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==Solutions==
==Solutions==
There are multiple approaches to solving the Monty Hall problem, under varied and more or less natural additional assumptions, but all giving the end result that the player should switch. Those who always switch have a 2/3 chance of winning the car as long as initially all doors are equally likely to hide the car. A main point of difference concerns whether we should be interested in the overall probability that switching wins the car, or whether we should be interested in the probability that switching wins the car in the specific case that the player has chosen Door 1 and the host has opened Door 3. In mathematical terms, are we interested in an unconditional or a conditional probability? Selvin, the originator of the problem, presented solutions based on both approaches ([[#refSelvin1975a|Selvin 1975a]], [[#refSelvin1975b|Selvin 1975b]]).

===Simple solutions===
===Simple solutions===
{{multiple image
|direction=vertical
|image1=Monty closed doors.svg
|width1=176
|caption1=Player's pick has a 1/3 chance while the other two doors have 1/3 chance each, for a combined 2/3 chance.
|image2=Monty open door chances.svg
|width2=197
|caption2=Player's pick remains a 1/3 chance, while the other two doors a combined 2/3 chance, 2/3 for the still unopened one and 0 for the one the host opened.}}
The solution presented by vos Savant in ''Parade'' ([[#refvosSavant1990b|vos Savant 1990b]]) shows the three possible arrangements of one car and two goats behind three doors and the result of switching or staying after initially picking Door 1 in each case:
The solution presented by vos Savant in ''Parade'' ([[#refvosSavant1990b|vos Savant 1990b]]) shows the three possible arrangements of one car and two goats behind three doors and the result of switching or staying after initially picking Door 1 in each case:


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An even simpler solution is to reason that switching loses if and only if the player initially picks the car, which happens with probability 1/3, so switching must win with probability 2/3 ([[#refCarlton2005|Carlton 2005]]).
An even simpler solution is to reason that switching loses if and only if the player initially picks the car, which happens with probability 1/3, so switching must win with probability 2/3 ([[#refCarlton2005|Carlton 2005]]).

[[Image:Monty closed doors.svg|176px|left|thumb|Player's pick has a 1/3 chance while the other two doors have 1/3 chance each, for a combined 2/3 chance.]]
[[Image:Monty open door chances.svg|197px|right|thumb|Player's pick remains a 1/3 chance, while the other two doors a combined 2/3 chance, 2/3 for the still unopened one and 0 for the one the host opened.]]


Another way to understand the solution is to consider the two original unchosen doors together. Instead of one door being opened and shown to be a losing door, an equivalent action is to combine the two unchosen doors into one since the player cannot choose the opened door ([[#refAdams1990|Adams 1990]]; [[#refDevlin2003|Devlin 2003]]; [[#refWilliams2004|Williams 2004]]; [[#refStibeletal2008|Stibel et al., 2008]]).
Another way to understand the solution is to consider the two original unchosen doors together. Instead of one door being opened and shown to be a losing door, an equivalent action is to combine the two unchosen doors into one since the player cannot choose the opened door ([[#refAdams1990|Adams 1990]]; [[#refDevlin2003|Devlin 2003]]; [[#refWilliams2004|Williams 2004]]; [[#refStibeletal2008|Stibel et al., 2008]]).
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===Conditional probability solution===
===Conditional probability solution===
The simple solutions show in various ways that a contestant who is going to switch will win the car with probability 2/3, and hence that switching is a winning strategy. Some sources, however, state that although the simple solutions give a correct numerical answer, they are incomplete or solve the wrong problem. These sources consider the question: given that the contestant has chosen Door 1 and given that the host has opened Door 3, revealing a goat, what is now the probability that the car is behind Door 2?

