In combinatorial game theory, the paranoid algorithm is an algorithm that aims to improve the alpha-beta pruning capabilities of the maxn algorithm by making the player p chosen to maximize the score "paranoid" of the other players by assuming they are cooperating to minimize p's score, thus minimizing any n-player game to a 2-player game by making the opposing player the sum of the other player's scores. This returns the game to a zero-sum game and makes it analyzable via any optimization techniques usually applied in pair with the minimax theorem.[1] It performs notably faster than the maxn algorithm because of those optimizations.[2]
See also
[edit]References
[edit]- ^ Sturtevant, Nathan; Korf, Richard (30 July 2000). "On Pruning Techniques for Multi-Player Games" (PDF). AAAI-00 Proceedings: 201–207.
- ^ Sturtevant, Nathan (2003). "A Comparison of Algorithms for Multi-player Games". Lecture Notes in Computer Science. Berlin, Heidelberg: Springer Berlin Heidelberg. pp. 108–122. doi:10.1007/978-3-540-40031-8_8. ISBN 978-3-540-20545-6.
Well, that’s interesting to know that Psilotum nudum are known as whisk ferns. Psilotum nudum is the commoner species of the two. While the P. flaccidum is a rare species and is found in the tropical islands. Both the species are usually epiphytic in habit and grow upon tree ferns. These species may also be terrestrial and grow in humus or in the crevices of the rocks.
View the detailed Guide of Psilotum nudum: Detailed Study Of Psilotum Nudum (Whisk Fern), Classification, Anatomy, Reproduction