F/A-18 Interceptor | |
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![]() Cover art by Simon Roberts | |
Developer(s) | Intellisoft |
Publisher(s) | Electronic Arts |
Director(s) | Steven E. Hayes (technical) |
Producer(s) | Richard Hilleman |
Designer(s) | Bob Dinnerman |
Programmer(s) | Bob Dinnerman |
Artist(s) | Greg Johnson |
Composer(s) | David Warhol |
Platform(s) | Amiga[1] |
Release | 1988 |
Genre(s) | Air combat simulation |
Mode(s) | Single-player |
F/A-18 Interceptor is a combat flight simulator developed by Intellisoft and published by Electronic Arts for the Amiga in 1988. The player mainly flies the F/A-18 Hornet, but the F-16 Fighting Falcon is also available for aerobatics, free flight and the first mission. Contrary to the title of the game, the real F/A-18 is not a true interceptor aircraft, having been designed instead as a multirole anti-ship strike fighter.
Gameplay
[edit]The game is set in the San Francisco Bay Area. Notable landmarks include the Golden Gate Bridge, San Francisco–Oakland Bay Bridge and Alcatraz Island. The Electronic Arts headquarters in San Mateo are also depicted.[2] The player can also take off and land from the following airfields: San Francisco International Airport, Oakland International Airport, Moffett Federal Airfield, and USS Enterprise, anchored approximately 20 miles offshore. Finally, when selecting a location to start a free flight, pressing the [0] key starts the player on uninhabited ground far away from the main game area. This is in fact supposed to be Edwards Air Force Base, a location that was not actually implemented in the final game.
Only air-to-air weapons are available, and are limited to AIM-9 Sidewinder missiles, AIM-120 AMRAAM missiles, and the M61 Vulcan Gatling gun (500 rounds). Chaff and flares are available for defense against enemy missiles.
There are six missions, enemies being referred as "terrorists". The first takes place on September 1, 1994. The player must complete a successful carrier landing in order to qualify for the missions:
- Visual Confirmation Mission: An unidentified aircraft has been spotted heading towards San Francisco. The goal is to take off, obtain visual confirmation, and return to base. The briefing states "Do not fire unless fired upon". Usually the aircraft is one or two MiG-29s, but occasionally turns out to be a Boeing 707.
- Emergency Defense Operation: A hostile aircraft is threatening Air Force One. The player must ensure that the President reaches San Francisco safely, shooting down the enemy MiG if necessary.
- Intercept Stolen Aircraft: Two F-16s with secret ECM equipment have been stolen by defecting pilots. Two MiG-29s are providing air support. The player must attempt to force them to return, but if they refuse, the F-16s must be destroyed.
- Search and Rescue Operation: An F/A-18 has been shot down, and the pilot has bailed out near the Farallon Islands. In order to survive he needs a rescue pod dropped from the player's aircraft (by pressing Shift+F). Two or three hostile enemy aircraft are in the area.
- Intercept Incoming Cruise Missile: A cruise missile is heading towards San Francisco and must be destroyed. The difficulty here is the missile's high speed, low altitude (200 feet) and short time available until impact.
- Carrier Sub Mission: Hostilities have broken out, and a submersible aircraft carrier is in the area. Multiple enemy aircraft and the carrier must all be destroyed.
This final mission has become the subject of debate among gamers. It was widely believed that it was impossible to sink the enemy carrier sub, and therefore complete the mission. The game's designer/programmer Robert "Bob" Dinnerman states that it is possible, but that the carrier does not actually blow up if it is deemed destroyed. It is generally accepted that the mission objectives are incorrect, and that it is only necessary to destroy the patrolling enemy aircraft to complete the mission.[3][4]
Although the missions can each be completed, the game does not feature an ending sequence, or any other indication that it is completed. After completion of the Carrier Sub Mission, the user simply returns to the menu screen, and the Next Active Advanced mission simply loops back to the first mission.
