Robinson's Requiem | |
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![]() Atari ST cover art by Tony Roberts | |
Developer(s) | Silmarils |
Publisher(s) | |
Designer(s) | André Rocques |
Programmer(s) | Jean-François Trevien Louis-Marie Rocques |
Artist(s) | Christophe Lambert Eric Galand Guillaume Maginot |
Composer(s) | Fabrice Hautecloque |
Engine | ALIS[a] |
Platform(s) | |
Release | |
Genre(s) | Survival, simulation |
Mode(s) | Single-player |
Robinson's Requiem is a 1994 survival simulation video game developed and originally published by Silmarils exclusively in Europe for the Atari ST, Atari Falcon and Amiga. Taking place in the 22nd century where Earth and colonized planets are facing overpopulation, the game sees players assuming the role of Robinson officer Trepliev 1 from the Alien World Exploration department in his attempt to escape imprisonment from the fictional planet of Zarathustra alongside another AWE Robinson named Nina1, while facing several hostile creatures and dangers in order to survive.
Robinson's Requiem was developed in conjunction with Ishar 3: The Seven Gates of Infinity and made use of Silmarils' proprietary ALIS game engine. Though it was initially released for the Atari ST, Atari Falcon and Amiga microcomputer platforms, the game was later ported to other home computers and consoles including the PC, Macintosh, 3DO Interactive Multiplayer and Atari Jaguar CD, some of which were released by several publishers across multiple regions and each of which featured several changes and additions compared to the original versions. The Jaguar CD port was cancelled, but received a homebrew release in 2011 by Songbird Productions.[3] A conversion for the Amiga CD32 was also planned but never released.[4]
Robinson's Requiem has been met with mixed reception from critics since its initial release. The Atari ST and Atari Falcon versions received praise for their presentation, graphics, sound design and gameplay but received criticism for being difficult to newcomers, slow pacing and steep learning curve. Similarly, the Amiga version garnered praise for its graphics, sound and gameplay but was criticized by some for the low framerate and difficulty curve. The PC versions were met with a more divided reception from video game magazines and dedicated outlets who felt divided in regards to several aspects, including the level of complexity and difficulty for players. A sequel, Deus, was released in December 1996 only on PC. It has since been re-released on compilations for modern PC platforms through download services such as Good Old Games.[5]
Gameplay
[edit]![](https://upload.wikimedia.org/wikipedia/en/thumb/4/45/ST_Robinson%27s_Requiem.png/220px-ST_Robinson%27s_Requiem.png)
Robinson's Requiem is a survival simulation game, similar to Wilderness: A Survival Adventure and UnReal World, that takes place from a first-person perspective where players assume the role of Robinson officer Trepliev 1 from the Alien World Exploration department in his attempt to escape from the prison planet Zarathustra alongside another AWE Robinson named Nina1 as the main objective, while facing several hostile creatures and dangers in order to survive the planet's hostile alien environment long enough.[6][7][8][9][10] The players use the game's systems to monitor the Trepliev 1's health status, perform surgery and create makeshift tools. Players must also keep track of hunger, thirst, and fatigue temperature in addition to their character's health, which is displayed on its dedicated screen and multiple statuses are shown depending on the actions taken during gameplay.[6][7][8][9][10] Many actions require the accomplishment of everyday tasks such as eating, drinking, and sleeping, as well as hunting, cooking, gathering, and finding a place to rest. The player uses a freely movable mouse cursor to interact with the environment and with the icon-based interface on the heads-up display (HUD) when not engaged in combat.
