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{{DEFAULTSORT:Collins, Dylan}}
{{DEFAULTSORT:Collins, Dylan}}


[[:Category:Alumni of Trinity College, Dublin]]
[[Category:Alumni of Trinity College, Dublin]]
[[:Category:Living people]]
[[Category:Living people]]


{{UK-business-bio-stub}}
{{UK-business-bio-stub}}

Revision as of 17:54, 21 January 2019

Dylan Collins (born 1980) is a three-time Irish software company founder and technology investor.[1] Previously he was a founder and CEO of Demonware[2] which was sold to Activision in 2007.[3] He went on to found Jolt Online which sold to GameStop in 2009. In 2013, Mr Collins founded SuperAwesome where he remains as CEO. The company raised a $7m Series A investment in June 2015 and is now valued at $100m.[4][5][6] He is regularly cited in the media on topics around kids' advertising and marketing for his work in the space at SuperAwesome.[7][8][9][10][11]

As CEO of SuperAwesome, Collins is seen as one of the leading authorities in "kid tech", the subset of technology focusing on children's apps and entertainment. He's also regularly quoted in the media around the application of Children's Online Privacy Protection Act (COPPA) to technology companies.[12][13][14]

He is a graduate of Trinity College, Dublin and currently lives in London. Additionally he sits on the board of Irish television animation studio Brown Bag Films.[15]

References

  1. ^ "Dylan Collins: Executive Profile & Biography - Businessweek". Businessweek.com. Retrieved 2016-03-30.
  2. ^ "Dylan Collins: Everything Is SuperAwesome - Dublin Globe". Dublin Globe. Retrieved 2016-03-30.
  3. ^ silicon. "Leading US games publisher buys DemonWare - Life | siliconrepublic.com - Ireland's Technology News Service". Silicon Republic. Retrieved 2016-03-30.
  4. ^ Shields, Mike (1 March 2016). "Ad Firm SuperAwesome Says It Can Help Kids' Brands Navigate YouTube". WSJ. Retrieved 2016-03-30.
  5. ^ O'Hear, Steve. "SuperAwesome, The 'Kid-Safe' Marketing Platform, Raises $7M Series A". TechCrunch. Retrieved 2016-03-30.
  6. ^ Taylor, Charlie. "Irish led 'kid tech' company valued at $100m". The Irish Times. Retrieved 2019-01-21.
  7. ^ "Southeast Asian kids are 20% more active on mobile than U.S. kids". VentureBeat. Retrieved 2016-03-30.
  8. ^ "The legislation used to protect children's privacy online: is it effective?". the Guardian. Retrieved 2016-03-30.
  9. ^ "The Future Of Children's Entertainment Is Youtube, Minecraft And Apps - PSFK". PSFK. 3 July 2014. Retrieved 2016-03-30.
  10. ^ Dredge, Stuart. "Instagram passes 400m users as young shun tweets for photo op". the Guardian. Retrieved 2016-03-30.
  11. ^ "The online advertising industry is about to be severely disrupted — 'It's the amputation of a significant revenue stream'". Business Insider. 16 December 2015. Retrieved 2016-03-30.
  12. ^ "A kid-friendly internet? This company is trying to build one". NBC News. Retrieved 2019-01-21.
  13. ^ O'Brien, Ciara. "Tech firm on mission to make online data privacy kids' stuff". The Irish Times. Retrieved 2019-01-21.
  14. ^ "NASDAQ interview with Dylan Collans". {{cite web}}: Cite has empty unknown parameter: |dead-url= (help)
  15. ^ Taylor, Charlie. "Irish led 'kid tech' company valued at $100m". The Irish Times. Retrieved 2019-01-21.

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