cite web|url=https://ff10-kabuki.com/|title=ff10-kabuki|date=November 18, 2022|language=ja|access-date=November 18, 2022|archive-date=November 18, 2022|archive-url=https://web.archive.org/web/20221118165237/https://ff10-kabuki.com/|url-status=live}}</ref>


== Gameplay ==
== Gameplay ==
[[File:FFX-2navigationexample.jpg|thumb|left|Players navigate in the field by controlling the on-screen character directly. New areas are accessible by jumping or climbing.]]
[[File:FFX-2navigationexample.jpg|thumb|left|Players navigate in the field by controlling the on-screen character directly. New areas are accessible by jumping or climbing.]]
''Final Fantasy X-2'' is a [[role-playing video game]] in which players take on the role of [[Yuna (Final Fantasy)|Yuna]] as she explores the fictional world of Spira.<ref name="X2Manual">{{cite book|url=https://archive.org/download/SonyPlaystation2Manuals_201812/Final%20Fantasy%20X-2%20%28USA%29.pdf|title=Final Fantasy X-2 Instruction Booklet|publisher=[[Square (video game company)|Square]]|date=November 18, 2003}}</ref><ref name="ignreview">{{cite web|last=Dunham|first=Jeremy|date=November 7, 2003|title=Final Fantasy X-2 Review|url=http://ps2.ign.com/articles/458/458474p1.html|url-status=dead|archive-url=https://web.archive.org/web/20130206021011/http://www.ign.com/articles/2003/11/07/final-fantasy-x-2-3|archive-date=February 6, 2013|access-date=July 31, 2006|website=IGN}}</ref> In contrast to its predecessor, ''[[Final Fantasy X]]'', players may visit almost every location in Spira from an early point in the game via airship.<ref name="GTfinalVII"/><ref name="gamespot">{{cite web | last=Shoemaker|first=Brad | date=November 17, 2003 | title=Final Fantasy X-2 for PlayStation 2 Review | url=http://www.gamespot.com/ps2/rpg/finalfantasyx2/review.html | archive-url=https://web.archive.org/web/20031204085535/http://www.gamespot.com/ps2/rpg/finalfantasyx2/review.html | archive-date=December 4, 2003 | website=[[GameSpot]] | access-date=July 30, 2006}}</ref> The field-map navigation system is largely unchanged from ''Final Fantasy X''; players navigate large, continuous [[3D computer graphics|three dimensional]] areas by controlling the on-screen character. A few upgrades have been implemented, providing the player with extended interaction with the environment through jumping, climbing, and rotating camera angles.<ref name="X2Manual"/><ref name="ignreview"/> The game's sidequests include minor tasks and quests, optional [[boss (video games)|bosses]] and dungeons, and the most [[minigame]]s of any ''Final Fantasy'' at the time of its release.<ref name="X2Manual"/><ref name="igndeveloperinterview">{{cite web|last=Dunham |first=Jeremy |date=November 24, 2003 |title=Final Fantasy X-2 Developer Interview |url=http://ps2.ign.com/articles/442/442025p1.html |website=IGN |access-date=July 16, 2006 |url-status=dead |archive-url=https://web.archive.org/web/20120810062807/http://ps2.ign.com/articles/442/442025p1.html |archive-date=August 10, 2012 }}</ref> These minigames include Gunner's Gauntlet (a [[shooter game]]) and Sphere Break (a [[Operation (mathematics)|math-based]] coin game), and a [[management sim]] based on blitzball, the fictional underwater sport from ''Final Fantasy X''.<ref name="X2Manual"/>
''Final Fantasy X-2'' is a [[role-playing video game]] in which players take on the role of [[Yuna (Final Fantasy)|Yuna]] as she explores the fictional world of Spira.<ref name="X2Manual">{{cite book|url=https://archive.org/download/SonyPlaystation2Manuals_201812/Final%20Fantasy%20X-2%20%28USA%29.pdf|title=Final Fantasy X-2 Instruction Booklet|publisher=[[Square (video game company)|Square]]|date=November 18, 2003}}</ref><ref name="ignreview">{{cite web|last=Dunham|first=Jeremy|date=November 7, 2003|title=Final Fantasy X-2 Review|url=http://ps2.ign.com/articles/458/458474p1.html|url-status=dead|archive-url=https://web.archive.org/web/20130206021011/http://www.ign.com/articles/2003/11/07/final-fantasy-x-2-3|archive-date=February 6, 2013|access-date=July 31, 2006|website=IGN}}</ref> In contrast to its predecessor, ''[[Final Fantasy X]]'', players may visit almost every location in Spira from an early point in the game via airship.<ref name="GTfinalVII"/><ref name="gamespot">{{cite web | last=Shoemaker | first=Brad | date=November 17, 2003 | title=Final Fantasy X-2 for PlayStation 2 Review | url=http://www.gamespot.com/ps2/rpg/finalfantasyx2/review.html | archive-url=https://web.archive.org/web/20031204085535/http://www.gamespot.com/ps2/rpg/finalfantasyx2/review.html | archive-date=December 4, 2003 | website=[[GameSpot]] | access-date=July 30, 2006}}</ref> The field-map navigation system is largely unchanged from ''Final Fantasy X''; players navigate large, continuous [[3D computer graphics|three dimensional]] areas by controlling the on-screen character. A few upgrades have been implemented, providing the player with extended interaction with the environment through jumping, climbing, and rotating camera angles.<ref name="X2Manual"/><ref name="ignreview"/> The game's sidequests include minor tasks and quests, optional [[boss (video games)|bosses]] and dungeons, and the most [[minigame]]s of any ''Final Fantasy'' at the time of its release.<ref name="X2Manual"/><ref name="igndeveloperinterview">{{cite web|last=Dunham |first=Jeremy |date=November 24, 2003 |title=Final Fantasy X-2 Developer Interview |url=http://ps2.ign.com/articles/442/442025p1.html |website=IGN |access-date=July 16, 2006 |url-status=dead |archive-url=https://web.archive.org/web/20120810062807/http://ps2.ign.com/articles/442/442025p1.html |archive-date=August 10, 2012}}</ref> These minigames include Gunner's Gauntlet (a [[shooter game]]) and Sphere Break (a [[Operation (mathematics)|math-based]] coin game), and a [[management sim]] based on blitzball, the fictional underwater sport from ''Final Fantasy X''.<ref name="X2Manual"/>


Unlike its predecessor, in which the player's course through the world was largely linear, ''Final Fantasy X-2'' allows players to visit almost any location at any time. The game consists of five chapters, with each location featuring one scenario per chapter. Together, the five scenarios in one locale form a subplot of the game called an "Episode". Players are free to engage with as many or as few optional scenarios as they choose; only a few scenarios per chapter are required to advance the game's central plot and are marked on the world navigation system as "Hotspots".<ref name="GTfinalVII"/><ref name="gamespot" /> Both Hotspots and optional scenarios contribute to a story completion tracker and the latter may indirectly influence the main narrative. Achieving 100% completion unlocks a secret ending.<ref name="GTfinalVII"/> When the game is finished, a [[New Game Plus]] option gives players the opportunity to replay the game with different choices, with all of the items and storyline completion percentage previously achieved intact. However, all character levels are reset.<ref name="GTfinalVII"/>
Unlike its predecessor, in which the player's course through the world was largely linear, ''Final Fantasy X-2'' allows players to visit almost any location at any time. The game consists of five chapters, with each location featuring one scenario per chapter. Together, the five scenarios in one locale form a subplot of the game called an "Episode". Players are free to engage with as many or as few optional scenarios as they choose; only a few scenarios per chapter are required to advance the game's central plot and are marked on the world navigation system as "Hotspots".<ref name="GTfinalVII"/><ref name="gamespot" /> Both Hotspots and optional scenarios contribute to a story completion tracker and the latter may indirectly influence the main narrative. Achieving 100% completion unlocks a secret ending.<ref name="GTfinalVII"/> When the game is finished, a [[New Game Plus]] option gives players the opportunity to replay the game with different choices, with all of the items and storyline completion percentage previously achieved intact, but all character levels are reset.<ref name="GTfinalVII"/>


[[File:FFX-2bossfight.JPG|thumb|A battle with an early boss, with the characters in their default dresspheres]]
[[File:FFX-2bossfight.JPG|thumb|A battle with an early boss, with the characters in their default dresspheres]]
The combat in ''Final Fantasy X-2'' uses an enhanced version of the [[Active Time Battle]] (ATB) system, in which characters and enemies take actions according to their speed.<ref name="EuroReview"/> This implementation of ATB allows characters to interrupt enemies while they are preparing to take an action. With precise timing, it is possible to chain attacks together for greater damage.<ref name="X2Manual"/> Characters may change their [[character class]] mid-battle using dresspheres and the Garment Grid. These dresspheres, based on [[Final Fantasy character classes|''Final Fantasy'' character classes]], allow access to different abilities to alter the course of battle.<ref name="GTfinalVII"/> The Garment Grid is a placard featuring a geometric shape connected by nodes. Characters have access to dresspheres placed in the nodes. Depending on the properties of the Garment Grid, changing dresspheres in battle will grant bonuses such as increased strength or added elemental effects. Characters can learn new skills for each dressphere with the use of Ability Points (AP). AP is earned by defeating enemies and by the use of items and abilities for that sphere.<ref name="X2Manual"/><ref name="GTfinalVII">{{cite AV media|url=https://www.youtube.com/watch?v=SbTi1tt64io| archive-url=https://ghostarchive.org/varchive/youtube/20211114/SbTi1tt64io| archive-date=November 14, 2021 | url-status=live|author=GameTrailers|author-link=GameTrailers|date=November 2, 2007|title=GT Retrospectives: Final Fantasy Retrospective – Part XIII|medium=Video |website= [[YouTube]]}}{{cbignore}}</ref>
The combat in ''Final Fantasy X-2'' uses an enhanced version of the [[Active Time Battle]] (ATB) system, in which characters and enemies take actions according to their speed.<ref name="EuroReview"/> This implementation of ATB allows characters to interrupt enemies while they are preparing to take an action. With precise timing, it is possible to chain attacks together for greater damage.<ref name="X2Manual"/> Characters may change their [[character class]] mid-battle using dresspheres and the Garment Grid. These dresspheres, based on [[Final Fantasy character classes|''Final Fantasy'' character classes]], allow access to different abilities to alter the course of battle.<ref name="GTfinalVII"/> The Garment Grid is a placard featuring a geometric shape connected by nodes. Characters have access to dresspheres placed in the nodes. Depending on the properties of the Garment Grid, changing dresspheres in battle will grant bonuses such as increased strength or added elemental effects. Characters can learn new skills for each dressphere with the use of Ability Points (AP). AP is earned by defeating enemies and by the use of items and abilities for that sphere.<ref name="X2Manual"/><ref name="GTfinalVII">{{cite AV media | url=https://www.youtube.com/watch?v=SbTi1tt64io | archive-url=https://ghostarchive.org/varchive/youtube/20211114/SbTi1tt64io | archive-date=November 14, 2021 | url-status=live | author=GameTrailers | author-link=GameTrailers | date=November 2, 2007 | title=GT Retrospectives: Final Fantasy Retrospective – Part XIII | medium=Video | website= [[YouTube]]}}{{cbignore}}</ref>


== Plot ==
== Plot ==
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=== Setting and characters ===
=== Setting and characters ===
{{main|Spira (Final Fantasy)|Characters of Final Fantasy X and X-2}}
{{main|Spira (Final Fantasy)|Characters of Final Fantasy X and X-2}}
''Final Fantasy X-2'' takes place two years after ''Final Fantasy X'' and is set in the fictional world of Spira, which consists of one large landmass divided into three subcontinents, surrounded by small tropical islands. It features diverse climates, ranging from the tropical Besaid and Kilika islands, to the temperate Mi'ihen region, to the frigid Macalania and Mt. Gagazet areas. Spira is distinct from the mainly European-influenced worlds found in previous ''Final Fantasy'' games, being much more closely modeled on [[Southeast Asia]], most notably with respect to vegetation, topography, architecture, and names.<ref name="producer">{{cite video game|title=Final Fantasy X International |developer=Square |publisher=Square EA |date=December 20, 2001 |platform=PlayStation 2|level=Beyond Final Fantasy: Producer}}</ref> Although predominantly populated by humans, Spira features a variety of races. Among them are the Al Bhed, a technologically advanced but previously disenfranchised sub-group of humans with distinctive green eyes and unique language.<ref name="aftersalvage">{{cite video game|title=Final Fantasy X |developer=Square Co |publisher=Square EA |date=December 20, 2001 |platform=PlayStation 2|quote= '''Rikku''': We're Al Bhed. Can't you tell? Wait, you're not an Al Bhed-hater, are you? / '''Tidus''': I don't even know what an Al Bhed ''is.'' / '''Rikku''': Where are you from? / '''Tidus''': Zanarkand. I'm a blitzball player. Star player of the Zanarkand Abes! / '''Rikku''': Did you{{nbsp}}... hit your head or something? / '''Tidus''': Um, ''you'' guys hit me. / '''Rikku''': Oh, right{{nbsp}}... Do you remember anything before that? / '''Tidus''' [voiceover]: So I told her everything there was to tell about Zanarkand; about life there, blitzball, and Sin's attack{{nbsp}}... and about how Auron and I were engulfed in this light.}}</ref><ref name="blame">{{cite video game|title=Final Fantasy X |developer=Square Co |publisher=Square EA |date=December 20, 2001 |platform=PlayStation 2|level=Macalania |quote='''Wakka''': But you Al Bhed use the forbidden machina! You know what that means? Sin was born because people used machina!}}</ref> The Guado are less human in appearance, with elongated fingers and other [[arboreal]] features. The [[lion]]-like Ronso and the [[frog]]-like Hypello comprise the remaining sentient races. The "unsent" are the strong-willed spirits of the dead that remain in corporeal form. In Spira, the dead who are not sent to the Farplane by a summoner come to envy the living and transform into "fiends", the monsters that are encountered throughout the game.<ref name="sending">{{cite video game|title=Final Fantasy X |developer=Square Co |publisher=Square EA |date=December 20, 2001 |platform=PlayStation 2|level=Kilika|quote='''Tidus''': What's a 'sending'? Are we going somewhere? / '''Lulu''': You truly are clueless. Are you sure it's just your memory that's the problem?{{nbsp}}... The dead need guidance. Filled with grief over their own death, they refuse to face their fate. They yearn to live on, and resent those still alive. You see, they envy the living. And in time, that envy turns to anger, even hate. Should these souls remain in Spira, they become fiends that prey on the living. Sad, isn't it? The sending takes them to the Farplane, where they may rest in peace.}}</ref> Unsent with strong attachments to the world of the living may retain their human form.
''Final Fantasy X-2'' takes place two years after ''Final Fantasy X'' and is set in the fictional world of Spira, which consists of one large landmass divided into three subcontinents, surrounded by small tropical islands. It features diverse climates, ranging from the tropical Besaid and Kilika islands, to the temperate Mi'ihen region, to the frigid Macalania and Mt. Gagazet areas. Spira is distinct from the mainly European-influenced worlds found in previous ''Final Fantasy'' games, being much more closely modeled on [[Southeast Asia]], most notably with respect to vegetation, topography, architecture, and names.<ref name="producer">{{cite video game|title=Final Fantasy X International |developer=Square |publisher=Square EA |date=December 20, 2001 |platform=PlayStation 2|level=Beyond Final Fantasy: Producer}}</ref> Although predominantly populated by humans, Spira features a variety of races. Among them are the Al Bhed, a technologically advanced but previously disenfranchised sub-group of humans with distinctive green eyes and unique language.<ref name="aftersalvage">{{cite video game|title=Final Fantasy X |developer=Square Co |publisher=Square EA |date=December 20, 2001 |platform=PlayStation 2|quote= '''Rikku''': We're Al Bhed. Can't you tell? Wait, you're not an Al Bhed-hater, are you? / '''Tidus''': I don't even know what an Al Bhed ''is''. / '''Rikku''': Where are you from? / '''Tidus''': Zanarkand. I'm a blitzball player. Star player of the Zanarkand Abes! / '''Rikku''': Did you{{nbsp}}... hit your head or something? / '''Tidus''': Um, ''you'' guys hit me. / '''Rikku''': Oh, right{{nbsp}}... Do you remember anything before that? / '''Tidus''' [voiceover]: So I told her everything there was to tell about Zanarkand; about life there, blitzball, and Sin's attack{{nbsp}}... and about how Auron and I were engulfed in this light.}}</ref><ref name="blame">{{cite video game|title=Final Fantasy X |developer=Square Co |publisher=Square EA |date=December 20, 2001 |platform=PlayStation 2|level=Macalania |quote='''Wakka''': But you Al Bhed use the forbidden machina! You know what that means? Sin was born because people used machina!}}</ref> The Guado are less human in appearance, with elongated fingers and other [[arboreal]] features. The [[lion]]-like Ronso and the [[frog]]-like Hypello comprise the remaining sentient races. The "unsent" are the strong-willed spirits of the dead that remain in corporeal form. In Spira, the dead who are not sent to the Farplane by a summoner come to envy the living and transform into "fiends", the monsters that are encountered throughout the game.<ref name="sending">{{cite video game|title=Final Fantasy X |developer=Square Co |publisher=Square EA |date=December 20, 2001 |platform=PlayStation 2|level=Kilika|quote='''Tidus''': What's a 'sending'? Are we going somewhere? / '''Lulu''': You truly are clueless. Are you sure it's just your memory that's the problem?{{nbsp}}... The dead need guidance. Filled with grief over their own death, they refuse to face their fate. They yearn to live on, and resent those still alive. You see, they envy the living. And in time, that envy turns to anger, even hate. Should these souls remain in Spira, they become fiends that prey on the living. Sad, isn't it? The sending takes them to the Farplane, where they may rest in peace.}}</ref> Unsent with strong attachments to the world of the living may retain their human form.


