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Endless runner is a subgenre of platform game in which the player character is forced to run for an infinite amount of time while dodging obstacles. The player's objective is to reach a high score by surviving for as long as possible.[1] The genre exploded on mobile platforms following the success of Temple Run,[2] with Jetpack Joyride and Canabalt being other popular examples.[3] Its popularity is attributed to its simple gameplay that works well on touchscreen devices.[4]
Concepts[edit]
Endless runners can be side-scrolling, as in the genre's early titles, top-down, or 3D, but the player is placed in a neverending level in which the character automatically moves forward. The player's only form of control is to have the character dodge obstacles, either by moving them out of the way or using a specific button.[5] Some form of points, currency, or other rewards are gained over time by maneuvering in the level or simply staying alive longer. The game progressively increases in difficulty as time goes on. The player has a game over if they are hindered enough by the obstacles that they are "caught" by whatever is chasing them and die.[1]
History[edit]
Older games, such as the 1983 B.C.'s Quest for Tires, featured similar designs to modern endless runner titles. However, while B.C.'s Quest was considered a commercial hit for its time, its design was not copied. The endless runner as a subgenre was only created following the release of Canabalt, a 2009 indie game developed by Adam Saltsman in which a businessman flees from a city being destroyed by giant robots. It allows the character to leap and dodge obstacles when the screen is tapped, overcoming a design limitation caused by the simplicity of smartphone touchscreens. Adult Swim Games soon asked Saltsman for permission to adapt Canabalt's design into their own title, and released Robot Unicorn Attack in 2010. It became an internet meme due to Adult Swim's larger audience and its quirky themes. After only a few months, the App Store was full of endless runner clones.[4]
The genre was built upon with new ideas in the ensuing games, with Jetpack Joyride including vehicles and Temple Run introducing a 3D over-the-shoulder viewpoint. The Bit.Trip series added rhythm game elements.[4] As time went on, numerous large franchises adapted their gameplay into endless runner mobile spin-offs, including the 2013 Sonic Dash[2] and the 2015 Lara Croft: Relic Run.[6]
References[edit]
- ^ a b Polansky, Lana (2013-07-01). "The Leaderboard: The Loneliness of the Endless Runner". Paste Magazine. Retrieved 2021-12-31.
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: CS1 maint: url-status (link) - ^ a b Fahey, Mike (2013-02-27). "Wouldn't Sonic Be the Perfect Endless Runner Hero? Sega Might Agree. [Update]". Kotaku. Retrieved 2021-12-31.
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: CS1 maint: url-status (link) - ^ Whitwam, Ryan (2014-03-11). "Not So Fast for Android Turns the Endless Runner on its Head". PC Magazine. Retrieved 2021-12-31.
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: CS1 maint: url-status (link) - ^ a b c Parkin, Simon (2013-06-07). "Don't Stop: The Game That Conquered Smartphones". The New Yorker. Retrieved 2022-01-01.
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: CS1 maint: url-status (link) - ^ Pocket Gamer staff. "Top 25 best endless runner games for Android phones and tablets". Pocket Gamer. Retrieved 2022-01-01.
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: CS1 maint: url-status (link) - ^ McWhertor, Michael (2015-05-28). "Lara Croft makes the leap to mobile today with an endless runner". Polygon. Retrieved 2022-01-01.