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|developer = Jyri Lehtonen |
|developer = Jyri Lehtonen |
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|publisher = Amersoft |
|publisher = Amersoft |
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|platforms = [[Commodore 16]] |
|platforms = [[Commodore 16]], [[Commodore 64]] |
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|released = 1985 |
|released = 1985 |
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|genre = [[Fixed shooter]] |
|genre = [[Fixed shooter]] |
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|modes = [[Single-player]] |
|modes = [[Single-player video game|Single-player]] |
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|image = Delta16 c16 cover.jpg |
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⚫ | '''''Delta 16''''' is a [[fixed shooter]] [[video game]] from Finnish developer Jyri Lehtonen published by Amersoft in 1985.<ref>{{Cite web|url=http://www.uvlist.net/game-208028-Delta+16|title=Delta 16 (1985) by Jyri Lehtonen C16/Plus4 game}}</ref> It was originally released for the [[Commodore 16]] home computer, then ported to [[Commodore 64]] for which it was released free of charge. A total of 101 copies were sold.<ref>{{Cite web|url=http://videogames.fi/vgfi/index.php?title=Delta_16|title = Delta 16 – Videogames.fi}}</ref> The game includes an automated firing mechanism that the player can activate.<ref>[http://sinivalkoinenpelikirja.com/2013/11/22/delta-16/ Sinivalkoinen pelikirja]</ref> |
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The game was programmed with a limited selection of CBM-Basic commands and then compiled (with C64) into pure machine code using a basic compiler also made by Jyri Lehtonen.<ref>[https://tietokonesivut.kasettilamerit.fi/commodore/archive/kaantaja.htm Suomen Commodore-arkisto: Basic-kääntäjä]</ref> |
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⚫ | '''''Delta 16''''' is a |
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==References== |
==References== |
Revision as of 22:01, 10 April 2024
Delta 16 | |
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Developer(s) | Jyri Lehtonen |
Publisher(s) | Amersoft |
Platform(s) | Commodore 16, Commodore 64 |
Release | 1985 |
Genre(s) | Fixed shooter |
Mode(s) | Single-player |
Delta 16 is a fixed shooter video game from Finnish developer Jyri Lehtonen published by Amersoft in 1985.[1] It was originally released for the Commodore 16 home computer, then ported to Commodore 64 for which it was released free of charge. A total of 101 copies were sold.[2] The game includes an automated firing mechanism that the player can activate.[3]
The game was programmed with a limited selection of CBM-Basic commands and then compiled (with C64) into pure machine code using a basic compiler also made by Jyri Lehtonen.[4]