PhyreEngine is a license-only free to use game engine from Sony Interactive Entertainment, compatible with PlayStation 4, PlayStation 3, PlayStation VR, PlayStation Vita, PlayStation Portable, Nintendo Switch,[1] Microsoft Windows (for OpenGL and DirectX 11), Google Android and Apple iOS.[2] PhyreEngine has been adopted by several game studios and has been used in over 200 published titles.[2]
Features
[edit]PhyreEngine is exclusively distributed to Sony licensees as an installable package that includes both full source code and Microsoft Windows tools, provided under its own flexible use license that allows any PlayStation 3 game developer, publisher or tools and middleware company to create software based partly or fully on PhyreEngine on any platform. The engine uses sophisticated parallel processing techniques that are optimized for the Synergistic Processor Unit (SPU) of the Cell Broadband Engine of PS3, but can be easily ported to other multi-core architectures.
PhyreEngine supports OpenGL and Direct3D,[3] in addition to the low level PS3 LibGCM library.[4] It provides fully functional “game templates” as source code, including support for Havok Complete XS, NVIDIA PhysX and Bullet for physics.
History
[edit]The development of PhyreEngine was started in 2003 to create a graphics engine for PlayStation 3.[5] The first public demonstration occurred in 2006.[5]
PhyreEngine was launched during the 2008 Game Developers Conference.[3] New features (including deferred rendering) were showcased during GDC 2009.[6] Version 2.40, released in March 2009, included a new “foliage rendering” system that provides tools and technology to render ultra-realistic trees and plants to be easily integrated into games.[7]
Version 3.0, released in 2011, has a new and powerful asset pipeline, combining enhanced versions of the already robust exporters, with a powerful processing tool to generate optimized assets for each platform. Also new is the rewritten level editor, which permits a far more data-driven approach to authoring games using PhyreEngine. Version 3.0 added support for the PlayStation Vita.[8]
Derived game engines
[edit]Notes
[edit]- ^ a b Uses the derivative EGO game engine
References
[edit]- ^ "The Switch Now Supports Sony's Multiformat PhyreEngine". Shacknews. January 17, 2018. Retrieved 2022-11-07.
- ^ a b "PhyreEngine - official website". Sony Computer Entertainment Europe R&D. Archived from the original on 4 January 2017. Retrieved 30 August 2016.
- ^ a b "GDC08: PhyreEngine, Sony's new (free!) cross-platform engine". ps3fanboy. Feb 21, 2008. Retrieved 2008-02-21.
- ^ a b "Questions about the Phyre Engine". thatgamecompany.com. Mar 27, 2009. Retrieved 2009-08-08.
- ^ a b "10 Years of PhyreEngine™". 13 November 2013. Retrieved 30 August 2016.
- ^ "GDC09: PhyreEngine game template demo showing post processing techniques". gametrailers.com. Mar 26, 2009. Retrieved 2009-03-26.
- ^ "Sony Computer Entertainment Announces PhyreEngine for PSP" (PDF). SCEE. March 6, 2011. Archived from the original (PDF) on March 21, 2012. Retrieved 2011-03-06.
- ^ "Sony Computer Entertainment Announces release of PhyreEngine 3.0" (PDF). SCEE. March 6, 2011. Archived from the original (PDF) on March 21, 2012. Retrieved 2011-03-06.
- ^ "PSN: Interview: Capybara Games On Crunching Critters". gamerbytes.com. May 21, 2009. Archived from the original on 2012-07-28. Retrieved 2009-04-21.
- ^ "Joystiq: ICritter Crunch dev praises Sony's support of indie games". joystiq.com. November 26, 2009. Retrieved 2009-11-26.
- ^ a b c d e f g h i j "PhyreEngine Showcase". Sony Computer Entertainment Europe R&D. Archived from the original on 23 December 2015. Retrieved 30 August 2016.
- ^ "Toshihiro Kondo On Hajimari no Kiseki, Its Sequel, The New Falcom Engine, Spinoffs, And More". dualshockers.com. August 8, 2020. Retrieved November 15, 2021.
- ^ a b c Forster, Richard (27 March 2013). "Game Developers: PhyreEngine 3.5 Arrives Today for PS3, PS4, PS Vita". Playstation Blog (US). Sony Interactive Entertainment LLC. Retrieved 30 August 2016.
- ^ a b c d e f "Develop Magazine (Online Edition)". Intentmedia. August 9, 2009. Retrieved 2009-08-09.
- ^ "Develop Magazine (Online Edition)". Intentmedia. July 13, 2009. Archived from the original on April 13, 2012. Retrieved 2009-07-13.
- ^ "Shatter developer talks up benefits of PhyreEngine". Joystiq. July 23, 2009. Archived from the original on June 11, 2019. Retrieved 2009-07-23.
- ^ Barder, Ollie. "Noriyoshi Fujimoto On 'Dragon Quest Builders' And How It Came About". Forbes. Retrieved 2016-10-18.
- ^ "DiRT 2 demo: PS3/Xbox 360 performance showdown". Eurogamer. 28 August 2009. Retrieved 15 August 2010.