Aesthetically, the world of Spira is largely unchanged in the two years since ''Final Fantasy X'' and many locations return. There are, however, major changes in the ideology of Spira's people. Spira had been terrorized by a gargantuan monster called Sin for 1000 years, inhibiting technological advancement and trapping its people in a cycle of religious asceticism in hopes of praying Sin away. After Sin's destruction during the events of ''Final Fantasy X'', an era of enlightenment known as "the Eternal Calm" began. Yuna, a main character of the previous game, is heralded as High Summoner for her pivotal role in this battle. The priests of the Yevon religion chose to expose the truth about the order's role in perpetuating the cycle, leaving the populace to decide for themselves how to live in a world without Sin.<ref name="truth">{{Cite book | year=2004 | editor=Studio BentStuff | title=Final Fantasy X-2: International+Last Mission Ultimania | page=583 | language=ja | publisher=DigiCube/Square Enix | isbn=4-7575-1163-9}}</ref> Advanced technology and the Al Bhed are embraced by the people, who have begun to pursue leisures such as attending musical concerts and participating in the sport of blitzball. Others have become hunters of ancient treasures, ranging from coins and machinery to arcane [[Spira (Final Fantasy)#Spheres|spheres]] in forgotten caves and ruins. These "sphere hunters" pursue the knowledge of ancient civilizations contained within.
Aesthetically, the world of Spira is largely unchanged in the two years since ''Final Fantasy X'' and many locations return. There are, however, major changes in the ideology of Spira's people. Spira had been terrorized by a gargantuan monster called Sin for 1000 years, inhibiting technological advancement and trapping its people in a cycle of religious asceticism in hopes of praying Sin away. After Sin's destruction during the events of ''Final Fantasy X'', an era of enlightenment known as "the Eternal Calm" began. Yuna, a main character of the previous game, is heralded as High Summoner for her pivotal role in this battle. The priests of the Yevon religion chose to expose the truth about the order's role in perpetuating the cycle, leaving the populace to decide for themselves how to live in a world without Sin.<ref name="truth">{{Cite book | year=2004 | editor=Studio BentStuff | title=Final Fantasy X-2: International+Last Mission Ultimania | page=583 | language=ja | publisher=DigiCube/Square Enix | isbn=4-7575-1163-9}}</ref> Advanced technology and the Al Bhed are embraced by the people, who have begun to pursue leisures such as attending musical concerts and participating in the sport of blitzball. Others have become hunters of ancient treasures, ranging from coins and machinery to arcane [[Spira (Final Fantasy)#Spheres|spheres]] in forgotten caves and ruins. These "sphere hunters" pursue the knowledge of ancient civilizations contained within.


In the absence of Yevon, various factions have formed. Young people were especially quick to abandon Yevon and embrace technology, while many of the older generation felt that cultural changes were happening too quickly. The most influential of the groups are the progressive Youth League led by Mevyn Nooj, the reformist New Yevon Party led by Praetor Baralai, and the Machine Faction led by Gippal which supplies weapons to both sides. By the start of the game, there are rising tensions between the Youth League and the New Yevon Party. Both groups have sought High Summoner Yuna's endorsement.<ref name="rikkuadvice">"'''Rikku''': Well, look, I really want Yuna to go. / '''Wakka''': She can't do that. / '''Rikku''': Why not? / '''Wakka''': Because she's booked solid for three months, ya! And everybody wants to see her. / '''Rikku''': Oh yeah? Well, what about what she wants? / '''Wakka''': Well, yeah, but{{nbsp}}... Okay, maybe once things calm down, y'know? / '''Rikku''': And what if they don't, Wakka? What then, huh? I don't believe it. After everything Yuna did for us! Why can't she just do what she wants to do now? Why? You know, every time I visited here, I wondered{{nbsp}}... why is it, that when everyone's out making their dreams happen and everyone's getting their chance, Yuna's dreams are on hold? / '''Wakka''': Gee, it's not like{{nbsp}}... / '''Rikku''': What do you know anyway, tubby? Yuna? / '''Yuna''': I want{{nbsp}}... (I want to journey again. But{{nbsp}}... if I leave, I'll be disappointing everyone else.) I want{{nbsp}}... I'll go." Square Co. ''Eternal Calm Final Fantasy X-2: Prologue'' Square Enix U.S.A. 2002</ref>
In the absence of Yevon, various factions have formed. Young people were especially quick to abandon Yevon and embrace technology, while many of the older generation felt that cultural changes were happening too quickly. The most influential of the groups are the progressive Youth League led by Mevyn Nooj, the reformist New Yevon Party led by Praetor Baralai, and the Machine Faction led by Gippal which supplies weapons to both sides. By the start of the game, there are rising tensions between the Youth League and the New Yevon Party. Both groups have sought High Summoner Yuna's endorsement.<ref name="rikkuadvice">'''Rikku''': Well, look, I really want Yuna to go. / '''Wakka''': She can't do that. / '''Rikku''': Why not? / '''Wakka''': Because she's booked solid for three months, ya! And everybody wants to see her. / '''Rikku''': Oh yeah? Well, what about what she wants? / '''Wakka''': Well, yeah, but{{nbsp}}... Okay, maybe once things calm down, y'know? / '''Rikku''': And what if they don't, Wakka? What then, huh? I don't believe it. After everything Yuna did for us! Why can't she just do what she wants to do now? Why? You know, every time I visited here, I wondered{{nbsp}}... why is it, that when everyone's out making their dreams happen and everyone's getting their chance, Yuna's dreams are on hold? / '''Wakka''': Gee, it's not like{{nbsp}}... / '''Rikku''': What do you know anyway, tubby? Yuna? / '''Yuna''': I want{{nbsp}}... (I want to journey again. But{{nbsp}}... if I leave, I'll be disappointing everyone else.) I want{{nbsp}}... I'll go. Square Co. ''Eternal Calm Final Fantasy X-2: Prologue'' Square Enix U.S.A. 2002</ref>


The three main playable characters of ''Final Fantasy X-2'' are [[Yuna (Final Fantasy)|Yuna]], [[Rikku]], and Paine, members of the sphere hunter group called the Gullwings. Yuna was inspired to join after viewing a sphere recording that appeared to depict [[Tidus]], her lost love who vanished during the ending of ''Final Fantasy X''. Yuna and Rikku reprise their roles and, though their personalities are much the same as before, Square decided that their appearances would be heavily altered to give a greater impression of activity. Furthermore, it was decided that the pervading cultural changes occurring in Spira as they and others began trying to live positively would be reflected in the new clothing of these two characters. Paine is a new character designed for ''Final Fantasy X-2'', to accommodate the game's intended [[action-adventure game|action-adventure]] style revolving around a trio of female characters.<ref name="igndeveloperinterview"/> Several characters from ''Final Fantasy X'' appear in the game in supporting roles, including Brother, Wakka, and Lulu. Additionally, other characters are introduced in ''Final Fantasy X-2'', such as the faction leaders and the Leblanc Syndicate, a group of sphere hunters who serve as the Gullwings' rivals for much of the game. The game's main antagonist is Shuyin, the unsent spirit of a fallen soldier during the Machina War 1000 years ago.
The three main playable characters of ''Final Fantasy X-2'' are [[Yuna (Final Fantasy)|Yuna]], [[Rikku]], and Paine, members of the sphere hunter group called the Gullwings. Yuna was inspired to join after viewing a sphere recording that appeared to depict [[Tidus]], her lost love who vanished during the ending of ''Final Fantasy X''. Yuna and Rikku reprise their roles and, though their personalities are much the same as before, Square decided that their appearances would be heavily altered to give a greater impression of activity. Furthermore, it was decided that the pervading cultural changes occurring in Spira as they and others began trying to live positively would be reflected in the new clothing of these two characters. Paine is a new character designed for ''Final Fantasy X-2'', to accommodate the game's intended [[action-adventure game|action-adventure]] style revolving around a trio of female characters.<ref name="igndeveloperinterview"/> Several characters from ''Final Fantasy X'' appear in the game in supporting roles, including Brother, Wakka, and Lulu. Additionally, other characters are introduced in ''Final Fantasy X-2'', such as the faction leaders and the Leblanc Syndicate, a group of sphere hunters who serve as the Gullwings' rivals for much of the game. The game's main antagonist is Shuyin, the unsent spirit of a fallen soldier during the Machina War 1000 years ago.


=== Story ===
=== Story ===
Two years after Sin's defeat, Yuna, Rikku, and Paine recover Yuna's stolen Garment Grid from the Leblanc Syndicate in the first of several encounters in which they vie for spheres. The game is punctuated by a narration of Yuna addressing Tidus, as though she is recounting the events of the game to him as they occur.<ref name="YunaToTidus">{{cite video game|title=Final Fantasy X-2 |developer=Square Co |publisher=[[Square Enix]] U.S.A. |date=November 18, 2003 |platform=[[PlayStation 2]] |quote='''Yuna''': It all began when I saw this sphere of you.}}</ref> Meanwhile, the Gullwings discover a sphere containing images of an ancient machina weapon called "Vegnagun" that was secretly buried beneath Bevelle. The weapon has enough power to threaten all of Spira.<ref name="vegnagun">{{cite video game|title=Final Fantasy X-2 |developer=Square Co |publisher=[[Square Enix]] U.S.A. |date=November 18, 2003 |platform=[[PlayStation 2]] |quote='''Nooj''': Some advice: That{{nbsp}}... thing{{nbsp}}... The colossus you saw is known as Vegnagun. It possesses overwhelming destructive power. It must not be touched!}}</ref><ref name="vegnagun2">{{cite video game|title=Final Fantasy X-2 |developer=Square Co |publisher=[[Square Enix]] U.S.A. |date=November 18, 2003 |platform=[[PlayStation 2]] |quote='''Baralai''': I know why you've come. You're here to destroy the weapon that threatens all of Spira: Vegnagun.}}</ref> The Gullwings join forces with the Leblanc Syndicate to investigate the underground areas of the city in an attempt to destroy the machine before it can be used by either side in the upcoming conflict. However, discovering a large tunnel recently dug into the floor of the weapon's chamber, they realize that Vegnagun has apparently moved to the Farplane, located deep below ground.
Two years after Sin's defeat, Yuna, Rikku, and Paine recover Yuna's stolen Garment Grid from the Leblanc Syndicate in the first of several encounters in which they vie for spheres. The game is punctuated by a narration of Yuna addressing Tidus, as though she is recounting the events of the game to him as they occur.<ref name="YunaToTidus">{{cite video game|title=Final Fantasy X-2 |developer=Square Co |publisher=[[Square Enix]] U.S.A. |date=November 18, 2003 |platform=[[PlayStation 2]] |quote='''Yuna''': It all began when I saw this sphere of you.}}</ref> Meanwhile, the Gullwings discover a sphere containing images of an ancient machina weapon called "Vegnagun" that was secretly buried beneath Bevelle. The weapon has enough power to threaten all of Spira.<ref name="vegnagun">{{cite video game|title=Final Fantasy X-2 |developer=Square Co |publisher=[[Square Enix]] U.S.A. |date=November 18, 2003 |platform=[[PlayStation 2]] |quote='''Nooj''': Some advice: That{{nbsp}}... thing{{nbsp}}... The colossus you saw is known as Vegnagun. It possesses overwhelming destructive power. It must not be touched!}}</ref><ref name="vegnagun2">{{cite video game|title=Final Fantasy X-2 |developer=Square Co |publisher=[[Square Enix]] U.S.A. |date=November 18, 2003 |platform=[[PlayStation 2]] |quote='''Baralai''': I know why you've come. You're here to destroy the weapon that threatens all of Spira: Vegnagun.}}</ref> The Gullwings join forces with the Leblanc Syndicate to investigate the underground areas of the city in an attempt to destroy the machine before it can be used by either side in the upcoming conflict. Discovering a large tunnel recently dug into the floor of the weapon's chamber, they realize that Vegnagun has apparently moved to the Farplane, located deep below ground.


Disagreements between Spira's factions are exacerbated by the disappearance of their leaders, Baralai, Nooj, and Gippal. In the underground areas of Bevelle, the Gullwings discover the missing faction leaders discussing Vegnagun and learn that the machine's [[artificial intelligence]] allows it to detect hostility and respond by fleeing.<ref name="vegnagun4">{{cite video game|title=Final Fantasy X-2 |developer=Square Co |publisher=[[Square Enix]] U.S.A. |date=November 18, 2003 |platform=[[PlayStation 2]]|quote='''Baralai''': The thing's more sensitive than its size would lead one to believe. It detects hostility, and in an instant, springs to life! Should one even think of harming it, it awakens like a frightened child.}}</ref> Paine had once been comrades with all three men during an operation in the "Den of Woe".<ref name="paine">{{cite video game|title=Final Fantasy X-2 |developer=Square Co |publisher=[[Square Enix]] U.S.A. |date=November 18, 2003 |platform=[[PlayStation 2]] |quote='''Paine''': They're old friends. The three of them were candidates for the Crimson Squad. And I was the recorder assigned to their team. Yevon created the Squad and started training members two years ago. It was supposed to be an elite fighting force. The best were to be assigned leadership of Crusader chapters across Spira{{nbsp}}...}}</ref> Two years earlier, their squad explored the cave but a vengeful spirit drove them to kill one another. The four were the only survivors. The spirit—Shuyin, a soldier from the Machina War that led to the creation of Vegnagun—[[Spirit possession|possessed]] Nooj and later forced him to shoot his comrades.<ref name="shuyin4">{{Cite book | year=2003 | editor=Studio BentStuff | title=Final Fantasy X-2 Ultimania Ω | page=87 | language=ja | publisher=Square Enix | isbn=4-7575-1161-2}}</ref><ref name="shuyin5">{{cite video game|title=Final Fantasy X-2 |developer=Square Co |publisher=[[Square Enix]] U.S.A. |date=November 18, 2003 |platform=[[PlayStation 2]]|quote='''Paine''': It was Shuyin. Two years ago, the guys encountered Shuyin's memories and learned of Vegnagun. After we escaped, they said they would uncover the truth behind it. But then{{nbsp}}... Nooj shot us. We thought he'd betrayed us. But Nooj wasn't Nooj. I understand now: Shuyin was using him the whole time.}}</ref> Under Bevelle, Shuyin possesses Baralai and follows Vegnagun to the Farplane. Nooj and Gippal pursue, asking Yuna to keep things under control on the surface.<ref name="aeons">{{cite video game|title=Final Fantasy X-2|developer=Square Co |publisher=[[Square Enix]] U.S.A. |date=November 18, 2003 |platform=[[PlayStation 2]]|quote='''Fayth''': Yuna. I'm sorry. We weren't strong enough to stop him. We wanted to at least warn someone{{nbsp}}... but instead, we were dragged into the darkness. We're no better than fiends.}}</ref>
Disagreements between Spira's factions are exacerbated by the disappearance of their leaders, Baralai, Nooj, and Gippal. In the underground areas of Bevelle, the Gullwings discover the missing faction leaders discussing Vegnagun and learn that the machine's [[artificial intelligence]] allows it to detect hostility and respond by fleeing.<ref name="vegnagun4">{{cite video game|title=Final Fantasy X-2 |developer=Square Co |publisher=[[Square Enix]] U.S.A. |date=November 18, 2003 |platform=[[PlayStation 2]]|quote='''Baralai''': The thing's more sensitive than its size would lead one to believe. It detects hostility, and in an instant, springs to life! Should one even think of harming it, it awakens like a frightened child.}}</ref> Paine had once been comrades with all three men during an operation in the "Den of Woe".<ref name="paine">{{cite video game|title=Final Fantasy X-2 |developer=Square Co |publisher=[[Square Enix]] U.S.A. |date=November 18, 2003 |platform=[[PlayStation 2]] |quote='''Paine''': They're old friends. The three of them were candidates for the Crimson Squad. And I was the recorder assigned to their team. Yevon created the Squad and started training members two years ago. It was supposed to be an elite fighting force. The best were to be assigned leadership of Crusader chapters across Spira{{nbsp}}...}}</ref> Two years earlier, their squad explored the cave but a vengeful spirit drove them to kill one another. The four were the only survivors. The spirit—Shuyin, a soldier from the Machina War that led to the creation of Vegnagun—[[Spirit possession|possessed]] Nooj and later forced him to shoot his comrades.<ref name="shuyin4">{{Cite book | year=2003 | editor=Studio BentStuff | title=Final Fantasy X-2 Ultimania Ω | page=87 | language=ja | publisher=Square Enix | isbn=4-7575-1161-2}}</ref><ref name="shuyin5">{{cite video game|title=Final Fantasy X-2 |developer=Square Co |publisher=[[Square Enix]] U.S.A. |date=November 18, 2003 |platform=[[PlayStation 2]]|quote='''Paine''': It was Shuyin. Two years ago, the guys encountered Shuyin's memories and learned of Vegnagun. After we escaped, they said they would uncover the truth behind it. But then{{nbsp}}... Nooj shot us. We thought he'd betrayed us. But Nooj wasn't Nooj. I understand now: Shuyin was using him the whole time.}}</ref> Under Bevelle, Shuyin possesses Baralai and follows Vegnagun to the Farplane. Nooj and Gippal pursue, asking Yuna to keep things under control on the surface.<ref name="aeons">{{cite video game|title=Final Fantasy X-2|developer=Square Co |publisher=[[Square Enix]] U.S.A. |date=November 18, 2003 |platform=[[PlayStation 2]]|quote='''Fayth''': Yuna. I'm sorry. We weren't strong enough to stop him. We wanted to at least warn someone{{nbsp}}... but instead, we were dragged into the darkness. We're no better than fiends.}}</ref>


