Cannabis Ruderalis

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*Larry Bethurum, from the Phillips Exter Academy, submitted the BASIC source code of a bingo game to the DECUS user group. Comments in the code suggest the game was written on January 23, 1966.<ref>{{cite web|url=http://pdp-10.trailing-edge.com/decuslib10-01/01/43,50110/bingo.gam.html | title = bingo.gam}}</ref>
*Larry Bethurum, from the Phillips Exter Academy, submitted the BASIC source code of a bingo game to the DECUS user group. Comments in the code suggest the game was written on January 23, 1966.<ref>{{cite web|url=http://pdp-10.trailing-edge.com/decuslib10-01/01/43,50110/bingo.gam.html | title = bingo.gam}}</ref>

*[[Sega]] introduced an early [[Arcade game#Electro-mechanical games|electro-mechanical]] [[arcade game]] called ''Periscope''.<ref name=Kent/> It was an early [[submarine simulator]] and [[light gun shooter]],<ref>Brian Ashcraft (2008) ''Arcade Mania! The Turbo Charged World of Japan's Game Centers'', p. 133, Kodansha International</ref> which used lights and plastic waves to simulate sinking ships from a submarine.<ref>Steve L. Kent (2001), ''The ultimate history of video games: from Pong to Pokémon and beyond: the story behind the craze that touched our lives and changed the world'', p. 102, [[Prima Games|Prima]], ISBN 0761536434</ref> It became a worldwide success in [[Japan]], [[Europe]], and [[North America]],<ref name=Wolf-149/> where it was the first arcade game to cost a [[Quarter (United States coin)|quarter]] per play,<ref name=Kent>[[Steven L. Kent]] (2000), ''The First Quarter: A 25-Year History of Video Games'', p. 83, BWD Press, ISBN 0970475500</ref> which would remain the standard price for arcade games for many years to come.<ref name=Wolf-149>Mark J. P. Wolf (2008), [http://books.google.co.uk/books?id=XiM0ntMybNwC ''The video game explosion: a history from PONG to Playstation and beyond''], p. 149, [[ABC-CLIO]], ISBN 031333868X</ref>


==1967==
==1967==
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*First basketball simulation game written in BASIC by Charles R. Bacheller in May, 1967.<ref>{{cite web|url=http://pdp-10.trailing-edge.com/decuslib10-01/01/43,50110/bskbal.gam.html|title=bskbal.gam}}</ref>
*First basketball simulation game written in BASIC by Charles R. Bacheller in May, 1967.<ref>{{cite web|url=http://pdp-10.trailing-edge.com/decuslib10-01/01/43,50110/bskbal.gam.html|title=bskbal.gam}}</ref>


*A baseball game that simulates the 1967 World Series written in BASIC by Jacob Bergmann in August 1967.<ref>{{cite web|url=http://pdp-10.trailing-edge.com/decuslib10-01/01/43,50110/baseba.gam.html|work=baseba.gam| title = baseba.gam}}</ref>
*A baseball game that simulates the 1967 World Series written in BASIC by Jacob Bergmann in August 1967.<ref>{{cite web|url=http://pdp-10.trailing-edge.com/decuslib10-01/01/43,50110/baseba.gam.html|work=baseba.gam| title = baseba.gam}}</ref>

*[[Taito]] released an early electro-mechanical arcade game, ''Crown Soccer Special'', a two-player [[sports game]] that simulated [[association football]], using various electronic components, including electronic versions of pinball flippers.<ref>{{KLOV game|16047|Crown Soccer Special}}</ref>


==1969==
==1969==
*[[Space Travel (video game)|Space Travel]] is written by [[Ken Thompson]] for a [[Multics]] system.
*[[Space Travel (video game)|Space Travel]] is written by [[Ken Thompson]] for a [[Multics]] system.

*[[Hamurabi]], one of the first [[strategy game]]s, is released.
*[[Hamurabi]], one of the first [[strategy game]]s, is released.