Synopsis
[edit]Robinson's Requiem takes place in the year 2163, where Earth and colonized planets are facing overpopulation by humans. A military force known as the Alien World Exploration (AWE) and its Robinsons explore potential planets across the universe that are suitable for colonization, requiring a rigorous training process and their task lasts for five years until their mandate is finished. However, a secret service organization known as Scientific Intelligence (SI) issued orders that certain Robinsons cannot return to Earth in order to avoid foreign viruses but officer Trepliev 1 and other Robinsons eventually discover the organization's actions. Trepliev 1 and his crew are tasked with exploring an unknown planet as their last mission before retiring but the team's spacecraft was sabotaged to crash-land on the location, which is revealed to be a prison planet called Zarathustra.[6][7][8][9][10][11][12]
Development
[edit]![](https://upload.wikimedia.org/wikipedia/commons/thumb/3/39/Atari_1040STf.jpg/220px-Atari_1040STf.jpg)
Robinson's Requiem was developed in tandem with Ishar 3: The Seven Gates of Infinity and made use of Silmarils' proprietary ALIS game engine created by the company's co-founder Louis-Marie Rocques, which allowed the team in porting the game more easily from Atari ST to other platforms.[1][2][13][14] The project was headed and designed by Silmarils co-founder André Rocques, who also shared the role of programmer alongside his brother Louis-Marie, Jean-François Trevien and composer Fabrice Hautecloque.[2][6][7][8][9][10] The artwork was created by artists Christophe Lambert, Eric Galand, Guillaume Maginot, Nicolas Meylaender and Pascal Einsweiler, among other people collaborating in its development.[6][7][8][9][10]
The 3D landscapes in Robinson's Requiem are rendered using texture-mapped voxels, similar to NovaLogic's Comanche and its Voxel Space engine, while elevation value to represent a specific height from a flat terrain were pre-calculated with interpolation and features multiple special effects.[14][15][16][17][18] The sprites were pre-rendered using 3D Studio.[14][18]
David Ingels and Cyril Cogordan were responsible for porting Robinson's Requiem to the 3DO Interactive Multiplayer and the Atari Jaguar CD add-on respectively.[1][9][10][13] When converting and testing the game on the Jaguar CD, Cogordan stated both on an interview and his personal web page that the system was not capable of rendering voxel visuals, an issue which Ingels also faced during the 3DO conversion process, prompting both programmers to display the visuals with texture-mapped polygons instead while writing the engine on each console as well.[1][13] Cogordan was also responsible for adapting the title to Atari Falcon on CD-ROM and Macintosh.[1][13]
Release and ports
[edit]![](https://upload.wikimedia.org/wikipedia/en/thumb/4/4a/3DOIM_Robinson%27s_Requiem.png/220px-3DOIM_Robinson%27s_Requiem.png)
Robinson's Requiem was originally published by Silmarils exclusively in Europe for the Atari ST, Atari Falcon and Amiga in 1994.[19][20] The Atari Falcon version was released in both diskettes and CD-ROM, with the latter featuring full motion video cutscenes.[21] The game was later released for PC and Macintosh by ReadySoft in North America and Europe by Daze Marketing, featuring minimal changes compared to the original versions and has since been re-released on compilations for modern PC platforms through download services such as Good Old Games.[5] The 3DO Interactive Multiplayer version was originally announced for a February 1995 release by ReadySoft,[22] but due to extensive delays it was not released until 1996, only in North America, and became one of the last games released for the system. Though it features the same full motion video cutscenes as the CD-ROM release for Atari Falcon, the visuals are now rendered with polygons instead of voxels.
The Atari Jaguar CD version was first announced in late 1994 as one of the three titles Silmarils intended to release for the add-on, including its then-in development sequel Deus and Ishar 4: Ishar Genesis.[2][23][24][25][26][27][28] The Jaguar CD port was initially intended to be published during the second quarter of 1995 but was later rescheduled for an August/Q3 1995 release instead.[29][30][31] Despite being completed and sent to Atari Corporation for approval, it was never released due to Atari Corp. closing their doors as a result of the commercial and critical failure of the Atari Jaguar platform until it was picked up for distribution by Songbird Productions and released on 30 May 2011.[1][3][13][32][33] As with the 3DO version, this version features the same FMV cutscenes and visuals are rendered with polygons instead of voxels. A version for the Amiga CD32 was in development by Silmarils and planned to be published in May 1994.[4][34] However, it was never released for unknown reasons.