Yuna falls into the Farplane and meets Shuyin, who mistakes her for a woman named Lenne, whose memories are recorded in the Songstress dressphere. One thousand years ago, Shuyin was a famous blitzball player in the high-tech metropolis of Zanarkand and Lenne's lover. Desiring to save Lenne who had been conscripted into the Machina War between Zanarkand and Bevelle, he infiltrated Bevelle to hijack their secret weapon, Vegnagun. Lenne begged him to stop and Shuyin yielded, but a group of Bevelle soldiers arrived a moment later and executed the couple.<ref name="lenne2">{{cite video game|title=Final Fantasy X-2 |developer=Square Co |publisher=[[Square Enix]] U.S.A. |date=November 18, 2003 |platform=[[PlayStation 2]]|quote='''Paine''': The man she loved, he struggled to save her. He fought till his very last breath for her. I think that Lenne's final words might have been happy ones: 'I love you.' [...] / '''Yuna''': But wait{{nbsp}}... Everything is all wrong. He never heard. The one person she wanted to tell{{nbsp}}... he never heard her words.}}</ref> In the present, Shuyin's spirit expresses anger that the people have still not understood the pain of war and plans to use Vegnagun to destroy all of Spira in retribution.<ref name="shuyin">{{cite video game|title=Final Fantasy X-2 |developer=Square Co |publisher=[[Square Enix]] U.S.A. |date=November 18, 2003 |platform=[[PlayStation 2]]|quote='''Shuyin''': Lenne. We disappeared together, but when I awoke, I was alone. I looked for you for so long. While I wandered, I realized something: Spira hasn't really changed at all. Everyone's still fighting over nothing. Still dying like they used to. A thousand years have passed, and they can't leave the hatred behind. I'm through waiting. I'll fix it. This world continues to fail us, and what's worse, I failed to protect you. Vegnagun will make that all go away. And we'll fade together again, together. Help me do it, Lenne.}}</ref> The Gullwings organize a concert to which everyone in Spira is invited, supporters of the Youth League and New Yevon alike. The Songstress dressphere displays the scene of Shuyin and Lenne's last moments to all the concertgoers, opening their eyes to the unproductive nature of their disagreements.<ref name="lenne3">{{cite video game|title=Final Fantasy X-2 |developer=Square Co. |publisher=[[Square Enix]] U.S.A. |date=November 18, 2003 |platform=[[PlayStation 2]]|quote='''Buddy''': Lenne, huh? / '''Shinra''': Yeah, the girl from the Songstress dressphere. ''[...]'' / '''Rikku''': So, the reason Shuyin keeps calling Yuna 'Lenne' is—&nbsp;/ '''Paine''': Because of that dressphere? }}</ref>
Yuna falls into the Farplane and meets Shuyin, who mistakes her for a woman named Lenne, whose memories are recorded in the Songstress dressphere. One thousand years ago, Shuyin was a famous blitzball player in the high-tech metropolis of Zanarkand and Lenne's lover. Desiring to save Lenne who had been conscripted into the Machina War between Zanarkand and Bevelle, he infiltrated Bevelle to hijack their secret weapon, Vegnagun. Lenne begged him to stop and Shuyin yielded, but a group of Bevelle soldiers arrived a moment later and executed the couple.<ref name="lenne2">{{cite video game|title=Final Fantasy X-2 |developer=Square Co |publisher=[[Square Enix]] U.S.A. |date=November 18, 2003 |platform=[[PlayStation 2]]|quote='''Paine''': The man she loved, he struggled to save her. He fought till his very last breath for her. I think that Lenne's final words might have been happy ones: 'I love you'. [...] / '''Yuna''': But wait{{nbsp}}... Everything is all wrong. He never heard. The one person she wanted to tell{{nbsp}}... he never heard her words.}}</ref> In the present, Shuyin's spirit expresses anger that the people have still not understood the pain of war and plans to use Vegnagun to destroy all of Spira in retribution.<ref name="shuyin">{{cite video game|title=Final Fantasy X-2 |developer=Square Co |publisher=[[Square Enix]] U.S.A. |date=November 18, 2003 |platform=[[PlayStation 2]]|quote='''Shuyin''': Lenne. We disappeared together, but when I awoke, I was alone. I looked for you for so long. While I wandered, I realized something: Spira hasn't really changed at all. Everyone's still fighting over nothing. Still dying like they used to. A thousand years have passed, and they can't leave the hatred behind. I'm through waiting. I'll fix it. This world continues to fail us, and what's worse, I failed to protect you. Vegnagun will make that all go away. And we'll fade together again, together. Help me do it, Lenne.}}</ref> The Gullwings organize a concert to which everyone in Spira is invited, supporters of the Youth League and New Yevon alike. The Songstress dressphere displays the scene of Shuyin and Lenne's last moments to all the concertgoers, opening their eyes to the unproductive nature of their disagreements.<ref name="lenne3">{{cite video game|title=Final Fantasy X-2 |developer=Square Co. |publisher=[[Square Enix]] U.S.A. |date=November 18, 2003 |platform=[[PlayStation 2]]|quote='''Buddy''': Lenne, huh? / '''Shinra''': Yeah, the girl from the Songstress dressphere. ''[...]'' / '''Rikku''': So, the reason Shuyin keeps calling Yuna 'Lenne' is—&nbsp;/ '''Paine''': Because of that dressphere?}}</ref>


Although the factional fighting had ceased, Shuyin's plan proceeds. Joining forces with the Leblanc Syndicate again, the Gullwings make their way to the Farplane and find Gippal and Nooj already battling Vegnagun. Once the group destroys Vegnagun, Yuna masquerades as Lenne to convince Shuyin to let go. However, Shuyin eventually sees through her and attacks. The Gullwings defeat him and Lenne's spirit appears to soothe him as they depart together. By fulfilling certain conditions, the ancient spirits known as fayth agree to restore Tidus to life and reunite him with Yuna. Players who achieve 100% completion see an additional reunion scene in Zanarkand where the pair discuss whether he is truly real or still a dream.<ref name="Reunion">{{cite video game|title=Final Fantasy X-2 |developer=Square Co |publisher=[[Square Enix]] U.S.A. |date=November 18, 2003 |platform=[[PlayStation 2]] |quote='''Tidus''': I got a theory. I think the fayth gathered up my thoughts and put 'em together to bring me back. [...] Or maybe I'm still a dream. / '''Yuna''': Wait! So you'll disappear? / '''Tidus''': Cherish me, Yuna. And I'll cherish you. [...] / '''Yuna''': Is that what the fayth told you? / '''Tidus''': Nah, but I like it. [''Yuna playfully pushes Tidus into a pond''] '''Tidus''': That's not cherishing! / '''Yuna''': You didn't disappear.}}</ref>
Although the factional fighting had ceased, Shuyin's plan proceeds. Joining forces with the Leblanc Syndicate again, the Gullwings make their way to the Farplane and find Gippal and Nooj already battling Vegnagun. Once the group destroys Vegnagun, Yuna masquerades as Lenne to convince Shuyin to let go, but Shuyin eventually sees through her and attacks. The Gullwings defeat him and Lenne's spirit appears to soothe him as they depart together. By fulfilling certain conditions, the ancient spirits known as fayth agree to restore Tidus to life and reunite him with Yuna. Players who achieve 100% completion see an additional reunion scene in Zanarkand where the pair discuss whether he is truly real or still a dream.<ref name="Reunion">{{cite video game|title=Final Fantasy X-2 |developer=Square Co |publisher=[[Square Enix]] U.S.A. |date=November 18, 2003 |platform=[[PlayStation 2]] |quote='''Tidus''': I got a theory. I think the fayth gathered up my thoughts and put 'em together to bring me back. [...] Or maybe I'm still a dream. / '''Yuna''': Wait! So you'll disappear? / '''Tidus''': Cherish me, Yuna. And I'll cherish you. [...] / '''Yuna''': Is that what the fayth told you? / '''Tidus''': Nah, but I like it. [''Yuna playfully pushes Tidus into a pond''] '''Tidus''': That's not cherishing! / '''Yuna''': You didn't disappear.}}</ref>


== Development ==
== Development ==
Development of ''Final Fantasy X-2'' began in late 2001 in response to the success of ''Final Fantasy X'', particularly fan reaction to the "Eternal Calm" video included in the Japanese version of ''Final Fantasy X International'', which depicts Yuna's everyday life after the game.<ref name="igndeveloperinterview" /><ref name="startdate">{{cite magazine|url=http://www.gamepro.com/article/news/26766/more-final-fantasy-x-2-details/|title=More Final Fantasy X-2 Details|last=Fox|first=Fennec|date=October 23, 2002|magazine=[[GamePro]]|access-date=January 24, 2010|archive-url=https://web.archive.org/web/20110607145223/http://www.gamepro.com/article/news/26766/more-final-fantasy-x-2-details/|archive-date=June 7, 2011}}</ref><ref name="sequel">{{cite book | year=2001 | editor=Studio BentStuff | title=Final Fantasy X Ultimania Ω | page=191 | language=ja | publisher=DigiCube/Square Enix | isbn=4-88787-021-3}}</ref> ''Final Fantasy X-2'' was released in Japan shortly before the merger between [[Square (video game company)|Square]] and [[Enix]].<ref>{{cite web | author=IGN Staff | date=November 29, 2002 | title=Square and Enix Meet the Press | website=IGN | url=http://ps2.ign.com/articles/378/378959p1.html | access-date=March 10, 2007 | archive-date=March 6, 2016 | archive-url=https://web.archive.org/web/20160306094653/http://www.ign.com/articles/2002/11/29/square-and-enix-meet-the-press | url-status=live }}</ref> The production team initially disliked the name "X-2", but it was eventually accepted since the story was a direct continuation of the previous story and thus could not be the next numbered game in the ''Final Fantasy'' series.<ref name="SilX2a">{{cite web|url=http://www.siliconera.com/2014/03/18/square-enix-made-final-fantasy-x-2/|title=Why Square Enix Made Final Fantasy X-2|author=Spencer|publisher=Siliconera|date=March 18, 2014|access-date=March 29, 2014|archive-url=https://web.archive.org/web/20140329105331/http://www.siliconera.com/2014/03/18/square-enix-made-final-fantasy-x-2/|archive-date=March 29, 2014|url-status=live}}</ref> [[Kazushige Nojima]], the previous game's writer, was also skeptical about the creation of a sequel. He was particularly averse to the happy ending, which he felt was wrong for the story.<ref name="SilX2b">{{cite web|url=http://www.siliconera.com/2014/01/08/final-fantasy-x-writer-shares-thoughts-memories-series/|title=Final Fantasy X Writer Shares His Thoughts And Memories of the Series|author=Sato|publisher=Siliconera|date=January 8, 2014|access-date=March 29, 2014|archive-url=https://web.archive.org/web/20140109183743/http://www.siliconera.com/2014/01/08/final-fantasy-x-writer-shares-thoughts-memories-series/|archive-date=January 9, 2014|url-status=live}}</ref> The production team was one third the size of its predecessor. This was because the team was already familiar with the material, which allowed them to give a hand-crafted feel to the game. A significant number of character models, enemies, and location designs were reused from ''Final Fantasy X''. Character designer [[Tetsuya Nomura]] explained that this enabled the team to create the game in one year and at half the scope ''Final Fantasy'' games are normally produced.<ref name="models">{{cite web| author = GameSpot Staff| date = September 26, 2003| title = Square Enix considering Kingdom Hearts sequel| url = http://www.gamespot.com/ps/rpg/finalfantasy7/news_6026421.html| website = [[GameSpot]]| access-date = July 31, 2006| archive-date = February 22, 2007| archive-url = https://web.archive.org/web/20070222052939/http://www.gamespot.com/ps/rpg/finalfantasy7/news_6026421.html| url-status = live}}</ref> [[Maya (software)|Maya]] and [[Softimage]] 3D were the two main programs used to create the graphics.<ref name="JapaneseGameGraphics">{{cite book| editor =Rico Komanoya| title = Japanese Game Graphics: Behind the Scenes of Your Favorite Games| year = 2004| publisher = Harper Design International| location = New York, NY| isbn = 0-06-056772-4| pages = 20–25| chapter = Final Fantasy X-2}}</ref>
Development of ''Final Fantasy X-2'' began in late 2001 in response to the success of ''Final Fantasy X'', particularly fan reaction to the "Eternal Calm" video included in the Japanese version of ''Final Fantasy X International'', which depicts Yuna's everyday life after the game.<ref name="igndeveloperinterview" /><ref name="startdate">{{cite magazine|url=http://www.gamepro.com/article/news/26766/more-final-fantasy-x-2-details/|title=More Final Fantasy X-2 Details|last=Fox|first=Fennec|date=October 23, 2002|magazine=[[GamePro]]|access-date=January 24, 2010|archive-url=https://web.archive.org/web/20110607145223/http://www.gamepro.com/article/news/26766/more-final-fantasy-x-2-details/|archive-date=June 7, 2011}}</ref><ref name="sequel">{{cite book | year=2001 | editor=Studio BentStuff | title=Final Fantasy X Ultimania Ω | page=191 | language=ja | publisher=DigiCube/Square Enix | isbn=4-88787-021-3}}</ref> ''Final Fantasy X-2'' was released in Japan shortly before the merger between [[Square (video game company)|Square]] and [[Enix]].<ref>{{cite web | author=IGN Staff | date=November 29, 2002 | title=Square and Enix Meet the Press | website=IGN | url=http://ps2.ign.com/articles/378/378959p1.html | access-date=March 10, 2007 | archive-date=March 6, 2016 | archive-url=https://web.archive.org/web/20160306094653/http://www.ign.com/articles/2002/11/29/square-and-enix-meet-the-press | url-status=live}}</ref> The production team initially disliked the name "X-2", but was eventually accepted since the story was a direct continuation of the previous story and thus could not be the next numbered game in the ''Final Fantasy'' series.<ref name="SilX2a">{{cite web|url=http://www.siliconera.com/2014/03/18/square-enix-made-final-fantasy-x-2/|title=Why Square Enix Made Final Fantasy X-2|author=Spencer|publisher=Siliconera|date=March 18, 2014|access-date=March 29, 2014|archive-url=https://web.archive.org/web/20140329105331/http://www.siliconera.com/2014/03/18/square-enix-made-final-fantasy-x-2/|archive-date=March 29, 2014|url-status=live}}</ref> [[Kazushige Nojima]], the previous game's writer, was also skeptical about the creation of a sequel. He was particularly averse to the happy ending, which he felt was wrong for the story.<ref name="SilX2b">{{cite web|url=http://www.siliconera.com/2014/01/08/final-fantasy-x-writer-shares-thoughts-memories-series/|title=Final Fantasy X Writer Shares His Thoughts And Memories of the Series|author=Sato|publisher=Siliconera|date=January 8, 2014|access-date=March 29, 2014|archive-url=https://web.archive.org/web/20140109183743/http://www.siliconera.com/2014/01/08/final-fantasy-x-writer-shares-thoughts-memories-series/|archive-date=January 9, 2014|url-status=live}}</ref> The production team was one third the size of its predecessor. This was because the team was already familiar with the material, which allowed them to give a hand-crafted feel to the game. A significant number of character models, enemies, and location designs were reused from ''Final Fantasy X''. Character designer [[Tetsuya Nomura]] explained that this enabled the team to create the game in one year and at half the scope ''Final Fantasy'' games are normally produced.<ref name="models">{{cite web | author = GameSpot Staff | date = September 26, 2003 | title = Square Enix considering Kingdom Hearts sequel | url = http://www.gamespot.com/ps/rpg/finalfantasy7/news_6026421.html| website = [[GameSpot]] | access-date = July 31, 2006 | archive-date = February 22, 2007 | archive-url = https://web.archive.org/web/20070222052939/http://www.gamespot.com/ps/rpg/finalfantasy7/news_6026421.html | url-status = live}}</ref> [[Maya (software)|Maya]] and [[Softimage]] 3D were the two main programs used to create the graphics.<ref name="JapaneseGameGraphics">{{cite book | editor =Rico Komanoya | title = Japanese Game Graphics: Behind the Scenes of Your Favorite Games | year = 2004 | publisher = Harper Design International | location = New York, NY | isbn = 0-06-056772-4 | pages = 20–25 | chapter = Final Fantasy X-2}}</ref>


Producer [[Yoshinori Kitase]] and director [[Motomu Toriyama]] explained that the objective in mind when designing ''Final Fantasy X-2'' was to embrace the concept of change as the game's theme and establish a more upbeat atmosphere than its predecessor.<ref name="igndeveloperinterview"/> Retaining the engine and locations from the original game meant that the team could spend most of their time on the gameplay systems and plot.<ref name="GRint">{{cite web|url=http://www.gamesradar.com/exclusive-interview-final-fantasy-x-2/ |title=Exclusive interview: Final Fantasy X-2 |publisher=[[GamesRadar]] |date=March 9, 2004 |access-date=August 4, 2016 |url-status=dead |archive-url=https://web.archive.org/web/20131114122727/http://www.gamesradar.com/exclusive-interview-final-fantasy-x-2/ |archive-date=November 14, 2013 }}</ref> To portray the drastic change in Spira, the developers excluded summons, redesigned towns, and included vehicles. The low-flying vehicles were added to allow the player quicker access and mobility to the areas that were already available in the previous game.<ref name="JapaneseGameGraphics"/> ''Final Fantasy X-2'' incorporated a number of elements from modern Japanese [[popular culture|pop culture]].<ref name="igndeveloperinterview"/>
Producer [[Yoshinori Kitase]] and director [[Motomu Toriyama]] explained that the objective in mind when designing ''Final Fantasy X-2'' was to embrace the concept of change as the game's theme and establish a more upbeat atmosphere than its predecessor.<ref name="igndeveloperinterview"/> Retaining the engine and locations from the original game meant that the team could spend most of their time on the gameplay systems and plot.<ref name="GRint">{{cite web|url=http://www.gamesradar.com/exclusive-interview-final-fantasy-x-2/ |title=Exclusive interview: Final Fantasy X-2 |publisher=[[GamesRadar]] |date=March 9, 2004 |access-date=August 4, 2016 |url-status=dead |archive-url=https://web.archive.org/web/20131114122727/http://www.gamesradar.com/exclusive-interview-final-fantasy-x-2/ |archive-date=November 14, 2013}}</ref> To portray the drastic change in Spira, the developers excluded summons, redesigned towns, and included vehicles. The low-flying vehicles were added to allow the player quicker access and mobility to the areas that were already available in the previous game.<ref name="JapaneseGameGraphics"/> ''Final Fantasy X-2'' incorporated a number of elements from modern Japanese [[popular culture|pop culture]].<ref name="igndeveloperinterview"/>


