Terpene

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Shaddim (talk | contribs)
Undid revision 799925788 by Tzvi Katowitz (talk) this was as separation of content which needs to be separated
Removed external links in body of article WP:EL. Also removed external links masquerading as cites.
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|-
|-
| {{rh}} | ''[[The Settlers II]]''
| {{rh}} | ''[[The Settlers II]]''
| [https://github.com/Return-To-The-Roots/s25client Return to the Roots (RttR)]
| Return to the Roots (RttR)
| Playable, Active, {{release date and age|2015|07|31}}
| Playable, Active, {{release date and age|2015|07|31}}
| [[GPLv3]]
| [[GPLv3]]
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|-
|-
| {{rh}} | [[Cannon Fodder (video game)|Cannon Fodder]]
| {{rh}} | [[Cannon Fodder (video game)|Cannon Fodder]]
| [https://github.com/OpenFodder/openfodder Open Fodder]
| Open Fodder
| Complete
| Complete
| GPLv3+
| GPLv3+
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|-
|-
| {{rh}} | [[Escape from Colditz]]
| {{rh}} | [[Escape from Colditz]]
| [https://sites.google.com/site/colditzescape Colditz Escape]
| Colditz Escape
| Complete
| Complete
| {{dunno}}
| {{dunno}}
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|-
|-
| {{rh}} | [[The Castles of Dr. Creep]]
| {{rh}} | [[The Castles of Dr. Creep]]
| [https://creep.sourceforge.net/ Castles of Dr. Creep]
| Castles of Dr. Creep
| Complete
| Complete
| {{dunno}}
| {{dunno}}
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|-
|-
| {{rh}} | ''[[J.R.R. Tolkien's The Lord of the Rings, Vol. I (1990 video game)|J.R.R. Tolkien's The Lord of the Rings, Vol. I]]''
| {{rh}} | ''[[J.R.R. Tolkien's The Lord of the Rings, Vol. I (1990 video game)|J.R.R. Tolkien's The Lord of the Rings, Vol. I]]''
| lotr
| lotr<ref>[http://www.wonderland.cz/lotr/ lotr] by Michal Beneš on wonderland.cz</ref>
| playable
| playable
| [[GNU Lesser General Public License|LPGL]]v2.1+
| [[GNU Lesser General Public License|LPGL]]v2.1+
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|-
|-
| {{rh}} rowspan="2" | [[Dune II]]
| {{rh}} rowspan="2" | [[Dune II]]
| DuneLegacy, [https://github.com/OpenDUNE/OpenDUNE OpenDUNE], Dune Dynasty<ref>[https://sourceforge.net/projects/dunedynasty dunedynasty] on sourceforge.net</ref>
| DuneLegacy, OpenDUNE, Dune Dynasty
| {{dunno}}
| {{dunno}}
| {{dunno}}
| {{dunno}}


