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Undid revision 799925788 by Tzvi Katowitz (talk) this was as separation of content which needs to be separated |
Removed external links in body of article WP:EL. Also removed external links masquerading as cites. Tag: Visual edit |
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| {{rh}} | ''[[The Settlers II]]'' |
| {{rh}} | ''[[The Settlers II]]'' |
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| |
| Return to the Roots (RttR) |
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| Playable, Active, {{release date and age|2015|07|31}} |
| Playable, Active, {{release date and age|2015|07|31}} |
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| [[GPLv3]] |
| [[GPLv3]] |
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| {{rh}} | [[Cannon Fodder (video game)|Cannon Fodder]] |
| {{rh}} | [[Cannon Fodder (video game)|Cannon Fodder]] |
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| |
| Open Fodder |
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| Complete |
| Complete |
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| GPLv3+ |
| GPLv3+ |
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| {{rh}} | [[Escape from Colditz]] |
| {{rh}} | [[Escape from Colditz]] |
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| |
| Colditz Escape |
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| Complete |
| Complete |
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| {{dunno}} |
| {{dunno}} |
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| {{rh}} | [[The Castles of Dr. Creep]] |
| {{rh}} | [[The Castles of Dr. Creep]] |
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| |
| Castles of Dr. Creep |
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| Complete |
| Complete |
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| {{dunno}} |
| {{dunno}} |
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| {{rh}} | ''[[J.R.R. Tolkien's The Lord of the Rings, Vol. I (1990 video game)|J.R.R. Tolkien's The Lord of the Rings, Vol. I]]'' |
| {{rh}} | ''[[J.R.R. Tolkien's The Lord of the Rings, Vol. I (1990 video game)|J.R.R. Tolkien's The Lord of the Rings, Vol. I]]'' |
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| lotr |
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| lotr<ref>[http://www.wonderland.cz/lotr/ lotr] by Michal Beneš on wonderland.cz</ref> |
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| playable |
| playable |
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| [[GNU Lesser General Public License|LPGL]]v2.1+ |
| [[GNU Lesser General Public License|LPGL]]v2.1+ |
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| {{rh}} rowspan="2" | [[Dune II]] |
| {{rh}} rowspan="2" | [[Dune II]] |
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| DuneLegacy, |
| DuneLegacy, OpenDUNE, Dune Dynasty |
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| {{dunno}} |
| {{dunno}} |
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| {{dunno}} |
| {{dunno}} |
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|- |
|- |
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| OpenRA |
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| OpenRA<ref>{{cite web |url=https://github.com/OpenRA/d2/ |title=GitHub – OpenRA/d2: A Dune II mod for OpenRA |website=[[GitHub]] |access-date=2016-08-04}}</ref> |
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| Playable, active, multiplayer |
| Playable, active, multiplayer |
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| [[GPLv3]] |
| [[GPLv3]] |
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| {{rh}} | [[F-1 Spirit]] |
| {{rh}} | [[F-1 Spirit]] |
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| F1-Spirit Remake<ref>[http://www.braingames.getput.com/f1spirit/ F-1 Spirit remake] on Brain Games |
| F1-Spirit Remake<ref>[http://www.braingames.getput.com/f1spirit/ F-1 Spirit remake] on Brain Games</ref> |
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| {{dunno}} |
| {{dunno}} |
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| {{dunno}} |
| {{dunno}} |
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| {{rh}} | [[Knytt Stories]] |
| {{rh}} | [[Knytt Stories]] |
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| knyttds<ref>[http://rodrigoroman.com/rrc2soft/nds_dsknytt_post.html Knytt Stories DS] on rodrigoroman |
| knyttds<ref>[http://rodrigoroman.com/rrc2soft/nds_dsknytt_post.html Knytt Stories DS] on rodrigoroman.com</ref> |
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| {{dunno}} |
| {{dunno}} |
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| {{dunno}} |
| {{dunno}} |
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| {{rh}} | [[The Great Giana Sisters]] |
| {{rh}} | [[The Great Giana Sisters]] |