In particular, Morgan et al. ([[#refMorganetal1991|1991]]) state that many popular solutions are incomplete because they do not explicitly address their interpretation of vos Savant's rewording of Whitaker's original question ([[#refSeymann|Seymann]]). The popular solutions correctly show that the probability of winning for a player who always switches is 2/3, but without additional reasoning this does not necessarily mean the probability of winning by switching is 2/3 ''given which door the player has chosen and which door the host opens''. That probability is a [[conditional probability]] ([[#refSelvin1975b|Selvin 1975b]]; [[#refMorganetal1991|Morgan et al. 1991]]; [[#refGillman1992|Gillman 1992]]; [[#refGrinsteadandSnell2006|Grinstead and Snell 2006:137]]; [[#refGill2009b|Gill 2009b]]). The difference is whether the analysis is of the average probability over all possible combinations of initial player choice and door the host opens, or of only one specific case—to be specific, the case where the player picks Door 1 and the host opens Door 3. Another way to express the difference is whether the player must decide to switch ''before'' the host opens a door, or is allowed to decide ''after'' seeing which door the host opens ([[#refGillman1992|Gillman 1992]]); either way, the player is interested in the probability of winning at the time they make their decision. Although the conditional and unconditional probabilities are both 2/3 for the problem statement with all details completely specified - in particular a completely random choice by the host of which door to open when he has a choice - the conditional probability may differ from the overall probability and the latter is not determined without a complete specification of the problem ([[#refGill2009b|Gill 2009b]]). However as long as the initial choice has probability 1/3 of being correct, it is never to the contestants' disadvantage to switch, as the conditional probability of winning by switching is always at least 1/2.

[[File:Monty tree door1.svg|right|thumb|350px|Tree showing the probability of every possible outcome if the player initially picks Door 1]]
[[File:Monty tree door1.svg|right|thumb|350px|Tree showing the probability of every possible outcome if the player initially picks Door 1]]



Revision as of 12:08, 1 August 2010

In search of a new car, the player picks a door, say 1. The game host then opens one of the other doors, say 3, to reveal a goat and offers to let the player pick door 2 instead of door 1.

The Monty Hall problem is a probability puzzle loosely based on the American television game show Let's Make a Deal. The name comes from the show's original host, Monty Hall. The problem is also called the Monty Hall paradox, as it is a veridical paradox in that the result appears absurd but is demonstrably true.

The problem was originally posed in a letter by Steve Selvin to the American Statistician in 1975. A well-known statement of the problem was published in Marilyn vos Savant's "Ask Marilyn" column in Parade magazine in 1990:

Suppose you're on a game show, and you're given the choice of three doors: Behind one door is a car; behind the others, goats. You pick a door, say No. 1, and the host, who knows what's behind the doors, opens another door, say No. 3, which has a goat. He then says to you, "Do you want to pick door No. 2?" Is it to your advantage to switch your choice?

Although not explicitly stated in this version, solutions are almost always based on the additional assumptions that the car is initially equally likely to be behind each door and that the host must open a door showing a goat, must randomly choose which door to open if both hide goats, and must make the offer to switch. Whether or not the word "randomly" should imply that both choices are equally likely is a matter of debate.

As the player cannot be certain which of the two remaining unopened doors is the winning door, and initially all doors were equally likely, most people assume that each of two remaining closed doors has an equal probability and conclude that switching does not matter; hence the usual answer is "stay with your original door". However, under standard assumptions, the player should switch—doing so doubles the overall probability of winning the car from 1/3 to 2/3.

The Monty Hall problem, in its usual interpretation, is mathematically equivalent to the earlier Three Prisoners problem, and both bear some similarity to the much older Bertrand's box paradox. These and other problems involving unequal distributions of probability are notoriously difficult for people to solve correctly; when the Monty Hall problem appeared in Parade, approximately 10,000 readers, including nearly 1,000 with PhDs, wrote to the magazine claiming the published solution ("switch!") was wrong. Numerous psychological studies examine how these kinds of problems are perceived. Even when given a completely unambiguous statement of the Monty Hall problem, explanations, simulations, and formal mathematical proofs, many people still meet the correct answer with disbelief.

Problem

Steve Selvin described a problem loosely based on the game show Let's Make a Deal in a letter to the American Statistician in 1975 (Selvin 1975a). In a subsequent letter he dubbed it the "Monty Hall problem" (Selvin 1975b). In 1990 the problem was published in its most well-known form in a letter to Marilyn vos Savant's "Ask Marilyn" column in Parade:

Suppose you're on a game show, and you're given the choice of three doors: Behind one door is a car; behind the others, goats. You pick a door, say No. 1, and the host, who knows what's behind the doors, opens another door, say No. 3, which he knows has a goat. He then says to you, "Do you want to pick door No. 2?" Is it to your advantage to switch your choice?

