Oculus Touch is a line of motion controller systems used by Meta Platforms (formerly Oculus) virtual reality headsets. The controller was first introduced in 2016 as a standalone accessory for the Oculus Rift CV1, and began to be bundled with the headset and all future Oculus products beginning in July 2017. Since their original release, Touch controllers have undergone revisions for later generations of Oculus/Meta hardware, including a switch to inside-out tracking, and other design changes.
Hardware[edit]
The Oculus Touch consists of a pair of handheld units, each featuring an analog stick, three buttons, and two triggers, (one commonly used for grabbing and the other for shooting or firing), along with the first and third iterations having a dedicated thumbrest.[1] and features a system for detecting finger gestures the user may make while holding them.[2] The ring in each controller contains a set of infrared LEDs, which allows them to be fully tracked in 3D space by sensors (either external, or located in the face of the headset on later models), allowing them to be represented in the virtual environment.[3][4]
Models[edit]
Oculus Rift CV1[edit]
![](Https://upload.wikimedia.org/wikipedia/commons/thumb/7/7f/Oculus_Touch_Controllers.jpg/220px-Oculus_Touch_Controllers.jpg)
The first iteration of Oculus Touch was revealed on June 11, 2015, with a prototype called the Half Moon. The prototype used the same infrared LED tracking technology as the Oculus Rift and included inward-facing sensors which could detect common hand gestures.[5]
Since the Oculus Rift CV1 was initially shipped without motion controllers, Oculus Touch was first released as a standalone accessory for the device. Pre-orders for Oculus Touch began on October 10, 2016, for a release on December 6 at a price of US$200, with priority granted until October 27 to those who had originally pre-ordered the Oculus Rift.[6] In March 2017, their price were lowered to $99.[7] In July 2017, Oculus began to bundle Oculus Touch with Oculus Rift headsets, replacing their previous inclusion of a limited remote control and Xbox Wireless Controller.[8][9]
Oculus Quest and Rift S[edit]
![](Https://upload.wikimedia.org/wikipedia/commons/thumb/f/f4/Second_generation_Oculus_Touch_controllers.jpg/220px-Second_generation_Oculus_Touch_controllers.jpg)
A second iteration of Oculus Touch was introduced by the Oculus Quest and Oculus Rift S released in 2019. The most prominent modification is that the controllers' IR rings were moved to the top of the device facing the user, as they are tracked via cameras embedded in the headset rather than external Constellation sensors.[10][11]
![](Https://upload.wikimedia.org/wikipedia/commons/thumb/9/90/Budget_Oculus_Touch_Controller_Picture.jpg/220px-Budget_Oculus_Touch_Controller_Picture.jpg)
Quest 2[edit]
The Oculus Quest 2 is bundled with a revision to the second-generation Oculus Touch controllers; they feature updated ergonomics influenced by the first-generation controllers (including reinstating the thumb rest on the rear of the controller), improved haptics, and improved battery life. They also replace the magnetic battery cover with a snapping system to prevent the cover from randomly slipping off during intense gameplay.[1]
The controller has been criticized for being less accurate than the previous revision.[12]
Touch Pro (Quest Pro)[edit]
The fourth iteration of Oculus Touch—branded as Touch Pro—was unveiled in October 2022. They are included with the Meta Quest Pro and sold as an optional accessory for Quest 2 and 3.[13][14] Touch Pro controllers have an on-board tracking system utilizing Qualcomm Snapdragon 662 system-on-chips and integrated cameras, which removes the need for the controllers to be within the headset's line of sight for the best accuracy and performance. These changes also allow the controllers to have a more compact form factor with no sensor rings. The controllers also have a pressure sensor designed to detect pinching gestures, a haptic feedback system known as "TruTouch," and use rechargeable batteries.[15][16][17]
Touch Plus (Quest 3)[edit]
![](Https://upload.wikimedia.org/wikipedia/commons/thumb/a/af/Meta_Quest_3_display_unit.jpg/220px-Meta_Quest_3_display_unit.jpg)
Meta Quest 3 ships with Touch Plus controllers.[18] Their design are similar to the Touch Pro controllers with no sensor ring, except that they use infrared emitters in their body for positional tracking, augmented by internal sensors and the headset's hand tracking system.[19][20]
References[edit]
- ^ a b Sutrich, Nicholas (October 29, 2020). "What's new with the Oculus Quest 2 controllers?". Android Central. Retrieved December 27, 2021.