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| OpenGGS<ref>[http://openggs.romanhoegg.ch/about/ about] on openggs.romanhoegg.ch ''"As of August 2009 I have been given permission to use the C64 sprites of the original game by Manfred Trenz"'' (2009 |
| OpenGGS<ref>[http://openggs.romanhoegg.ch/about/ about] on openggs.romanhoegg.ch ''"As of August 2009 I have been given permission to use the C64 sprites of the original game by Manfred Trenz"'' (2009)</ref> |
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| active |
| active |
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| GPLv2 |
| GPLv2 |
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| {{rh}} | ''[[Grand Theft Auto III]]'' |
| {{rh}} | ''[[Grand Theft Auto III]]'' |
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| OpenRW |
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| [https://github.com/rwengine/openrw OpenRW] |
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| Active |
| Active |
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| [[GNU General Public License|GPLv3+]] |
| [[GNU General Public License|GPLv3+]] |
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| {{rh}} |[[Midnight Club II]] |
| {{rh}} |[[Midnight Club II]] |
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| OpenMC2 |
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| OpenMC2<ref>[https://github.com/janisozaur/OpenMC2 OpenMC2] on github.com</ref> |
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| active |
| active |
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| [[GPLv3]] |
| [[GPLv3]] |
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| {{rh}} | [[Heroes of Might and Magic III]] |
| {{rh}} | [[Heroes of Might and Magic III]] |
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| |
| VCMI project |
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| playable, active |
| playable, active |
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| [[GNU General Public License|GPLv2+]] |
| [[GNU General Public License|GPLv2+]] |
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| {{rh}} | [[Dungeon Keeper]] |
| {{rh}} | [[Dungeon Keeper]] |
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| |
| KeeperFX (reverse engineered) |
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| Playable, {{release date and age|2015|09|23}} |
| Playable, {{release date and age|2015|09|23}} |
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| {{dunno}} |
| {{dunno}} |
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|- |
|- |
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| {{rh}} | [[Dungeon Keeper 2]] |
| {{rh}} | [[Dungeon Keeper 2]] |
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| |
|OpenKeeper |
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|Active |
|Active |
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| {{dunno}} |
| {{dunno}} |
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| {{rh}} | [[The Legend of Sword and Fairy (video game)|The Legend of Sword and Fairy]] (also known as PAL) |
| {{rh}} | [[The Legend of Sword and Fairy (video game)|The Legend of Sword and Fairy]] (also known as PAL) |
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| SDLPAL |
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| SDLPAL<ref>[[https://github.com/sdlpal/sdlpal sdlpal] on github</ref> |
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| Active |
| Active |
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| {{dunno}} |
| {{dunno}} |
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| {{rh}} | Might and Magic IV and V |
| {{rh}} | Might and Magic IV and V |
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| openXeen |
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| [https://github.com/busyDuckman/OpenXeen openXeen] |
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| active, in development |
| active, in development |
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| GPL |
| GPL |
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| {{rh}} | Might and Magic [https://en.wikipedia.org/wiki/Might_and_Magic_VI:_The_Mandate_of_Heaven VI], [https://en.wikipedia.org/wiki/Might_and_Magic_VII:_For_Blood_and_Honor VII], [https://en.wikipedia.org/wiki/Might_and_Magic_VIII:_Day_of_the_Destroyer VIII] |
| {{rh}} | Might and Magic [https://en.wikipedia.org/wiki/Might_and_Magic_VI:_The_Mandate_of_Heaven VI], [https://en.wikipedia.org/wiki/Might_and_Magic_VII:_For_Blood_and_Honor VII], [https://en.wikipedia.org/wiki/Might_and_Magic_VIII:_Day_of_the_Destroyer VIII] |
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| |
| World of might and magic |
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| active, in development |
| active, in development |
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| {{dunno}} |
| {{dunno}} |
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| {{rh}} | [[Need For Speed II]] |
| {{rh}} | [[Need For Speed II]] |
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| Need For |
