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Shark 3D
Original author(s)Spinor
Developer(s)Spinor
Initial releaseFebruary 2000; 24 years ago (2000-02)
Written inC++, Python
Available inEnglish
Type3D computer graphics, game engine
Websitespinor.com

Shark 3D is an engine developed by Spinor for creating and viewing interactive 3D scenes. It is mainly used for developing video games and things similar to game engines, producing films and TV series,[1][2] as well as creating broadcast graphics[3] and developing 3D applications.

Workflow[edit]

Animations are created by playing a scene as in video games within a virtual map.

An animator can record different characters and objects in different tracks to make their scene. For example, the animator can first play as one virtual actor and then play as another, while replaying the first one. A character or vehicle controlled live can physically interact with previously recorded characters and objects using the physics engine.

Reception[edit]

Usage[edit]

Screenshot from the engine

Companies Funcom,[4] Ravensburger Digital,[5] Marc Weigert,[6] Siemens, and ARD/ZDF/Pro 7/Disney Junior[7] have or are currently using the program. In 2012, it was the second most used real-time 3D engine in Europe after Unity.[8]

Awards[edit]

Awards given to products made with Shark 3D:

Third-party plugins[edit]

See also[edit]

References[edit]

External links[edit]

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