|-
|-
| OpenRA
| OpenRA<ref>{{cite web |url=https://github.com/OpenRA/d2/ |title=GitHub – OpenRA/d2: A Dune II mod for OpenRA |website=[[GitHub]] |access-date=2016-08-04}}</ref>
| Playable, active, multiplayer
| Playable, active, multiplayer
| [[GPLv3]]
| [[GPLv3]]
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|-
|-
| {{rh}} | [[F-1 Spirit]]
| {{rh}} | [[F-1 Spirit]]
| F1-Spirit Remake<ref>[http://www.braingames.getput.com/f1spirit/ F-1 Spirit remake] on Brain Games</ref><ref>[https://github.com/ptitSeb/f1spirit f1spirit] on [[GitHub]]</ref>
| F1-Spirit Remake<ref>[http://www.braingames.getput.com/f1spirit/ F-1 Spirit remake] on Brain Games</ref>
| {{dunno}}
| {{dunno}}
| {{dunno}}
| {{dunno}}
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|-
|-
| {{rh}} | [[Knytt Stories]]
| {{rh}} | [[Knytt Stories]]
| knyttds<ref>[http://rodrigoroman.com/rrc2soft/nds_dsknytt_post.html Knytt Stories DS] on rodrigoroman.com</ref><ref>[https://code.google.com/archive/p/knyttds/source/default/source knyttds] on [[Google Code|googlecode]].com</ref>
| knyttds<ref>[http://rodrigoroman.com/rrc2soft/nds_dsknytt_post.html Knytt Stories DS] on rodrigoroman.com</ref>
| {{dunno}}
| {{dunno}}
| {{dunno}}
| {{dunno}}
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|-
|-
| {{rh}} | [[The Great Giana Sisters]]
| {{rh}} | [[The Great Giana Sisters]]
| OpenGGS<ref>[http://openggs.romanhoegg.ch/about/ about] on openggs.romanhoegg.ch ''"As of August 2009 I have been given permission to use the C64 sprites of the original game by Manfred Trenz"'' (2009)</ref><ref>[https://repo.openpandora.org/?page=detail&app=openggs_ptitseb openpandora.org] on openpandora.org (2015)</ref>
| OpenGGS<ref>[http://openggs.romanhoegg.ch/about/ about] on openggs.romanhoegg.ch ''"As of August 2009 I have been given permission to use the C64 sprites of the original game by Manfred Trenz"'' (2009)</ref>
| active
| active
| GPLv2
| GPLv2
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|-
|-
| {{rh}} | ''[[Grand Theft Auto III]]''
| {{rh}} | ''[[Grand Theft Auto III]]''
| OpenRW
| [https://github.com/rwengine/openrw OpenRW]
| Active
| Active
| [[GNU General Public License|GPLv3+]]
| [[GNU General Public License|GPLv3+]]
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|-
|-
| {{rh}} |[[Midnight Club II]]
| {{rh}} |[[Midnight Club II]]
| OpenMC2
| OpenMC2<ref>[https://github.com/janisozaur/OpenMC2 OpenMC2] on github.com</ref>
| active
| active
| [[GPLv3]]
| [[GPLv3]]
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|-
|-
| {{rh}} | [[Heroes of Might and Magic III]]
| {{rh}} | [[Heroes of Might and Magic III]]
| [https://github.com/vcmi/vcmi VCMI project]
| VCMI project
| playable, active
| playable, active
| [[GNU General Public License|GPLv2+]]
| [[GNU General Public License|GPLv2+]]
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|-
|-
| {{rh}} | [[Dungeon Keeper]]
| {{rh}} | [[Dungeon Keeper]]
| [https://github.com/dkfans/keeperfx/wiki KeeperFX] (reverse engineered)
| KeeperFX (reverse engineered)
| Playable, {{release date and age|2015|09|23}}
| Playable, {{release date and age|2015|09|23}}
| {{dunno}}
| {{dunno}}
|-
|-
| {{rh}} | [[Dungeon Keeper 2]]
| {{rh}} | [[Dungeon Keeper 2]]
|[https://github.com/tonihele/OpenKeeper OpenKeeper]
|OpenKeeper
|Active
|Active
| {{dunno}}
| {{dunno}}
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|-
| {{rh}} | [[The Legend of Sword and Fairy (video game)|The Legend of Sword and Fairy]] (also known as PAL)
| {{rh}} | [[The Legend of Sword and Fairy (video game)|The Legend of Sword and Fairy]] (also known as PAL)
| SDLPAL
| SDLPAL<ref>[[https://github.com/sdlpal/sdlpal sdlpal] on github</ref>
| Active
| Active
| {{dunno}}
| {{dunno}}
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|-
|-
| {{rh}} | Might and Magic IV and V
| {{rh}} | Might and Magic IV and V