| Need For Speed II SE<ref>[https://github.com/zaps166/NFSIISE NFSIISE] on [[github.com]]</ref> |
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| active |
| active |
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| [[MIT license]] |
| [[MIT license]] |
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| {{rh}} | [[Nicky Boum]] |
| {{rh}} | [[Nicky Boum]] |
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| Nicky |
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| Nicky<ref>[https://web.archive.org/web/20071226123937/http://cyxdown.free.fr/nicky/ nicky] (archived)</ref> |
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| Playable, non-active |
| Playable, non-active |
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| {{dunno}} |
| {{dunno}} |
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| {{rh}} | [[The Sims Online]] |
| {{rh}} | [[The Sims Online]] |
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| FreeSO |
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| [https://github.com/RHY3756547/FreeSO FreeSO] |
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| Playable, Active |
| Playable, Active |
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| [[Mozilla Public License]] |
| [[Mozilla Public License]] |
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| {{rh}} | [[Age of Empires II]] |
| {{rh}} | [[Age of Empires II]] |
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| |
| openage |
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| active development |
| active development |
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| [[GPLv3]] |
| [[GPLv3]] |
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| {{rh}} rowspan="2"| [[The Elder Scrolls II: Daggerfall]] |
| {{rh}} rowspan="2"| [[The Elder Scrolls II: Daggerfall]] |
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| DaggerXL / XL Engine<ref name="RPSadamsmith2011">{{cite web|url=http://www.rockpapershotgun.com/2011/11/18/mods-and-ends-daggerfall-the-xl-engine/|title=Mods And Ends: Daggerfall & The XL Engine |first=Adam |last=Smith|date=2011-11-18 |publisher=[[Rock, Paper, Shotgun]] |accessdate=2013-10-04 |quote=[XL Engine] [...] it's a custom-built framework to run old games. Essentially, it totally overhauls them, with all sorts of visual enhancements and improved modding support, so it's almost as if they are being ported onto modern systems.}}</ref><ref>[http://www.phoronix.com/scan.php?page=news_item&px=OTY5NA XL Engine For Games Is Being Brought To Linux] by [[Michael Larabel]] on [[phoronix.com]] (22 July 2011) |
| DaggerXL / XL Engine<ref name="RPSadamsmith2011">{{cite web|url=http://www.rockpapershotgun.com/2011/11/18/mods-and-ends-daggerfall-the-xl-engine/|title=Mods And Ends: Daggerfall & The XL Engine |first=Adam |last=Smith|date=2011-11-18 |publisher=[[Rock, Paper, Shotgun]] |accessdate=2013-10-04 |quote=[XL Engine] [...] it's a custom-built framework to run old games. Essentially, it totally overhauls them, with all sorts of visual enhancements and improved modding support, so it's almost as if they are being ported onto modern systems.}}</ref><ref>[http://www.phoronix.com/scan.php?page=news_item&px=OTY5NA XL Engine For Games Is Being Brought To Linux] by [[Michael Larabel]] on [[phoronix.com]] (22 July 2011)</ref> |
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| {{dunno}} |
| {{dunno}} |
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| {{dunno}} |
| {{dunno}} |
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|- |
|- |
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| Daggerfall Unity |
| Daggerfall Unity<ref>[https://www.kotaku.com.au/2015/01/aussie-made-tools-let-you-play-daggerfall-in-your-browser-or-modify-it-with-a-modern-engine/ Aussie-Made Tools Let You Play Daggerfall In Your Browser (Or Modify It With A Modern Engine)] by Logan Booker on [[kotaku.com]] (Jan 24, 2015)</ref><ref>[https://www.rockpapershotgun.com/2015/01/25/daggerfall-tools-for-unity/ One For The Weekend: Daggerfall Tools For Unity] by Shaun Green on [[Rock, Paper, Shotgun]] (2015-01-25)</ref> |
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| {{dunno}} |
| {{dunno}} |
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| {{dunno}} |
| {{dunno}} |
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| {{rh}} | [[Outpost (video game)|Outpost]] |
| {{rh}} | [[Outpost (video game)|Outpost]] |
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| OutpostHD |
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| OutpostHD<ref name="outposthd">{{Cite web |url=http://lairworks.com/projects/outposthd |title=What is OutpostHD? |last=Lairworks Entertainment}}</ref> |
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| {{active}} |
| {{active}} |
