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The first interactive game to feature a boss was ''[[dnd (computer game)|dnd]]'', a [[1975 in video gaming|1975]] [[computer role-playing game]] for the [[PLATO (computer system)|PLATO system]].<ref name="armory">[http://www.armory.com/~dlp/dnd1.html Gary Whisenhunt, Ray Wood, Dirk Pellett, and Flint Pellett's DND]. [http://www.armory.com The Armory]. Retrieved on 2008-04-08.</ref><ref name="uvl">[http://www.uvlist.net/game-160118 dnd (The Game of Dungeons)]. [http://www.uvlist.net/ Universal Videogame List]. Retrieved on 2008-04-09.</ref> One of the earliest [[dungeon crawl]]s, ''dnd'' implemented many of the core concepts behind ''[[Dungeons & Dragons]]''.<ref name="uvl"/> The objective of the game is to retrieve an "Orb" from the bottommost dungeon.<ref>[http://www.gamasutra.com/features/20070223a/barton_02.shtml The History of Computer Role-Playing Games Part 1: The Early Years (1980-1983)]. [http://www.gamasutra.com Gamasutra]. Retrieved on 2008-04-07.</ref> The orb is kept in a treasure room guarded by a high-[[Experience point|level]] enemy named the Gold Dragon. Only by defeating the Dragon can the player claim the orb, complete the game, and be eligible to appear on the high score list.<ref name="armory"/><ref>[http://www.spiritus-temporis.com/dnd-(computer-game)/ Dnd (computer game)]. [http://www.spiritus-temporis.com/ Spiritus-Temporis.com]. Retrieved on 2008-04-03.</ref>
The first interactive game to feature a boss was ''[[dnd (computer game)|dnd]]'', a [[1975 in video gaming|1975]] [[computer role-playing game]] for the [[PLATO (computer system)|PLATO system]].<ref name="armory">[http://www.armory.com/~dlp/dnd1.html Gary Whisenhunt, Ray Wood, Dirk Pellett, and Flint Pellett's DND]. [http://www.armory.com The Armory]. Retrieved on 2008-04-08.</ref><ref name="uvl">[http://www.uvlist.net/game-160118 dnd (The Game of Dungeons)]. [http://www.uvlist.net/ Universal Videogame List]. Retrieved on 2008-04-09.</ref> One of the earliest [[dungeon crawl]]s, ''dnd'' implemented many of the core concepts behind ''[[Dungeons & Dragons]]''.<ref name="uvl"/> The objective of the game is to retrieve an "Orb" from the bottommost dungeon.<ref>[http://www.gamasutra.com/features/20070223a/barton_02.shtml The History of Computer Role-Playing Games Part 1: The Early Years (1980-1983)]. [http://www.gamasutra.com Gamasutra]. Retrieved on 2008-04-07.</ref> The orb is kept in a treasure room guarded by a high-[[Experience point|level]] enemy named the Gold Dragon. Only by defeating the Dragon can the player claim the orb, complete the game, and be eligible to appear on the high score list.<ref name="armory"/><ref>[http://www.spiritus-temporis.com/dnd-(computer-game)/ Dnd (computer game)]. [http://www.spiritus-temporis.com/ Spiritus-Temporis.com]. Retrieved on 2008-04-03.</ref>


The first [[arcade game]] to feature a boss was ''[[Phoenix (arcade game)|Phoenix]]'', a [[Shoot 'em up#Fixed shooters|fixed shooter]] developed by [[Taito]] in [[1980 in video gaming|1980]].<ref>Sterbakov, Hugh. (2008-03-05) [http://www.gamepro.com/gamepro/domestic/games/features/166668.shtml The 47 Most Diabolical Video-Game Villains of All Time]. [[Gamepro]]. Retrieved on 2008-04-28.</ref> ''Phoenix'' includes five [[Level (video games)|levels]] ("Rounds") which pit the player against swarms of alien birds. During the first two Rounds, the player is assaulted by the pigeon-like "Scouts", whereas the more formidable "Soldiers" are introduced in Rounds 3 and 4. On disposing these enemies, a giant [[mothership]] appears in the fifth and final Round.<ref name="ahistory1">[http://www.arcade-history.com/index.php?page=detail&id=1961 Phoenix]. [http://www.arcadehistory.com Arcade-History]. Retrieved on 2008-03-14.</ref>
The first [[arcade game]] to feature a boss was ''[[Galaxian]]'', an early [[shoot 'em up]] developed by [[Namco]] in 1979, where aliens were accompanied by a boss.<ref>{{KLOV game|7885|Galaxian}}</ref> The first arcade game to feature a final boss was ''[[Phoenix (arcade game)|Phoenix]]'', a [[Shoot 'em up#Fixed shooters|fixed shooter]] developed by [[Taito]] in [[1980 in video gaming|1980]].<ref>Sterbakov, Hugh. (2008-03-05) [http://www.gamepro.com/gamepro/domestic/games/features/166668.shtml The 47 Most Diabolical Video-Game Villains of All Time]. [[Gamepro]]. Retrieved on 2008-04-28.</ref> ''Phoenix'' includes five [[Level (video games)|levels]] ("Rounds") which pit the player against swarms of alien birds. During the first two Rounds, the player is assaulted by the pigeon-like "Scouts", whereas the more formidable "Soldiers" are introduced in Rounds 3 and 4. On disposing these enemies, a giant [[mothership]] appears in the fifth and final Round.<ref name="ahistory1">[http://www.arcade-history.com/index.php?page=detail&id=1961 Phoenix]. [http://www.arcadehistory.com Arcade-History]. Retrieved on 2008-03-14.</ref>