The ending of ''Final Fantasy X'' meant that the Aeon summoning system could not be used in the sequel, necessitating a new gameplay system.<ref name="GRint"/> Because of the more optimistic setting, the designers drew inspiration from the [[magical girl]] subgenre of [[anime]] and [[manga]] to create the elaborate transformation sequences of the dressphere system.<ref>{{Cite web |last=Kitase |first=Yoshinori |date=January 5, 2022 |title=Final Fantasy X and X-2 producer reflects on the innovative PS2 titles |url=https://blog.playstation.com/2022/01/05/final-fantasy-x-and-x-2-producer-reflects-on-the-innovative-ps2-titles/ |access-date=January 7, 2022 |website=PlayStation.Blog}}</ref> The influence of [[J-pop]] is prominent in the game's opening sequence. They also drew inspiration from ''[[Charlie's Angels (2000 film)|Charlie's Angels]]''. Toriyama explained that one of the goals during development was to provide a large variety of minigames, such that "if you bought ''FFX-2'' you wouldn't need any other game".<ref name="igndeveloperinterview" /> The dressphere system and a lead cast of three non-"macho" girls were intended to keep the tone of the game light and lively. Lulu was excluded from the playable cast because, in addition to being married, her presence would have given her an "older sister" role to Yuna, rather than allow Yuna to discover herself on her own.<ref name="GRint"/> Though work on the opening song and [[motion capture]] began early in development, the opening sequence was actually the last portion of the game to be completed.<ref name="JapaneseGameGraphics"/>
The ending of ''Final Fantasy X'' meant that the Aeon summoning system could not be used in the sequel, necessitating a new gameplay system.<ref name="GRint"/> Because of the more optimistic setting, the designers drew inspiration from the [[magical girl]] subgenre of [[anime]] and [[manga]] to create the elaborate transformation sequences of the dressphere system.<ref>{{Cite web |last=Kitase |first=Yoshinori |date=January 5, 2022 |title=Final Fantasy X and X-2 producer reflects on the innovative PS2 titles |url=https://blog.playstation.com/2022/01/05/final-fantasy-x-and-x-2-producer-reflects-on-the-innovative-ps2-titles/ |access-date=January 7, 2022 |website=PlayStation.Blog |archive-date=January 6, 2022 |archive-url=https://web.archive.org/web/20220106164700/https://blog.playstation.com/2022/01/05/final-fantasy-x-and-x-2-producer-reflects-on-the-innovative-ps2-titles/ |url-status=live}}</ref> The influence of [[J-pop]] is prominent in the game's opening sequence. They also drew inspiration from ''[[Charlie's Angels (2000 film)|Charlie's Angels]]''. Toriyama explained that one of the goals during development was to provide a large variety of minigames, such that "if you bought ''FFX-2'' you wouldn't need any other game".<ref name="igndeveloperinterview" /> The dressphere system and a lead cast of three non-"macho" girls were intended to keep the tone of the game light and lively. Lulu was excluded from the playable cast because, in addition to being married, her presence would have given her an "older sister" role to Yuna, rather than allow Yuna to discover herself on her own.<ref name="GRint"/> Though work on the opening song and [[motion capture]] began early in development, the opening sequence was actually the last portion of the game to be completed.<ref name="JapaneseGameGraphics"/>


=== Music ===
=== Music ===
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== Release ==
== Release ==
As with ''Final Fantasy X'', [[Square Enix]] released an expanded version of the game, ''Final Fantasy X-2 International + Last Mission'', in 2004 for the PlayStation 2. It introduces two new dresspheres, an additional "Last Mission" at a location called "Yadonoki Tower", and the option to capture and battle with numerous monsters and characters including Tidus, [[Characters of Final Fantasy X and X-2#Auron|Auron]] and [[Seymour Guado]] from ''Final Fantasy X''.<ref>{{cite web| title=Final Fantasy 10–2 | year=2005 | url=http://www.ffinsider.net/final-fantasy-10-2/ | publisher=Final Fantasy Insider | access-date=August 26, 2007|archive-url=https://web.archive.org/web/20090319005254/http://ffinsider.net/final-fantasy-10-2/|archive-date=March 19, 2009}}</ref> This version was not released outside Japan, although the English voice track was used for the main story in this version. Due to this change, parts of the Japanese subtitles were changed or altered to fit the voice-overs. This was detailed in the strategy book for the international version. In 2005, a compilation featuring ''Final Fantasy X'' and ''Final Fantasy X-2'' was released in Japan as ''Final Fantasy X/X-2 Ultimate Box''.<ref>{{cite web | script-title=ja:アルティメットヒッツ | url=http://www.square-enix.co.jp/uh/ | publisher=Square Enix Japan | access-date=August 26, 2007 | archive-date=September 4, 2007 | archive-url=https://web.archive.org/web/20070904084222/http://www.square-enix.co.jp/uh/ | url-status=dead|language=ja}}{{dead link|date=March 2023}}</ref>
As with ''Final Fantasy X'', [[Square Enix]] released an expanded version of the game, ''Final Fantasy X-2 International + Last Mission'', in 2004 for the PlayStation 2. It introduces two new dresspheres, an additional "Last Mission" at a location called "Yadonoki Tower", and the option to capture and battle with numerous monsters and characters including Tidus, [[Characters of Final Fantasy X and X-2#Auron|Auron]] and [[Seymour Guado]] from ''Final Fantasy X''.<ref>{{cite web | title=Final Fantasy 10–2 | year=2005 | url=http://www.ffinsider.net/final-fantasy-10-2/ | publisher=Final Fantasy Insider | access-date=August 26, 2007 | archive-url=https://web.archive.org/web/20090319005254/http://ffinsider.net/final-fantasy-10-2/ | archive-date=March 19, 2009}}</ref> This version was not released outside Japan, although the English voice track was used for the main story in this version. Due to this change, parts of the Japanese subtitles were changed or altered to fit the voice-overs. This was detailed in the strategy book for the international version. In 2005, a compilation featuring ''Final Fantasy X'' and ''X-2'' was released in Japan as ''Final Fantasy X/X-2 Ultimate Box''.<ref>{{cite web | script-title=ja:アルティメットヒッツ | url=http://www.square-enix.co.jp/uh/ | publisher=Square Enix Japan | access-date=August 26, 2007 | archive-date=October 25, 2005 | archive-url=https://web.archive.org/web/20051025134453/http://www.square-enix.co.jp/uh/ | url-status=dead | language=ja}}</ref>


Several action figures, books, and soundtracks were released by Square Enix, including three ''[[Ultimania]]'' guidebooks, a series of [[artbook]]s and [[strategy guide]]s published in Japan. They feature original artwork from ''Final Fantasy X-2'', offer gameplay walkthroughs, expand upon many aspects of the game's storyline, and feature several interviews with the game's developers.<ref name="multUlt">{{cite web |date=August 20, 2001 |url=http://www.ign.com/articles/2001/08/20/final-fantasy-x-ultimania-guide |title=Final Fantasy X Ultimania Guide |website=IGN |access-date=March 5, 2013 |archive-date=November 5, 2012 |archive-url=https://web.archive.org/web/20121105190110/http://www.ign.com/articles/2001/08/20/final-fantasy-x-ultimania-guide |url-status=live }}</ref><ref name="revisedUlt">{{cite web|date=April 1, 2009 |url=http://kotaku.com/5192919/final-fantasy-vii-ultimania-book-getting-revision |archive-url=https://web.archive.org/web/20220607064808/http://m.kotaku.com/5192919/final-fantasy-vii-ultimania-book-getting-revision |archive-date=June 7, 2022 |title=Final Fantasy VII Ultimania Book Getting Revision |website=Kotaku |last=Ashcraft |first=Brian |access-date=March 5, 2013 |url-status=live }}</ref> There are three books in the series: ''Final Fantasy X-2 Ultimania'', ''Final Fantasy X-2 Ultimania Ω'', and ''Final Fantasy X-2: International+Last Mission Ultimania''.<ref name="BSff102">{{cite web |script-title=ja:Ultimania シリーズ[13] |url=http://www.bent.co.jp/main/works/um13/naiyo_fr.htm |publisher=Studio BentStuff |access-date=March 1, 2013 |language=ja |url-status=dead |archive-url=https://web.archive.org/web/20120307080947/http://www.bent.co.jp/main/works/um13/naiyo_fr.htm |archive-date=March 7, 2012 }}</ref><ref name="SEgameguide">{{cite web|url=http://www.square-enix.co.jp/magazine/gamebooks/ult/index.html |script-title=ja:アルティマニアシリーズ 公式ページ {{!}} Square Enix Game Books Online |language=ja |publisher=[[Square Enix]] |access-date=March 12, 2014 |url-status=dead |archive-url=https://web.archive.org/web/20110831123347/http://www.square-enix.co.jp/magazine/gamebooks/ult/index.html |archive-date=August 31, 2011 }}</ref> A similar three-book series was produced for ''Final Fantasy X''.<ref name="BSff10s">{{cite web |script-title=ja:Ultimania シリーズ[7] |url=http://www.bent.co.jp/main/works/um07/naiyo_fr.htm |publisher=Studio BentStuff |access-date=March 1, 2013 |language=ja |url-status=dead |archive-url=https://web.archive.org/web/20120518062555/http://www.bent.co.jp/main/works/um07/naiyo_fr.htm |archive-date=May 18, 2012 }}</ref><ref name="BSff10b">{{cite web |script-title=ja:Ultimania シリーズ[8] |url=http://www.bent.co.jp/main/works/um08/naiyo_fr.htm |publisher=Studio BentStuff |access-date=March 1, 2013 |language=ja |url-status=dead |archive-url=https://web.archive.org/web/20100409112910/http://www.bent.co.jp/main/works/um08/naiyo_fr.htm |archive-date=April 9, 2010 }}</ref><ref name="BSff10o">{{cite web |script-title=ja:Ultimania シリーズ[9] |url=http://www.bent.co.jp/main/works/um09/naiyo_fr.htm |publisher=Studio BentStuff |access-date=March 1, 2013 |language=ja |url-status=dead |archive-url=https://web.archive.org/web/20100409112915/http://www.bent.co.jp/main/works/um09/naiyo_fr.htm |archive-date=April 9, 2010 }}</ref>
Several action figures, books, and soundtracks were released by Square Enix, including three ''[[Ultimania]]'' guidebooks, a series of [[artbook]]s and [[strategy guide]]s published in Japan. They feature original artwork from ''Final Fantasy X-2'', offer gameplay walkthroughs, expand upon many aspects of the game's storyline, and feature several interviews with the game's developers.<ref name="multUlt">{{cite web |date=August 20, 2001 |url=http://www.ign.com/articles/2001/08/20/final-fantasy-x-ultimania-guide |title=Final Fantasy X Ultimania Guide |website=IGN |access-date=March 5, 2013 |archive-date=November 5, 2012 |archive-url=https://web.archive.org/web/20121105190110/http://www.ign.com/articles/2001/08/20/final-fantasy-x-ultimania-guide |url-status=dead}}</ref><ref name="revisedUlt">{{cite web|date=April 1, 2009 |url=http://kotaku.com/5192919/final-fantasy-vii-ultimania-book-getting-revision |archive-url=https://web.archive.org/web/20220607064808/http://m.kotaku.com/5192919/final-fantasy-vii-ultimania-book-getting-revision |archive-date=June 7, 2022 |title=Final Fantasy VII Ultimania Book Getting Revision |website=Kotaku |last=Ashcraft |first=Brian |access-date=March 5, 2013 |url-status=live}}</ref> There are three books in the series: ''Final Fantasy X-2 Ultimania'', ''Final Fantasy X-2 Ultimania Ω'', and ''Final Fantasy X-2: International+Last Mission Ultimania''.<ref name="BSff102">{{cite web |script-title=ja:Ultimania シリーズ[13] |url=http://www.bent.co.jp/main/works/um13/naiyo_fr.htm |publisher=Studio BentStuff |access-date=March 1, 2013 |language=ja |url-status=dead |archive-url=https://web.archive.org/web/20120307080947/http://www.bent.co.jp/main/works/um13/naiyo_fr.htm |archive-date=March 7, 2012}}</ref><ref name="SEgameguide">{{cite web|url=http://www.square-enix.co.jp/magazine/gamebooks/ult/index.html |script-title=ja:アルティマニアシリーズ 公式ページ {{!}} Square Enix Game Books Online |language=ja |publisher=[[Square Enix]] |access-date=March 12, 2014 |url-status=dead |archive-url=https://web.archive.org/web/20110831123347/http://www.square-enix.co.jp/magazine/gamebooks/ult/index.html |archive-date=August 31, 2011}}</ref> A similar three-book series was produced for ''Final Fantasy X''.<ref name="BSff10s">{{cite web |script-title=ja:Ultimania シリーズ[7] |url=http://www.bent.co.jp/main/works/um07/naiyo_fr.htm |publisher=Studio BentStuff |access-date=March 1, 2013 |language=ja |url-status=dead |archive-url=https://web.archive.org/web/20120518062555/http://www.bent.co.jp/main/works/um07/naiyo_fr.htm |archive-date=May 18, 2012}}</ref><ref name="BSff10b">{{cite web |script-title=ja:Ultimania シリーズ[8] |url=http://www.bent.co.jp/main/works/um08/naiyo_fr.htm |publisher=Studio BentStuff |access-date=March 1, 2013 |language=ja |url-status=dead |archive-url=https://web.archive.org/web/20100409112910/http://www.bent.co.jp/main/works/um08/naiyo_fr.htm |archive-date=April 9, 2010}}</ref><ref name="BSff10o">{{cite web |script-title=ja:Ultimania シリーズ[9] |url=http://www.bent.co.jp/main/works/um09/naiyo_fr.htm |publisher=Studio BentStuff |access-date=March 1, 2013 |language=ja |url-status=dead |archive-url=https://web.archive.org/web/20100409112915/http://www.bent.co.jp/main/works/um09/naiyo_fr.htm |archive-date=April 9, 2010}}</ref>


Gaming peripheral company Hori produced PlayStation 2 controllers modeled after the Tiny Bee guns Yuna uses in ''Final Fantasy X-2''. These controllers were released only in Japan. They were re-released in a new silver box to coincide with the release of ''Final Fantasy X-2: International + Last Mission''.<ref>{{cite web |url=http://www.play-asia.com/final-fantasy-x-2-tiny-bee-controller/13/7025w |title=Final Fantasy X-2 Tiny Bee Controller |publisher=Play-Asia |access-date=August 4, 2016 |archive-date=August 20, 2016 |archive-url=https://web.archive.org/web/20160820120739/http://www.play-asia.com/final-fantasy-x-2-tiny-bee-controller/13/7025w |url-status=live }}</ref> Hori also released a vertical stand for the PlayStation 2 console, with a ''Final Fantasy X-2'' logo that lights up in blue color when plugged in.<ref>{{cite web |url=http://www.play-asia.com/final-fantasy-x-2-vertical-stand/13/7025v |title=Final Fantasy X-2 Vertical Stand |publisher=Play-Asia |access-date=August 4, 2016 |archive-url=https://web.archive.org/web/20160820044801/http://www.play-asia.com/final-fantasy-x-2-vertical-stand/13/7025v |archive-date=August 20, 2016 |url-status=dead }}</ref>
Gaming peripheral company Hori produced PlayStation 2 controllers modeled after the Tiny Bee guns Yuna uses in ''Final Fantasy X-2''. These controllers were released only in Japan. They were re-released in a new silver box to coincide with the release of ''Final Fantasy X-2: International + Last Mission''.<ref>{{cite web |url=http://www.play-asia.com/final-fantasy-x-2-tiny-bee-controller/13/7025w |title=Final Fantasy X-2 Tiny Bee Controller |publisher=Play-Asia |access-date=August 4, 2016 |archive-date=August 20, 2016 |archive-url=https://web.archive.org/web/20160820120739/http://www.play-asia.com/final-fantasy-x-2-tiny-bee-controller/13/7025w |url-status=live}}</ref> Hori also released a vertical stand for the PlayStation 2 console, with a ''Final Fantasy X-2'' logo that lights up in blue color when plugged in.<ref>{{cite web |url=http://www.play-asia.com/final-fantasy-x-2-vertical-stand/13/7025v |title=Final Fantasy X-2 Vertical Stand |publisher=Play-Asia |access-date=August 4, 2016 |archive-url=https://web.archive.org/web/20160820044801/http://www.play-asia.com/final-fantasy-x-2-vertical-stand/13/7025v |archive-date=August 20, 2016 |url-status=dead}}</ref>