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| [[Permissive license]]<ref>[https://svn.outpostuniverse.org:8443/!/#outposthd/view/head/LICENSE.txt LICENSE.txt] on svn.outpostuniverse.org:8443</ref> / proprietary<ref>[http://forum.outpost2.net/index.php/topic,5718.0.html OutpostHD - An Outpost Redesign - OutpostHD (Formerly known as Outpost:MIA)] on outpost2.net ''"Currently I’m using the original Outpost graphics as created in the early 90’s. They are old and primitive with no support for transparency and are in an 8-bit color depth. I’ve been converting them to modern PNG formats and optimizing the sprite sheets for use in a modern graphics engine."'' (September 27, 2015)</ref> |
| [[Permissive license]]<ref>[https://svn.outpostuniverse.org:8443/!/#outposthd/view/head/LICENSE.txt LICENSE.txt] on svn.outpostuniverse.org:8443</ref> / proprietary<ref>[http://forum.outpost2.net/index.php/topic,5718.0.html OutpostHD - An Outpost Redesign - OutpostHD (Formerly known as Outpost:MIA)] on outpost2.net ''"Currently I’m using the original Outpost graphics as created in the early 90’s. They are old and primitive with no support for transparency and are in an 8-bit color depth. I’ve been converting them to modern PNG formats and optimizing the sprite sheets for use in a modern graphics engine."'' (September 27, 2015)</ref> |
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| {{rh}} | [[Command & Conquer: Generals – Zero Hour]] |
| {{rh}} | [[Command & Conquer: Generals – Zero Hour]] |
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|Thyme |
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|[https://github.com/TheAssemblyArmada/Thyme Thyme] |
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|Active |
|Active |
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|[[GNU General Public License|GPLv2]] |
|[[GNU General Public License|GPLv2]] |
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| {{rh}} | [[Panzer General II]] |
| {{rh}} | [[Panzer General II]] |
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| Open General |
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| Open General<ref>[https://sourceforge.net/projects/opengeneral/ opnegeneral] on [[sourceforge.net]]</ref> |
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| playable, active |
| playable, active |
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| [[BSD license]] |
| [[BSD license]] |
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| {{rh}} | [[Ultima IV]] |
| {{rh}} | [[Ultima IV]] |
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| xu4 |
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| xu4<ref>[http://xu4.sourceforge.net/ xu4.sourceforge.net/]</ref> |
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| playable |
| playable |
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| GPLv2 |
| GPLv2 |
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| {{rh}} | [[Urban Assault]] |
| {{rh}} | [[Urban Assault]] |
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| UA_source |
| UA_source<ref>[http://forums.metropolisdawn.com/viewtopic.php?f=13&t=1589&hilit=source+code UA:Source] on metropolisdawn.com by Zidane (Jun 23, 2016)</ref> |
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| Playable |
| Playable |
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| GPLv2 |
| GPLv2 |
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| {{rh}} | ''[[Gothic (video game)|Gothic]]'' |
| {{rh}} | ''[[Gothic (video game)|Gothic]]'' |
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| rowspan="2" | |
| rowspan="2" | REGoth |
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| rowspan="2" | Active |
| rowspan="2" | Active |
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| rowspan="2" | [[GPLv3]] |
| rowspan="2" | [[GPLv3]] |
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| {{rh}} rowspan=2 | [[Aliens versus Predator (1999 video game)|Aliens versus Predator (1999)]] |
| {{rh}} rowspan=2 | [[Aliens versus Predator (1999 video game)|Aliens versus Predator (1999)]] |
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| avp |
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| [http://icculus.org/avp/ avp] |
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| {{dunno}} |
| {{dunno}} |
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| {{dunno}} |
| {{dunno}} |
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|- |
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| avp_GLES |
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| [https://github.com/gwattsforever/avp_GLES avp_GLES] |
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| {{dunno}} |
| {{dunno}} |
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| {{dunno}} |
| {{dunno}} |
Revision as of 03:41, 15 October 2017
Game engine recreation is a denomination for game engines that are clones of the original game engine binary that came with the video games. The main motivation behind such a project is the wish to play the game on other operating systems than those supported by the original game engine.