Reception
[edit]Publication | Score |
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AllGame | ![]() ![]() ![]() ![]() ![]() |
Amiga Computing | 75% (Amiga)[36] |
Amiga Format | 82% (Amiga)[37] |
Amiga Power | 39% (Amiga)[38] |
Amiga User International | 85% (Amiga)[39] |
Computer Gaming World | ![]() ![]() ![]() ![]() ![]() |
Joystick | 90% (A1200)[41] 94% (PC)[42] |
Micromanía | 83% (PC)[43] |
PC Gamer (UK) | 40%[44] |
PC Gamer (US) | 49% (PC)[45] |
PC Games (DE) | 78% (PC, Disk)[46] 79% (CD)[47] |
PC Zone | 85 / 100 (PC)[48] |
ST Format | 89% (Atari ST)[49] 90% (Falcon Disk)[50] 72% (Falcon CD)[51] |
ST Review | 84% (Atari ST)[52] 86% (Falcon)[53] |
Aktueller Software Markt | 10 / 12 (PC)[54] |
Amiga Concept | 91% (Amiga)[55] |
Amiga Dream | 91% (Amiga)[56] |
Amiga Games | 62% (Amiga)[57] |
Amiga Joker | 72% (Amiga)[58] 78% (A1200)[58] |
Atari Inside | 88% (Atari ST)[59] |
CU Amiga | 86% (Amiga)[60] |
Génération 4 | 57% (A1200)[61] 90% (PC)[62] 68% (PC)[63] |
The One for Amiga Games | 81% (A1200)[34] |
PC Joker | 85% (PC)[64] |
PC Player | 68 / 100 (PC)[65] |
Play Time | 60% (Amiga)[66] 65% (PC Disk)[67] 64% (PC CD)[68] |
Power Play | 64% (PC)[69] |
Score | 70% (PC)[70] |
Strana Igr | 4- / 10 (3DO)[71] |
Critical reception of Robinson's Requiem was mixed. Many reviewers noted its poor graphics and high system requirements, and some found the game to be boring. However, several critics, including those from CU Amiga and Amiga Computing, believed that the game's originality overrode other complaints.
CU Amiga's Tony Dillon was impressed by its freeform item combination system, but was disappointed by the Amiga version's graphics and performance. However, he finished his review by saying, "If you want something new that will completely blow your brain, then this could well be the game for you".[60] Jonathan Maddock of Amiga Computing also disliked the game's graphics and system requirements, but praised the game as "an entirely new gaming experience".[36] Amiga Format's Dale Bradford noted that "just wandering around, exploring and discovering how long you can stay alive is enjoyable, thanks to the non-linear gameplay", and to the "care and thought" that went into the game.[37] All three reviewers noted the game's high level of difficulty.[36][60]
Rich Pelley of Amiga Power, however, found the game to be extremely boring; he likened playing it to "being told to paint a fence and [...] discover[ing that] it's fifteen miles long". He also criticized its graphics and performance, and noted that the game's survival systems amounted to "lots of bars and charts and electrocardiograms, and not much action".[38] The game also received poor reviews from both PC Gamer UK and PC Gamer US, who found the game frustrating and uninviting, and criticized its graphics.[44][45]
Legacy
[edit]A sequel, Deus, had already been announced for the Atari Jaguar CD by the time Robinson's Requiem was released.[2][25][26][29][27][28][72] It was released in 1996 on all regions only for PC to mixed reception.
Notes
[edit]References
[edit]- ^ a b c d e f Moreau, Frédéric. "Interview de Cyril Cogordan programmeur de Ishar 3 et Robinson 's Requiem". jaguar-64bit.pagesperso-orange.fr (in French). Archived from the original on 16 February 2018. Retrieved 24 September 2018.
- ^ a b c d e Wasabim (7 October 2017). "INTERVIEWS - Fabrice Hautecloque". atarilegend.com. Archived from the original on 24 September 2018. Retrieved 24 September 2018.
- ^ a b "ROBINSON'S REQUIEM AVAILABLE NOW FOR THE JAGUAR CD". Songbird Productions. 30 May 2011. Archived from the original on 29 April 2016. Retrieved 29 September 2018.