If the user's Amiga has more than 512KB RAM installed, a theme song resembling the "Top Gun Anthem" can be heard. This was at the request of Dinnerman, who asked sound effects engineer Dave Warhol to convey the atmosphere of that particular song from the film Top Gun.[2] There are also bugs left in the game where one can land (and re-take off) on water[5] or upside down on a carrier.[2]
Reception
[edit]Dragon gave the game 4 out of 5 stars.[6] The game was given a positive review in Computer Gaming World.[7] The Palm Beach Post called F/A-18 Interceptor "a pretty successful game", approving of the ability to fly the plane during any external view ("Amazing how easy this makes landing").[8]
In 1996, Computer Gaming World ranked it as the 87th best game of all time, calling it a jet combat sim that set the state-of-the-art for its era.[9]
Reviews
[edit]- Amiga Computing (Jul, 1988)[10]
- ACE (Advanced Computer Entertainment) (Oct, 1988)[11]
- ACE (Advanced Computer Entertainment) (Jul, 1988)[12]
- Zzap! (Dec, 1990)[13]
- The Games Machine (Jul, 1988)[14]
- ST/Amiga Format (Jul, 1988)[15]
- Raze (Jan, 1991)[16]
- Commodore User (Jun, 1988)[17]
- Tilt (Sep, 1988)[18]
- Zero (Nov, 1989)[19]
- Computer and Video Games (Dec, 1990)[20]
- Commodore Computing International (Aug, 1988)[21]
- Amiga User International (Jul, 1988)[22]
- Computer and Video Games (Jul, 1988)[23]
- Happy Computer (Jun, 1988)[24]
- Power Play (Jul, 1988)[25]
- Amiga Joker (Sep, 1991)[26]
- Australian Commodore and Amiga Review (Sep, 1988)[27]
- Jeux & Stratégie #54[28]
References
[edit]- ^ Warner, Jack (August 12, 1988). "Lucasfim's Strike Fleet has feel of real warfare". The Palm Beach Post. p. 192. Retrieved March 21, 2022 – via Newspapers.com.
- ^ a b c "Interview with F/A 18 Interceptor Author Bob Dinnerman". Premise.
- ^ [1] Google Groups: April 1991
- ^ F/A-18 Interceptor - Carrier Sub Mission (Mission 6) *completed* (YouTube)
- ^ "Amiga Reviews: F/A-18 Interceptor". Archived from the original on 2006-11-08. Retrieved 2006-07-11.
- ^ Lesser, Hartley; Lesser, Patricia; Lesser, Kirk (December 1988). "The Role of Computers". Dragon (140): 74–79.
- ^ Hockman, Daniel (August 1988). "Into the Hornet's Nest". Computer Gaming World. pp. 14–15.
- ^ Warner, Jack (August 12, 1988). "Lucasfim's Strike Fleet has feel of real warfare". The Palm Beach Post. Cox News Service. p. 192. Retrieved March 21, 2022 – via Newspapers.com.
- ^ CGW 148: 150 Best Games of All Time
- ^ "Amiga Reviews: F/A-18 Interceptor".
- ^ "ACE Magazine Issue 13". October 1988.
- ^ "ACE Magazine Issue 10". July 1988.
- ^ "Zzap! 64 Issue 068 (HQ)".
- ^ "The Games Machine Magazine Issue 08".
- ^ "Amiga Format Issue".
- ^ "RAZE - Issue 03 (1991-01) (Newsfield Publishing) (GB)". January 1991.
- ^ "Commodore User Magazine Issue 57". June 1988.
- ^ "F-18 Interceptor". Retrieved 9 July 2022.
- ^ "Zero Magazine Issue 01". November 1989.
- ^ "Video Games Magazine".
- ^ "F/A-18 Interceptor review from Commodore Computing International Vol 7 No 1 (Aug 1988) - Amiga Magazine Rack".
- ^ "F/A-18 Interceptor review from AUI Vol 2 No 7 (Jul 1988) - Amiga Magazine Rack".
- ^ "CVG Magazine Issue 081". July 1988.
- ^ "Interceptor". www.kultboy.com.
- ^ "Interceptor". Retrieved 9 July 2022.
- ^ "Klassiker: Interceptor". www.kultboy.com.
- ^ "F/A-18 Interceptor review from ACAR Vol 5 No 9 (Sep 1988) - Amiga Magazine Rack".
- ^ "Jeux & stratégie 54". December 1988.