Certain aspects of the host's behavior are not specified in this wording of the problem. For example it is not clear if the host considers the position of the prize in deciding whether to open a particular door or is required to open a door under all circumstances (Mueser and Granberg 1999). Almost all sources make the additional assumptions that the car is initially equally likely to be behind each door, that the host must open a door showing a goat, and that he must make the offer to switch. Many sources add to this the assumption that the host chooses at random which door to open if both hide goats, often but not always meaning by that, at random with equal probabilities. The resulting set of assumptions gives what is called "the standard problem" by many sources (Barbeau 2000:87). According to Krauss and Wang (2003:10), even if these assumptions are not explicitly stated, people generally assume them to be the case. A fully unambiguous, mathematically explicit version of the standard problem is:

Suppose you're on a game show and you're given the choice of three doors [and will win what is behind the chosen door]. Behind one door is a car; behind the others, goats [unwanted booby prizes]. The car and the goats were placed randomly behind the doors before the show. The rules of the game show are as follows: After you have chosen a door, the door remains closed for the time being. The game show host, Monty Hall, who knows what is behind the doors, now has to open one of the two remaining doors, and the door he opens must have a goat behind it. If both remaining doors have goats behind them, he chooses one [uniformly] at random. After Monty Hall opens a door with a goat, he will ask you to decide whether you want to stay with your first choice or to switch to the last remaining door. Imagine that you chose Door 1 and the host opens Door 3, which has a goat. He then asks you "Do you want to switch to Door Number 2?" Is it to your advantage to change your choice?

Solutions

Simple solutions

The solution presented by vos Savant in Parade (vos Savant 1990b) shows the three possible arrangements of one car and two goats behind three doors and the result of switching or staying after initially picking Door 1 in each case:

Door 1 Door 2 Door 3 result if switching result if staying
Car Goat Goat Goat Car
Goat Car Goat Car Goat
Goat Goat Car Car Goat

A player who stays with the initial choice wins in only one out of three of these equally likely possibilities, while a player who switches wins in two out of three. The probability of winning by staying with the initial choice is therefore 1/3, while the probability of winning by switching is 2/3.

An even simpler solution is to reason that switching loses if and only if the player initially picks the car, which happens with probability 1/3, so switching must win with probability 2/3 (Carlton 2005).

Player's pick has a 1/3 chance while the other two doors have 1/3 chance each, for a combined 2/3 chance.
Player's pick remains a 1/3 chance, while the other two doors a combined 2/3 chance, 2/3 for the still unopened one and 0 for the one the host opened.

Another way to understand the solution is to consider the two original unchosen doors together. Instead of one door being opened and shown to be a losing door, an equivalent action is to combine the two unchosen doors into one since the player cannot choose the opened door (Adams 1990; Devlin 2003; Williams 2004; Stibel et al., 2008).

As Cecil Adams puts it (Adams 1990), "Monty is saying in effect: you can keep your one door or you can have the other two doors." The player therefore has the choice of either sticking with the original choice of door, or choosing the sum of the contents of the two other doors, as the 2/3 chance of hiding the car has not been changed by the opening of one of these doors.

As Keith Devlin says (Devlin 2003), "By opening his door, Monty is saying to the contestant 'There are two doors you did not choose, and the probability that the prize is behind one of them is 2/3. I'll help you by using my knowledge of where the prize is to open one of those two doors to show you that it does not hide the prize. You can now take advantage of this additional information. Your choice of door A has a chance of 1 in 3 of being the winner. I have not changed that. But by eliminating door C, I have shown you that the probability that door B hides the prize is 2 in 3.'"

Aids to understanding

Why the probability is not 1/2

The critical fact is that the host does not always have a choice (whether random or not) between the two remaining doors. He always chooses a door that he knows hides a goat after the contestant has made their choice. He always can do this, since he knows the location of the car in advance. If the host chooses completely at random when he has a choice, and if the car is initially likely to be behind any of the three doors, it turns out that the host's choice does not affect the probability that the car is behind the contestant's door. But even if the host has a bias to one door or another when he has a choice, the probability that the car is behind the contestant's door, so it turns out, can never exceed 1/2, again as long as initially all doors are equally likely. It is never unfavourable to switch, while on average it definitely does pay off to switch. The contestant will be asked if he wants to switch, and there was a 1 in 3 chance that his original choice hides a car and a 2 in 3 chance that his original choice hides a goat. By opening another door and revealing a goat the host has removed one of the two other doors, and the 1 in 3 chance of the contestant's initial door hiding a goat means there is a 2 in 3 chance that the other closed door will turn out to hide a car.

This is different from a scenario where the host simply always chooses between the two other doors completely at random and hence there is a possibility (with a 1 in 3 chance) that he will reveal the car. In this instance the revelation of a goat would mean that the chance of the contestant's original choice being the car would go up to 1 in 2. This difference can be demonstrated by contrasting the original problem with a variation that appeared in vos Savant's column in November 2006. In this version, the host forgets which door hides the car. He opens one of the doors at random and is relieved when a goat is revealed. Asked whether the contestant should switch, vos Savant correctly replied, "If the host is clueless, it makes no difference whether you stay or switch. If he knows, switch" (vos Savant, 2006).

