Tim Cain | |
---|---|
![]() Cain on the GDC Online 2010 | |
Born | Timothy Cain |
Nationality | American |
Occupation(s) | Programmer, designer, producer |
Employer | Obsidian Entertainment |
Known for | Creator of Fallout series |
Spouse |
Robert Land (m. 2011) |
Timothy Cain is an American video game developer best known as the creator, producer, lead programmer and one of the main designers of the 1997 video game Fallout.[1][2] In 2009, he was chosen by IGN as one of the top 100 game creators of all time.[3]
Early life
[edit]Cain went to college at the University of Virginia and to graduate school in California. During this time, he helped out a friend programming a card game named Grand Slam Bridge for CYBRON Corporation which was released in 1986.[4] In 1989, he received a Master's Degree in Computer Science at University of California, Irvine.[3]
Career
[edit]Interplay Entertainment
[edit]In 1994 he started for a couple of months as the only employee working on a game that would later become the post-apocalyptic RPG game Fallout.[4] He laid out the basic concept based on the GURPS system and began programming the isometric game engine. He also took over the producer role from Thomas R. Decker who had to supervise multiple other projects at the time.[5] With a development cycle of three and a half years Fallout was released in 1997. During this time he was also a programming consultant on Stonekeep (1995) and helped out coding Star Trek: Starfleet Academy (1997).[6]
In an interview he criticized the bigger influence from sales/marketing department during Fallout 2 development, saying, "We were losing part of the game to a larger group who had bigger plans for it."[7] Cain corroborated further in May 2023 that he left the company bitter after he was forced to work on Fallout 2 and did not get the bonus pay that was agreed upon after completion of the first game.[8]
Troika Games
[edit]![](https://upload.wikimedia.org/wikipedia/commons/thumb/6/6c/Troika_Games%27_Founders_%28left_to_right%29_Jason_D._Anderson%2C_Tim_Cain_and_Leonard_Boyarsky.jpg/220px-Troika_Games%27_Founders_%28left_to_right%29_Jason_D._Anderson%2C_Tim_Cain_and_Leonard_Boyarsky.jpg)
His next game reunited him with Thomas R. Decker, the original Fallout producer. As project leader and lead designer he produced within 20 months the Dungeons & Dragons game The Temple of Elemental Evil for publisher Atari in 2003. While he loved making the game he was disappointed that it did not turn out what he wanted it to be.[9]
After Bethesda secured the Fallout license from Interplay in 2004, Cain expressed disappointment.
I was hoping that Troika would get the license, but we were massively outbid. But in the end, they made a good game.[10]
Cain had mixed reactions to Fallout 3, praising Bethesda's understanding of Fallout lore as well as the adaptation of "S. P. E. C. I. A. L." system into a FPS-RPG, but criticized the humor and recycling of too many story elements from the earlier Fallout games.[9]
He helped out programming the last Troika game, Vampire: The Masquerade – Bloodlines, a horror RPG for Activision in 2004. He also worked on a post-apocalyptic roleplay game for which he couldn't convince any publisher to fund. As consequence he had to lay off most employees in late 2004 and shut down Troika Games in February 2005.[11]
Carbine Studios
[edit]He joined as the programming director at Carbine Studios working on a fantasy MMO game for NCSoft. He was promoted to design director in October 2007.[12] Cain left Carbine Studios in July 2011.[13]
Obsidian Entertainment
[edit]In 2011, Tim Cain joined Obsidian Entertainment as senior programmer.[14] He worked on Pillars of Eternity, which was funded through Kickstarter.[15] He was also a co-director for The Outer Worlds.[16] Since June 2020, Cain is no longer employed by Obsidian as a full time employee, but still works for them on the sequel to The Outer Worlds as well as for two other companies on a contract basis.[17][18]
Personal life
[edit]Cain is affected by hereditary color blindness, stating in a Gamasutra interview that he "[can now] see less than half the spectrum of colors". He enjoys cooking, particularly Japanese and Chinese cuisine, and his favorite dishes are garlic chicken fried rice and chicken karaage.[19] Cain came out as a gay man in the early 2000s after concealing his sexuality throughout much of his early career.[20] He married his husband Robert Land on July 14, 2011.[21]
Games
[edit]Year | Title | Role(s) |
---|---|---|
1986 | Grand Slam Bridge[22] | Programmer |
1991 | The Bard's Tale Construction Set | Designer, programmer |
1993 | Rags to Riches: The Financial Market Simulation | Programmer, additional design |
1995 | Stonekeep | Programming consultant |
1997 | Star Trek: Starfleet Academy | Programmer |
Fallout | Producer, designer, lead programmer | |
1998 | Fallout 2 | Designer, additional programming |
2001 | Arcanum: Of Steamworks and Magick Obscura | Project lead, lead programmer |
2003 | The Temple of Elemental Evil | Project lead, lead designer |
2004 | Vampire: The Masquerade – Bloodlines | Programmer |
2014 | South Park: The Stick of Truth | Programmer |
WildStar | Additional design, additional programming | |
2015 | Pillars of Eternity | Programmer, additional design |
2016 | Tyranny | Programmer |
2019 | The Outer Worlds | Director |
References
[edit]- ^ Dransfield, Ian (October 3, 2018). "The History of Fallout". Retro Gamer (186): 21.