In September 2011, Square Enix announced that ''Final Fantasy X'' would be [[High-definition remasters for PlayStation consoles|re-released in high-definition]] for the [[PlayStation 3]] and [[PlayStation Vita]] in celebration of the game's 10-year anniversary.<ref name="FFX-2 HD 1">{{cite web | date=September 13, 2011 | title=Final Fantasy X HD Remake Coming to Vita and PS3 | url=http://ps3.ign.com/articles/119/1194253p1.html | work=IGN | publisher=News Corporation | access-date=September 13, 2011 | archive-date=September 23, 2011 | archive-url=https://web.archive.org/web/20110923175626/http://ps3.ign.com/articles/119/1194253p1.html | url-status=live }}</ref> Production had started by January 2012, with Kitase involved.<ref name="FFX-2 HD 2">{{cite web| date=January 2, 2012| title=Report: Final Fantasy X HD In 'Early Development'| url=http://www.siliconera.com/2012/01/02/report-final-fantasy-x-hd-in-early-development/| publisher=Siliconera| access-date=January 3, 2012| first=Spencer| last=Yip| archive-date=May 10, 2012| archive-url=https://web.archive.org/web/20120510132641/http://www.siliconera.com/2012/01/02/report-final-fantasy-x-hd-in-early-development/| url-status=live}}</ref> In March 2013, Square Enix confirmed that the remaster project would include both ''Final Fantasy X'' and ''X-2'', and that they would be based on the expanded editions previously only released in Japan.<ref name="FFX-2 HD 5">{{cite web|url=http://www.siliconera.com/2013/03/20/yes-final-fantasy-x-2-is-getting-an-hd-remaster-too/|title=Yes, Final Fantasy X-2 Is Getting An HD Remaster, Too|author=Ishaan|publisher=Siliconera.com|date=March 20, 2013|access-date=March 21, 2013|archive-date=March 22, 2013|archive-url=https://web.archive.org/web/20130322063956/http://www.siliconera.com/2013/03/20/yes-final-fantasy-x-2-is-getting-an-hd-remaster-too/|url-status=dead}}</ref> The collection on PlayStation 3 was titled ''[[Final Fantasy X/X-2 HD Remaster]]''.<ref name="FFX-2 HD 4">{{cite web|url=http://www.finalfantasyxhd.com/us/index.php |title=Final Fantasy X/X-2 HD Remaster website index|archive-url=https://web.archive.org/web/20150511010759/http://www.finalfantasyxhd.com/us/index.php|archive-date=May 11, 2015}}</ref> The two games were sold separately on PlayStation Vita in Japan.<ref>{{Cite web |last=Goldfarb |first=Andrew |date=March 19, 2013 |title=Final Fantasy X HD Includes X-2 on PS3, Not on Vita |url=https://www.ign.com/articles/2013/03/19/final-fantasy-x-hd-includes-x-2-on-ps3-not-on-vita}}</ref> Outside of Japan, the Vita games were sold together as a collection.<ref>{{Cite web |last=Fahey |first=Mike |date=December 16, 2013 |title=Final Fantasy X And X-2 HD Won't Be Sold Separately On Vita |url=https://kotaku.com/final-fantasy-x-and-x-2-hd-wont-be-sold-separately-on-v-1484069086}}</ref> The remasters support the "cross save" feature, in which [[saved game]]s from one platform may be transferred to another platform over the internet.<ref>{{Cite web |last=Karmali |first=Luke |date=July 5, 2013 |title=Final Fantasy X/X-2 HD Supports Cross-Save |url=https://www.ign.com/articles/2013/07/05/final-fantasy-xx-2-hd-supports-cross-save}}</ref> The remaster collection was also released on the [[PlayStation 4]] in 2015,<ref name="PS4">{{cite web|url=http://www.ign.com/articles/2014/12/11/final-fantasy-x-x-2-hd-remaster-coming-to-ps4|title=Yes, Final Fantasy X / X-2 HD coming to PlayStation 4|first=Luke|last=Karmali|website=IGN.com|date=December 11, 2014|access-date=December 11, 2014|archive-date=February 15, 2016|archive-url=https://web.archive.org/web/20160215172309/http://ign.com/articles/2014/12/11/final-fantasy-x-x-2-hd-remaster-coming-to-ps4|url-status=live}}</ref> PCs in 2016,<ref>{{Cite web |title=FINAL FANTASY X/X-2 HD Remaster on Steam |url=https://store.steampowered.com/app/359870/ |access-date=June 2, 2022 |website=store.steampowered.com |language=en}}</ref> followed by [[Nintendo Switch]]<ref>{{Cite web |title=FINAL FANTASY X/X-2 HD Remaster for Nintendo Switch - Nintendo |url=https://www.nintendo.com/store/products/final-fantasy-x-x-2-hd-remaster-switch/ |access-date=June 2, 2022 |website=www.nintendo.com |language=en-us}}</ref> and [[Xbox One]] in 2019.<ref>{{Cite web |title=Buy FINAL FANTASY X/X-2 HD Remaster {{!}} Xbox |url=https://www.xbox.com/en-us/games/store/final-fantasy-xx-2-hd-remaster/C0KSN20BRP7Z/0001 |access-date=June 2, 2022 |website=www.xbox.com}}</ref>
''Final Fantasy X'' and ''X-2'' were [[High-definition remasters for PlayStation consoles|re-released in high-definition]] for the [[PlayStation 3]] and [[PlayStation Vita]] in celebration of the game's 10-year anniversary.<ref name="FFX-2 HD 1">{{cite web | first=Colin | last=Moriarty | date=September 13, 2011 | title=Final Fantasy X HD Remake Coming to Vita and PS3 | url=http://ps3.ign.com/articles/119/1194253p1.html | work=IGN | publisher=News Corporation | access-date=September 13, 2011 | archive-date=September 23, 2011 | archive-url=https://web.archive.org/web/20110923175626/http://ps3.ign.com/articles/119/1194253p1.html | url-status=live}}</ref> Production had started by January 2012, with Kitase involved.<ref name="FFX-2 HD 2">{{cite web | date=January 2, 2012 | title=Report: Final Fantasy X HD In 'Early Development' | url=http://www.siliconera.com/2012/01/02/report-final-fantasy-x-hd-in-early-development/ | publisher=Siliconera | access-date=January 3, 2012 | first=Spencer | last=Yip | archive-date=May 10, 2012 | archive-url=https://web.archive.org/web/20120510132641/http://www.siliconera.com/2012/01/02/report-final-fantasy-x-hd-in-early-development/ | url-status=live}}</ref> Both games are based on the expanded editions previously only released in Japan.<ref name="FFX-2 HD 5">{{cite web|url=http://www.siliconera.com/2013/03/20/yes-final-fantasy-x-2-is-getting-an-hd-remaster-too/|title=Yes, Final Fantasy X-2 Is Getting An HD Remaster, Too|author=Ishaan|publisher=Siliconera.com|date=March 20, 2013|access-date=March 21, 2013|archive-date=March 22, 2013|archive-url=https://web.archive.org/web/20130322063956/http://www.siliconera.com/2013/03/20/yes-final-fantasy-x-2-is-getting-an-hd-remaster-too/|url-status=dead}}</ref> The collection on PlayStation 3 was titled ''[[Final Fantasy X/X-2 HD Remaster]]''.<ref name="FFX-2 HD 4">{{cite web|url=http://www.finalfantasyxhd.com/us/index.php |title=Final Fantasy X/X-2 HD Remaster website index|archive-url=https://web.archive.org/web/20150511010759/http://www.finalfantasyxhd.com/us/index.php|archive-date=May 11, 2015}}</ref> The two games were sold separately on PlayStation Vita in Japan.<ref>{{Cite web |last=Goldfarb |first=Andrew |date=March 19, 2013 |title=Final Fantasy X HD Includes X-2 on PS3, Not on Vita |url=https://www.ign.com/articles/2013/03/19/final-fantasy-x-hd-includes-x-2-on-ps3-not-on-vita |access-date=October 23, 2020 |archive-date=October 26, 2020 |archive-url=https://web.archive.org/web/20201026033440/https://www.ign.com/articles/2013/03/19/final-fantasy-x-hd-includes-x-2-on-ps3-not-on-vita |url-status=live}}</ref> Outside of Japan, the Vita games were sold together as a collection.<ref>{{Cite web |last=Fahey |first=Mike |date=December 16, 2013 |title=Final Fantasy X And X-2 HD Won't Be Sold Separately On Vita |url=https://kotaku.com/final-fantasy-x-and-x-2-hd-wont-be-sold-separately-on-v-1484069086 |access-date=October 23, 2020 |archive-date=October 26, 2020 |archive-url=https://web.archive.org/web/20201026100133/https://kotaku.com/final-fantasy-x-and-x-2-hd-wont-be-sold-separately-on-v-1484069086 |url-status=live}}</ref> The remasters support the "cross save" feature, in which [[saved game]]s from one platform may be transferred to another platform over the internet.<ref>{{Cite web |last=Karmali |first=Luke |date=July 5, 2013 |title=Final Fantasy X/X-2 HD Supports Cross-Save |url=https://www.ign.com/articles/2013/07/05/final-fantasy-xx-2-hd-supports-cross-save |access-date=October 23, 2020 |archive-date=October 26, 2020 |archive-url=https://web.archive.org/web/20201026030958/https://www.ign.com/articles/2013/07/05/final-fantasy-xx-2-hd-supports-cross-save |url-status=live}}</ref> The remaster collection was also released on the [[PlayStation 4]] in 2015,<ref name="PS4">{{cite web|url=http://www.ign.com/articles/2014/12/11/final-fantasy-x-x-2-hd-remaster-coming-to-ps4|title=Yes, Final Fantasy X / X-2 HD coming to PlayStation 4|first=Luke|last=Karmali|website=IGN.com|date=December 11, 2014|access-date=December 11, 2014|archive-date=February 15, 2016|archive-url=https://web.archive.org/web/20160215172309/http://ign.com/articles/2014/12/11/final-fantasy-x-x-2-hd-remaster-coming-to-ps4|url-status=live}}</ref> PCs in 2016,<ref>{{Cite web |title=FINAL FANTASY X/X-2 HD Remaster on Steam |url=https://store.steampowered.com/app/359870/ |access-date=June 2, 2022 |website=store.steampowered.com |language=en |archive-date=May 21, 2022 |archive-url=https://web.archive.org/web/20220521120813/https://store.steampowered.com/app/359870/ |url-status=live}}</ref> followed by [[Nintendo Switch]]<ref>{{Cite web |title=FINAL FANTASY X/X-2 HD Remaster for Nintendo Switch - Nintendo |url=https://www.nintendo.com/store/products/final-fantasy-x-x-2-hd-remaster-switch/ |access-date=June 2, 2022 |website=www.nintendo.com |language=en-us |archive-date=June 15, 2022 |archive-url=https://web.archive.org/web/20220615175621/https://www.nintendo.com/store/products/final-fantasy-x-x-2-hd-remaster-switch/ |url-status=live}}</ref> and [[Xbox One]] in 2019.<ref>{{Cite web |title=Buy FINAL FANTASY X/X-2 HD Remaster {{!}} Xbox |url=https://www.xbox.com/en-us/games/store/final-fantasy-xx-2-hd-remaster/C0KSN20BRP7Z/0001 |access-date=June 2, 2022 |website=www.xbox.com |archive-date=June 2, 2022 |archive-url=https://web.archive.org/web/20220602075330/https://www.xbox.com/en-us/games/store/final-fantasy-xx-2-hd-remaster/C0KSN20BRP7Z/0001 |url-status=live}}</ref>


== Reception ==
== Reception ==

=== Critical response ===
=== Critical response ===
{{See also|Final Fantasy X/X-2 HD Remaster#Reception}}
{{See also|Final Fantasy X/X-2 HD Remaster#Reception}}
Line 97: Line 99:
| 1UP = A<ref name="1UP"/>
| 1UP = A<ref name="1UP"/>
| Edge = 7/10<ref>{{cite web|url=http://www.gamesradar.com/ps2/final-fantasy-x-2/review/final-fantasy-x-2/a-20060223105918765090/g-2005120717011439077758|title=Final Fantasy X-2 Review|publisher=[[GamesRadar]] ([[Edge (magazine)|Edge Magazine]])|date=February 20, 2004|access-date=March 8, 2009|archive-date=May 25, 2017|archive-url=https://web.archive.org/web/20170525040656/http://www.gamesradar.com/final-fantasy-x-2-review/|url-status=dead}}</ref>
| Edge = 7/10<ref>{{cite web|url=http://www.gamesradar.com/ps2/final-fantasy-x-2/review/final-fantasy-x-2/a-20060223105918765090/g-2005120717011439077758|title=Final Fantasy X-2 Review|publisher=[[GamesRadar]] ([[Edge (magazine)|Edge Magazine]])|date=February 20, 2004|access-date=March 8, 2009|archive-date=May 25, 2017|archive-url=https://web.archive.org/web/20170525040656/http://www.gamesradar.com/final-fantasy-x-2-review/|url-status=dead}}</ref>
| EGM = A−<ref name="egm"/>
| EGM = A−<ref name="egm" />
| EuroG = 8/10<ref name="EuroReview">{{cite web|url=http://www.eurogamer.net/articles/r_finalfantasyx-2_ps2|title=Final Fantasy X-2 Review|last=Fahey|first=Rob|date=February 27, 2004|website=[[Eurogamer]]|access-date=March 8, 2009|archive-date=March 28, 2013|archive-url=https://web.archive.org/web/20130328140430/http://www.eurogamer.net/articles/r_finalfantasyx-2_ps2|url-status=live}}</ref>
| EuroG = 8/10<ref name="EuroReview">{{cite web|url=http://www.eurogamer.net/articles/r_finalfantasyx-2_ps2|title=Final Fantasy X-2 Review|last=Fahey|first=Rob|date=February 27, 2004|website=[[Eurogamer]]|access-date=March 8, 2009|archive-date=March 28, 2013|archive-url=https://web.archive.org/web/20130328140430/http://www.eurogamer.net/articles/r_finalfantasyx-2_ps2|url-status=live}}</ref>
| Fam = 34/40<ref name="famscores">{{cite web|url=http://fs.finalfantasytr.com/search.asp?query=final+fantasy |title=Final Fantasy – Famitsu Scores |publisher=[[Famitsu]] Scores Archive |access-date=March 8, 2009 |archive-url=https://web.archive.org/web/20080416073935/http://fs.finalfantasytr.com/search.asp?query=final%2Bfantasy |archive-date=April 16, 2008 |url-status=dead }}</ref>
| Fam = 34/40<ref name="famscores">{{cite web|url=http://fs.finalfantasytr.com/search.asp?query=final+fantasy |title=Final Fantasy – Famitsu Scores |publisher=[[Famitsu]] Scores Archive |access-date=March 8, 2009 |archive-url=https://web.archive.org/web/20080416073935/http://fs.finalfantasytr.com/search.asp?query=final%2Bfantasy |archive-date=April 16, 2008 |url-status=dead}}</ref>
| GamePro = 4.7/5<ref name="gamepro">{{cite magazine | author=MAJORMIKE | date=July 11, 2006 | title=Review: Final Fantasy X-2 | url=http://www.gamepro.com/article/reviews/31761/final-fantasy-x-2/ | magazine=[[GamePro]] | access-date=July 31, 2006|archive-url=https://web.archive.org/web/20080922130711/http://www.gamepro.com/article/reviews/31761/final-fantasy-x-2/|archive-date=September 22, 2008}}</ref>
| GamePro = 4.7/5<ref name="gamepro">{{cite magazine | author=Major Mike | date=July 11, 2006 | title=Review: Final Fantasy X-2 | url=http://www.gamepro.com/article/reviews/31761/final-fantasy-x-2/ | magazine=[[GamePro]] | access-date=July 31, 2006 | archive-url=https://web.archive.org/web/20080922130711/http://www.gamepro.com/article/reviews/31761/final-fantasy-x-2/ | archive-date=September 22, 2008}}</ref>
| GameRev = B+<ref>{{cite web|url=http://www.gamerevolution.com/review/ps2/final_fantasy_x-2|title=Final Fantasy X-2 video game review for the PS2|publisher=[[Game Revolution]]|date=December 1, 2003|access-date=March 8, 2009|url-status=dead|archive-url=https://web.archive.org/web/20120923124444/http://www.gamerevolution.com/review/final-fantasy-x-2|archive-date=September 23, 2012}}</ref>
| GameRev = B+<ref>{{cite web|url=http://www.gamerevolution.com/review/ps2/final_fantasy_x-2|title=Final Fantasy X-2 video game review for the PS2|publisher=[[Game Revolution]]|date=December 1, 2003|access-date=March 8, 2009|url-status=dead|archive-url=https://web.archive.org/web/20120923124444/http://www.gamerevolution.com/review/final-fantasy-x-2|archive-date=September 23, 2012}}</ref>
| GI = 8.75/10<ref>{{cite magazine|first1=Andrew|last1=Reiner|first2=Andy|last2=McNamara|url=http://www.gameinformer.com/NR/exeres/2B8DADC3-7680-4441-AE47-A8F57B97E731.htm|title=Final Fantasy X-2|date=December 2003|magazine=[[Game Informer]]|access-date=March 8, 2009| archive-url = https://web.archive.org/web/20080516082712/http://www.gameinformer.com/NR/exeres/2B8DADC3-7680-4441-AE47-A8F57B97E731.htm| archive-date = May 16, 2008}}</ref>
| GI = 8.75/10<ref>{{cite magazine|first1=Andrew|last1=Reiner|first2=Andy|last2=McNamara|url=http://www.gameinformer.com/NR/exeres/2B8DADC3-7680-4441-AE47-A8F57B97E731.htm|title=Final Fantasy X-2|date=December 2003|magazine=[[Game Informer]]|access-date=March 8, 2009|archive-url = https://web.archive.org/web/20080516082712/http://www.gameinformer.com/NR/exeres/2B8DADC3-7680-4441-AE47-A8F57B97E731.htm|archive-date = May 16, 2008}}</ref>
| GSpot = 8.9/10<ref name="gamespot"/>
| GSpot = 8.9/10<ref name="gamespot"/>
| GSpy = {{Rating|5|5}}<ref name="GSpyReview">{{cite web|first1=Christian|last1=Nutt|url=http://ps2.gamespy.com/playstation-2/final-fantasy-x-2/6368p1.html|title=GameSpy: Final Fantasy X-2 Review|publisher=[[GameSpy]]|date=November 16, 2003|access-date=March 8, 2009|archive-date=June 4, 2012|archive-url=https://web.archive.org/web/20120604175900/http://ps2.gamespy.com/playstation-2/final-fantasy-x-2/6368p1.html|url-status=live}}</ref>
| GSpy = {{Rating|5|5}}<ref name="GSpyReview">{{cite web|first1=Christian|last1=Nutt|url=http://ps2.gamespy.com/playstation-2/final-fantasy-x-2/6368p1.html|title=GameSpy: Final Fantasy X-2 Review|publisher=[[GameSpy]]|date=November 16, 2003|access-date=March 8, 2009|archive-date=June 4, 2012|archive-url=https://web.archive.org/web/20120604175900/http://ps2.gamespy.com/playstation-2/final-fantasy-x-2/6368p1.html|url-status=live}}</ref>
| GameZone = 9.6/10<ref>{{cite web|url=http://www.gamezone.com/reviews/final_fantasy_x_2_ps2_review|title=Final Fantasy X-2 Review|last=Knutson|first=Michael|date=December 5, 2003|publisher=GameZone|access-date=March 8, 2009|archive-date=September 24, 2015|archive-url=https://web.archive.org/web/20150924053146/http://www.gamezone.com/reviews/final_fantasy_x_2_ps2_review|url-status=live}}</ref>
| GameZone = 9.6/10<ref>{{cite web|url=http://www.gamezone.com/reviews/final_fantasy_x_2_ps2_review|title=Final Fantasy X-2 Review|last=Knutson|first=Michael|date=December 5, 2003|publisher=GameZone|access-date=March 8, 2009|archive-date=September 24, 2015|archive-url=https://web.archive.org/web/20150924053146/http://www.gamezone.com/reviews/final_fantasy_x_2_ps2_review|url-status=live}}</ref>
| IGN = 9.5/10<ref name="ignreview"/>
| IGN = 9.5/10<ref name="ignreview"/>
| OPM = A+<ref name="ouspm">{{cite web | date=May 9, 2004 | title=Final Fantasy X-2 PS2 Review | url=http://www.1up.com/do/reviewPage?cId=3112873 | website=[[1UP.com]] | access-date=August 26, 2007 | archive-date=September 27, 2007 | archive-url=https://web.archive.org/web/20070927195209/http://www.1up.com/do/reviewPage?cId=3112873 | url-status=dead }}</ref>
| OPM = A+<ref name="ouspm">{{cite web | last=Steinman | first=Gary | date=May 9, 2004 | title=Final Fantasy X-2 PS2 Review - Get into the groove. | url=http://www.1up.com/do/reviewPage?cId=3112873 | website=[[1UP.com]] | access-date=August 26, 2007 | archive-date=September 27, 2007 | archive-url=https://web.archive.org/web/20070927195209/http://www.1up.com/do/reviewPage?cId=3112873 | url-status=dead}}</ref>
| MC = 85/100<ref name="metacritic"/>
| MC = 85/100<ref name="metacritic"/>
}}
}}
According to [[review aggregator]] [[Metacritic]], reviews for ''Final Fantasy X-2'' were "generally favorable".<ref name="metacritic">{{cite web|title=Final Fantasy X-2 Reviews|url=http://www.metacritic.com/game/playstation-2/final-fantasy-x-2|url-status=live|archive-url=https://web.archive.org/web/20101021101319/http://www.metacritic.com/game/playstation-2/final-fantasy-x-2|archive-date=October 21, 2010|access-date=July 31, 2006|website=[[Metacritic]]}}</ref> In 2006, readers of Japanese [[video game magazine]] ''[[Famitsu]]'' ranked ''Final Fantasy X-2'' as number 32 in a poll on the best video games of all time.<ref name="famitsu">{{cite web|last=Campbell|first=Colin|year=2006|title=Japan Votes on All Time Top 100|url=http://www.next-gen.biz/features/japan-votes-all-time-top-100|archive-url=https://web.archive.org/web/20090730204546/http://www.next-gen.biz/features/japan-votes-all-time-top-100|archive-date=July 30, 2009|access-date=March 11, 2006|work=Next Generation}}</ref> The [[Academy of Interactive Arts & Sciences]] recognized the character Rikku for "Outstanding Achievement in Character Performance" in 2004.<ref name="aiasaward">{{cite web|date=March 5, 2004|title=FINAL FANTASY X-2 wins for Outstanding Achievement in Character Performance at Seventh Annual AIAS awards|url=http://www.square-enix.com/na/company/press/2004/05032004/|url-status=dead|archive-url=https://web.archive.org/web/20120404142539/http://www.square-enix.com/na/company/press/2004/05032004/|archive-date=April 4, 2012|access-date=March 12, 2006|publisher=Square Enix North America}}</ref> Despite largely positive reviews from the video games press, ''[[Destructoid]]'' observed a significant backlash among fans against the game.<ref name="dtoid-seq">{{Cite web |last=Leray |first=Joseph |date=May 5, 2007 |title=In defense of Final Fantasy X-2 |url=https://www.destructoid.com/stories/in-defense-of-final-fantasy-x-2-30995.phtml |access-date=October 28, 2020 |website=Destructoid}}</ref>
According to [[review aggregator]] [[Metacritic]], reviews for ''Final Fantasy X-2'' were "generally favorable".<ref name="metacritic">{{cite web|title=Final Fantasy X-2 Reviews|url=https://www.metacritic.com/game/final-fantasy-x-2/critic-reviews/?platform=playstation-2|url-status=live|archive-url=https://web.archive.org/web/20101021101319/http://www.metacritic.com/game/playstation-2/final-fantasy-x-2|archive-date=October 21, 2010|access-date=July 31, 2006|website=[[Metacritic]]}}</ref> In 2006, readers of Japanese [[video game magazine]] ''[[Famitsu]]'' ranked ''Final Fantasy X-2'' as number 32 in a poll on the best video games of all time.<ref name="famitsu">{{cite web|last=Campbell|first=Colin|date=March 3, 2006|title=Japan Votes on All Time Top 100|url=http://www.next-gen.biz/features/japan-votes-all-time-top-100|archive-url=https://web.archive.org/web/20090730204546/http://www.next-gen.biz/features/japan-votes-all-time-top-100|archive-date=July 30, 2009|access-date=March 11, 2006|work=Next Generation}}</ref> The [[Academy of Interactive Arts & Sciences]] awarded the character Rikku, performed vocally by [[Tara Strong]], with "[[D.I.C.E. Award for Outstanding Achievement in Character|Outstanding Achievement in Character Performance - Female]]" in [[7th Annual Interactive Achievement Awards|2004]] (tying with the character [[Niobe (The Matrix)|Niobe]] for ''[[Enter the Matrix]]'', performed vocally by [[Jada Pinkett Smith]]);<ref name="aiasaward">{{cite web|date=March 5, 2004|title=FINAL FANTASY X-2 wins for Outstanding Achievement in Character Performance at Seventh Annual AIAS awards|url=http://www.square-enix.com/na/company/press/2004/05032004/|url-status=dead|archive-url=https://web.archive.org/web/20120404142539/http://www.square-enix.com/na/company/press/2004/05032004/|archive-date=April 4, 2012|access-date=March 12, 2006|publisher=Square Enix North America}}</ref> it also received nominations for "[[D.I.C.E. Award for Role-Playing Game of the Year|Console Role-Playing Game of the Year]]" and "[[D.I.C.E. Award for Outstanding Achievement in Art Direction|Outstanding Achievement in Art Direction]]".<ref>{{cite web |url=https://www.interactive.org/games/video_game_details.asp?idAward=2004&idGame=282 |title=D.I.C.E. Awards By Video Game Details Final Fantasy X-2 |publisher=[[Academy of Interactive Arts & Sciences]] |website=interactive.org |access-date=2 August 2023}}</ref> Despite largely positive reviews from the video games press, ''[[Destructoid]]'' observed a significant backlash among fans against the game.<ref name="dtoid-seq">{{Cite web |last=Leray |first=Joseph |date=May 5, 2007 |title=In defense of Final Fantasy X-2 |url=https://www.destructoid.com/stories/in-defense-of-final-fantasy-x-2-30995.phtml |access-date=October 28, 2020 |website=Destructoid }}{{Dead link|date=April 2024 |bot=InternetArchiveBot |fix-attempted=yes }}</ref>