Increasing the number of doors

It may be easier to appreciate the solution by considering the same problem with 1,000,000 doors instead of just three (vos Savant 1990). In this case there are 999,999 doors with goats behind them and one door with a prize. The player picks a door. The game host then opens 999,998 of the other doors revealing 999,998 goats—imagine the host starting with the first door and going down a line of 1,000,000 doors, opening each one, skipping over only the player's door and one other door. The host then offers the player the chance to switch to the only other unopened door. On average, in 999,999 out of 1,000,000 times the other door will contain the prize, as 999,999 out of 1,000,000 times the player first picked a door with a goat. A rational player should switch. Intuitively speaking, the player should ask how likely is it, that given a million doors, he or she managed to pick the right one. The example can be used to show how the likelihood of success by switching is equal to (1 minus the likelihood of picking correctly the first time) for any given number of doors. It is important to remember, however, that this is based on the assumption that the host knows where the prize is and must not open a door that contains that prize, randomly selecting which other door to leave closed if the contestant manages to select the prize door initially.

This example can also be used to illustrate the opposite situation in which the host does not know where the prize is and opens doors randomly. There is a 999,999/1,000,000 probability that the contestant selects wrong initially, and the prize is behind one of the other doors. If the host goes about randomly opening doors not knowing where the prize is, the probability is likely that the host will reveal the prize before two doors are left (the contestant's choice and one other) to switch between. This is analogous to the game play on another game show, Deal or No Deal; In that game, the contestant chooses a numbered briefcase and then randomly opens the other cases one at a time.

Stibel et al. (2008) propose working memory demand is taxed during the Monty Hall problem and that this forces people to "collapse" their choices into two equally probable options. They report that when increasing the number of options to over 7 choices (7 doors) people tend to switch more often; however most still incorrectly judge the probability of success at 50/50.

Simulation

Simulation of 30 outcomes of the Monty Hall problem

A simple way to demonstrate that a switching strategy really does win two out of three times on the average is to simulate the game with playing cards (Gardner 1959b; vos Savant 1996:8). Three cards from an ordinary deck are used to represent the three doors; one 'special' card such as the Ace of Spades should represent the door with the car, and ordinary cards, such as the two red twos, represent the goat doors.

The simulation, using the following procedure, can be repeated several times to simulate multiple rounds of the game. One card is dealt face-down at random to the 'player', to represent the door the player picks initially. Then, looking at the remaining two cards, at least one of which must be a red two, the 'host' discards a red two. If the card remaining in the host's hand is the Ace of Spades, this is recorded as a round where the player would have won by switching; if the host is holding a red two, the round is recorded as one where staying would have won.

By the law of large numbers, this experiment is likely to approximate the probability of winning, and running the experiment over enough rounds should not only verify that the player does win by switching two times out of three, but show why. After one card has been dealt to the player, it is already determined whether switching will win the round for the player; and two times out of three the Ace of Spades is in the host's hand.

If this is not convincing, the simulation can be done with the entire deck, dealing one card to the player and keeping the other 51 (Gardner 1959b; Adams 1990). In this variant the Ace of Spades goes to the host 51 times out of 52, and stays with the host no matter how many non-Ace cards are discarded.

Another simulation, suggested by vos Savant, employs the "host" hiding a penny, representing the car, under one of three cups, representing the doors; or hiding a pea under one of three shells.

Conditional probability solution

Tree showing the probability of every possible outcome if the player initially picks Door 1

The conditional probability of winning by switching given which door the host opens can be determined referring to the expanded figure below, or to an equivalent decision tree as shown to the right (Chun 1991; Grinstead and Snell 2006:137-138), or formally derived as in the mathematical formulation section below. For example, the player wins if the host opens Door 3 and the player switches and the car is behind Door 2, and this has probability 1/3. The player loses if the host opens Door 3 and the player switches and the car is behind Door 1, and this has probability 1/6. These are the only possibilities given host opens Door 3 and player switches. The overall probability that the host opens Door 3 is their sum, and we convert the two probabilities just found to conditional probabilities by dividing them by their sum. Therefore, the conditional probability of winning by switching given the player picks Door 1 and the host opens Door 3 is (1/3)/(1/3 + 1/6), which is 2/3.