- ^ a b Antal, Imré (February 1994). "Preview - Robinson's Requiem". Amiga Concept (in French). No. 1. Delta Publishing Group. p. 15.
- ^ a b "New release: Robinson's Requiem Collection". GOG.com. CD Projekt. Retrieved 5 October 2019.
- ^ a b c d e Robinson's Requiem instructions (Atari ST/STe, EU)
- ^ a b c d e Robinson's Requiem instructions (Atari Falcon, EU)
- ^ a b c d e Robinson's Requiem instructions (Amiga/Amiga 1200, EU)
- ^ a b c d e f Robinson's Requiem manual (3DO Interactive Multiplayer, US)
- ^ a b c d e f Robinson's Requiem game manual (Atari Jaguar CD, US)
- ^ Barton, Richard (February 1994). "Screen Scene - First Impressions - Robinson's Requiem". ST Review. No. 23. EMAP. p. 57. Archived from the original on 26 September 2018. Retrieved 4 October 2019.
- ^ "Robinson Requiem". ST Magazine (in French). No. 88. Pressimage. November 1994. pp. 47–49. Archived from the original on 19 September 2017. Retrieved 4 October 2019.
- ^ a b c d e Cogordan, Cyril. "Qui est Foxy ?". foxysofts.com (in French). Archived from the original on 20 March 2018. Retrieved 5 October 2019.
- ^ a b c "First Impressions - Robinson's Requiem - Silmarils". CU Amiga. No. 47. EMAP. January 1994. p. 71. Archived from the original on 10 June 2016. Retrieved 5 October 2019.
- ^ "Work In Progress - Robinson's Requiem - Daze". The One for Amiga Games. No. 63. EMAP. January 1994. p. 43.
- ^ Schamberger, Steffen (February 1994). "Preview - Robinson's Requiem". Amiga Joker (in German). No. 44. Joker-Verlag. p. 10. Archived from the original on 2 December 2008. Retrieved 5 October 2019.
- ^ McGill, Steve (February 1994). "Things To Come - Robinson's Requiem". Amiga Power. No. 34. Future Publishing. p. 18.
- ^ a b Dillon, Tony (May 1994). "Work In Progress - Look At It This Way". CU Amiga. No. 51. EMAP. p. 60. Archived from the original on 4 January 2019. Retrieved 5 October 2019.
- ^ "Avant première - Robinson's Requiem - Silmarils". Amiga Dream (in French). No. 2. Posse Press. December 1993. p. 30.
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- ^ "Dossier - Ils Arrivent Sur Jaguar - Robinson's requiem / Jaguar CD". CD Consoles (in French). No. 5. Pressimage. March 1995. p. 72. Archived from the original on 29 November 2018. Retrieved 5 October 2019.
- ^ a b "Jaguar Tackboard - AEO Development List 2.04 - Titles in Development". Atari Explorer Online. Vol. 4, no. 4. Subspace Publishers. 28 March 1995. Archived from the original on 3 March 2016. Retrieved 5 October 2019.
- ^ a b "Cahier Loisirs / Avant première - Exclusif: Silmarils Et Le Jaguar". ST Magazine (in French). No. 93. Pressimage. April 1995. p. 59. Archived from the original on 24 September 2018. Retrieved 5 October 2019.
- ^ a b Nepožitek, Marek (July 1995). "Konzole - Jaguar+CD - CD a virtuální realita již tento rok?". LeveL (in Czech). No. 6. Naked Dog, s.r.o. p. 44. Archived from the original on 20 September 2018. Retrieved 5 October 2019.
- ^ a b "Jaguar Tackboard - AEO Development List 2.06 - Titles in Development". Atari Explorer Online. Vol. 4, no. 5. Subspace Publishers. 20 July 1995. Archived from the original on 3 March 2016. Retrieved 3 April 2019.
- ^ a b "Feature - XT Generation Report - Atari Jaguar". MAN!AC (in German). No. 20. Cybermedia. June 1995. p. 40. Archived from the original on 29 November 2018. Retrieved 24 September 2018.
