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Code | WGR1 |
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TSR product code | 9292 |
Rules required | 2nd Ed AD&D |
Character levels | 2 - 15 |
Campaign setting | Greyhawk |
Authors | Blake Mobley Timothy B. Brown |
First published | 1990 |
Linked modules | |
WGR1 Expedition to the Ruins of Greyhawk |
Greyhawk Ruins is an adventure module for the Dungeons & Dragons (D&D) fantasy role-playing game. It was published in 1990 by TSR, Inc. for the second edition Advanced Dungeons & Dragons rules.
Publication history
[edit]WGR1 Greyhawk Ruins was written by Blake Mobley and Timothy B. Brown, with cover art by Fred Fields, and was published by TSR in 1990 as a 128-page book with an outer folder.[1] The adventure portion was 86 pages with the remainder comprising monster lists and dungeon maps.[2]
In 2007, Wizards of the Coast released Expedition to the Ruins of Greyhawk, an adventure book for 3.5 edition D&D that updates the material in Greyhawk Ruins.
Contents
[edit]The adventure is set in the World of Greyhawk campaign setting and describes the ruins of and dungeons beneath Castle Greyhawk. The module is a more serious take on the dungeons of Castle Greyhawk than the 1988 module WG7 - Castle Greyhawk. The module features interior art by Thomas Baxa, Mark Nelson and David Simons. The adventure is designed for five to seven characters of levels 2 to 15.
Greyhawk Ruins takes place in a deep dungeon set in the ruins of Castle Greyhawk.[1] The dungeon had 26 levels.[2]
Reception
[edit]Lisa Stevens reviewed the module in the December/January 1991 issue of White Wolf. She rated it a 1 out of a possible 5, the lowest rating, stating "this is one of the worst adventure supplements I have ever seen and it even falls short as a dungeon crawl. I was extremely disappointed after the recent upward trend of TSR's products. Avoid this one at all cost".[2] In his 1991 book Heroic Worlds, Lawrence Schick calls the adventure "a classic illogical "gilded hole" dungeon".[1]