==Characteristics==
==Characteristics==

Revision as of 00:21, 5 January 2011

Tux fights the Yeti boss in SuperTux.

A boss is an enemy-based challenge (and a computer-controlled opponent in such challenge) which is found in video games.[1] A fight with a boss character is commonly referred to as a boss battle or boss fight.[2] Boss battles are generally seen at the climax of a particular section of the game, usually at the end of a stage or level, or guarding a specific objective, and the boss enemy is generally far stronger than the opponents the player has faced up to that point.[3]

History

File:Phoenix Stage5.png
Mothership from Phoenix, the first boss to appear in any arcade game

The first interactive game to feature a boss was dnd, a 1975 computer role-playing game for the PLATO system.[4][5] One of the earliest dungeon crawls, dnd implemented many of the core concepts behind Dungeons & Dragons.[5] The objective of the game is to retrieve an "Orb" from the bottommost dungeon.[6] The orb is kept in a treasure room guarded by a high-level enemy named the Gold Dragon. Only by defeating the Dragon can the player claim the orb, complete the game, and be eligible to appear on the high score list.[4][7]

The first arcade game to feature a boss was Galaxian, an early shoot 'em up developed by Namco in 1979, where aliens were accompanied by a boss.[8] The first arcade game to feature a final boss was Phoenix, a fixed shooter developed by Taito in 1980.[9] Phoenix includes five levels ("Rounds") which pit the player against swarms of alien birds. During the first two Rounds, the player is assaulted by the pigeon-like "Scouts", whereas the more formidable "Soldiers" are introduced in Rounds 3 and 4. On disposing these enemies, a giant mothership appears in the fifth and final Round.[10]

Characteristics

Bosses are usually significantly superior to regular enemies, and are usually found at the end of a level or area.[11] Most games also include a "final" boss, which is usually the main antagonist in the story, at the very end of the game. Some well known final bosses are Bowser (Mario series), Doctor Robotnik (Sonic the Hedgehog), King Dedede (Kirby), Dr. Wily (Mega Man series), Doctor Neo Cortex (Crash Bandicoot), Ganon (Legend of Zelda), and Mother Brain (Metroid). While most games include a mixture of boss opponents and regular opponents, some games have only regular opponents and some games have only bosses – for example, Shadow of the Colossus has no enemies other than bosses.[12] In games such as Duke Nukem 3D, the first boss even reappears throughout the game as an uncommon enemy. However, they are weaker than the original. In a similar vein, a relatively powerful enemy may be introduced via a boss battle, but later appear as an uncommon but strong enemy, after the player has had a chance to find more powerful weaponry or a weakness it may have. An example of this is in The Legend of Zelda: The Wind Waker. In the third dungeon, a miniboss (see below), known as a "Darknut", later became a standard enemy.

Boss battles are typically seen as dramatic events. As such, they are usually characterized with unique music, and/or cutscenes before and after the boss battle. Recurring bosses and final bosses may have their own specific theme music, to distinguish them from other boss battles.

Some bosses require the player to defeat the bosses in a certain way that may be unusual to normal attacks, such as requiring the player to use a certain weapon (such as in Super Ghouls 'n Ghosts), or hitting the boss in a certain area, termed a "weak point", (Metroid games are famous for these types of fights). Story-centered bosses of this type will sometimes require certain prerequisites to be performed during the fight for the player to succeed, such as a requirement that a partner must stay alive during the battle or sequence to be counted as a victory. The most common games that have these requirements are the games in the Grand Theft Auto franchise, which players can usually have a partner during a mission that they must protect; the final mission of Grand Theft Auto: San Andreas is an example of a boss battle that requires both a side character to remain alive and for additional actions to be taken in order to defeat him.