This analysis depends on the constraint in the explicit problem statement that the host chooses uniformly at random which door to open after the player has initially selected the car (1/6 = 1/2 * 1/3). If the host's choice to open Door 3 was made with probability q instead of probability 1/2, then the conditional probability of winning by switching becomes (1/3)/(1/3 + q * 1/3)). The extreme cases q=0, q=1 give conditional probabilities of 1 and 1/2 respectively; q=1/2 gives 2/3. If q is unknown then the conditional probability is unknown too, but still it is always at least 1/2 and on average, over the possible conditions, equal to the unconditional probability 2/3.


Car hidden behind Door 3 Car hidden behind Door 1 Car hidden behind Door 2
Player initially picks Door 1
Player has picked Door 1 and the car is behind Door 3 Player has picked Door 1 and the car is behind it Player has picked Door 1 and the car is behind Door 2
Host must open Door 2 Host randomly opens either goat door Host must open Door 3
Host must open Door 2 if the player picks Door 1 and the car is behind Door 3 Host opens Door 2 half the time if the player picks Door 1 and the car is behind it Host opens Door 3 half the time if the player picks Door 1 and the car is behind it Host must open Door 3 if the player picks Door 1 and the car is behind Door 2
Probability 1/3 Probability 1/6 Probability 1/6 Probability 1/3
Switching wins Switching loses Switching loses Switching wins
If the host has opened Door 2, switching wins twice as often as staying If the host has opened Door 3, switching wins twice as often as staying

Mathematical formulation

The above solution may be formally proven using Bayes' theorem, similar to Gill, 2002, Henze, 1997, and many others. Different authors use different formal notations, but the one below may be regarded as typical. Consider the discrete random variables:

: the number of the door hiding the Car,
: the number of the door Selected by the player, and
: the number of the door opened by the Host.

As the host's placement of the car is random, all values of C are equally likely. The initial (unconditional) probability of C is then

, for every value of C.

Further, as the initial choice of the player is independent of the placement of the car, variables C and S are independent. Hence the conditional probability of C given S is

, for every value of C and S.

The host's behavior is reflected by the values of the conditional probability of H given C and S:

  if H = S, (the host cannot open the door picked by the player)
  if H = C, (the host cannot open a door with a car behind it)
  if S = C, (the two doors with no car are equally likely to be opened)
  if H C and S C, (there is only one door available to open)

The player can then use Bayes' rule to compute the probability of finding the car behind any door, after the initial selection and the host's opening of one. This is the conditional probability of C given H and S:

,

where the denominator is computed as the marginal probability

.

Thus, if the player initially selects Door 1, and the host opens Door 3, the probability of winning by switching is

Sources of confusion

When first presented with the Monty Hall problem an overwhelming majority of people assume that each door has an equal probability and conclude that switching does not matter (Mueser and Granberg, 1999). Out of 228 subjects in one study, only 13% chose to switch (Granberg and Brown, 1995:713). In her book The Power of Logical Thinking, vos Savant (1996:15) quotes cognitive psychologist Massimo Piattelli-Palmarini as saying "... no other statistical puzzle comes so close to fooling all the people all the time" and "that even Nobel physicists systematically give the wrong answer, and that they insist on it, and they are ready to berate in print those who propose the right answer." Interestingly, pigeons make mistakes and learn from mistakes, and experiments, Herbranson and Schroeder, 2010, show that they rapidly learn to always switch, unlike humans.

Most statements of the problem, notably the one in Parade Magazine, do not match the rules of the actual game show (Krauss and Wang, 2003:9), and do not fully specify the host's behavior or that the car's location is randomly selected (Granberg and Brown, 1995:712). Krauss and Wang (2003:10) conjecture that people make the standard assumptions even if they are not explicitly stated. Although these issues are mathematically significant, even when controlling for these factors nearly all people still think each of the two unopened doors has an equal probability and conclude switching does not matter (Mueser and Granberg, 1999). This "equal probability" assumption is a deeply rooted intuition (Falk 1992:202). People strongly tend to think probability is evenly distributed across as many unknowns as are present, whether it is or not (Fox and Levav, 2004:637).