| openXeen
| [https://github.com/busyDuckman/OpenXeen openXeen]
| active, in development
| active, in development
| GPL
| GPL
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|-
|-
| {{rh}} | Might and Magic [https://en.wikipedia.org/wiki/Might_and_Magic_VI:_The_Mandate_of_Heaven VI], [https://en.wikipedia.org/wiki/Might_and_Magic_VII:_For_Blood_and_Honor VII], [https://en.wikipedia.org/wiki/Might_and_Magic_VIII:_Day_of_the_Destroyer VIII]
| {{rh}} | Might and Magic [https://en.wikipedia.org/wiki/Might_and_Magic_VI:_The_Mandate_of_Heaven VI], [https://en.wikipedia.org/wiki/Might_and_Magic_VII:_For_Blood_and_Honor VII], [https://en.wikipedia.org/wiki/Might_and_Magic_VIII:_Day_of_the_Destroyer VIII]
| [https://github.com/gp-alex/world-of-might-and-magic World of might and magic]
| World of might and magic
| active, in development
| active, in development
| {{dunno}}
| {{dunno}}
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|-
|-
| {{rh}} | [[Need For Speed II]]
| {{rh}} | [[Need For Speed II]]
| Need For Speed™ II SE<ref>[https://github.com/zaps166/NFSIISE NFSIISE] on [[github.com]]</ref>
| Need For Speed II SE<ref>[https://github.com/zaps166/NFSIISE NFSIISE] on [[github.com]]</ref>
| active
| active
| [[MIT license]]
| [[MIT license]]
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|-
|-
| {{rh}} | [[Nicky Boum]]
| {{rh}} | [[Nicky Boum]]
| Nicky
| Nicky<ref>[https://web.archive.org/web/20071226123937/http://cyxdown.free.fr/nicky/ nicky] (archived)</ref>
| Playable, non-active
| Playable, non-active
| {{dunno}}
| {{dunno}}
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|-
|-
| {{rh}} | [[The Sims Online]]
| {{rh}} | [[The Sims Online]]
| FreeSO
| [https://github.com/RHY3756547/FreeSO FreeSO]
| Playable, Active
| Playable, Active
| [[Mozilla Public License]]
| [[Mozilla Public License]]
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|-
|-
| {{rh}} | [[Age of Empires II]]
| {{rh}} | [[Age of Empires II]]
| [http://openage.sft.mx openage]
| openage
| active development
| active development
| [[GPLv3]]
| [[GPLv3]]
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|-
|-
| {{rh}} rowspan="2"| [[The Elder Scrolls II: Daggerfall]]
| {{rh}} rowspan="2"| [[The Elder Scrolls II: Daggerfall]]
| DaggerXL / XL Engine<ref name="RPSadamsmith2011">{{cite web|url=http://www.rockpapershotgun.com/2011/11/18/mods-and-ends-daggerfall-the-xl-engine/|title=Mods And Ends: Daggerfall & The XL Engine |first=Adam |last=Smith|date=2011-11-18 |publisher=[[Rock, Paper, Shotgun]] |accessdate=2013-10-04 |quote=[XL Engine] [...] it's a custom-built framework to run old games. Essentially, it totally overhauls them, with all sorts of visual enhancements and improved modding support, so it's almost as if they are being ported onto modern systems.}}</ref><ref>[http://www.phoronix.com/scan.php?page=news_item&px=OTY5NA XL Engine For Games Is Being Brought To Linux] by [[Michael Larabel]] on [[phoronix.com]] (22 July 2011)</ref><ref>{{cite web |title=DaggerXL |work=Homepage |accessdate=2011-05-06 |url=http://xlengine.com/}}</ref>
| DaggerXL / XL Engine<ref name="RPSadamsmith2011">{{cite web|url=http://www.rockpapershotgun.com/2011/11/18/mods-and-ends-daggerfall-the-xl-engine/|title=Mods And Ends: Daggerfall & The XL Engine |first=Adam |last=Smith|date=2011-11-18 |publisher=[[Rock, Paper, Shotgun]] |accessdate=2013-10-04 |quote=[XL Engine] [...] it's a custom-built framework to run old games. Essentially, it totally overhauls them, with all sorts of visual enhancements and improved modding support, so it's almost as if they are being ported onto modern systems.}}</ref><ref>[http://www.phoronix.com/scan.php?page=news_item&px=OTY5NA XL Engine For Games Is Being Brought To Linux] by [[Michael Larabel]] on [[phoronix.com]] (22 July 2011)</ref>
| {{dunno}}
| {{dunno}}
| {{dunno}}
| {{dunno}}