In some games, the boss returns after being defeated, sometimes in a new form with alternate attacks. This can repeat a certain number of times before the player faces their final and most powerful form. The Final Fantasy series is well known for this style of boss, often having as many as 5 phases in a single boss battle.

Some games also feature a sequence of consecutive boss battles as an extra challenge, sometimes known as a Boss Rush. Boss Rush modes often include a timer and record the time taken to defeat both the singular bosses and all the bosses as a whole. Occasionally, the Boss Rush may not be a "mode" at all, instead having previous bosses placed in the game a second time, sometimes with more powerful attacks and more demanding patterns.

Miniboss

A miniboss, also known as a middle boss, sub-boss, or midboss, is a boss smaller and usually weaker than the main boss in the area or level. Some minibosses are simply stronger versions of regular enemies, like in the Kirby games. Some well known video game characters who usually take the role of a miniboss are Dark Link (The Legend of Zelda series), Vile (Mega Man X series), Allen O'Neil (Metal Slug) and Bowser Jr. (Mario). Minibosses are sometimes encountered later in the game as normal enemies.

Superboss

A superboss is a type of boss most commonly found in RPG games. They are considered optional enemies (i.e. the boss plays a very small, if any, role in the game's main plot and the player is not required to fight the boss to complete the main game), although not all optional bosses are superbosses. They are generally much more powerful than the bosses encountered as part of the main game's plot or quest (typically having significantly more health and higher stats than the game's final boss), and often the player is required to complete a sidequest to gain access to the superboss battle. Superbosses are intended to give the player a challenge, to demonstrate mastery of the game. The most well-known examples appear in the Final Fantasy series of games, and include the Ruby and Emerald Weapons in Final Fantasy VII, Ultima Weapon and Omega Weapon in Final Fantasy VIII, Ozma in Final Fantasy IX, Nemesis and Penance in Final Fantasy X, Omega Mark XII and Yiazmat in Final Fantasy XII and Vercingetorix in Final Fantasy XIII. Sephiroth, Final Fantasy VII's main villain, appears as an optional boss in Kingdom Hearts and Kingdom Hearts II. Other examples of superbosses include Crawmerax the Invincible in the third Borderlands DLC, the King Statue in Mother 3, Deadbeard in Golden Sun, The Dark Genie in Dark Chronicle, Bonetail in Paper Mario: The Thousand-Year Door, Culex in Super Mario RPG: Legend of the Seven Stars and The Velvet Room Siblings (Elizabeth, Margaret, and Theo) in Persona 3 and Persona 4.

Some superbosses can also yield special items or skills that cannot be found any other way that can give a player a significant advantage during playthrough of the rest of the game, such as added experience or a superpowered weapon. The Ultima Weapon from Final Fantasy VIII is an example of this; players can draw the Eden summon monster from Ultima Weapon, which is the game's most powerful summon. Neither this summon nor the fight itself is required to complete the game, but getting them makes the game significantly easier than if the player goes without it. Another example is Dragon Quest VI's superboss Dark Dream, which if defeated quickly enough will then defeat the final boss Deathtamoor on the player's behalf. This is of little practical use, however, as simply defeating Deathtamoor is much easier than defeating Dark Dream.

References

  1. ^ Burt, Andy (2008-4). "No More Heroes: The Killer Boss Guide", GamePro vol. 235., pg. 66.
  2. ^ Top 5 boss battles. MSNBC. Retrieved on 2008-03-25.
  3. ^ Thompson, Clive. (2006-05-08) Who's the Boss? Wired. Retrieved on 2008-03-22.
  4. ^ a b Gary Whisenhunt, Ray Wood, Dirk Pellett, and Flint Pellett's DND. The Armory. Retrieved on 2008-04-08.
  5. ^ a b dnd (The Game of Dungeons). Universal Videogame List. Retrieved on 2008-04-09.
  6. ^ The History of Computer Role-Playing Games Part 1: The Early Years (1980-1983). Gamasutra. Retrieved on 2008-04-07.
  7. ^ Dnd (computer game). Spiritus-Temporis.com. Retrieved on 2008-04-03.
  8. ^ Galaxian at the Killer List of Videogames
  9. ^ Sterbakov, Hugh. (2008-03-05) The 47 Most Diabolical Video-Game Villains of All Time. Gamepro. Retrieved on 2008-04-28.
  10. ^ Phoenix. Arcade-History. Retrieved on 2008-03-14.
  11. ^ Thompson, Clive (6 May 2004). "Tough Love: Can a video game be too hard?". Slate Magazine. Retrieved 1 March 2009.
  12. ^ Roper, Chris (2005). "Shadow of the Colossus Review". IGN. Retrieved July 21 200. {{cite web}}: Check date values in: |accessdate= (help); External link in |work= (help)

External links

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