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Newton Game Dynamics
Original author(s)Julio Jerez & Alain Suero
Stable release
3.14c / May 3, 2020; 4 years ago (2020-05-03)[1]
Written inC++
Operating systemWindows, Mac OS X, iPhone OS, Linux
TypeMiddleware
Licensezlib License
WebsiteNewton Game Dynamics Homepage

Newton Game Dynamics is an open-source[2] physics engine for realistically simulating rigid bodies in games and other real-time applications. Its solver is deterministic and not based on traditional LCP or iterative methods.

Newton Game Dynamics is actively developed by Julio Jerez. Currently a new version which will take advantage of multi-core CPUs and GPUs is being developed.

Games that used Newton[edit]

This is a select list of games using Newton Game Dynamics.[3]

Engines which incorporated Newton[edit]

A list of game engines using Newton Game Dynamics:

See also[edit]

External links[edit]

References[edit]

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