In most cases a clone is made by reverse engineering the original executable, but occasionally, as was the case with some of the engines in ScummVM, the original developers have helped the projects by supplying the original source code—those are so-called source ports.
Video game | Name of game engine recreation | Status | License |
---|---|---|---|
The Settlers II | Return to the Roots (RttR) | Playable, Active, July 31, 2015 | GPLv3 |
Warcraft: Orcs & Humans | Alpha-WC1 | ? | ? |
Neverwinter Nights | xoreos (Bioware's Aurora engine and its derivatives) |
Active | GPLv3+ |
Neverwinter Nights 2 | |||
Star Wars: Knights of the Old Republic | |||
Star Wars Knights of the Old Republic II: The Sith Lords | |||
Jade Empire | |||
Sonic Chronicles: The Dark Brotherhood | |||
The Witcher | |||
Dragon Age: Origins | |||
Dragon Age II | |||
BVE Trainsim | openBVE | Complete | Public domain software |
ELF Corporation | ANISE | ? | ? |
Eye of the Beholder II | ArcEngine | ? | ? |
Spectalum[1] | ? | ? | |
Bermuda Syndrome | Bermuda Syndrome engine reimplementation | ? | ? |
Blood Omen: Legacy of Kain | Blood Omnicide | ? | ? |
Cannon Fodder | Open Fodder | Complete | GPLv3+ |
Carmageddon | OpenC1 | ? | ? |
Commander Keen | Commander Genius | ? | ? |
Escape from Colditz | Colditz Escape | Complete | ? |
The Castles of Dr. Creep | Castles of Dr. Creep | Complete | ? |
Theme Hospital | CorsixTH | Playable,[2] Active | MIT License |
Curse of the Azure Bonds | Curse of the Azure Bonds | ? | New BSD |
Jedi engine (Blood, Outlaws) | DarkXL | ? | ? |
J.R.R. Tolkien's The Lord of the Rings, Vol. I | lotr | playable | LPGLv2.1+ |
Doom | DelphiDoom, Doomsday, Doom Legacy, ZDoom, ZDaemon, GZDoom, Zandronum, Chocolate Doom, Eternity, and many more. |
some active, many playable, several finished | ? |
Dune II | DuneLegacy, OpenDUNE, Dune Dynasty | ? | ? |
OpenRA | Playable, active, multiplayer | GPLv3 | |
Die by the Sword | Die by the Sword – Xtended | ? | ? |
F-1 Spirit | F1-Spirit Remake[3] | ? | ? |
Knytt Stories | knyttds[4] | ? | ? |
RPG Maker 2000 | EasyRPG | Playable, active | GPLv3+ |
RPG Maker 2003 | |||
RPG Maker XP | mkxp | Playable, active | GPLv2+ |
RPG Maker VX | |||
RPG Maker VX Ace | |||
Elite | Elite – The New Kind | ? | ? |
Frontier: Elite II | Frontier 1337 | ? | ? |
GLFrontier | ? | ? | |
Frontier: First Encounters | jjFFE | ? | ? |
The Great Giana Sisters | OpenGGS[5] | active | GPLv2 |
RollerCoaster Tycoon | FreeRCT (reverse engineered) | ? | ? |
RollerCoaster Tycoon 2 | OpenRCT2 | Playable, active | GPLv3 |
The Temple of Elemental Evil (video game) | Temple+[6] | Playable, active | ? |
Heroes of Might and Magic II | Free Heroes II Engine | ? | ? |
Alone in the Dark | Free in the Dark | ? | ? |
Duke Nukem | Freenukum, ReDuke[7] | ? | ? |
Duke Nukem 3D | EDuke32 | ? | ? |
Prince of Persia | FreePrince | ? | ? |
Syndicate | FreeSynd | ? | ? |
Z-machine | Frotz, ZIP, JZIP, Zip 2000, Zip Infinity and Nitfol | ? | ?
