Cannabis Ruderalis

Tunnels of Doom
Developer(s)Texas Instruments
Publisher(s)Texas Instruments
Designer(s)Kevin Kenney
Composer(s)Hank Mishkoff
Platform(s)TI-99/4A
ReleaseDecember 31, 1982
Genre(s)Role-playing

Tunnels of Doom is a role-playing video game programmed by Kevin Kenney for the TI-99/4A home computer and published by Texas Instruments on December 31, 1982.[1] It was available in two formats: cartridge with accompanying disk and cartridge with cassette.[2]

Based loosely on the tabletop role-playing game Dungeons & Dragons, it is a dungeon crawl in which players control the fates of 1–4 characters as they navigate a maze of tunnels.[1][3] Texas Instruments used the game in its marketing, citing it as entertainment software involving "strategy and logic".[4]

Gameplay[edit]

The game has four character classes: hero, fighter, rogue, and wizard. The "hero" class is only available in a single character game.[1]

Upon encountering an enemy, the game transitions to a separate, graphical, overhead battle screen, where a tactical turn-based combat system is used that allows for movement and positioning. It's possible to listen at doors for sounds of monsters, which can be negotiated with in combat as well.[5]

Legacy[edit]

In 2008, Howard Kistler of DreamCodex developed a revised version of the game with the permission of Kevin Kenney.[6]

Notes[edit]

References[edit]

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