CMS.S60
Understanding the Convergence of Video Game and Film Styles
Alexander Chernyakhovsky
achernya@mit.edu
are growing to have deeper meaning and therefore worthy of the classification of art, but rather
proof that there is a specific video game formula that is in the process of being perfected.
In fact, the formula in which Mario must always save Princess Peach is a trope that can be found
in Hollywood films as well, recognizable as “hero saves damsel in distress”. This common motif is
present even in children’s films, such as the Disney’s version of Tarzan. Given the human tendency
to tell stories of heroism which follow this motif even outside of film and video games, it is safe to
say that it affects both low and high art. With this in mind, we find that the further analysis of the
development of video games and their relation to film is actually complicated: because of the deep
interconnection between the modes expressed in all media, it will be difficult to identify specific
elements that are not also shared with at least one other medium. However, we endevour not to
show that the connection between film and video games is unique, but rather being strengthened.
Before we can proceed with a case study video game, we must first establish the criteria that
we will judge the evolution of the video game towards the film. If this progression actually exists,
we expect to find a modern video game with elements of deep and involved story-line, immersive
alternative reality that is self-consistent but not necessarily believable within our own universe,
there should be a mostly linear structure that can take the form of a narrative, and the game should
have a plot structure that is “sufficiently nuanced” that it is not contrived. We instantly recognize
that there are games created all of the time that fail this litmus test. This is expected, just as there
is film and physical art that is kitsch and of low value.
For this test case, we will evaluate a modern installment of a long-lived game series: Metal
Gear Solid 4: Guns of the Patriots5, directed by Hideo Kojima. Metal Gear Solid 4 follows in the
long line of Metal Gear Solid games, which follow the Metal Gear story-lines. We will analyze
the depth of Metal Gear Solid 4, determine how similar it is to modern film, and show that it is a
accurate example of the state of modern video game development. While we will focus on Metal