|-
|-
| Daggerfall Unity<ref>{{cite web|title=DaggerFallUnity |work=Homepage |accessdate=2015-09-11 |url=http://www.dfworkshop.net/}}</ref><ref>[https://www.kotaku.com.au/2015/01/aussie-made-tools-let-you-play-daggerfall-in-your-browser-or-modify-it-with-a-modern-engine/ Aussie-Made Tools Let You Play Daggerfall In Your Browser (Or Modify It With A Modern Engine)] by Logan Booker on [[kotaku.com]] (Jan 24, 2015)</ref><ref>[https://www.rockpapershotgun.com/2015/01/25/daggerfall-tools-for-unity/ One For The Weekend: Daggerfall Tools For Unity] by Shaun Green on [[Rock, Paper, Shotgun]] (2015-01-25)</ref>
| Daggerfall Unity<ref>[https://www.kotaku.com.au/2015/01/aussie-made-tools-let-you-play-daggerfall-in-your-browser-or-modify-it-with-a-modern-engine/ Aussie-Made Tools Let You Play Daggerfall In Your Browser (Or Modify It With A Modern Engine)] by Logan Booker on [[kotaku.com]] (Jan 24, 2015)</ref><ref>[https://www.rockpapershotgun.com/2015/01/25/daggerfall-tools-for-unity/ One For The Weekend: Daggerfall Tools For Unity] by Shaun Green on [[Rock, Paper, Shotgun]] (2015-01-25)</ref>
| {{dunno}}
| {{dunno}}
| {{dunno}}
| {{dunno}}
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|-
|-
| {{rh}} | [[Outpost (video game)|Outpost]]
| {{rh}} | [[Outpost (video game)|Outpost]]
| OutpostHD
| OutpostHD<ref name="outposthd">{{Cite web |url=http://lairworks.com/projects/outposthd |title=What is OutpostHD? |last=Lairworks Entertainment}}</ref>
| {{active}}
| {{active}}
| [[Permissive license]]<ref>[https://svn.outpostuniverse.org:8443/!/#outposthd/view/head/LICENSE.txt LICENSE.txt] on svn.outpostuniverse.org:8443</ref> / proprietary<ref>[http://forum.outpost2.net/index.php/topic,5718.0.html OutpostHD - An Outpost Redesign - OutpostHD (Formerly known as Outpost:MIA)] on outpost2.net ''"Currently I’m using the original Outpost graphics as created in the early 90’s. They are old and primitive with no support for transparency and are in an 8-bit color depth. I’ve been converting them to modern PNG formats and optimizing the sprite sheets for use in a modern graphics engine."'' (September 27, 2015)</ref>
| [[Permissive license]]<ref>[https://svn.outpostuniverse.org:8443/!/#outposthd/view/head/LICENSE.txt LICENSE.txt] on svn.outpostuniverse.org:8443</ref> / proprietary<ref>[http://forum.outpost2.net/index.php/topic,5718.0.html OutpostHD - An Outpost Redesign - OutpostHD (Formerly known as Outpost:MIA)] on outpost2.net ''"Currently I’m using the original Outpost graphics as created in the early 90’s. They are old and primitive with no support for transparency and are in an 8-bit color depth. I’ve been converting them to modern PNG formats and optimizing the sprite sheets for use in a modern graphics engine."'' (September 27, 2015)</ref>
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| {{rh}} | [[Command & Conquer: Generals – Zero Hour]]
| {{rh}} | [[Command & Conquer: Generals – Zero Hour]]
|Thyme
|[https://github.com/TheAssemblyArmada/Thyme Thyme]
|Active
|Active
|[[GNU General Public License|GPLv2]]
|[[GNU General Public License|GPLv2]]
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|-
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| {{rh}} | [[Panzer General II]]
| {{rh}} | [[Panzer General II]]
| Open General
| Open General<ref>[https://sourceforge.net/projects/opengeneral/ opnegeneral] on [[sourceforge.net]]</ref>
| playable, active
| playable, active
| [[BSD license]]
| [[BSD license]]
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| {{rh}} | [[Ultima IV]]
| {{rh}} | [[Ultima IV]]
| xu4
| xu4<ref>[http://xu4.sourceforge.net/ xu4.sourceforge.net/]</ref>
| playable
| playable
| GPLv2
| GPLv2
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| {{rh}} | [[Urban Assault]]
| {{rh}} | [[Urban Assault]]
| UA_source<ref>[https://github.com/Marisa-Chan/UA_source UA_source] ''"Opensource reimplementation of UrbanAssault engine. You needed copy of original game files for play."'' on [[github.com]] (2016)</ref><ref>[http://forums.metropolisdawn.com/viewtopic.php?f=13&t=1589&hilit=source+code UA:Source] on metropolisdawn.com by Zidane (Jun 23, 2016)</ref>
| UA_source<ref>[http://forums.metropolisdawn.com/viewtopic.php?f=13&t=1589&hilit=source+code UA:Source] on metropolisdawn.com by Zidane (Jun 23, 2016)</ref>
| Playable
| Playable
| GPLv2
| GPLv2
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| {{rh}} | ''[[Gothic (video game)|Gothic]]''
| {{rh}} | ''[[Gothic (video game)|Gothic]]''
| rowspan="2" | [https://github.com/degenerated1123/REGoth REGoth]
| rowspan="2" | REGoth
| rowspan="2" | Active
| rowspan="2" | Active
| rowspan="2" | [[GPLv3]]
| rowspan="2" | [[GPLv3]]
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| {{rh}} rowspan=2 | [[Aliens versus Predator (1999 video game)|Aliens versus Predator (1999)]]
| {{rh}} rowspan=2 | [[Aliens versus Predator (1999 video game)|Aliens versus Predator (1999)]]
| avp
| [http://icculus.org/avp/ avp]
| {{dunno}}
| {{dunno}}
| {{dunno}}
| {{dunno}}


