Super Air Diver Lock On | |
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![]() North American cover art | |
Developer(s) | Copya System |
Publisher(s) | |
Composer(s) | Akihiko Mori (Don) |
Platform(s) | Super NES |
Release | |
Genre(s) | Modern jet flight simulation using a third-person perspective |
Mode(s) | Single-player |
Publication | Score |
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Consoles + | 84%[1] |
Computer and Video Games | 43/100[2] |
Famitsu | 26/40[3] |
Game Players | 7/10[5] |
GameZone | 66/100[4] |
Mega Fun | 64%[6] |
Nintendo Power | 2.975/5[a] |
Super Play | 51%[8] |
Total! | 62%[9] |
Video Games (DE) | 60%[10] |
SNES Force | 83/100[11] |
Super Action | 80%[12] |
Super Pro | 82/100[13] |
Super Air Diver (スーパーエアダイバー), also known as Lock On in North America, is a jet fighter video game for the Super Nintendo Entertainment System. It is the follow-up to the Sega Mega Drive/Genesis-exclusive Air Diver.
Summary
[edit]After a vicious warlord threatens the nations of the world with a massive military invasion, the United Nations have recruited an experienced pilot by the name of Jake Steel in order to bring peace back to the world.
The player participates in a variety of missions against both air and ground forces and can fly in four different aircraft (the British made Panavia Tornado ADV, the Japanese Mitsubishi F-2 fighter, the A-10 Thunderbolt II and the F-14 Tomcat). The player can use the strengths of each airplane to their advantage along with their powerful weaponry such as M61 Vulcans cannons and heat seeking missiles against enemy jet fighters, tanks and other various enemies scattered throughout each mission.
This game supports Mode 7.
A sequel Super Air Diver 2 was released exclusively in Japan for the Super Famicom.
Sequel
[edit]Super Air Diver 2 | |
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![]() Cover art | |
Developer(s) | Copya System |
Publisher(s) | |
Composer(s) | Shimami Sakuba |
Platform(s) | Super Famicom |
Release |
|
Genre(s) | Modern jet flight simulation |
Mode(s) | Single-player |
Super Air Diver 2 (スーパーエアダイバー2) is the Japan-exclusive sequel to the Super Famicom video game Super Air Diver.
The general idea of the game is that the player is launched into a 3D war zone with the task of flying a fighter jet. The player must defeat enemies with various weapons like missiles and gunfire as quickly as possible while obtaining as little damage as possible. Altitude is judged in feet while speed is judged in the plane's Mach number. The player is given the choice between two Western-made aircraft: a F-15E Strike Eagle or a Mirage 2000.
The game was also planned to be released in North America as Lock On 2, but was cancelled for unknown reasons.
Famitsu gave it 22/40.[14]
See also
[edit]Notes
[edit]References
[edit]- ^ Niiico; Max. "Super Air Diver". Consoles + (in French). No. 27. pp. 170–171. Retrieved March 25, 2021.
- ^ Sumpter, Garth (October 1993). "Super Air Diver". Computer and Video Games. No. 143. p. 60. Retrieved March 25, 2021.
- ^ "スーパーエアダイバー [スーパーファミコン] / ファミ通.com". www.famitsu.com. Retrieved May 24, 2019.
- ^ "Super Air Diver". GameZone. No. 12. October 1993. pp. 46–47. Retrieved March 25, 2021.
- ^ Lundrigan, Erik (December 1993). "Lock On". Game Players. No. 54. p. 186.
- ^ Götz (December 1993). "Super Air Diver". Mega Fun. p. 103. Retrieved March 25, 2021.
- ^ "Now Playing". Nintendo Power. Vol. 53. October 1993. pp. 100–105. Retrieved March 25, 2021.
- ^ Winstanley, Cam (October 1993). "Super Air Diver". Super Play. No. 12. p. 66. Retrieved March 25, 2021.
- ^ James (October 1993). "Super Air Diver". Total!. No. 22. p. 34. Retrieved March 25, 2021.
- ^ "Super Air Diver". Video Games (in German). October 1993. p. 81. Retrieved March 25, 2021.
- ^ Chris II; Simon (November 1993). "Super Air Diver". SNES Force. No. 5. Retrieved March 25, 2021.
- ^ Jason (November 1993). "Super Air Diver". Super Action. No. 14. pp. 26–27. Retrieved March 25, 2021.
- ^ Wynne, Stuart (September 1993). "Super Air Diver". Super Pro. No. 10. pp. 20–21. Retrieved March 25, 2021.
- ^ "スーパーエアダイバー2 [スーパーファミコン] / ファミ通.com". www.famitsu.com. Retrieved 2019-05-24.