|
Grand Theft Auto 2 | GTA2NET | ? | ? |
Grand Theft Auto III | OpenRW | Active | GPLv3+ |
Heretic (video game) | ZDoom, Doomsday | Finished | ? |
Hexen | ZDoom, Doomsday | Finished | ? |
Mega Lo Mania | Gigalomania | active | GPL |
Midnight Club II | OpenMC2 | active | GPLv3 |
Heart of Darkness | HODe | ? | ? |
Heroes of Might and Magic III | VCMI project | playable, active | GPLv2+ |
Dungeon Keeper | KeeperFX (reverse engineered) | Playable, September 23, 2015 | ? |
Dungeon Keeper 2 | OpenKeeper | Active | ? |
The Lord of the Rings by Interplay | Lord of the Rings game engine | ? | LGPLv2 |
The Legend of Sword and Fairy (also known as PAL) | SDLPAL | Active | ? |
Lemmings (Windows version) | Lemmini | ? | ? |
Magnetic Scrolls adventure games (e.g. 'The Pawn, Guild of Thieves) | Magnetic | ? | ? |
Might and Magic IV and V | openXeen | active, in development | GPL |
Might and Magic VI, VII, VIII | World of might and magic | active, in development | ? |
Need For Speed | Need For Speed:XNA | ? | ? |
Need For Speed II | Need For Speed II SE[8] | active | MIT license |
bishōjo games created by D.O., ZyX, CD Bros., Purple, Will, and ilex such as Crescendo | Nekoze | ? | ? |
Nuclear War | Netnuclear | Playable | ? |
Another World | New RAW (Rewritten engine for Another World) | ? | ? |
Nicky Boum | Nicky | Playable, non-active | ? |
Cave Story | NXEngine | ? | ? |
The Settlers | Freeserf | active | GPLv3 |
The Sims Online | FreeSO | Playable, Active | Mozilla Public License |
Age of Empires II | openage | active development | GPLv3 |
Arcanum: Of Steamworks and Magick Obscura | OpenArcanum | ? | ? |
Imperium Galactica | OpenIG | ? | ? |
Creatures | openc2e | ? | ? |
Grand Theft Auto | OpenGTA | ? | ? |
Jazz Jackrabbit | OpenJazz | ? | ? |
Medal of Honor Allied Assault | OpenMoHAA | ? | ? |
Master of Orion II: Battle at Antares | 2ooM | December 15, 2005 | GPL |
OpenMOO2 | ? | ? | |
The Elder Scrolls II: Daggerfall | DaggerXL / XL Engine[9][10] | ? | ? |
Daggerfall Unity[11][12] | ? | ? | |
The Elder Scrolls III: Morrowind, Oblivion and future Gamebryo-based TES games | Project Aedra | ? | ? |
OpenMW | Playable, active | GPLv3 | |
The Crystal Scrolls | ? | LPGLv3 | |
Outcast | OpenOutcast | ? | ? |
Outpost | OutpostHD | Active | Permissive license[13] / proprietary[14] |
SubSpace | Continuum[15] | complete | ? |
SimTower | OpenSkyscraper | ? | ? |
Command & Conquer: Generals – Zero Hour | Thyme | Active | GPLv2 |
Command & Conquer Tiberian Dawn | FreeCNC | ? | ? |
OpenRA | Playable, active, multiplayer | ? | |
Red Alert 1 | FreeRA | ? | ? |
OpenRedAlert, based on FreeCNC and FreeRA | ? | ? | |
Red Alert++[16][17] | ? | ? | |
OpenRA | Playable, active, multiplayer | ? | |
Dune 2000 Tiberian Sun Red Alert 2 |
OpenRA[18][19] | Playable, active, multiplayer | ? |
Silencer (video game) | zSilencer | Finished | ? |
Tomb Raider classic series | openRaider | ? | ? |
openTomb | Active | LGPLv3 | |
OpenLara | Active | BSD 2-Clause | |
Theme Hospital | OpenTH | ? | ? |
Titus the Fox | OpenTitus | Playable | GPLv3 |
Transport Tycoon Deluxe | OpenTTD (reverse engineered) | Playable, active development, numerous plugins | GPLv2 |
freescape engine used for games like Driller and Castle Master | Phantasma | ? | ? |
Wizardry | p-interp | ? | ? |
The Sims Online | Project Dollhouse | ? | ? |