|-
|-
| avp_GLES
| [https://github.com/gwattsforever/avp_GLES avp_GLES]
| {{dunno}}
| {{dunno}}
| {{dunno}}
| {{dunno}}

Revision as of 03:41, 15 October 2017

Game engine recreation is a denomination for game engines that are clones of the original game engine binary that came with the video games. The main motivation behind such a project is the wish to play the game on other operating systems than those supported by the original game engine.

In most cases a clone is made by reverse engineering the original executable, but occasionally, as was the case with some of the engines in ScummVM, the original developers have helped the projects by supplying the original source code—those are so-called source ports.

Video game Name of game engine recreation Status License
The Settlers II Return to the Roots (RttR) Playable, Active, July 31, 2015; 8 years ago (2015-07-31) GPLv3
Warcraft: Orcs & Humans Alpha-WC1 ? ?
Neverwinter Nights xoreos
(Bioware's Aurora engine and its derivatives)
Active GPLv3+
Neverwinter Nights 2
Star Wars: Knights of the Old Republic
Star Wars Knights of the Old Republic II: The Sith Lords
Jade Empire
Sonic Chronicles: The Dark Brotherhood
The Witcher
Dragon Age: Origins
Dragon Age II
BVE Trainsim openBVE Complete Public domain software
ELF Corporation ANISE ? ?
Eye of the Beholder II ArcEngine ? ?
Spectalum[1] ? ?
Bermuda Syndrome Bermuda Syndrome engine reimplementation ? ?
Blood Omen: Legacy of Kain Blood Omnicide ? ?
Cannon Fodder Open Fodder Complete GPLv3+
Carmageddon OpenC1 ? ?
Commander Keen Commander Genius ? ?
Escape from Colditz Colditz Escape Complete ?
The Castles of Dr. Creep Castles of Dr. Creep Complete ?
Theme Hospital CorsixTH Playable,[2] Active MIT License
Curse of the Azure Bonds Curse of the Azure Bonds ? New BSD
Jedi engine (Blood, Outlaws) DarkXL ? ?
J.R.R. Tolkien's The Lord of the Rings, Vol. I lotr playable LPGLv2.1+
Doom DelphiDoom, Doomsday, Doom Legacy, ZDoom, ZDaemon,
GZDoom, Zandronum, Chocolate Doom, Eternity, and many more.
some active, many playable, several finished ?
Dune II DuneLegacy, OpenDUNE, Dune Dynasty ? ?
OpenRA Playable, active, multiplayer GPLv3
Die by the Sword Die by the Sword – Xtended ? ?
F-1 Spirit F1-Spirit Remake[3] ? ?
Knytt Stories knyttds[4] ? ?
RPG Maker 2000 EasyRPG Playable, active GPLv3+
RPG Maker 2003
RPG Maker XP mkxp Playable, active GPLv2+
RPG Maker VX
RPG Maker VX Ace
Elite Elite – The New Kind ? ?
Frontier: Elite II Frontier 1337 ? ?
GLFrontier ? ?
Frontier: First Encounters jjFFE ? ?
The Great Giana Sisters OpenGGS[5] active GPLv2
RollerCoaster Tycoon FreeRCT (reverse engineered) ? ?
RollerCoaster Tycoon 2 OpenRCT2 Playable, active GPLv3
The Temple of Elemental Evil (video game) Temple+[6] Playable, active ?
Heroes of Might and Magic II Free Heroes II Engine ? ?
Alone in the Dark Free in the Dark ? ?
Duke Nukem Freenukum, ReDuke[7] ? ?
Duke Nukem 3D EDuke32 ? ?
Prince of Persia FreePrince ? ?
Syndicate FreeSynd ? ?
Z-machine Frotz, ZIP, JZIP, Zip 2000, Zip Infinity and Nitfol ? ?