- ^ "Release Liste". Video Games (in German). No. 46. Future-Verlag. August 1995. p. 43. Archived from the original on 14 September 2018. Retrieved 24 September 2018.
- ^ Gore, Chris (August 1995). "The Gorescore - Industry News You Can - Upcoming Jaguar Software Titles". VideoGames - The Ultimate Gaming Magazine. No. 79. L.F.P., Inc. p. 14. Archived from the original on 29 November 2018. Retrieved 24 September 2018.
- ^ "Atari and JT Storage Reorganisation Plan". onecle.com. Archived from the original on 9 December 2006. Retrieved 5 October 2019.
- ^ "ATARI CORP Annual Report (Regulation S-K, item 405) (10-K405) ITEM 7. MANAGEMENT'S DISCUSSION AND ANALYSIS OF FINANCIAL CONDITION AND RESULTS OF OPERATIONS". Archived from the original on 12 June 2018. Retrieved 5 October 2019.
- ^ a b Nuttall, Andy (November 1994). "Review - Robinson's Requiem". The One for Amiga Games. No. 73. EMAP. pp. 52–53.
- ^ L. House, Michael (1998). "Robinson's Requiem (PC) - Review". AllGame. All Media Network. Archived from the original on 16 November 2014. Retrieved 4 October 2019.
- ^ a b c Maddock, Jonathan (December 1994). "System Spotlight - Robinson's Requiem". Amiga Computing. No. 80. Europress, IDG Media. p. 135.
- ^ a b Bradford, Dale (November 1994). "Game Review - Robinson's Requiem". Amiga Format. No. 65. Future Publishing. p. 68.
- ^ a b Pelley, Rich (November 1994). "Game Reviews - Robinson's Requiem". Amiga Power. No. 43. Future Publishing. p. 54. Archived from the original on 23 September 2018. Retrieved 5 October 2019.
- ^ "AUI Entertainment Now! - Robinsons Requiem". Amiga User International. Vol. 9, no. 1. AUI Limited. January 1995. p. 84.
- ^ E. Cirulis, Martin (November 1994). "Adventure/RPG Review: Shipwrecked And Not A Starship In Sight - The Game Is Survival In ReadySoft's ROBINSON'S REQUIEM". Computer Gaming World. No. 124. Ziff Davis. pp. 80–84.
- ^ "Vidéotest - Robinson Requiem (Amiga 1200) - Robinso ou la vie sauvage". Joystick (in French). No. 53. Anuman Interactive. October 1994. p. 92.
- ^ "Test PC - Robinson's Requiem". Joystick (in French). No. 50. Anuman Interactive. June 1994. pp. 70–73.
- ^ F.H.G. (October 1994). "Robinson's Requiem - Perdidos en una isla". Micromanía (in Spanish). Vol. 2, no. 77. HobbyPress. p. 86.
- ^ a b Burton, Chris (July 1994). "Reviews: Robinson's Requiem - Lost". PC Gamer UK. Vol. 1, no. 8. Future plc. p. 69. Archived from the original on 14 March 2002. Retrieved 4 October 2019.
- ^ a b "Reviews - Robinson's Requiem". PC Gamer US. Vol. 1, no. 5. Future US. October 1994. Archived from the original on 18 January 2000. Retrieved 4 October 2019.
- ^ Wagner, Harald (August 1994). "Review: Robinson's Requiem - Einzelkämpfer". PC Games (in German). No. 23. CT Computec Verlag GmbH & Co. KG. pp. 108–109.
- ^ Menne, Oliver (March 1995). "Review: Robinson's Requiem (CD-ROM)". PC Games (in German). No. 30. CT Computec Verlag GmbH & Co. KG. p. 55.
- ^ MacDonald, Duncan (July 1994). "Review - Robinson's Requiem". PC Zone. No. 16. Dennis Publishing. pp. 50–52.
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- ^ Charlton, Frank (November 1995). "Screenplay - Game Reviews - Robinson's Requiem CD". ST Format. No. 76. Future plc. pp. 34–35. Archived from the original on 10 August 2018. Retrieved 4 October 2019.