Touhou 6 ~ The Embodiment of Scarlet Devil | PyTouhou | Playable, active | GPLv3 |
Final Fantasy VII | Q-Gears | ? | ? |
Another World | RAW (Rewritten engine for Another World) | ? | ? |
Flashback: The Quest for Identity | REminiscence | ? | ? |
Panzer General II | Open General | playable, active | BSD license |
Dungeon Master, Chaos Strikes Back, and Dungeon Master II | Chaos Strikes Back for Windows (and Linux, MacOS X, Pocket PC) (reverse engineered) |
Finished | ? |
RTC | Playable | ? | |
StarCraft | SCSharp | ? | ? |
GoldSrc-compatible (Half-Life 1) game engine | Xash, Sing | Playable | ? |
StarCraft | StarGus with Stratagus | ? | GPLv2 |
Total Annihilation | Spring Engine (with eXtended Total Annihilation or zeroK) | Playable | GPL-2.0, GPL-3.0, other |
Total Annihilation 3D | Incomplete | ? | |
Little Big Adventure | TwinEngine | ? | ? |
Key dating sim games | Waffle | ? | ? |
adventure games created with World Builder | wage | ? | ? |
Warcraft II: Tides of Darkness | Wargus with Stratagus | ? | ? |
Betrayal at Krondor | xBaK | ? | ? |
Clannad | xclannad | ? | ? |
Key ren'ai games using the AVG32 engine, especially Kanon, Air and Clannad | xkanon | stalled | GPL |
RLVM | Playable, active | GPL | |
Rick Dangerous | xrick | ? | ? |
UFO: Enemy Unknown | Openxcom[20] | playable, active, finished | GPL |
Ultima IV | xu4 | playable | GPLv2 |
Ultima VI | Nuvie | ? | ? |
Ultima VII: The Black Gate | Exult[21] | Playable, active | GPL-2.0 |
Ultima VII Part Two: Serpent Isle | |||
Ultima VIII | Pentagram | ? | ? |
Ultima online on Freeshards | Iris2 | ? | ? |
Urban Assault | UA_source[22] | Playable | GPLv2 |
Zork Nemesis & Zork Grand Inquisitor | Zengine | ? | ? |
Zak McKracken and the Alien Mindbenders | The Mindbender adventure engine from the former Zak McKracken and the Alien Rockstars project |
? | ? |
Adventure Game Interpreter (AGI) engine by Sierra adventure games | NAGI | ? | ? |
SCI engine | FreeSCI | ? | ? |
Adventure Game Interpreter (AGI) engine, Cinématique, Gob, Groovie, Kyra | ScummVM ScummVM supported games |
Playable[23] | GPL-2.0 |
Multimedia Applications Development Environment (MADE engine) | |||
SCUMM | |||
Sierra's Creative Interpreter (SCI) | |||
M4, Parallaction, and others | |||
Grim Fandango (GrimE-based) | ResidualVM | Playable[24] | GPL-2.0 |
Escape from Monkey Island | |||
Myst III: Exile | |||
Baldur's Gate II: Shadows of Amn (Infinity Engine-based) | GemRB | Playable[25] | GPL-2.0 |
Icewind Dale | |||
Icewind Dale II | |||
Planescape: Torment | |||
Thief: The Dark Project (Dark Engine-based) | OpenDarkEngine (i.e., not The Dark Mod), NewDark | Active | GPL-2.0 |
Thief II: The Metal Age | |||
System Shock 2 | |||
Gothic | REGoth | Active | GPLv3 |
Gothic II | |||
Video game | Name of game engine recreation | Status | License |
Video game | Name of source port or community continuation | Status | License
|
---|---|---|---|
Aliens versus Predator (1999) | avp | ? | ? |
avp_GLES | ? | ? | |
Arx Fatalis | Arx Libertatis | Playable | GPL 3+ |
Dink Smallwood | Gnu FreeDink | Finished | GPL / Zlib |
Marathon Trilogy | Aleph One | Finished | GPL |
Tyrian | OpenTyrian | ? | ? |
Video game | Name of source port or community continuation | Status | License |
See also
- List of commercial video games with later released source code
- Source port
- Video game remake
- Emulator
References
- ^ spectalum
- ^ "CorsixTH on PlayDeb".