In addition to the "equal probability" intuition, a competing and deeply rooted intuition is that revealing information that is already known does not affect probabilities. Although this is a true statement, it is not true that just knowing the host can open one of the two unchosen doors to show a goat necessarily means that opening a specific door cannot affect the probability that the car is behind the initially-chosen door. If the car is initially placed behind the doors with equal probability and the host chooses uniformly at random between doors hiding a goat (as is the case in the standard interpretation) this probability indeed remains unchanged, but if the host can choose non-randomly between such doors then the specific door that the host opens reveals additional information. The host can always open a door revealing a goat and (in the standard interpretation of the problem) the probability that the car is behind the initially-chosen door does not change, but it is not because of the former that the latter is true. Solutions based on the assertion that the host's actions cannot affect the probability that the car is behind the initially-chosen door are very persuasive, but lead to the correct answer only if the problem is completely symmetrical with respect to both the initial car placement and how the host chooses between two goats (Falk 1992:207,213).

According to Morgan et al. (1991) "The distinction between the conditional and unconditional situations here seems to confound many." That is, they, and some others, interpret the usual wording of the problem statement as asking about the conditional probability of winning given which door is opened by the host, as opposed to the overall or unconditional probability. These are mathematically different questions and can have different answers depending on how the host chooses which door to open when the player's initial choice is the car (Morgan et al., 1991; Gillman 1992). For example, if the host opens Door 3 whenever possible then the probability of winning by switching for players initially choosing Door 1 is 2/3 overall, but only 1/2 if the host opens Door 3. In its usual form the problem statement does not specify this detail of the host's behavior, nor make clear whether a conditional or an unconditional answer is required, making the answer that switching wins the car with probability 2/3 equally vague. Many commonly presented solutions address the unconditional probability, ignoring which door was chosen by the player and which door opened by the host; Morgan et al. call these "false solutions" (1991). Others, such as Behrends (2008), conclude that "One must consider the matter with care to see that both analyses are correct."

Variants – slightly modified problems

Other host behaviors

The version of the Monty Hall problem published in Parade in 1990 did not specifically state that the host would always open another door, or always offer a choice to switch, or even never open the door revealing the car. However, vos Savant made it clear in her second followup column that the intended host's behavior could only be what led to the 2/3 probability she gave as her original answer. "Anything else is a different question" (vos Savant, 1991). "Virtually all of my critics understood the intended scenario. I personally read nearly three thousand letters (out of the many additional thousands that arrived) and found nearly every one insisting simply that because two options remained (or an equivalent error), the chances were even. Very few raised questions about ambiguity, and the letters actually published in the column were not among those few." (vos Savant, 1996) The answer follows if the car is placed randomly behind any door, the host must open a door revealing a goat regardless of the player's initial choice and, if two doors are available, chooses which one to open randomly (Mueser and Granberg, 1999). The table below shows a variety of OTHER possible host behaviors and the impact on the success of switching.

Determining the player's best strategy within a given set of other rules the host must follow is the type of problem studied in game theory. For example, if the host is not required to make the offer to switch the player may suspect the host is malicious and makes the offers more often if the player has initially selected the car. In general, the answer to this sort of question depends on the specific assumptions made about the host's behaviour, and might range from "ignore the host completely" to 'toss a coin and switch if it comes up heads', see the last row of the table below.

Morgan et al. (1991) and Gillman (1992) both show a more general solution where the car is (uniformly) randomly placed but the host is not constrained to pick uniformly randomly if the player has initially selected the car, which is how they both interpret the well known statement of the problem in Parade despite the author's disclaimers. Both changed the wording of the Parade version to emphasize that point when they restated the problem. They consider a scenario where the host chooses between revealing two goats with a preference expressed as a probability q, having a value between 0 and 1. If the host picks randomly q would be 1/2 and switching wins with probability 2/3 regardless of which door the host opens. If the player picks Door 1 and the host's preference for Door 3 is q, then in the case where the host opens Door 3 switching wins with probability 1/3 if the car is behind Door 2 and loses with probability (1/3)q if the car is behind Door 1. The conditional probability of winning by switching given the host opens Door 3 is therefore (1/3)/(1/3 + (1/3)q) which simplifies to 1/(1+q). Since q can vary between 0 and 1 this conditional probability can vary between 1/2 and 1. This means even without constraining the host to pick randomly if the player initially selects the car, the player is never worse off switching. However, it is important to note that neither source suggests the player knows what the value of q is, so the player cannot attribute a probability other than the 2/3 that vos Savant assumed was implicit.

