William Pugh | |
---|---|
![]() Pugh presenting at the 2015 Game Developers Conference | |
Born | 1994 or 1995 (age 29–30)[1] |
Occupation | Game designer |
Known for | The Stanley Parable |
Awards | Saxxy Award, IGF Audience Award[citation needed] |
William Pugh (born 1994/1995) is a British game designer best known for his work on The Stanley Parable, and for founding the game development studio Crows Crows Crows.
Early life and career
[edit]![](https://upload.wikimedia.org/wikipedia/commons/thumb/d/d1/The_Stanley_Parable_-_Screenshot_03.jpg/220px-The_Stanley_Parable_-_Screenshot_03.jpg)
William Pugh's parents are art teachers. He developed an interest in video games after playing a Nintendo 64 during a hospital visit when he was six. He studied at the Leeds College of Art for two weeks, but dropped out to work on video games. Pugh taught himself video game environment design[2] through working on modifications, or mods, of video games by Valve. He made levels for Team Fortress 2, campaigns for Left 4 Dead 2, and puzzles in Portal.[3] His work earned him a Saxxy Award, a fan-voted award for Team Fortress 2-based creations.[4]
Pugh first heard of the Source engine mod of Half-Life 2 known as The Stanley Parable from Minecraft creator Markus Persson's Twitter feed. Pugh wanted to work on a larger project and so contacted the mod's creator, Davey Wreden. They decided to work on a remastered, standalone version of The Stanley Parable together. Development of the full game took two years, mainly through remote collaboration software Dropbox and Skype. Pugh started an unnamed development studio following the game's release to work on several projects, saying that "we've got the money and freedom to just go wild, so we've been doing exactly that".[3] Pugh presented on The Stanley Parable's development at the 2015 Game Developers Conference.[5] Reflecting on the game's release, he said he was less interested in the technical work of sound and texture editing, and would instead prefer to outsource those jobs to focus on writing.[6]
Crows Crows Crows
[edit]![](https://upload.wikimedia.org/wikipedia/commons/thumb/1/13/Dr._Langeskov%2C_The_Tiger%2C_and_The_Terribly_Cursed_Emerald_Screenshot_2.png/220px-Dr._Langeskov%2C_The_Tiger%2C_and_The_Terribly_Cursed_Emerald_Screenshot_2.png)
Pugh founded the independent video game studio Crows Crows Crows in October 2015.[7][8] The studio's first game was Dr. Langeskov, The Tiger, and The Terribly Cursed Emerald: A Whirlwind Heist, a free title released in December 2015. The meta-fictional game, in which the player explores and interacts with the backstage elements of a video game demonstration while waiting to play it, includes voice work from Justin Roiland, of Rick and Morty, and Simon Amstell.[9]
Crows Crows Crows has released two other games using the itch.io platform. The Magpie Collection is a series of ten short games by various developers including Pugh, compiled by the studio, which were developed following an IndieGoGo to raise money to help replace equipment stolen from several developers at the 2015 A Maze event in Berlin.[10] The Temple of No, released in June 2016, is a text-based adventure game using the Twine platform.[11]
Roiland announced in September 2015 that he would be working on a virtual reality game for the HTC Vive with Pugh.[12] The collaboration, called Accounting, was released as a free download on Microsoft Windows in 2016. Pugh and Roiland's collaboration began after a chance Twitter conversation in September 2015. Roiland, who was in the proximity of the offices of Respawn Entertainment in California, called out on Twitter if anyone at Respawn was a fan of Rick and Morty and could give him a tour. Pugh reached out to reply, lying about working at Respawn as he was still in the United Kingdom, and offering him a tour. Pugh sent further messages to Roiland feigning that he just missed him, but eventually fessed up. Roiland recognized Pugh's name from The Stanley Parable and was impressed by the whole "weird switcheroonie". Pugh then flew out to Los Angeles where he and Justin spent a week performing a game jam to develop the basics of Accounting, which was then developed into a full game through remote collaboration.[13]
Works
[edit]Year | Title | Developer |
---|---|---|
2013 | The Stanley Parable | Galactic Cafe |
2015 | Dr. Langeskov | Crows Crows Crows |
The Magpie Collection | ||
2016 | The Temple of No | |
Accounting | Crows Crows Crows/Squanch Games | |
2017 | Accounting+ | |
2017 | Eat[14] | |
2022 | The Stanley Parable: Ultra Deluxe | Crows Crows Crows |
References
[edit]- ^ Peel, Jeremy (20 January 2015). "The Big Interview: William Pugh closes the book on The Stanley Parable". PCGamesN. Archived from the original on 12 August 2022. Retrieved 20 September 2020.