- ^ F-1 Spirit remake on Brain Games
- ^ Knytt Stories DS on rodrigoroman.com
- ^ about on openggs.romanhoegg.ch "As of August 2009 I have been given permission to use the C64 sprites of the original game by Manfred Trenz" (2009)
- ^ http://www.rpgcodex.net/forums/index.php?threads/project-temple-released.98904/
- ^ https://forums.duke4.net/topic/6509-reduke-duke-nukem-1-for-windows/
- ^ NFSIISE on github.com
- ^ Smith, Adam (2011-11-18). "Mods And Ends: Daggerfall & The XL Engine". Rock, Paper, Shotgun. Retrieved 2013-10-04.
[XL Engine] [...] it's a custom-built framework to run old games. Essentially, it totally overhauls them, with all sorts of visual enhancements and improved modding support, so it's almost as if they are being ported onto modern systems.
- ^ XL Engine For Games Is Being Brought To Linux by Michael Larabel on phoronix.com (22 July 2011)
- ^ Aussie-Made Tools Let You Play Daggerfall In Your Browser (Or Modify It With A Modern Engine) by Logan Booker on kotaku.com (Jan 24, 2015)
- ^ One For The Weekend: Daggerfall Tools For Unity by Shaun Green on Rock, Paper, Shotgun (2015-01-25)
- ^ LICENSE.txt on svn.outpostuniverse.org:8443
- ^ OutpostHD - An Outpost Redesign - OutpostHD (Formerly known as Outpost:MIA) on outpost2.net "Currently I’m using the original Outpost graphics as created in the early 90’s. They are old and primitive with no support for transparency and are in an 8-bit color depth. I’ve been converting them to modern PNG formats and optimizing the sprite sheets for use in a modern graphics engine." (September 27, 2015)
- ^ How Fans Revived 'Subspace,' a Forgotten 20-Year-Old Game About Spaceships by Emanuel Maiberg on vice.com (July 6, 2015)
- ^ "RedAlert++". Red Alert ++ website. Retrieved 2016-07-04.
An open source re-implementation of the C&C Red Alert engine. Written from scratch in C++, using SDL2 and OpenAL
- ^ "Red Alert Plus Plus". Facebook. Retrieved 2016-07-04.
An open source re-implementation of the C&C Red Alert engine. Written from scratch in C++
- ^ "What is OpenRA?". OpenRA website. The OpenRA Developers. Retrieved 2016-07-04.
The next major goal for OpenRA is to add support for the second generation of Command & Conquer games, starting with Tiberian Sun.
- ^ "A Red Alert 2 mod for the OpenRA game engine". OpenRA at GitHub. GitHub. Retrieved 2016-07-04.
- ^ UFO Defense as a valid option for terror by Phil Savage on PC Gamer (May 09, 2013)
- ^ Wen, Howard (2003-04-24). "Exult: The Open Age of Ultima". Linuxdevcenter. O'Reilly Media. Retrieved 2016-01-19.
Exult replaces Ultima VII's engine so that the game can be played on other operating systems and platforms. It also expands the graphics capabilities of the game and adds features not present under the original engine. (A legal copy of Ultima VII is required in order to use Exult.) Lord British (aka Richard Garriott) himself, the creator of the entire Ultima franchise, has given the Exult team his unofficial blessing.
- ^ UA:Source on metropolisdawn.com by Zidane (Jun 23, 2016)
- ^ "ScummVM in Debian repos".
- ^ "ResidualVM in Debian repos".
- ^ "changelog [GemRB wiki]". Retrieved 2017-02-13.
GemRB is quite complete, especially regarding BG2, BG1 and IWD1 which can be played through. The whole Baldur's Gate saga is completable. There is of course still stuff to be done.
External links
- Open Source Game Clones, specialized in open source variants of commercial games