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[PDF][PDF] Optimization in strategy games: Using genetic algorithms to optimize city development in freeciv
I Watson, D Azhar, Y Chuyang, W Pan, G Chen - University of Auckland, 2008 - Citeseer
… Freeciv game. This “offline” option would have to be able to deal with all possible game
scenarios, which considering the complicated nature of Freeciv… lengthy nature of a Freeciv game (…
scenarios, which considering the complicated nature of Freeciv… lengthy nature of a Freeciv game (…
[PDF][PDF] Freeciv learner: a machine learning project utilizing genetic algorithms
F Arnold, B Horvat, A Sacks - Georgia Institute of Technology, Atlanta, 2004 - Citeseer
Genetic Algorithm techniques were applied to the complex strategic computer game FreeCiv
in order to find competitive parameter setting for the AI player. The particular aspect of the …
in order to find competitive parameter setting for the AI player. The particular aspect of the …
[PDF][PDF] “FreeCiv” and its Discontents: Policy Lessons from Open Source Games: A Case Study
S Singleton - 2003 - cei.org
Open source efforts might be entirely non-profit and informally collaborative, or undertaken
by a for-profit company that charges for computing and programming-related services rather …
by a for-profit company that charges for computing and programming-related services rather …
[PDF][PDF] NU-EECS-12-02 March 30th, 2012 Qualitative Exploration in Freeciv
C Blair - 2012 - Citeseer
… The open source game Freeciv was used as a testbed for comparing two exploration …
terrain created useful heuristics that increased the ability of the AI to play a game of Freeciv. …
terrain created useful heuristics that increased the ability of the AI to play a game of Freeciv. …
[PDF][PDF] Knowledge organization and structural credit assignment
… FreeCiv is an open-source variant of a class of Civilization games with similar properties. …
We have chosen FreeCiv as a domain for research because the game provides challenging …
We have chosen FreeCiv as a domain for research because the game provides challenging …
Automating software evolution
… We have chosen FreeCiv because the game has an open … Our initial analysis of the FreeCiv
Subversion software … in understanding the evolution of FreeCiv and the impact that model-…
Subversion software … in understanding the evolution of FreeCiv and the impact that model-…
Teleological software adaptation
… an analysis of adaptations to FreeCiv, next describe our … We have chosen FreeCiv as a
domain for research because … Our initial analysis of the FreeCiv Subversion software repository is …
domain for research because … Our initial analysis of the FreeCiv Subversion software repository is …
[PDF][PDF] Computer Science Department
PA Houk - 2004 - mccormick.northwestern.edu
… In the initial stage of this project, I learned the FreeCiv code and created a Lisp based
API to the game. This involved developing an object oriented class structure for game …
API to the game. This involved developing an object oriented class structure for game …
Adapting game-playing agents to game requirements
… In this paper, we first present an analysis of adaptations to FreeCiv, next describe our …
scenario for the FreeCiv game. To illustrate the approach, we first describe FreeCiv and then the …
scenario for the FreeCiv game. To illustrate the approach, we first describe FreeCiv and then the …
[CITATION][C] SoD-TEAM: Teleological reasoning in adaptive software design
AK Goel, JS Rugaber - 2012 - Georgia Institute of Technology