*[[Sega]] produced [[Light gun shooter|gun games]] which resemble [[first-person shooter]] video games, but were in fact electro-mechanical games that used [[Rear projection effect|rear]] [[Image projector|image projection]] in a manner similar to the ancient [[zoetrope]] to produce moving [[animation]]s on a [[Projection screen|screen]].<ref name="Cohen">{{citation|title=Killer Shark: The Undersea Horror Arcade Game from Jaws|author=D.S. Cohen|publisher=[[About.com]]|url=http://classicgames.about.com/od/arcadegames/p/KillerShark.htm|accessdate=2011-05-03}}</ref> The first of these was the [[light gun]] game ''[[Light gun shooter#History|Duck Hunt]]'',<ref name="Duck">{{cite web|title=1969 Sega Duck Hunt (Arcade Flyer)|work=pinrepair.com|url=http://www.pinrepair.com/arcade/sduckhu.htm|accessdate=2011-05-03}}</ref><ref>{{KLOV game|13152|Duck Hunt (1969)}}</ref> which featured animated moving targets on a screen, printed out the player's [[Score (game)|score]] on a ticket, and had sound effects that were volume controllable.<ref name="Duck"/>

*Sega released an early electro-mechanical arcade [[racing game]] ''Grand Prix'', which had a [[First person (video games)|first-person view]], electronic sound, a dashboard with a [[racing wheel]] and accelerator,<ref>{{KLOV game|17382|Grand Prix}}</ref> and a [[2.5D|forward]]-[[scrolling]] road projected on a screen.<ref>Bill Loguidice & Matt Barton (2009), ''Vintage games: an insider look at the history of Grand Theft Auto, Super Mario, and the most influential games of all time'', p. 198, [[Focal Press]], ISBN 0240811461</ref>

*Sega's ''Missile'' was an electro-mechanical [[Shooter game|shooter]] and [[Vehicular combat game|vehicle combat simulation]] that featured electronic sound and a moving film strip to represent the targets on a projection screen. It was also the earliest known arcade game to feature a [[joystick]] with a fire [[Push-button|button]], which was used as part of an early [[Dual analog control|dual-control]] scheme, where two [[D-pad|directional buttons]] are used to move the player's tank and a two-way joystick is used to shoot and steer the missile onto oncoming planes displayed on the screen; when a plane is hit, an explosion is animated on screen along with an explosion sound.<ref name="Missile">{{KLOV game|10600|Missile}}</ref>


==1970==
==1970==
A number of games programmed in BASIC can be found in the DECUS library back-up tapes. Unfortunately, most games do not include the name of the programmer or the date when the program was written.<ref>{{cite web|title=decuslib10-01|url=http://pdp-10.trailing-edge.com/decuslib10-01/index.html}}</ref>
*A number of games programmed in BASIC can be found in the DECUS library back-up tapes. Unfortunately, most games do not include the name of the programmer or the date when the program was written.<ref>{{cite web|title=decuslib10-01|url=http://pdp-10.trailing-edge.com/decuslib10-01/index.html}}</ref>


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*Sega's electro-mechanical ''Misile'' game was released in North America as ''S.A.M.I.'' by [[Midway Games|Midway]].<ref name="Missile"/><ref>{{KLOV game|5190|S.A.M.I.}}</ref>

*Sega released ''Jet Rocket'', an electro-mechanical [[combat flight simulator]] featuring [[Aircraft flight control system|cockpit controls]] that could move the player aircraft around a landscape displayed on a screen and shoot missiles onto targets that explode when hit.<ref>{{KLOV game|17309|Jet Rocket}}</ref>


==1971==
==1971==

Revision as of 03:46, 16 February 2012

The early history of video games dates back to 1947, with a missile simulator which uses analog circuitry.[1]

1947

  • The earliest known interactive electronic game was created by Thomas T. Goldsmith Jr. and Estle Ray Mann on a cathode ray tube.[2] The patent was filed on January 25, 1947 and issued on December 14, 1948. The game was a missile simulator inspired by radar displays from World War II. It used analog circuitry, not digital, to control the CRT beam and position a dot on the screen. Screen overlays were used for targets since graphics could not be drawn at the time.[1]

1948

Alan Turing and colleague D. G. Champernowne wrote a chess playing algorithm. At the time, there was not a computer powerful enough to run the algorithm. The algorithm was tested two times by human versus algorithm matches. The algorithm won once and lost once.[3]

1950

In March 1950, Claude Shannon devised a chess playing program that appeared in the paper "Programming a Computer for Playing Chess" published in Philosophical Magazine. This was the first article on the problem of computer chess, published before anyone had programmed a computer to play chess.