''[[IGN]]'' summarized ''Final Fantasy X-2'' as "a brilliant and addictive romp through Spira that we're certainly glad to experience".<ref name="ignreview" /> ''[[GameSpot]]'' remarked that it was as endearing and poignant as its forebears, with strengths that outweighed any of its flaws.<ref name="gamespot" /> ''RPGamer'' regarded the battle system as innovative and "very simple to navigate".<ref name="rpgamer2">{{cite web|last=Przestrzelski|first=Steve|year=2004|title=Final Fantasy X-2 – Review|url=http://www.rpgamer.com/games/ff/ffx-2/reviews/ffx-2strev4.html|url-status=dead|archive-url=https://web.archive.org/web/20070927202917/http://www.rpgamer.com/games/ff/ffx-2/reviews/ffx-2strev4.html|archive-date=September 27, 2007|access-date=July 31, 2006|publisher=RPGamer}}</ref> While ''GameSpot'' praised the battle system as a "welcome addition", the reviewer disliked the increased inclusion of minigames.<ref name="gamespot" /> ''[[GameSpy]]'', while initially unsure about the new system, praised it as a solid alternative with unexpected depth.<ref name="GSpyReview"/>
''[[IGN]]'' summarized ''Final Fantasy X-2'' as "a brilliant and addictive romp" through the world of Spira.<ref name="ignreview" /> ''[[GameSpot]]'' remarked that it was as endearing and poignant as its forebears, with strengths that outweighed any of its flaws.<ref name="gamespot" /> ''RPGamer'' regarded the battle system as innovative and "very simple to navigate".<ref name="rpgamer2">{{cite web|last=Przestrzelski|first=Steve|year=2004|title=Final Fantasy X-2 – Review|url=http://www.rpgamer.com/games/ff/ffx-2/reviews/ffx-2strev4.html|url-status=dead|archive-url=https://web.archive.org/web/20070927202917/http://www.rpgamer.com/games/ff/ffx-2/reviews/ffx-2strev4.html|archive-date=September 27, 2007|access-date=July 31, 2006|publisher=RPGamer}}</ref> While ''GameSpot'' praised the battle system as a "welcome addition", the reviewer disliked the increased inclusion of minigames.<ref name="gamespot" /> ''[[GameSpy]]'', while initially unsure about the new system, praised it as a solid alternative with unexpected depth.<ref name="GSpyReview"/>


Critics had mixed reactions to ''Final Fantasy X-2''{{'}}s tonal shift from its predecessor. ''IGN'' felt the changes were part of its intrigue, praising the narrative's political elements and comedic tone compared to the first game. The reviewer also praised the character writing and gameplay changes.<ref name="ignreview"/> Further praise came from ''RPGamer'', with one staff reviewer summarizing it as "a light-hearted fun game" that "may{{nbsp}}... be the most enjoyable thing to come from the series in several years".<ref name="rpgamer">{{cite web|last=Alley|first=Jake|year=2003|title=Final Fantasy X-2 – Review|url=http://www.rpgamer.com/games/ff/ffx-2/reviews/ffx-2strev1.html|url-status=dead|archive-url=https://web.archive.org/web/20070930022326/http://www.rpgamer.com/games/ff/ffx-2/reviews/ffx-2strev1.html|archive-date=September 30, 2007|access-date=July 31, 2006|publisher=RPGamer}}</ref> By contrast, ''GameSpot'' commented that some of the missions came off as too frivolous, and that its non-linear nature made the narrative unfocused compared to its predecessor.<ref name="gamespot" />
Critics had mixed reactions to ''Final Fantasy X-2''{{'}}s tonal shift from its predecessor. ''IGN'' felt the changes were part of its intrigue, praising the narrative's political elements and comedic tone compared to the first game. The reviewer also praised the character writing and gameplay changes.<ref name="ignreview"/> Further praise came from ''RPGamer'', with one staff reviewer summarizing it as "a light-hearted fun game" that "may ... be the most enjoyable thing to come from the series in several years".<ref name="rpgamer">{{cite web|last=Alley|first=Jake|year=2003|title=Final Fantasy X-2 – Review|url=http://www.rpgamer.com/games/ff/ffx-2/reviews/ffx-2strev1.html|url-status=dead|archive-url=https://web.archive.org/web/20070930022326/http://www.rpgamer.com/games/ff/ffx-2/reviews/ffx-2strev1.html|archive-date=September 30, 2007|access-date=July 31, 2006|publisher=RPGamer}}</ref> By contrast, ''GameSpot'' commented that some of the missions came off as too frivolous, and that its non-linear nature made the narrative unfocused compared to its predecessor.<ref name="gamespot" />


The soundtrack was met with mixed reception, due to a lack of input from Uematsu and its shift to a J-pop style.<ref name="1UP" /><ref name="egm" /><ref name="rpgfan">{{cite web|last=Mattich|first=Ryan|year=2003|title=Final Fantasy X-2 – Review|url=http://www.rpgfan.com/reviews/finalfantasy10-2/ffx2.html|url-status=live|archive-url=https://web.archive.org/web/20120729180550/http://www.rpgfan.com/reviews/finalfantasy10-2/ffx2.html|archive-date=July 29, 2012|access-date=July 31, 2006|publisher=RPGFan}}</ref><ref name="rpgamer3" /> Whereas ''IGN'' and ''[[1Up.com]]'' commended the music as a fitting backdrop to the action and new tone,<ref name="ignreview" /><ref name="1UP" /> ''Electronic Gaming Monthly'' regarded it as "too bubbly".<ref name="egm" /> ''RPGamer'' suggested that "the absence of Uematsu proves deafening", but noted that its lighter atmosphere matched the tone and events of the game.<ref name="rpgamer3" /> The game's reuse of graphical designs from ''Final Fantasy X'' was the subject of criticism.<ref name="ignreview" /><ref name="gamespot" /><ref name="1UP">{{cite web | author=1UP Staff | title=Final Fantasy X-2 Review | url=http://www.1up.com/do/reviewPage?cId=3112507 | website=[[1UP.com]] | date=May 9, 2004 | access-date=August 11, 2008 | archive-date=September 27, 2007 | archive-url=https://web.archive.org/web/20070927203347/http://www.1up.com/do/reviewPage?cId=3112507 | url-status=dead }}</ref><ref name="egm">{{cite web | last=Bettenhausen | first=Shane | title=Final Fantasy X-2 Review | url=http://www.1up.com/do/reviewPage?cId=3117623 | website=[[1UP.com]] | date=<!--site says 01/01/2000, which can't be correct--> | access-date=August 11, 2008 | archive-date=November 3, 2012 | archive-url=https://web.archive.org/web/20121103033547/http://www.1up.com/reviews/final-fantasy-x-2-shane | url-status=dead }}</ref><ref name="rpgamer3">{{cite web | last=Raven | first=Red | year=2003 | title=Final Fantasy X-2 – Review | url=http://www.rpgamer.com/games/ff/ffx-2/reviews/ffx-2strev3.html | publisher=RPGamer | access-date=July 31, 2006 | url-status=dead | archive-url=https://web.archive.org/web/20121015171248/http://www.rpgamer.com/games/ff/ffx-2/reviews/ffx-2strev3.html | archive-date=October 15, 2012 }}</ref> ''RPGamer'' and ''GameSpot'' commented that, despite the lack of overt improvement on the first game, it was still one of the best-looking Playstation 2 games at the time.<ref name="rpgamer3" /><ref name="gamespot" /> ''Electronic Gaming Monthly'' regarded this reuse of [[Source code|code]] as "[tripping up] in the one area where ''Final Fantasy'' titles usually shine".<ref name="egm" /> ''GameSpy'' shared this view.<ref name="GSpyReview"/> ''RPGamer'' also criticized the multiple outfits as too revealing and aimed more at attracting male gamers than being true to the characters.<ref name="rpgamer2" />
The soundtrack was met with mixed reception, due to a lack of input from Uematsu and its shift to a J-pop style.<ref name="1UP" /><ref name="egm" /><ref name="rpgfan">{{cite web|last=Mattich|first=Ryan|title=Final Fantasy X-2 – Review|url=http://www.rpgfan.com/reviews/finalfantasy10-2/ffx2.html|url-status=dead|archive-url=https://web.archive.org/web/20120729180550/http://www.rpgfan.com/reviews/finalfantasy10-2/ffx2.html|date=May 4, 2003|archive-date=July 29, 2012|access-date=July 31, 2006|publisher=RPGFan}}</ref><ref name="rpgamer3" /> Whereas ''IGN'' and ''[[1Up.com]]'' commended the music as a fitting backdrop to the action and new tone,<ref name="ignreview" /><ref name="1UP" /> ''Electronic Gaming Monthly'' regarded it as "too bubbly".<ref name="egm" /> ''RPGamer'' suggested that "the absence of Uematsu proves deafening", but noted that its lighter atmosphere matched the tone and events of the game.<ref name="rpgamer3" /> The game's reuse of graphical designs from ''Final Fantasy X'' was the subject of criticism.<ref name="ignreview" /><ref name="gamespot" /><ref name="1UP">{{cite web | last=Maragos | first=Nich | title=Final Fantasy X-2 Review - I wish they all could be Spira girls. | url=http://www.1up.com/do/reviewPage?cId=3112507 | website=[[1UP.com]] | date=May 9, 2004 | access-date=August 11, 2008 | archive-date=September 27, 2007 | archive-url=https://web.archive.org/web/20070927203347/http://www.1up.com/do/reviewPage?cId=3112507 | url-status=dead}}</ref><ref name="egm">{{Cite magazine | last=Bettenhausen | first=Shane | date=January 2004 | title=Final Fantasy X-2 Review | url=http://www.1up.com/do/reviewPage?cId=3117623 | url-status=dead | magazine=Electronic Gaming Monthly | issue=174 | page=136 | archive-url=https://web.archive.org/web/20121103033547/http://www.1up.com/reviews/final-fantasy-x-2-shane | archive-date=November 3, 2012 | access-date=August 11, 2008}}</ref><ref name="rpgamer3">{{cite web | last=Raven | first=Red | year=2003 | title=Final Fantasy X-2 – Review | url=http://www.rpgamer.com/games/ff/ffx-2/reviews/ffx-2strev3.html | publisher=RPGamer | access-date=July 31, 2006 | url-status=dead | archive-url=https://web.archive.org/web/20121015171248/http://www.rpgamer.com/games/ff/ffx-2/reviews/ffx-2strev3.html | archive-date=October 15, 2012}}</ref> ''RPGamer'' and ''GameSpot'' commented that, despite the lack of overt improvement on the first game, it was still one of the best-looking PlayStation 2 games at the time.<ref name="rpgamer3" /><ref name="gamespot" /> ''Electronic Gaming Monthly'' regarded this reuse of [[Source code|code]] as "[tripping up] in the one area where ''Final Fantasy'' titles usually shine".<ref name="egm" /> ''GameSpy'' shared this view.<ref name="GSpyReview"/> ''RPGamer'' also criticized the multiple outfits as too revealing and aimed more at attracting male gamers than being true to the characters.<ref name="rpgamer2" />


