Falcon Patrol II | |
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Publisher(s) | Virgin Games |
Designer(s) | Steve Lee[1] |
Platform(s) | Commodore 64, ZX Spectrum |
Release | 1984: C64 1985: Spectrum |
Genre(s) | Scrolling shooter |
Mode(s) | Single-player |
Falcon Patrol II (also called Falcon Patrol 2 on the box) is a horizontally scrolling shooter for the Commodore 64 written by Steve Lee and published by Virgin Games in 1984.[1] A ZX Spectrum port was released in 1985. Falcon Patrol II is the sequel to the 1983 game Falcon Patrol.
Gameplay
[edit]![](Https://upload.wikimedia.org/wikipedia/en/thumb/4/4d/Falcon_Patrol_II_Screenshot.png/220px-Falcon_Patrol_II_Screenshot.png)
Falcon Patrol II is a scrolling shooter over a landscape resembling Egypt or the Middle East. The player controls a jet fighter and has to destroy a set number of enemy helicopters to clear a level. The helicopters come in three forms:[2]
- Transport: unarmed helicopter that lays missile turrets and radar interference devices on the ground
- Gunship: escorts the transport helicopters and shoots at the fighter
- Solo: fast combat helicopter that goes right after the fighter.
The jet fighter has a finite supply of fuel[3] and ammunition, but both can be replenished by landing on a landing pad.[2]
References
[edit]- ^ a b Hague, James. "The Giant List of Classic Game Programmers".
- ^ a b "TV Gamer Magazine (December 1984)". December 1984.
- ^ "Personal Computer Games Issue13".
External links
[edit]- Falcon Patrol II at Lemon 64
- Falcon Patrol II at SpectrumComputing.co.uk
- Falcon Patrol II at C64 Wiki (German)
- Falcon Patrol II can be played for free in the browser at the Internet Archive