Possible host behaviors in unspecified problem
Host behavior Result
"Monty from Hell": The host offers the option to switch only when the player's initial choice is the winning door (Tierney 1991). Switching always yields a goat.
"Angelic Monty": The host offers the option to switch only when the player has chosen incorrectly (Granberg 1996:185). Switching always wins the car.
"Monty Fall" or "Ignorant Monty": The host does not know what lies behind the doors, and opens one at random that happens not to reveal the car (Granberg and Brown, 1995:712) (Rosenthal, 2008). Switching wins the car half of the time.
The host knows what lies behind the doors, and (before the player's choice) chooses at random which goat to reveal. He offers the option to switch only when the player's choice happens to differ from his. Switching wins the car half of the time.
The host always reveals a goat and always offers a switch. If he has a choice, he chooses the leftmost goat with probability p (which may depend on the player's initial choice) and the rightmost door with probability q=1−p. (Morgan et al. 1991) (Rosenthal, 2008). If the host opens the rightmost door, switching wins with probability 1/(1+q).
The host acts as noted in the specific version of the problem. Switching wins the car two-thirds of the time.
(Special case of the above with p=q=½)
The host opens a door and makes the offer to switch 100% of the time if the contestant initially picked the car, and 50% the time if she didn't. (Mueser and Granberg 1999) Switching wins 1/2 the time at the Nash equilibrium.
Four-stage two-player game-theoretic (Gill, 2009a, Gill, 2009b, Gill, 2010). The player is playing against the show organisers (TV station) which includes the host. First stage: organizers choose a door (choice kept secret from player). Second stage: player makes a preliminary choice of door. Third stage: host opens a door. Fourth stage: player makes a final choice. The player wants to win the car, the TV station wants to keep it. This is a zero-sum two-person game. By von Neumann's theorem from game theory, if we allow both parties fully randomized strategies there exists a minimax solution or Nash equilibrium (Mueser and Granberg 1999). Minimax solution (Nash equilibrium): car is first hidden uniformly at random and host later chooses uniform random door to open without revealing the car and different from player's door; player first chooses uniform random door and later always switches to other closed door. With his strategy, the player has a win-chance of at least 2/3, however the TV station plays; with the TV station's strategy, the TV station will lose with probability at most 2/3, however the player plays. The fact that these two strategies match (at least 2/3, at most 2/3) proves that they form the minimax solution.
As previous, but now host has option not to open a door at all. Minimax solution (Nash equilibrium): car is first hidden uniformly at random and host later never opens a door; player first chooses a door uniformly at random and later never switches. Player's strategy guarantees a win-chance of at least 1/3. TV station's strategy guarantees a lose-chance of at most 1/3.

N doors

D. L. Ferguson (1975 in a letter to Selvin cited in Selvin 1975b) suggests an N door generalization of the original problem in which the host opens p losing doors and then offers the player the opportunity to switch; in this variant switching wins with probability (N−1)/[N(Np−1)]. If the host opens even a single door the player is better off switching, but the advantage approaches zero as N grows large (Granberg 1996:188). At the other extreme, if the host opens all but one losing door the probability of winning by switching approaches 1.

Bapeswara Rao and Rao (1992) suggest a different N door version where the host opens a losing door different from the player's current pick and gives the player an opportunity to switch after each door is opened until only two doors remain. With four doors the optimal strategy is to pick once and switch only when two doors remain. With N doors this strategy wins with probability (N−1)/N and is asserted to be optimal.

Quantum version

A quantum version of the paradox illustrates some points about the relation between classical or non-quantum information and quantum information, as encoded in the states of quantum mechanical systems. The formulation is loosely based on Quantum game theory. The three doors are replaced by a quantum system allowing three alternatives; opening a door and looking behind it is translated as making a particular measurement. The rules can be stated in this language, and once again the choice for the player is to stick with the initial choice, or change to another "orthogonal" option. The latter strategy turns out to double the chances, just as in the classical case. However, if the show host has not randomized the position of the prize in a fully quantum mechanical way, the player can do even better, and can sometimes even win the prize with certainty (Flitney and Abbott 2002, D'Ariano et al. 2002).

History of the problem

The earliest of several probability puzzles related to the Monty Hall problem is Bertrand's box paradox, posed by Joseph Bertrand in 1889 in his Calcul des probabilités (Barbeau 1993). In this puzzle there are three boxes: a box containing two gold coins, a box with two silver coins, and a box with one of each. After choosing a box at random and withdrawing one coin at random that happens to be a gold coin, the question is what is the probability that the other coin is gold. As in the Monty Hall problem the intuitive answer is 1/2, but the probability is actually 2/3.