- ^ Hackett, Tina (Christmas 1994). "ST Action - Robinson's Requiem". ST Review. No. 34. EMAP. pp. 52–53.
- ^ Hackett, Tina (January 1995). "ST Action - Robinson's Requiem 030". ST Review. No. 35. EMAP. p. 57. Archived from the original on 26 September 2018. Retrieved 4 October 2019.
- ^ Morgen, Thomas (September 1994). "Highlight - Reif für die Insel - Robinson's Requiem". Aktueller Software Markt (in German). No. 91. Tronic Verlag. pp. 14–15.
- ^ Bonnargent, Fabien (October 1994). "Test - AGA - Robinson's Requiem". Amiga Concept (in French). No. 8. Delta Publishing Group. pp. 44–46. Archived from the original on 30 August 2017. Retrieved 5 October 2019.
- ^ Halliday, Grégory (October 1994). "Jeux Du Mois - Robinson's Requiem". Amiga Dream (in French). No. 11. Posse Press. pp. 38–39.
- ^ Aichinger, Herbert (December 1994). "Adventure (A1200 Speziell) - Review: Reif für die Insel? - Robinson's Requiem". Amiga Games (in German). No. 27. CT Computec Verlag GmbH & Co. KG. pp. 78–79.
- ^ a b Nettelbeck, Joachim (November 1994). "Robinson's Requiem". Amiga Joker (in German). No. 51. Joker-Verlag. p. 86.
- ^ Schütt, Arne (January 1994). "Spiele - Robinsons Requiem". Atari Inside (in German). No. 1. falkemedia. Archived from the original on 1 April 2017. Retrieved 4 October 2019.
- ^ a b c Dillon, Tony (November 1994). "Game Review - Robinson's Requiem". CU Amiga. No. 57. EMAP. pp. 70–71.
- ^ "Tests Express... - Robinson Requiem (Amiga 1200 et 4000)". Génération 4 (in French). No. 70. Computec Media France. October 1994. p. 156.
- ^ Falcoz, Thierry (June 1994). "Test PC - Robinson's Requiem - Planète interdite". Génération 4 (in French). No. 67. Computec Media France. pp. 52–55.
- ^ "Test Express... - Robinson's Requiem". Génération 4 (in French). No. 74. Computec Media France. February 1995. p. 140.
- ^ Nettelbeck, Joachim (August 1994). "Explorer - Games Für Abenteurer - Robinsons Requiem". PC Joker (in German). No. 23. Joker-Verlag. pp. 12–13.
- ^ Stangl, Florian (July 1994). "Spiele-Test - Robinson's Requiem". PC Player (in German). No. 19. Future Verlag. pp. 76–77.
- ^ Erlwein, Michael (January 1995). "Amiga Reviews - Robinson's Requiem". Play Time (in German). No. 43. CT Computec Verlag GmbH & Co. KG. p. 96.
- ^ Carlile, Thomas (August 1994). "PC Review - Robinson's Requiem". Play Time (in German). No. 38. CT Computec Verlag GmbH & Co. KG. pp. 44–45.
- ^ Geiger, Lars (March 1995). "PC CD-ROM Reviews - Robinson's Requiem". Play Time (in German). No. 45. CT Computec Verlag GmbH & Co. KG. p. 49.
- ^ Gollert, Knut (August 1994). "Test - Ich eß Blumen - Robinsons Requiem". Power Play (in German). No. 77. Future Verlag. p. 36.
- ^ Eisler, Jan (September 1994). "Recenze - Robinson's Requiem". Score (in Czech). No. 9. Omega Publishing Group. pp. 14–15. Archived from the original on 28 June 2015. Retrieved 5 October 2019.
- ^ "3DO - Robinson's Requiem". Strana Igr (in Russian). Vol. 8, no. 8. Gameland. December 1996. p. 106.
- ^ "Dossier - Ils Arrivent Sur Jaguar - Deus / Jaguar CD". CD Consoles (in French). No. 5. Pressimage. March 1995. p. 77. Archived from the original on 26 September 2018. Retrieved 5 October 2019.