Grand Theft Auto 2 GTA2NET ? ?
Grand Theft Auto III OpenRW Active GPLv3+
Heretic (video game) ZDoom, Doomsday Finished ?
Hexen ZDoom, Doomsday Finished ?
Mega Lo Mania Gigalomania active GPL
Midnight Club II OpenMC2 active GPLv3
Heart of Darkness HODe ? ?
Heroes of Might and Magic III VCMI project playable, active GPLv2+
Dungeon Keeper KeeperFX (reverse engineered) Playable, September 23, 2015; 8 years ago (2015-09-23) ?
Dungeon Keeper 2 OpenKeeper Active ?
The Lord of the Rings by Interplay Lord of the Rings game engine ? LGPLv2
The Legend of Sword and Fairy (also known as PAL) SDLPAL Active ?
Lemmings (Windows version) Lemmini ? ?
Magnetic Scrolls adventure games (e.g. 'The Pawn, Guild of Thieves) Magnetic ? ?
Might and Magic IV and V openXeen active, in development GPL
Might and Magic VI, VII, VIII World of might and magic active, in development ?
Need For Speed Need For Speed:XNA ? ?
Need For Speed II Need For Speed II SE[8] active MIT license
bishōjo games created by D.O., ZyX, CD Bros., Purple, Will, and ilex such as Crescendo Nekoze ? ?
Nuclear War Netnuclear Playable ?
Another World New RAW (Rewritten engine for Another World) ? ?
Nicky Boum Nicky Playable, non-active ?
Cave Story NXEngine ? ?
The Settlers Freeserf active GPLv3
The Sims Online FreeSO Playable, Active Mozilla Public License
Age of Empires II openage active development GPLv3
Arcanum: Of Steamworks and Magick Obscura OpenArcanum ? ?
Imperium Galactica OpenIG ? ?
Creatures openc2e ? ?
Grand Theft Auto OpenGTA ? ?
Jazz Jackrabbit OpenJazz ? ?
Medal of Honor Allied Assault OpenMoHAA ? ?
Master of Orion II: Battle at Antares 2ooM December 15, 2005; 18 years ago (2005-12-15) GPL
OpenMOO2 ? ?
The Elder Scrolls II: Daggerfall DaggerXL / XL Engine[9][10] ? ?
Daggerfall Unity[11][12] ? ?
The Elder Scrolls III: Morrowind, Oblivion and future Gamebryo-based TES games Project Aedra ? ?
OpenMW Playable, active GPLv3
The Crystal Scrolls ? LPGLv3
Outcast OpenOutcast ? ?
Outpost OutpostHD Active Permissive license[13] / proprietary[14]
SubSpace Continuum[15] complete ?
SimTower OpenSkyscraper ? ?
Command & Conquer: Generals – Zero Hour Thyme Active GPLv2
Command & Conquer Tiberian Dawn FreeCNC ? ?
OpenRA Playable, active, multiplayer ?
Red Alert 1 FreeRA ? ?
OpenRedAlert, based on FreeCNC and FreeRA ? ?
Red Alert++[16][17] ? ?
OpenRA Playable, active, multiplayer ?
Dune 2000
Tiberian Sun
Red Alert 2
OpenRA[18][19] Playable, active, multiplayer ?
Silencer (video game) zSilencer Finished ?
Tomb Raider classic series openRaider ? ?
openTomb Active LGPLv3
OpenLara Active BSD 2-Clause
Theme Hospital OpenTH ? ?
Titus the Fox OpenTitus Playable GPLv3