1951

  • On May 5, 1951, the NIMROD computer was presented at the Science Museum (London) during the Festival of Britain. Using a panel of lights for its display, it was designed exclusively to play the game of NIM; this was the first instance of a digital computer designed specifically to play a game.[4] NIMROD could play either the traditional or "reverse" form of the game.
  • TV engineer named Ralph Baer was asked by the chief engineer at Loral to build "the best television set in the world". Baer came up with an idea for playing games on the television set, but the idea was turned down.

1952

  • In 1952, one of the first video games ever made, OXO (also known as Noughts and Crosses) by A. S. Douglas. OXO was written for the EDSAC computer. The game was a Tic-tac-toe based game, played against the computer, and although OXO never gained any real popularity, because the EDSAC was available only at Cambridge, it was still a milestone in the history of video games.
  • Christopher S. Strachey created a program on the Ferranti machine which, by the summer of 1952, "could play a complete game of draughts (checkers) at a reasonable speed". Arthur Samuel built on his work to make a checkers-playing program for the IBM 701, which ran at the end of the year.

1958

  • Tennis for Two was a computer game developed in 1958 on an oscilloscope which simulated a game of tennis or ping pong. It was created by William Higinbotham. Unlike Pong and similar early games, Tennis for Two shows a simplified tennis court from the side instead of a top-down perspective. The ball is affected by gravity and must be played over the net. The game was controlled by an analog computer and "consisted mostly of resistors, capacitors and relays, but where fast switching was needed – when the ball was in play – transistor switches were used".

1959

In 1959-1961, a collection of interactive graphical programs were created on the TX-0 machine at MIT:

  • Mouse in the Maze: which allowed users to place maze walls, bits of cheese, and (in some versions) glasses of martini by way of a light pen interacting with the screen. One could then release the mouse and watch it traverse the maze to find the goodies.
  • Tic-Tac-Toe: Using the light pen, the user could play a simple game of naughts and crosses against the computer.

1961

  • A DEC memo M-1098 from March 31, 1961 references a Kalah game playing program developed for the PDP-1.[5]

1962

Spacewar! running on the Computer History Museum's PDP-1
  • Later, a program called Expensive Planetarium (referring to the price of the PDP-1 computer) was incorporated into the main code, replacing the randomly generated star field. The program was based on real star charts that scrolled slowly: at any one time, 45% of the night sky was visible, every star down to the fifth magnitude.

1965

  • First ever baseball simulation game written in BASIC by John Kemeny and later edited by Keith Bellairs on January 13, 1965.[6]

1966

  • Larry Bethurum, from the Phillips Exter Academy, submitted the BASIC source code of a bingo game to the DECUS user group. Comments in the code suggest the game was written on January 23, 1966.[7]

1967

  • First basketball simulation game written in BASIC by Charles R. Bacheller in May, 1967.[12]
  • A baseball game that simulates the 1967 World Series written in BASIC by Jacob Bergmann in August 1967.[13]
  • Taito released an early electro-mechanical arcade game, Crown Soccer Special, a two-player sports game that simulated association football, using various electronic components, including electronic versions of pinball flippers.[14]

1969

  • Sega's Missile was an electro-mechanical shooter and vehicle combat simulation that featured electronic sound and a moving film strip to represent the targets on a projection screen. It was also the earliest known arcade game to feature a joystick with a fire button, which was used as part of an early dual-control scheme, where two directional buttons are used to move the player's tank and a two-way joystick is used to shoot and steer the missile onto oncoming planes displayed on the screen; when a plane is hit, an explosion is animated on screen along with an explosion sound.[20]

1970

  • A number of games programmed in BASIC can be found in the DECUS library back-up tapes. Unfortunately, most games do not include the name of the programmer or the date when the program was written.[21]
Name Description Programmer(s) Archived Date
1queen.gam Plays a game based on chess moves Unknown 9/2/70
apawam.gam Plays a round of golf at the apawamis country club Unknown 9/2/70
bandit.gam The computer is a slot machine and you are the player Unknown 9/21/70
batnum.gam Battle of numbers between user and computer Unknown 9/21/70
bridge.gam Bridge practice session Unknown 9/21/70
craps.gam A session at the craps table Unknown 9/21/70
digits.gam Guesses a sequence of numbers Unknown 9/2/70
ftball.gam Generates a digital championship football game John G. Kemeny 9/21/70
gamnin.gam Plays game of Nim Unknown 9/2/70
hangmn.gam Plays hangman Unknown 9/21/70
horserac.gam A day at the races at South Portland High Laurie Chevalier 9/2/70
learn1.gam Learns to play a game of "21" Unknown 9/2/70
nim.dem Plays the ancient game of Nim Unknown 9/2/70
qubic.gam Plays 3-dimensional Tic Tac Toe Unknown 9/21/70
roulet.gam Generates game of Roulette Unknown 9/2/70
tictac.gam Plays game of tic-tac-toe Unknown 9/2/70
war.gam Plays the card game of war Unknown 9/21/70
  • Sega's electro-mechanical Misile game was released in North America as S.A.M.I. by Midway.[20][22]
  • Sega released Jet Rocket, an electro-mechanical combat flight simulator featuring cockpit controls that could move the player aircraft around a landscape displayed on a screen and shoot missiles onto targets that explode when hit.[23]

