Brian Allgeier | |
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![]() Allgeier in 2017 | |
Born | Dayton, Ohio, U.S. | March 10, 1971
Occupation(s) | Creative director, Game Designer, Author |
Years active | 1993–present |
Brian Allgeier (born March 10, 1971) is an American video game designer who is best known for being the original designer and creative director of the Ratchet & Clank series developed by Insomniac Games for the PS2, PS3, PS4 and PS5.
He started working in videogames in 1991 as an artist and animator on the CD-i title, Hanna Barbera’s Cartoon Carnival for Philips Media. He worked as part of the internal production group, *FunHouse*, led by game designer Cliff Johnson.
In 1999, he joined Insomniac Games as a level designer on the Spyro the Dragon series for the PlayStation and later became design director on the Ratchet & Clank series for the PlayStation 2. In 2006, he became creative director on Ratchet & Clank Future: Tools of Destruction,[1] which was the first PlayStation 3 installment for the Ratchet & Clank series, as well as the first installment for the Future series.
Games
[edit]Game title | Release | Platform | Role |
---|---|---|---|
Hanna Barbera's Cartoon Carnival | 1993 | CD-i | Lead artist |
Merlin's Apprentice | 1994 | CD-i | Lead artist |
Labyrinth of Crete | 1995 | CD-i | Lead artist |
Running Wild | 1998 | PSone | Designer |
Spyro 2: Ripto's Rage! | 1999 | PSone | Designer |
Spyro 3: Year of the Dragon | 2000 | PSone | Designer |
Ratchet & Clank | 2002 | PS2 | Design director |
Ratchet & Clank: Going Commando | 2003 | PS2 | Design director |
Ratchet & Clank: Up Your Arsenal | 2004 | PS2 | Design director |
Ratchet: Deadlocked | 2005 | PS2 | Design manager |
Resistance: Fall of Man | 2006 | PS3 | Design manager |
Ratchet & Clank Future: Tools of Destruction | 2007 | PS3 | Creative director |
Ratchet & Clank Future: Quest for Booty | 2008 | PS3 | Creative director |
Ratchet & Clank Future: A Crack in Time | 2009 | PS3 | Creative director |
Fuse | 2013 | PS3, Xbox 360 | Co-creative director |
Ratchet & Clank: Into the Nexus | 2013 | PS3 | Creative director |
Ratchet & Clank | 2016 | PS4 | Co-creative director |
Edge of Nowhere | 2016 | Oculus Rift | Creative director |
References
[edit]- ^ Schiesel, Seth (October 31, 2007). "A New Video Game Hopes Expressive Characters Lead to Emotional Attachment". The New York Times.