=== Sales ===
=== Sales ===
In 2003, ''Final Fantasy X-2'' sold over 1.94&nbsp;million copies in Japan, making it the highest-selling game of the year.<ref name="EBsales">{{Cite book|url=http://geimin.net/da/db/2003_ne_fa/index.php|title=Famitsū Gēmu Hakusho 2004|publisher=[[Enterbrain]]|year=2004|location=Tokyo|language=ja|script-title=ja:ファミ通ゲーム白書2004|trans-title=Famitsu Game Whitebook 2004|chapter=2003年ゲームソフト年間売上TOP300|trans-chapter=2003 Game Software Annual Sales Top 300|archive-url=https://web.archive.org/web/20141228093934/http://geimin.net/da/db/2005_ne_fa/index.php|archive-date=December 28, 2014|url-status=dead}}</ref> Within nine months of its Japanese release, it sold more than a million copies in North America (within two months of its release there), and nearly four million copies worldwide.<ref name="millions">{{cite web|last=Calvert|first=Justin|date=January 20, 2004|title=Final Fantasy X-2 Sells a Million|url=http://www.gamespot.com/ps2/rpg/finalfantasyx2/news_6086686.html|url-status=live|archive-url=https://web.archive.org/web/20160307020924/http://www.gamespot.com/ps2/rpg/finalfantasyx2/news_6086686.html|archive-date=March 7, 2016|access-date=March 16, 2006|website=[[GameSpot]]}}</ref> It went on to sell 2.11&nbsp;million units in Japan,<ref name="magicboxjapan">{{cite web|title=Japan Platinum Game Chart|url=http://www.the-magicbox.com/topten2.htm|url-status=dead|archive-url=https://web.archive.org/web/20071213230402/http://www.the-magicbox.com/topten2.htm|archive-date=December 13, 2007|access-date=May 22, 2008|publisher=The Magic Box}}</ref> 1.85&nbsp;million units in the United States,<ref name="magicboxus">{{cite web|date=December 27, 2007|title=US Platinum Videogame Chart|url=http://www.the-magicbox.com/Chart-USPlatinum.shtml|url-status=dead|archive-url=https://web.archive.org/web/20070421003854/http://www.the-magicbox.com/Chart-USPlatinum.shtml|archive-date=April 21, 2007|access-date=August 3, 2008|publisher=The Magic Box}}</ref> and more than 100,000 units in the United Kingdom.<ref name="elspas">{{cite web|title=ELSPA Sales Awards: Silver|url=http://www.elspa.com/?i=3942|archive-url=https://web.archive.org/web/20100618014928/http://www.elspa.com/?i=3942|archive-date=June 18, 2010|access-date=February 3, 2009|publisher=[[Entertainment and Leisure Software Publishers Association]]}}</ref> ''International + Last Mission'' sold over 288,000 copies in Japan over the course of 2004.<ref name="EBsales2">{{Cite book|url=http://geimin.net/da/db/2004_ne_fa/index.php|title=Famitsū Gēmu Hakusho 2005|publisher=[[Enterbrain]]|year=2005|location=Tokyo|language=ja|script-title=ja:ファミ通ゲーム白書2005|trans-title=Famitsu Game Whitebook 2005|chapter=2004年ゲームソフト年間売上TOP300|trans-chapter=2004 Game Software Annual Sales Top 300|access-date=May 27, 2015|archive-url=https://web.archive.org/web/20150627132806/http://geimin.net/da/db/2004_ne_fa/index.php|archive-date=June 27, 2015|url-status=live}}</ref> As of March 2013, the game has sold over 5.4&nbsp;million copies worldwide on PlayStation 2.<ref>[https://asia.playstation.com/hk/en/newsdetail?id=235 FINAL FANTASY X & FINAL FANTASY X-2 REMASTERED On PlayStation®3 & PlayStation®Vita Release Chinese & English version in 2013 globally!] {{Webarchive|url=https://web.archive.org/web/20181218145852/https://asia.playstation.com/hk/en/newsdetail?id=235|date=December 18, 2018}} PlayStation.com (Asia) - Hong Kong</ref> In October 2013, Square Enix announced ''Final Fantasy X'' and its sequel ''Final Fantasy X-2'' had together sold over 14 million copies worldwide on PlayStation 2.<ref name="Dec2013Sales">{{cite web|date=October 10, 2013|title=Final Fantasy X sales in October 2013|url=http://www.jp.square-enix.com/company/ja/news/2013/html/cea4547d66edba7a424ff516c8715511.html|url-status=live|archive-url=https://web.archive.org/web/20160217023818/http://www.jp.square-enix.com/company/ja/news/2013/html/cea4547d66edba7a424ff516c8715511.html|archive-date=February 17, 2016|access-date=February 10, 2016|publisher=[[Square Enix Japan]]}}</ref>
In 2003, ''Final Fantasy X-2'' sold over 1.94 million copies in Japan, making it the highest-selling game of the year.<ref name="EBsales">{{Cite book|url=http://geimin.net/da/db/2003_ne_fa/index.php|title=Famitsū Gēmu Hakusho 2004|publisher=[[Enterbrain]]|year=2004|location=Tokyo|language=ja|script-title=ja:ファミ通ゲーム白書2004|trans-title=Famitsu Game Whitebook 2004|chapter=2003年ゲームソフト年間売上TOP300|trans-chapter=2003 Game Software Annual Sales Top 300|archive-url=https://web.archive.org/web/20141228093934/http://geimin.net/da/db/2005_ne_fa/index.php|archive-date=December 28, 2014|url-status=dead}}</ref> Within nine months of its Japanese release, it sold more than a million copies in North America (within two months of its release there), and nearly four million copies worldwide.<ref name="millions">{{cite web|last=Calvert|first=Justin|date=January 20, 2004|title=Final Fantasy X-2 Sells a Million|url=http://www.gamespot.com/ps2/rpg/finalfantasyx2/news_6086686.html|url-status=live|archive-url=https://web.archive.org/web/20160307020924/http://www.gamespot.com/ps2/rpg/finalfantasyx2/news_6086686.html|archive-date=March 7, 2016|access-date=March 16, 2006|website=[[GameSpot]]}}</ref> It went on to sell 2.11 million units in Japan,<ref name="magicboxjapan">{{cite web|title=Japan Platinum Game Chart|url=http://www.the-magicbox.com/topten2.htm|url-status=dead|archive-url=https://web.archive.org/web/20071213230402/http://www.the-magicbox.com/topten2.htm|archive-date=December 13, 2007|access-date=May 22, 2008|publisher=The Magic Box}}</ref> 1.85 million units in the United States,<ref name="magicboxus">{{cite web|date=December 27, 2007|title=US Platinum Videogame Chart|url=http://www.the-magicbox.com/Chart-USPlatinum.shtml|url-status=dead|archive-url=https://web.archive.org/web/20070421003854/http://www.the-magicbox.com/Chart-USPlatinum.shtml|archive-date=April 21, 2007|access-date=August 3, 2008|publisher=The Magic Box}}</ref> and more than 100,000 units in the United Kingdom.<ref name="elspas">{{cite web|title=ELSPA Sales Awards: Silver|url=http://www.elspa.com/?i=3942|archive-url=https://web.archive.org/web/20100618014928/http://www.elspa.com/?i=3942|archive-date=June 18, 2010|access-date=February 3, 2009|publisher=[[Entertainment and Leisure Software Publishers Association]]}}</ref> ''International + Last Mission'' sold over 288,000 copies in Japan over the course of 2004.<ref name="EBsales2">{{Cite book|url=http://geimin.net/da/db/2004_ne_fa/index.php|title=Famitsū Gēmu Hakusho 2005|publisher=[[Enterbrain]]|year=2005|location=Tokyo|language=ja|script-title=ja:ファミ通ゲーム白書2005|trans-title=Famitsu Game Whitebook 2005|chapter=2004年ゲームソフト年間売上TOP300|trans-chapter=2004 Game Software Annual Sales Top 300|access-date=May 27, 2015|archive-url=https://web.archive.org/web/20150627132806/http://geimin.net/da/db/2004_ne_fa/index.php|archive-date=June 27, 2015|url-status=live}}</ref> As of March 2013, the game has sold over 5.4 million copies worldwide on PlayStation 2.<ref>{{cite web |title=FINAL FANTASY X & FINAL FANTASY X-2 REMASTERED On PlayStation®3 & PlayStation®Vita Release Chinese & English version in 2013 globally! |url=https://asia.playstation.com/hk/en/newsdetail?id=235 |website=PlayStation.com (Asia) Hong Kong |archive-url=https://web.archive.org/web/20181218145852/https://asia.playstation.com/hk/en/newsdetail?id=235 |archive-date=December 18, 2018 |url-status=dead |date=March 29, 2013}}</ref> By October 2013, ''Final Fantasy X'' and its sequel ''X-2'' had together sold over 14 million copies worldwide on PlayStation 2.<ref name="Dec2013Sales">{{cite web|date=October 10, 2013|title=Final Fantasy X sales in October 2013|url=http://www.jp.square-enix.com/company/ja/news/2013/html/cea4547d66edba7a424ff516c8715511.html|url-status=live|archive-url=https://web.archive.org/web/20160217023818/http://www.jp.square-enix.com/company/ja/news/2013/html/cea4547d66edba7a424ff516c8715511.html|archive-date=February 17, 2016|access-date=February 10, 2016|publisher=[[Square Enix Japan]]}}</ref>


===Legacy===
===Legacy===
After ''Final Fantasy X-2'', Square Enix released direct sequels to other ''Final Fantasy'' games, including ''[[Dirge of Cerberus: Final Fantasy VII]]'', ''[[Final Fantasy IV: The After Years]]'', and two sequels to ''[[Final Fantasy XIII]]''.<ref name="IGN-seq">{{Cite web |last=Bashir |first=Dale |date=March 12, 2020 |title=What Made Final Fantasy X-2 So Memorable After 17 Years? |url=https://sea.ign.com/ultimate-hits-final-fantasy-x-x-2-ultimate-box/158614/news/what-made-final-fantasy-x-2-so-memorable-after-17-years |access-date=October 28, 2020 |website=IGN}}</ref> Joseph Leray of ''Destructoid'' attributed the fan backlash against the game to its status as the first direct sequel in the series and its light-hearted and "girly" tone.<ref name="dtoid-seq" /> Reflecting on the game's legacy, Dale Bashir of ''IGN'' declared it the best among ''Final Fantasy'' sequels, citing its innovations in non-linear and episodic storytelling.<ref name="IGN-seq" /> Fritz Fraundorf of the ''GIA'' likewise praised its open-ended nature, observing that it was the first ''Final Fantasy'' game released in the wake of ''[[Grand Theft Auto III]]''{{'}}s popularity. He felt that it was a worthy companion to ''Final Fantasy X'', with complementary themes, structure, and characterization.<ref>{{Cite web |last=Fraundorf |first=Fritz |date=December 6, 2013 |title=Final Fantasy X-2: Life is Such a Changing Art |url=http://www.thegia.com/2013/12/06/final-fantasy-x-2-life-is-such-a-changing-art/ |access-date=October 28, 2020 |website=GIA}}</ref> Katharine Castle of ''[[Rock, Paper, Shotgun]]'' appreciated the game for serving as the "happy ending" to Yuna's story, a sentiment echoed by Mike Fahey of ''Kotaku'', who also commended its ability not to take itself seriously.<ref>{{Cite web |last=Castle |first=Katharine |date=July 17, 2020 |title=Have You Played... Final Fantasy X-2? |url=https://www.rockpapershotgun.com/2020/07/17/have-you-played-final-fantasy-x-2/ |access-date=October 28, 2020 |website=Rock, Paper, Shotgun}}</ref><ref>{{Cite web |last=Fahey |first=Mike |date=April 18, 2019 |title=Final Fantasy X-2 Is All The Fun of the Series Without The Self-Importance |url=https://kotaku.com/final-fantasy-x-2-is-all-the-fun-of-the-series-without-1834151936 |access-date=October 28, 2020 |website=Kotaku}}</ref>
After ''Final Fantasy X-2'', Square Enix released direct sequels to other ''Final Fantasy'' games, including ''[[Dirge of Cerberus: Final Fantasy VII]]'', ''[[Final Fantasy IV: The After Years]]'', and two sequels to ''[[Final Fantasy XIII]]''.<ref name="IGN-seq">{{Cite web |last=Bashir |first=Dale |date=March 12, 2020 |title=What Made Final Fantasy X-2 So Memorable After 17 Years? |url=https://sea.ign.com/ultimate-hits-final-fantasy-x-x-2-ultimate-box/158614/news/what-made-final-fantasy-x-2-so-memorable-after-17-years |access-date=October 28, 2020 |website=IGN |archive-date=September 28, 2021 |archive-url=https://web.archive.org/web/20210928215900/https://sea.ign.com/ultimate-hits-final-fantasy-x-x-2-ultimate-box/158614/news/what-made-final-fantasy-x-2-so-memorable-after-17-years |url-status=live}}</ref> Joseph Leray of ''Destructoid'' attributed the fan backlash against the game to its status as the first direct sequel in the series and its light-hearted and "girly" tone.<ref name="dtoid-seq" /> Reflecting on the game's legacy, Dale Bashir of ''IGN'' declared it the best among ''Final Fantasy'' sequels, citing its innovations in non-linear and episodic storytelling.<ref name="IGN-seq" /> Fritz Fraundorf of the ''GIA'' likewise praised its open-ended nature, observing that it was the first ''Final Fantasy'' game released in the wake of ''[[Grand Theft Auto III]]''{{'}}s popularity. He felt that it was a worthy companion to ''Final Fantasy X'', with complementary themes, structure, and characterization.<ref>{{Cite web |last=Fraundorf |first=Fritz |date=December 6, 2013 |title=Final Fantasy X-2: Life is Such a Changing Art |url=http://www.thegia.com/2013/12/06/final-fantasy-x-2-life-is-such-a-changing-art/ |access-date=October 28, 2020 |website=GIA |archive-date=June 15, 2021 |archive-url=https://web.archive.org/web/20210615151020/http://www.thegia.com/2013/12/06/final-fantasy-x-2-life-is-such-a-changing-art/ |url-status=live}}</ref> Katharine Castle of ''[[Rock, Paper, Shotgun]]'' appreciated the game for serving as the "happy ending" to Yuna's story, a sentiment echoed by Mike Fahey of ''Kotaku'', who also commended its ability not to take itself seriously.<ref>{{Cite web |last=Castle |first=Katharine |date=July 17, 2020 |title=Have You Played... Final Fantasy X-2? |url=https://www.rockpapershotgun.com/2020/07/17/have-you-played-final-fantasy-x-2/ |access-date=October 28, 2020 |website=Rock, Paper, Shotgun |archive-date=October 23, 2020 |archive-url=https://web.archive.org/web/20201023122046/https://www.rockpapershotgun.com/2020/07/17/have-you-played-final-fantasy-x-2/ |url-status=live}}</ref><ref>{{Cite web |last=Fahey |first=Mike |date=April 18, 2019 |title=Final Fantasy X-2 Is All The Fun of the Series Without The Self-Importance |url=https://kotaku.com/final-fantasy-x-2-is-all-the-fun-of-the-series-without-1834151936 |access-date=October 28, 2020 |website=Kotaku |archive-date=October 28, 2020 |archive-url=https://web.archive.org/web/20201028115703/https://kotaku.com/final-fantasy-x-2-is-all-the-fun-of-the-series-without-1834151936 |url-status=live}}</ref>


==Notes==
==Notes==
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[[Category:Final Fantasy video games]]
[[Category:Final Fantasy video games]]
[[Category:Final Fantasy spin-offs]]
[[Category:Final Fantasy spin-offs]]
[[Category:Interactive Achievement Award winners]]
[[Category:Japanese role-playing video games]]
[[Category:Japanese role-playing video games]]
[[Category:PlayStation 2 games]]
[[Category:PlayStation 2 games]]
[[Category:Politics in fiction]]
[[Category:Fiction about politics]]
[[Category:Role-playing video games]]
[[Category:Role-playing video games]]
[[Category:Romance video games]]
[[Category:Romance video games]]
[[Category:Single-player video games]]
[[Category:Single-player video games]]
[[Category:Turn-based role-playing video games]]
[[Category:Video games about spirit possession]]
[[Category:Video games about spirit possession]]
[[Category:Video game sequels]]
[[Category:Video game sequels]]
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[[Category:Video games scored by Noriko Matsueda]]
[[Category:Video games scored by Noriko Matsueda]]
[[Category:Video games set on fictional planets]]
[[Category:Video games set on fictional planets]]
[[Category:Video games with alternate endings]]
[[Category:Video games with alternative versions]]
[[Category:Video games with alternative versions]]

Latest revision as of 07:35, 19 May 2024

Final Fantasy X-2
North American box art depicting the main playable characters Rikku, Yuna and Paine
Developer(s)Square Product Development Division 1
Publisher(s)
Director(s)Motomu Toriyama
Producer(s)Yoshinori Kitase
Designer(s)
  • Takayoshi Nakazato
  • Takatsugu Nakazawa
Programmer(s)
  • Yukio Ishii
  • Masaki Kobayashi
Artist(s)Shintaro Takai
Writer(s)
Composer(s)
SeriesFinal Fantasy
Platform(s)PlayStation 2
Release
  • JP: March 13, 2003
  • NA: November 18, 2003
  • AU: February 19, 2004
  • EU: February 20, 2004
International + Last Mission
  • JP: February 19, 2004
Genre(s)Role-playing
Mode(s)Single-player

Final Fantasy X-2[a] is a 2003 role-playing video game developed and published by Square for the PlayStation 2. Unlike most Final Fantasy games, which use self-contained stories and characters, X-2 continues the story of Final Fantasy X (2001). The story follows Yuna as she searches for Tidus, the main character of the previous game, while trying to prevent political conflicts in Spira from escalating to war.

Final Fantasy X-2 was the first game in the series to feature just three player characters and an all-female main cast. The battle system incorporates Final Fantasy character classes—one of the series' signature gameplay concepts—and is one of the few entries to have multiple possible endings. The soundtrack was created by Noriko Matsueda and Takahito Eguchi in lieu of long-time Final Fantasy composer Nobuo Uematsu.

The game was positively received by critics and was commercially successful, selling over 5.4 million copies on PlayStation 2 and winning a number of awards. It was the last Final Fantasy game to be released by Square before it merged with Enix in April 2003. The game was re-released in high-definition for the PlayStation 3 and PlayStation Vita in 2013, alongside Final Fantasy X, as Final Fantasy X/X-2 HD Remaster; this version was later released for the PlayStation 4 in 2015, Windows in 2016, and the Nintendo Switch and Xbox One in 2019. As of September 2021, the Final Fantasy X series had sold over 20.8 million units worldwide,[2] and at the end of March 2022 had surpassed 21.1 million units sold around the world.[3]

Gameplay[edit]

Players navigate in the field by controlling the on-screen character directly. New areas are accessible by jumping or climbing.

Final Fantasy X-2 is a role-playing video game in which players take on the role of Yuna as she explores the fictional world of Spira.[4][5] In contrast to its predecessor, Final Fantasy X, players may visit almost every location in Spira from an early point in the game via airship.[6][7] The field-map navigation system is largely unchanged from Final Fantasy X; players navigate large, continuous three dimensional areas by controlling the on-screen character. A few upgrades have been implemented, providing the player with extended interaction with the environment through jumping, climbing, and rotating camera angles.[4][5] The game's sidequests include minor tasks and quests, optional bosses and dungeons, and the most minigames of any Final Fantasy at the time of its release.[4][8] These minigames include Gunner's Gauntlet (a shooter game) and Sphere Break (a math-based coin game), and a management sim based on blitzball, the fictional underwater sport from Final Fantasy X.[4]

Unlike its predecessor, in which the player's course through the world was largely linear, Final Fantasy X-2 allows players to visit almost any location at any time. The game consists of five chapters, with each location featuring one scenario per chapter. Together, the five scenarios in one locale form a subplot of the game called an "Episode". Players are free to engage with as many or as few optional scenarios as they choose; only a few scenarios per chapter are required to advance the game's central plot and are marked on the world navigation system as "Hotspots".[6][7] Both Hotspots and optional scenarios contribute to a story completion tracker and the latter may indirectly influence the main narrative. Achieving 100% completion unlocks a secret ending.[6] When the game is finished, a New Game Plus option gives players the opportunity to replay the game with different choices, with all of the items and storyline completion percentage previously achieved intact, but all character levels are reset.[6]

A battle with an early boss, with the characters in their default dresspheres

The combat in Final Fantasy X-2 uses an enhanced version of the Active Time Battle (ATB) system, in which characters and enemies take actions according to their speed.[9] This implementation of ATB allows characters to interrupt enemies while they are preparing to take an action. With precise timing, it is possible to chain attacks together for greater damage.[4] Characters may change their character class mid-battle using dresspheres and the Garment Grid. These dresspheres, based on Final Fantasy character classes, allow access to different abilities to alter the course of battle.[6] The Garment Grid is a placard featuring a geometric shape connected by nodes. Characters have access to dresspheres placed in the nodes. Depending on the properties of the Garment Grid, changing dresspheres in battle will grant bonuses such as increased strength or added elemental effects. Characters can learn new skills for each dressphere with the use of Ability Points (AP). AP is earned by defeating enemies and by the use of items and abilities for that sphere.[4][6]

Plot[edit]

Setting and characters[edit]

Final Fantasy X-2 takes place two years after Final Fantasy X and is set in the fictional world of Spira, which consists of one large landmass divided into three subcontinents, surrounded by small tropical islands. It features diverse climates, ranging from the tropical Besaid and Kilika islands, to the temperate Mi'ihen region, to the frigid Macalania and Mt. Gagazet areas. Spira is distinct from the mainly European-influenced worlds found in previous Final Fantasy games, being much more closely modeled on Southeast Asia, most notably with respect to vegetation, topography, architecture, and names.[10] Although predominantly populated by humans, Spira features a variety of races. Among them are the Al Bhed, a technologically advanced but previously disenfranchised sub-group of humans with distinctive green eyes and unique language.[11][12] The Guado are less human in appearance, with elongated fingers and other arboreal features. The lion-like Ronso and the frog-like Hypello comprise the remaining sentient races. The "unsent" are the strong-willed spirits of the dead that remain in corporeal form. In Spira, the dead who are not sent to the Farplane by a summoner come to envy the living and transform into "fiends", the monsters that are encountered throughout the game.[13] Unsent with strong attachments to the world of the living may retain their human form.