1971

Notable releases

References

  1. ^ a b Pong Story: Main Page
  2. ^ http://www.pong-story.com/2455992.pdf U.S. Patent #2,455,992
  3. ^ "Alan Turing". Retrieved 19 January 2010.
  4. ^ Nimrod Game Computer
  5. ^ "Kalah game" (PDF).
  6. ^ "basbal.dem".
  7. ^ "bingo.gam".
  8. ^ a b Steven L. Kent (2000), The First Quarter: A 25-Year History of Video Games, p. 83, BWD Press, ISBN 0970475500
  9. ^ Brian Ashcraft (2008) Arcade Mania! The Turbo Charged World of Japan's Game Centers, p. 133, Kodansha International
  10. ^ Steve L. Kent (2001), The ultimate history of video games: from Pong to Pokémon and beyond: the story behind the craze that touched our lives and changed the world, p. 102, Prima, ISBN 0761536434
  11. ^ a b Mark J. P. Wolf (2008), The video game explosion: a history from PONG to Playstation and beyond, p. 149, ABC-CLIO, ISBN 031333868X
  12. ^ "bskbal.gam".
  13. ^ "baseba.gam". baseba.gam.
  14. ^ Crown Soccer Special at the Killer List of Videogames
  15. ^ D.S. Cohen, Killer Shark: The Undersea Horror Arcade Game from Jaws, About.com, retrieved 2011-05-03
  16. ^ a b "1969 Sega Duck Hunt (Arcade Flyer)". pinrepair.com. Retrieved 2011-05-03.
  17. ^ Duck Hunt (1969) at the Killer List of Videogames
  18. ^ Grand Prix at the Killer List of Videogames
  19. ^ Bill Loguidice & Matt Barton (2009), Vintage games: an insider look at the history of Grand Theft Auto, Super Mario, and the most influential games of all time, p. 198, Focal Press, ISBN 0240811461
  20. ^ a b Missile at the Killer List of Videogames
  21. ^ "decuslib10-01".
  22. ^ S.A.M.I. at the Killer List of Videogames
  23. ^ Jet Rocket at the Killer List of Videogames
  24. ^ Stahl, Ted (ed.) (2005). "Chronology of the History of Video Games / Golden Age". The History of Computing Project. Retrieved 15 February 2006. {{cite web}}: |author= has generic name (help); External link in |work= (help)
  25. ^ a b "The Galaxy Game". Computer History Exhibits. 2006. Retrieved 26 August 2006. {{cite web}}: External link in |work= (help)
  26. ^ a b Hunter, William (2005). "Player 1 Stage 1: Bits From the Primordial Ooze". The Dot Eaters. Retrieved 24 August 2006. {{cite web}}: External link in |work= (help)
  27. ^ "Namco History (English summary)". NAMCO WonderPage. 2001. Archived from the original on 10 January 2006. Retrieved 15 February 2006. {{cite web}}: External link in |work= (help)
  28. ^ GameSpot Editorial Team (2004). "The Greatest Games of All Time / Jimmy Has Dysentery". GameSpot. Retrieved 15 February 2006. {{cite web}}: External link in |work= (help)
  29. ^ "Conclusion". Game Design Workshop: Designing, Prototyping, and Playtesting Games. Retrieved 15 February 2006. {{cite web}}: External link in |work= (help)
  30. ^ Markowitz, Maury (2000). "Star Trek: To boldly go... and then spawn a million offshoots". Games of Fame. Archived from the original on 9 February 2006. Retrieved 15 February 2006. {{cite web}}: External link in |work= (help)

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