The Three Prisoners problem, published in Martin Gardner's Mathematical Games column in Scientific American in 1959 (1959a, 1959b), is equivalent to the Monty Hall problem. This problem involves three condemned prisoners, a random one of whom has been secretly chosen to be pardoned. One of the prisoners begs the warden to tell him the name of one of the others who will be executed, arguing that this reveals no information about his own fate but increases his chances of being pardoned from 1/3 to 1/2. The warden obliges, (secretly) flipping a coin to decide which name to provide if the prisoner who is asking is the one being pardoned. The question is whether knowing the warden's answer changes the prisoner's chances of being pardoned. This problem is equivalent to the Monty Hall problem; the prisoner asking the question still has a 1/3 chance of being pardoned but his unnamed cohort has a 2/3 chance.

Steve Selvin posed the Monty Hall problem in a pair of letters to the American Statistician in 1975 (1975a, 1975b). The first letter presented the problem in a version close to its presentation in Parade 15 years later. The second appears to be the first use of the term "Monty Hall problem". The problem is actually an extrapolation from the game show. Monty Hall did open a wrong door to build excitement, but offered a known lesser prize—such as $100 cash—rather than a choice to switch doors. As Monty Hall wrote to Selvin:

And if you ever get on my show, the rules hold fast for you—no trading boxes after the selection.

— Hall 1975

A version of the problem very similar to the one that appeared three years later in Parade was published in 1987 in the Puzzles section of The Journal of Economic Perspectives (Nalebuff 1987). Nalebuff, as later writers in mathematical economics, sees the problem as a simple and amusing exercise in game theory.

Phillip Martin's article in a 1989 issue of Bridge Today magazine titled "The Monty Hall Trap" (Martin 1989) presented Selvin's problem as an example of what Martin calls the probability trap of treating non-random information as if it were random, and relates this to concepts in the game of bridge.

A restated version of Selvin's problem appeared in Marilyn vos Savant's Ask Marilyn question-and-answer column of Parade in September 1990 (vos Savant 1990). Though vos Savant gave the correct answer that switching would win two-thirds of the time, she estimates the magazine received 10,000 letters including close to 1,000 signed by PhDs, many on letterheads of mathematics and science departments, declaring that her solution was wrong (Tierney 1991). Due to the overwhelming response, Parade published an unprecedented four columns on the problem (vos Savant 1996:xv). As a result of the publicity the problem earned the alternative name Marilyn and the Goats.

In November 1990, an equally contentious discussion of vos Savant's article took place in Cecil Adams's column The Straight Dope (Adams 1990). Adams initially answered, incorrectly, that the chances for the two remaining doors must each be one in two. After a reader wrote in to correct the mathematics of Adams' analysis, Adams agreed that mathematically, he had been wrong, but said that the Parade version left critical constraints unstated, and without those constraints, the chances of winning by switching were not necessarily 2/3. Numerous readers, however, wrote in to claim that Adams had been "right the first time" and that the correct chances were one in two.

The Parade column and its response received considerable attention in the press, including a front page story in the New York Times (Tierney 1991) in which Monty Hall himself was interviewed. He appeared to understand the problem, giving the reporter a demonstration with car keys and explaining how actual game play on Let's Make a Deal differed from the rules of the puzzle.

Over 40 papers have been published about this problem in academic journals and the popular press (Mueser and Granberg 1999). Barbeau 2000 contains a survey of the academic literature pertaining to the Monty Hall problem and other closely related problems.

The problem continues to resurface outside of academia. The syndicated NPR program Car Talk featured it as one of their weekly "Puzzlers," and the answer they featured was quite clearly explained as the correct one (Magliozzi and Magliozzi, 1998). An account of the Hungarian mathematician Paul Erdős's first encounter of the problem can be found in The Man Who Loved Only Numbers—like many others, he initially got it wrong. The problem is discussed, from the perspective of a boy with Asperger syndrome, in The Curious Incident of the Dog in the Night-time, a 2003 novel by Mark Haddon. The problem is also addressed in a lecture by the character Charlie Eppes in an episode of the CBS drama NUMB3RS (Episode 1.13) and in Derren Brown's 2006 book Tricks Of The Mind. Penn Jillette explained the Monty Hall Problem on the "Luck" episode of Bob Dylan's Theme Time Radio Hour radio series. The Monty Hall problem appears in the film 21 (Bloch 2008). Economist M. Keith Chen identified a potential flaw in hundreds of experiments related to cognitive dissonance that use an analysis with issues similar to those involved in the Monty Hall problem (Tierney 2008).

See also

Similar problems

References

External links

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