Transport Tycoon Deluxe OpenTTD (reverse engineered) Playable, active development, numerous plugins GPLv2
freescape engine used for games like Driller and Castle Master Phantasma ? ?
Wizardry p-interp ? ?
The Sims Online Project Dollhouse ? ?
Touhou 6 ~ The Embodiment of Scarlet Devil PyTouhou Playable, active GPLv3
Final Fantasy VII Q-Gears ? ?
Another World RAW (Rewritten engine for Another World) ? ?
Flashback: The Quest for Identity REminiscence ? ?
Panzer General II Open General playable, active BSD license
Dungeon Master, Chaos Strikes Back, and Dungeon Master II Chaos Strikes Back for Windows
(and Linux, MacOS X, Pocket PC) (reverse engineered)
Finished ?
RTC Playable ?
StarCraft SCSharp ? ?
GoldSrc-compatible (Half-Life 1) game engine Xash, Sing Playable ?
StarCraft StarGus with Stratagus ? GPLv2
Total Annihilation Spring Engine (with eXtended Total Annihilation or zeroK) Playable GPL-2.0, GPL-3.0, other
Total Annihilation 3D Incomplete ?
Little Big Adventure TwinEngine ? ?
Key dating sim games Waffle ? ?
adventure games created with World Builder wage ? ?
Warcraft II: Tides of Darkness Wargus with Stratagus ? ?
Betrayal at Krondor xBaK ? ?
Clannad xclannad ? ?
Key ren'ai games using the AVG32 engine, especially Kanon, Air and Clannad xkanon stalled GPL
RLVM Playable, active GPL
Rick Dangerous xrick ? ?
UFO: Enemy Unknown Openxcom[20] playable, active, finished GPL
Ultima IV xu4 playable GPLv2
Ultima VI Nuvie ? ?
Ultima VII: The Black Gate Exult[21] Playable, active GPL-2.0
Ultima VII Part Two: Serpent Isle
Ultima VIII Pentagram ? ?
Ultima online on Freeshards Iris2 ? ?
Urban Assault UA_source[22] Playable GPLv2
Zork Nemesis & Zork Grand Inquisitor Zengine ? ?
Zak McKracken and the Alien Mindbenders The Mindbender adventure engine from the
former Zak McKracken and the Alien Rockstars project
? ?
Adventure Game Interpreter (AGI) engine by Sierra adventure games NAGI ? ?
SCI engine FreeSCI ? ?
Adventure Game Interpreter (AGI) engine, Cinématique, Gob, Groovie, Kyra ScummVM
ScummVM supported games
Playable[23] GPL-2.0
Multimedia Applications Development Environment (MADE engine)
SCUMM
Sierra's Creative Interpreter (SCI)
M4, Parallaction, and others
Grim Fandango (GrimE-based) ResidualVM Playable[24] GPL-2.0
Escape from Monkey Island
Myst III: Exile
Baldur's Gate II: Shadows of Amn (Infinity Engine-based) GemRB Playable[25] GPL-2.0
Icewind Dale
Icewind Dale II
Planescape: Torment
Thief: The Dark Project (Dark Engine-based) OpenDarkEngine (i.e., not The Dark Mod), NewDark Active GPL-2.0
Thief II: The Metal Age
System Shock 2
Gothic REGoth Active GPLv3
Gothic II
Video game Name of game engine recreation Status License
Video game Name of source port or community continuation Status License