Aesthetically, the world of Spira is largely unchanged in the two years since Final Fantasy X and many locations return. There are, however, major changes in the ideology of Spira's people. Spira had been terrorized by a gargantuan monster called Sin for 1000 years, inhibiting technological advancement and trapping its people in a cycle of religious asceticism in hopes of praying Sin away. After Sin's destruction during the events of Final Fantasy X, an era of enlightenment known as "the Eternal Calm" began. Yuna, a main character of the previous game, is heralded as High Summoner for her pivotal role in this battle. The priests of the Yevon religion chose to expose the truth about the order's role in perpetuating the cycle, leaving the populace to decide for themselves how to live in a world without Sin.[14] Advanced technology and the Al Bhed are embraced by the people, who have begun to pursue leisures such as attending musical concerts and participating in the sport of blitzball. Others have become hunters of ancient treasures, ranging from coins and machinery to arcane spheres in forgotten caves and ruins. These "sphere hunters" pursue the knowledge of ancient civilizations contained within.

In the absence of Yevon, various factions have formed. Young people were especially quick to abandon Yevon and embrace technology, while many of the older generation felt that cultural changes were happening too quickly. The most influential of the groups are the progressive Youth League led by Mevyn Nooj, the reformist New Yevon Party led by Praetor Baralai, and the Machine Faction led by Gippal which supplies weapons to both sides. By the start of the game, there are rising tensions between the Youth League and the New Yevon Party. Both groups have sought High Summoner Yuna's endorsement.[15]

The three main playable characters of Final Fantasy X-2 are Yuna, Rikku, and Paine, members of the sphere hunter group called the Gullwings. Yuna was inspired to join after viewing a sphere recording that appeared to depict Tidus, her lost love who vanished during the ending of Final Fantasy X. Yuna and Rikku reprise their roles and, though their personalities are much the same as before, Square decided that their appearances would be heavily altered to give a greater impression of activity. Furthermore, it was decided that the pervading cultural changes occurring in Spira as they and others began trying to live positively would be reflected in the new clothing of these two characters. Paine is a new character designed for Final Fantasy X-2, to accommodate the game's intended action-adventure style revolving around a trio of female characters.[8] Several characters from Final Fantasy X appear in the game in supporting roles, including Brother, Wakka, and Lulu. Additionally, other characters are introduced in Final Fantasy X-2, such as the faction leaders and the Leblanc Syndicate, a group of sphere hunters who serve as the Gullwings' rivals for much of the game. The game's main antagonist is Shuyin, the unsent spirit of a fallen soldier during the Machina War 1000 years ago.

Story[edit]

Two years after Sin's defeat, Yuna, Rikku, and Paine recover Yuna's stolen Garment Grid from the Leblanc Syndicate in the first of several encounters in which they vie for spheres. The game is punctuated by a narration of Yuna addressing Tidus, as though she is recounting the events of the game to him as they occur.[16] Meanwhile, the Gullwings discover a sphere containing images of an ancient machina weapon called "Vegnagun" that was secretly buried beneath Bevelle. The weapon has enough power to threaten all of Spira.[17][18] The Gullwings join forces with the Leblanc Syndicate to investigate the underground areas of the city in an attempt to destroy the machine before it can be used by either side in the upcoming conflict. Discovering a large tunnel recently dug into the floor of the weapon's chamber, they realize that Vegnagun has apparently moved to the Farplane, located deep below ground.

Disagreements between Spira's factions are exacerbated by the disappearance of their leaders, Baralai, Nooj, and Gippal. In the underground areas of Bevelle, the Gullwings discover the missing faction leaders discussing Vegnagun and learn that the machine's artificial intelligence allows it to detect hostility and respond by fleeing.[19] Paine had once been comrades with all three men during an operation in the "Den of Woe".[20] Two years earlier, their squad explored the cave but a vengeful spirit drove them to kill one another. The four were the only survivors. The spirit—Shuyin, a soldier from the Machina War that led to the creation of Vegnagun—possessed Nooj and later forced him to shoot his comrades.[21][22] Under Bevelle, Shuyin possesses Baralai and follows Vegnagun to the Farplane. Nooj and Gippal pursue, asking Yuna to keep things under control on the surface.[23]

Yuna falls into the Farplane and meets Shuyin, who mistakes her for a woman named Lenne, whose memories are recorded in the Songstress dressphere. One thousand years ago, Shuyin was a famous blitzball player in the high-tech metropolis of Zanarkand and Lenne's lover. Desiring to save Lenne who had been conscripted into the Machina War between Zanarkand and Bevelle, he infiltrated Bevelle to hijack their secret weapon, Vegnagun. Lenne begged him to stop and Shuyin yielded, but a group of Bevelle soldiers arrived a moment later and executed the couple.[24] In the present, Shuyin's spirit expresses anger that the people have still not understood the pain of war and plans to use Vegnagun to destroy all of Spira in retribution.[25] The Gullwings organize a concert to which everyone in Spira is invited, supporters of the Youth League and New Yevon alike. The Songstress dressphere displays the scene of Shuyin and Lenne's last moments to all the concertgoers, opening their eyes to the unproductive nature of their disagreements.[26]

Although the factional fighting had ceased, Shuyin's plan proceeds. Joining forces with the Leblanc Syndicate again, the Gullwings make their way to the Farplane and find Gippal and Nooj already battling Vegnagun. Once the group destroys Vegnagun, Yuna masquerades as Lenne to convince Shuyin to let go, but Shuyin eventually sees through her and attacks. The Gullwings defeat him and Lenne's spirit appears to soothe him as they depart together. By fulfilling certain conditions, the ancient spirits known as fayth agree to restore Tidus to life and reunite him with Yuna. Players who achieve 100% completion see an additional reunion scene in Zanarkand where the pair discuss whether he is truly real or still a dream.[27]

Development[edit]

Development of Final Fantasy X-2 began in late 2001 in response to the success of Final Fantasy X, particularly fan reaction to the "Eternal Calm" video included in the Japanese version of Final Fantasy X International, which depicts Yuna's everyday life after the game.[8][28][29] Final Fantasy X-2 was released in Japan shortly before the merger between Square and Enix.[30] The production team initially disliked the name "X-2", but was eventually accepted since the story was a direct continuation of the previous story and thus could not be the next numbered game in the Final Fantasy series.[31] Kazushige Nojima, the previous game's writer, was also skeptical about the creation of a sequel. He was particularly averse to the happy ending, which he felt was wrong for the story.[32] The production team was one third the size of its predecessor. This was because the team was already familiar with the material, which allowed them to give a hand-crafted feel to the game. A significant number of character models, enemies, and location designs were reused from Final Fantasy X. Character designer Tetsuya Nomura explained that this enabled the team to create the game in one year and at half the scope Final Fantasy games are normally produced.[33] Maya and Softimage 3D were the two main programs used to create the graphics.[34]

Producer Yoshinori Kitase and director Motomu Toriyama explained that the objective in mind when designing Final Fantasy X-2 was to embrace the concept of change as the game's theme and establish a more upbeat atmosphere than its predecessor.[8] Retaining the engine and locations from the original game meant that the team could spend most of their time on the gameplay systems and plot.[35] To portray the drastic change in Spira, the developers excluded summons, redesigned towns, and included vehicles. The low-flying vehicles were added to allow the player quicker access and mobility to the areas that were already available in the previous game.[34] Final Fantasy X-2 incorporated a number of elements from modern Japanese pop culture.[8]

The ending of Final Fantasy X meant that the Aeon summoning system could not be used in the sequel, necessitating a new gameplay system.[35] Because of the more optimistic setting, the designers drew inspiration from the magical girl subgenre of anime and manga to create the elaborate transformation sequences of the dressphere system.[36] The influence of J-pop is prominent in the game's opening sequence. They also drew inspiration from Charlie's Angels. Toriyama explained that one of the goals during development was to provide a large variety of minigames, such that "if you bought FFX-2 you wouldn't need any other game".[8] The dressphere system and a lead cast of three non-"macho" girls were intended to keep the tone of the game light and lively. Lulu was excluded from the playable cast because, in addition to being married, her presence would have given her an "older sister" role to Yuna, rather than allow Yuna to discover herself on her own.[35] Though work on the opening song and motion capture began early in development, the opening sequence was actually the last portion of the game to be completed.[34]

Music[edit]

Noriko Matsueda and Takahito Eguchi composed the soundtrack to Final Fantasy X-2 instead of regular series composer Nobuo Uematsu.[8] The soundtrack included two J-pop songs: "Real Emotion" and "1000 Words".[37] Koda Kumi performed the Japanese versions of the songs and did the motion capture for the "Real Emotion" full motion video shown in the game's opening.[34] She also voiced Lenne in the Japanese version of the game.[38] Jade Villalon of Sweetbox recorded the songs' English versions and released extended versions as bonus tracks for the Japanese release of the album Adagio.[39] Koda released her own English versions of "Real Emotion" and "1000 Words" on the CD single for "Come with Me", with slightly different translations.[40]

Release[edit]

As with Final Fantasy X, Square Enix released an expanded version of the game, Final Fantasy X-2 International + Last Mission, in 2004 for the PlayStation 2. It introduces two new dresspheres, an additional "Last Mission" at a location called "Yadonoki Tower", and the option to capture and battle with numerous monsters and characters including Tidus, Auron and Seymour Guado from Final Fantasy X.[41] This version was not released outside Japan, although the English voice track was used for the main story in this version. Due to this change, parts of the Japanese subtitles were changed or altered to fit the voice-overs. This was detailed in the strategy book for the international version. In 2005, a compilation featuring Final Fantasy X and X-2 was released in Japan as Final Fantasy X/X-2 Ultimate Box.[42]

Several action figures, books, and soundtracks were released by Square Enix, including three Ultimania guidebooks, a series of artbooks and strategy guides published in Japan. They feature original artwork from Final Fantasy X-2, offer gameplay walkthroughs, expand upon many aspects of the game's storyline, and feature several interviews with the game's developers.[43][44] There are three books in the series: Final Fantasy X-2 Ultimania, Final Fantasy X-2 Ultimania Ω, and Final Fantasy X-2: International+Last Mission Ultimania.[45][46] A similar three-book series was produced for Final Fantasy X.[47][48][49]

Gaming peripheral company Hori produced PlayStation 2 controllers modeled after the Tiny Bee guns Yuna uses in Final Fantasy X-2. These controllers were released only in Japan. They were re-released in a new silver box to coincide with the release of Final Fantasy X-2: International + Last Mission.[50] Hori also released a vertical stand for the PlayStation 2 console, with a Final Fantasy X-2 logo that lights up in blue color when plugged in.[51]

Final Fantasy X and X-2 were re-released in high-definition for the PlayStation 3 and PlayStation Vita in celebration of the game's 10-year anniversary.[52] Production had started by January 2012, with Kitase involved.[53] Both games are based on the expanded editions previously only released in Japan.[54] The collection on PlayStation 3 was titled Final Fantasy X/X-2 HD Remaster.[55] The two games were sold separately on PlayStation Vita in Japan.[56] Outside of Japan, the Vita games were sold together as a collection.[57] The remasters support the "cross save" feature, in which saved games from one platform may be transferred to another platform over the internet.[58] The remaster collection was also released on the PlayStation 4 in 2015,[59] PCs in 2016,[60] followed by Nintendo Switch[61] and Xbox One in 2019.[62]

Reception[edit]

Critical response[edit]

According to review aggregator Metacritic, reviews for Final Fantasy X-2 were "generally favorable".[73] In 2006, readers of Japanese video game magazine Famitsu ranked Final Fantasy X-2 as number 32 in a poll on the best video games of all time.[74] The Academy of Interactive Arts & Sciences awarded the character Rikku, performed vocally by Tara Strong, with "Outstanding Achievement in Character Performance - Female" in 2004 (tying with the character Niobe for Enter the Matrix, performed vocally by Jada Pinkett Smith);[75] it also received nominations for "Console Role-Playing Game of the Year" and "Outstanding Achievement in Art Direction".[76] Despite largely positive reviews from the video games press, Destructoid observed a significant backlash among fans against the game.[77]

IGN summarized Final Fantasy X-2 as "a brilliant and addictive romp" through the world of Spira.[5] GameSpot remarked that it was as endearing and poignant as its forebears, with strengths that outweighed any of its flaws.[7] RPGamer regarded the battle system as innovative and "very simple to navigate".[78] While GameSpot praised the battle system as a "welcome addition", the reviewer disliked the increased inclusion of minigames.[7] GameSpy, while initially unsure about the new system, praised it as a solid alternative with unexpected depth.[70]

Critics had mixed reactions to Final Fantasy X-2's tonal shift from its predecessor. IGN felt the changes were part of its intrigue, praising the narrative's political elements and comedic tone compared to the first game. The reviewer also praised the character writing and gameplay changes.[5] Further praise came from RPGamer, with one staff reviewer summarizing it as "a light-hearted fun game" that "may ... be the most enjoyable thing to come from the series in several years".[79] By contrast, GameSpot commented that some of the missions came off as too frivolous, and that its non-linear nature made the narrative unfocused compared to its predecessor.[7]

The soundtrack was met with mixed reception, due to a lack of input from Uematsu and its shift to a J-pop style.[63][65][80][81] Whereas IGN and 1Up.com commended the music as a fitting backdrop to the action and new tone,[5][63] Electronic Gaming Monthly regarded it as "too bubbly".[65] RPGamer suggested that "the absence of Uematsu proves deafening", but noted that its lighter atmosphere matched the tone and events of the game.[81] The game's reuse of graphical designs from Final Fantasy X was the subject of criticism.[5][7][63][65][81] RPGamer and GameSpot commented that, despite the lack of overt improvement on the first game, it was still one of the best-looking PlayStation 2 games at the time.[81][7] Electronic Gaming Monthly regarded this reuse of code as "[tripping up] in the one area where Final Fantasy titles usually shine".[65] GameSpy shared this view.[70] RPGamer also criticized the multiple outfits as too revealing and aimed more at attracting male gamers than being true to the characters.[78]

Sales[edit]

In 2003, Final Fantasy X-2 sold over 1.94 million copies in Japan, making it the highest-selling game of the year.[82] Within nine months of its Japanese release, it sold more than a million copies in North America (within two months of its release there), and nearly four million copies worldwide.[83] It went on to sell 2.11 million units in Japan,[84] 1.85 million units in the United States,[85] and more than 100,000 units in the United Kingdom.[86] International + Last Mission sold over 288,000 copies in Japan over the course of 2004.[87] As of March 2013, the game has sold over 5.4 million copies worldwide on PlayStation 2.[88] By October 2013, Final Fantasy X and its sequel X-2 had together sold over 14 million copies worldwide on PlayStation 2.[89]

Legacy[edit]

After Final Fantasy X-2, Square Enix released direct sequels to other Final Fantasy games, including Dirge of Cerberus: Final Fantasy VII, Final Fantasy IV: The After Years, and two sequels to Final Fantasy XIII.[90] Joseph Leray of Destructoid attributed the fan backlash against the game to its status as the first direct sequel in the series and its light-hearted and "girly" tone.[77] Reflecting on the game's legacy, Dale Bashir of IGN declared it the best among Final Fantasy sequels, citing its innovations in non-linear and episodic storytelling.[90] Fritz Fraundorf of the GIA likewise praised its open-ended nature, observing that it was the first Final Fantasy game released in the wake of Grand Theft Auto III's popularity. He felt that it was a worthy companion to Final Fantasy X, with complementary themes, structure, and characterization.[91] Katharine Castle of Rock, Paper, Shotgun appreciated the game for serving as the "happy ending" to Yuna's story, a sentiment echoed by Mike Fahey of Kotaku, who also commended its ability not to take itself seriously.[92][93]

Notes[edit]

  1. ^ Japanese: ファイナルファンタジーX-2, Hepburn: Fainaru Fantajī Ten Tsū

References[edit]

  1. ^ "EA to Publish FF X-2 in Europe". IGN. September 23, 2003. Archived from the original on March 9, 2022. Retrieved March 9, 2022.
  2. ^ 『FF10』が歌舞伎になって2023年春に上演決定。尾上菊之助、中村獅童、尾上松也、坂東彌十郎ら豪華歌舞伎俳優が集結! [FF10 to Be Adapted Into a Kabuki Show, Staging In Spring 2023 – Assembling Splendid Kabuki Actors Kikunosuke Onoe, Shidō Nakamura, Matsuya Onoe, Yajūrō Bandō]. Famitsu. July 19, 2022. Archived from the original on July 19, 2022. Retrieved July 19, 2022.
  3. ^ "ff10-kabuki" (in Japanese). November 18, 2022. Archived from the original on November 18, 2022. Retrieved November 18, 2022.
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  15. ^ Rikku: Well, look, I really want Yuna to go. / Wakka: She can't do that. / Rikku: Why not? / Wakka: Because she's booked solid for three months, ya! And everybody wants to see her. / Rikku: Oh yeah? Well, what about what she wants? / Wakka: Well, yeah, but ... Okay, maybe once things calm down, y'know? / Rikku: And what if they don't, Wakka? What then, huh? I don't believe it. After everything Yuna did for us! Why can't she just do what she wants to do now? Why? You know, every time I visited here, I wondered ... why is it, that when everyone's out making their dreams happen and everyone's getting their chance, Yuna's dreams are on hold? / Wakka: Gee, it's not like ... / Rikku: What do you know anyway, tubby? Yuna? / Yuna: I want ... (I want to journey again. But ... if I leave, I'll be disappointing everyone else.) I want ... I'll go. Square Co. Eternal Calm Final Fantasy X-2: Prologue Square Enix U.S.A. 2002
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