- ^ Parkin, Simon (11 January 2016). "William Pugh: from elaborate pranks to the award-winning Stanley Parable". The Guardian. Archived from the original on 29 April 2016. Retrieved 21 June 2016.
- ^ a b Calvin, Alex (11 May 2015). "A PC developer's tale - William Pugh on making The Stanley Parable". MCV. Archived from the original on 30 June 2016. Retrieved 21 June 2016.
- ^ Walker, John (28 March 2014). "Davey Wreden & William Pugh: Life After The Stanley Parable". Rock Paper Shotgun. Archived from the original on 29 July 2016. Retrieved 28 March 2014.
- ^ "Video: How to make your game just completely hilarious". Gamasutra. 8 June 2015. Archived from the original on 9 June 2015. Retrieved 21 June 2016.
- ^ Peel, Jeremy (10 January 2015). "The Big Interview: William Pugh closes the book on The Stanley Parable". PCGamesN. Archived from the original on 1 July 2016. Retrieved 21 June 2016.
- ^ "Stanley Parable designer opens new studio". Develop. 7 October 2015. Archived from the original on 13 August 2016. Retrieved 21 June 2016.
- ^ Dale, Laura (8 October 2015). "William Pugh announces new studio Crows Crows Crows". Destructoid. Archived from the original on 13 August 2016. Retrieved 21 June 2016.
- ^ Whitaker, Jed (4 December 2015). "The Stanley Parable co-creator's new game is out today and has the voice of Rick and Morty". Destructoid. Archived from the original on 7 December 2015. Retrieved 7 December 2015.
- ^ Savage, Phil (10 May 2015). "The Magpie Collection features 10 games, helps indie devs replace stolen equipment". PC Gamer. Archived from the original on 13 August 2016. Retrieved 21 June 2016.
- ^ Frank, Allegra (20 June 2016). "Crows Crows Crows' new game is the most fun 10 minutes you'll have today". Polygon. Archived from the original on 21 June 2016. Retrieved 21 June 2016.
- ^ Frank, Allegra (23 September 2015). "Rick and Morty creator shares first look at virtual reality game". Polygon. Archived from the original on 24 June 2016. Retrieved 21 June 2016.
- ^ Robinson, Nick (13 September 2016). "The Stanley Parable's designer lied to Rick and Morty's creator — and now they're making a game together". Polygon. Archived from the original on 14 September 2016. Retrieved 13 September 2016.
- ^ https://www.polygon.com/2017/12/1/16725270/eat-game-ios-android-download-crows-crows-crows
Further reading
[edit]- "William Pugh". BAFTA. 24 September 2015.
- "William Pugh". Rock, Paper, Shotgun. 7 February 2019.
- Cox, Matt (19 October 2015). "Stanley Parable dev teases new game, releases first screenshots". PC Gamer.
- Walker, John (28 March 2014). "Davey Wreden & William Pugh: Life After The Stanley Parable". Rock, Paper, Shotgun.
- Frank, Allegra (20 June 2016). "Crows Crows Crows' new game is the most fun 10 minutes you'll have today". Polygon.
- Petit, Carolyn (20 August 2013). "Breaking Out of the Routine: Player Agency in The Stanley Parable". GameSpot. Retrieved 19 October 2013.
- Yang, Robert (11 November 2011). "Level with Me, Davey Wreden". Rock Paper Shotgun. Retrieved 2 January 2013.
External links
[edit] Media related to William Pugh (game designer) at Wikimedia Commons