Aliens versus Predator (1999) avp ? ?
avp_GLES ? ?
Arx Fatalis Arx Libertatis Playable GPL 3+
Dink Smallwood Gnu FreeDink Finished GPL / Zlib
Marathon Trilogy Aleph One Finished GPL
Tyrian OpenTyrian ? ?
Video game Name of source port or community continuation Status License

See also

References

  1. ^ spectalum
  2. ^ "CorsixTH on PlayDeb".
  3. ^ F-1 Spirit remake on Brain Games
  4. ^ Knytt Stories DS on rodrigoroman.com
  5. ^ about on openggs.romanhoegg.ch "As of August 2009 I have been given permission to use the C64 sprites of the original game by Manfred Trenz" (2009)
  6. ^ http://www.rpgcodex.net/forums/index.php?threads/project-temple-released.98904/
  7. ^ https://forums.duke4.net/topic/6509-reduke-duke-nukem-1-for-windows/
  8. ^ NFSIISE on github.com
  9. ^ Smith, Adam (2011-11-18). "Mods And Ends: Daggerfall & The XL Engine". Rock, Paper, Shotgun. Retrieved 2013-10-04. [XL Engine] [...] it's a custom-built framework to run old games. Essentially, it totally overhauls them, with all sorts of visual enhancements and improved modding support, so it's almost as if they are being ported onto modern systems.
  10. ^ XL Engine For Games Is Being Brought To Linux by Michael Larabel on phoronix.com (22 July 2011)
  11. ^ Aussie-Made Tools Let You Play Daggerfall In Your Browser (Or Modify It With A Modern Engine) by Logan Booker on kotaku.com (Jan 24, 2015)
  12. ^ One For The Weekend: Daggerfall Tools For Unity by Shaun Green on Rock, Paper, Shotgun (2015-01-25)
  13. ^ LICENSE.txt on svn.outpostuniverse.org:8443
  14. ^ OutpostHD - An Outpost Redesign - OutpostHD (Formerly known as Outpost:MIA) on outpost2.net "Currently I’m using the original Outpost graphics as created in the early 90’s. They are old and primitive with no support for transparency and are in an 8-bit color depth. I’ve been converting them to modern PNG formats and optimizing the sprite sheets for use in a modern graphics engine." (September 27, 2015)
  15. ^ How Fans Revived 'Subspace,' a Forgotten 20-Year-Old Game About Spaceships by Emanuel Maiberg on vice.com (July 6, 2015)
  16. ^ "RedAlert++". Red Alert ++ website. Retrieved 2016-07-04. An open source re-implementation of the C&C Red Alert engine. Written from scratch in C++, using SDL2 and OpenAL
  17. ^ "Red Alert Plus Plus". Facebook. Retrieved 2016-07-04. An open source re-implementation of the C&C Red Alert engine. Written from scratch in C++
  18. ^ "What is OpenRA?". OpenRA website. The OpenRA Developers. Retrieved 2016-07-04. The next major goal for OpenRA is to add support for the second generation of Command & Conquer games, starting with Tiberian Sun.
  19. ^ "A Red Alert 2 mod for the OpenRA game engine". OpenRA at GitHub. GitHub. Retrieved 2016-07-04.
  20. ^ UFO Defense as a valid option for terror by Phil Savage on PC Gamer (May 09, 2013)
  21. ^ Wen, Howard (2003-04-24). "Exult: The Open Age of Ultima". Linuxdevcenter. O'Reilly Media. Retrieved 2016-01-19. Exult replaces Ultima VII's engine so that the game can be played on other operating systems and platforms. It also expands the graphics capabilities of the game and adds features not present under the original engine. (A legal copy of Ultima VII is required in order to use Exult.) Lord British (aka Richard Garriott) himself, the creator of the entire Ultima franchise, has given the Exult team his unofficial blessing.
  22. ^ UA:Source on metropolisdawn.com by Zidane (Jun 23, 2016)
  23. ^ "ScummVM in Debian repos".
  24. ^ "ResidualVM in Debian repos".
  25. ^ "changelog [GemRB wiki]". Retrieved 2017-02-13. GemRB is quite complete, especially regarding BG2, BG1 and IWD1 which can be played through. The whole Baldur's Gate saga is completable. There is of course still stuff to be done.

External links

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