- ^ Green, Jeff (October 2005). "The Bard's Tale", Computer Gaming World (255): 76.
- ^ a b "IGN - 85. Tim Cain". Games.ign.com. Retrieved June 5, 2011.
- ^ a b "Matt Chat 66: Fallout with Tim Cain, Pt. 1". YouTube. June 27, 2010. Archived from the original on December 19, 2021. Retrieved June 5, 2011.
- ^ "No Mutants Allowed - Your Post Nuclear News Center!". Nma-fallout.com. Archived from the original on April 5, 2012. Retrieved June 5, 2011.
- ^ "Reboot Develop 2017 - Tim Cain, Obsidian Entertainment / Building a Better RPG: 7 Mistakes to Avoid". YouTube. June 7, 2017. Archived from the original on December 19, 2021.
- ^ "Matt Chat 67: Fallout with Tim Cain Pt. 2". YouTube. July 4, 2010. Archived from the original on December 19, 2021. Retrieved June 5, 2011.
- ^ Cain, Timothy (May 26, 2023). "Why I Left Fallout 2". YouTube. Retrieved January 3, 2024.
- ^ a b "Matt Chat 68: Arcanum and More with Tim Cain". YouTube. July 11, 2010. Archived from the original on December 19, 2021. Retrieved June 5, 2011.
- ^ "Duck and Cover :: View topic - DAC Interview with Tim Cain". Duckandcover.cx. Retrieved June 5, 2011.[unreliable source?]
- ^ Hoffman, Erin (December 26, 2006). "The Escapist : The Rise and Fall of Troika". Escapistmagazine.com. Archived from the original on August 30, 2011. Retrieved June 5, 2011.
- ^ [1][dead link]
- ^ Meer, Alec (October 12, 2011). "Most Able: Fallout's Tim Cain Joins Obsidian | Rock Paper Shotgun". Rock, Paper, Shotgun.
- ^ "Fallout Creator, Troika Co-Founder Tim Cain Joins Obsidian". Gamasutra. October 12, 2011. Retrieved December 5, 2013.
- ^ "The People Behind Fallout And Planescape Are Making My Dream RPG". Kotaku.com. September 14, 2012. Retrieved December 5, 2013.
- ^ Hall, Charlie (December 6, 2018). "Obsidian's new RPG, The Outer Worlds, has echoes of Mass Effect and Fallout: New Vegas". Polygon. Retrieved April 1, 2019.
- ^ Frequently Asked Questions, May 29, 2023, retrieved June 1, 2023
- ^ Semi-Retirement, April 30, 2023, retrieved June 11, 2023
- ^ "Will Ooi's Blog - Unmasking the Gamers: Tim Cain – Industry Veteran, Programmer, and Original Creator of Fallout". Gamasutra. Retrieved December 5, 2013.
- ^ Jackson, Claire (June 2, 2023). "Fallout Creator's Coming Out Story Hits Harder This Pride Month". Kotaku. Retrieved December 12, 2023.
- ^ Harper, Todd; Adams, Meghan Blythe; Taylor, Nicholas, eds. (2018). Queerness in Play. Springer. p. 64. ISBN 9783319905426.
- ^ "My First Professional Game" on YouTube
External links
[edit]- Tim Cain at MobyGames
- Entry at Terra Arcanum
- Tim Cain's YouTube Channel
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