- ^ Elyse Betters. "What is Oculus Touch and how does it work with the new Oculus Rift?". Pocket-lint. Retrieved June 17, 2015.
- ^ VR, Oculus. "Playing with the Future: Oculus Insight Powers Beyond Room-Scale VR Gaming". www.oculus.com. Retrieved 2022-03-12.
- ^ Ellis, Cat (2019-09-14). "Oculus Insight: how Facebook unplugged VR and opened virtual worlds to everyone". TechRadar. Retrieved 2020-11-17.
- ^ Lang, Ben (11 June 2015). "Oculus Reveals 'Oculus Touch' Half Moon Prototype VR Input Controller". Road to VR. Retrieved 18 October 2019.
- ^ Makuch, Eddie (6 October 2016). "Oculus Touch Controllers Cost $200, Release Date Announced". GameSpot. Retrieved 11 December 2016.
- ^ Roettgers, Janko (2017-03-01). "Facebook-Owned Oculus Cuts Price of Virtual Reality Headset". Variety. Retrieved 2023-11-14.
- ^ Lang, Ben (2017-07-20). "Closeup With New, Oculus Rift + Touch Bundle – Ships With Improved Foam Padding". Road to VR. Retrieved 2023-11-14.
- ^ Lang, Ben (2017-09-04). "This is Your Last Chance to Buy an Oculus Rift on Sale for $400". Road to VR. Retrieved 2023-11-14.
- ^ Ellis, Cat (2019-09-14). "Oculus Insight: how Facebook unplugged VR and opened virtual worlds to everyone". TechRadar. Retrieved 2020-11-17.
- ^ "Oculus Rift S Is Official: Higher Resolution, 5 Camera Inside-Out, $399". UploadVR. 2019-03-20. Retrieved 2019-03-21.
- ^ Machkovech, Sam (2020-09-16). "Review: We do not recommend the $299 Oculus Quest 2 as your next VR system". Ars Technica. Retrieved 2020-09-26.
- ^ Pierce, David (2023-10-09). "Meta Quest 3 review: almost the one we've been waiting for". The Verge. Retrieved 2023-11-13.
- ^ "Meta Reveals How Quest 3's Controllers Are Tracked". UploadVR. 2023-06-04. Retrieved 2023-11-13.
- ^ Stein, Scott. "Meta Quest Pro Hands-On: A $1,500 Leap Toward the Future of Mixed Reality". CNET. Retrieved 2022-10-11.
- ^ Lang, Ben (2022-10-11). "Quest Pro Specs & Features Revealed: Pre-orders Available Today, Shipping October 25th for $1,500". Road to VR. Retrieved 2022-10-11.
- ^ Orland, Kyle (2022-10-11). "Meta announces Quest Pro, a $1,499 "mixed reality" device coming Oct. 25". Ars Technica. Retrieved 2023-11-14.
- ^ Lang, Ben (2023-09-29). "Quest 3 Brings a Big Change to Controller Tracking Coverage". Road to VR. Retrieved 2023-11-29.
- ^ Pierce, David (2023-10-09). "Meta Quest 3 review: almost the one we've been waiting for". The Verge. Retrieved 2023-11-13.
- ^ "Meta Reveals How Quest 3's Controllers Are Tracked". UploadVR. 2023-06-04. Retrieved 2023-11-13.
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