Legality of Cannabis by U.S. Jurisdiction

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{{Short description|British video game developer}}
{{About|the action-adventure game|the 2006 video game|Urban Chaos: Riot Response}}

{{Use British English|date=November 2017}}
{{Use dmy dates|date=November 2017}}
{{more citations needed|date=September 2015}}
{{Infobox company
{{Infobox video game
|title = Urban Chaos
| name = Lost Toys Ltd.
|image = Urban Chaos Coverart.png
| logo = Lost Toys.png
|caption = North American PlayStation cover art
| logo_size =
|developer = [[Mucky Foot Productions]]
| caption =
|publisher = [[Eidos Interactive]]
| type =
|producer = {{unbulleted list|Darren Hedges|Eric W. Adams}}
| genre =
|designer = {{unbulleted list|Simon Keating|Barry Meade}}
| fate = Dissolved
|programmer = {{unbulleted list|Mike Diskett|Tom Forsyth|Guy Simmons}}
| predecessor = [[Bullfrog Productions]]
|artist = {{unbulleted list|Stuart Black|[[Gary Carr (video game developer)|Gary Carr]]|Fin McGechie}}
| successors =
|released = '''Windows'''<br />December 10, 1999<ref>{{cite web |last=Fudge |first=James |date=November 30, 1999 |url=http://www.cdmag.com/articles/024/133/uc.html |title=Urban Chaos Goes Gold |website=[[Computer Games Magazine|Computer Games Strategy Plus]] |publisher=Strategy Plus, Inc. |archive-url=https://web.archive.org/web/20021129093915/http://www.cdmag.com/articles/024/133/uc.html |archive-date=November 29, 2002 |url-status=dead |access-date=July 16, 2020}}</ref><br />'''PlayStation'''<br />{{vgrelease|NA|March 31, 2000|EU|April 15, 2000}}'''Dreamcast'''<br />{{Video game release|EU|October 6, 2000|NA|November 13, 2000}}
| foundation = March 1999
|designer =
| founders = {{unbulleted list|[[Glenn Corpes]]|Jeremy Longley|Darran Thomas}}
|engine =
| defunct = {{end date|2003|10|02|df=yes}}
|genre = [[Action-adventure game|Action-adventure]]
| location_city = [[Guildford]]
|modes = [[Single-player video game|Single-player]]
| location_country = England<ref name=Inside />
|platforms = [[Microsoft Windows]], [[PlayStation (console)|PlayStation]], [[Dreamcast]]
| location =
}}
| locations =

| area_served =
'''''Urban Chaos''''' is the debut [[video game]] of English developer [[Mucky Foot Productions]] with its initial release in 1999 on [[Microsoft Windows]]. It was subsequently released on the [[PlayStation (console)|PlayStation]] and [[Dreamcast]]. The game was published by [[Eidos Interactive]].
| key_people = {{unbulleted list|[[Glenn Corpes]] ([[Director (business)|director]] and lead designer)<ref name=Inside />|Jeremy Longley ([[managing director]])<ref name="SCRPGS"/>|Darran Thomas (director and head of art)<ref name=World /><ref name=Inside />}}

| industry = [[Interactive entertainment]]
In May 2017, Mucky Foot's Mike Diskett released the [[source code]] of the game under the [[MIT license]] on [[GitHub]].<ref>{{cite web |url=https://github.com/dizzy2003/MuckyFoot-UrbanChaos |title=Urban Chaos |website=[[GitHub]] |archive-url=https://web.archive.org/web/20170522110546/https://github.com/dizzy2003/MuckyFoot-UrbanChaos |archive-date=May 22, 2017 |url-status=live}}</ref>
| products = ''[[Ball Breakers]]''<br />''[[Battle Engine Aquila]]''

| production =
==Gameplay==
| services =
The game is an [[action-adventure game]] from a [[third-person perspective]]. It is set in largely free-roaming maps. It also utilized a rather complex fighting system incorporating kicks, punches, throws and sliding tackles as well as two melee weapons; knives and baseball bats. However, the player can also arrest enemies, which will make the populace more friendly towards them. Later on, an additional character is gained who is less agile, due to his age, but whose attacks do more damage. A Jamaican gang banger is also available in bonus missions.
| revenue =

| operating_income =
The city maps, although small, do include indoor areas, people to talk to, fights to intervene in and even additional missions and completely different ways to achieve the player's goals that include assaults, hostage rescues, and stopping someone from committing suicide. There are 24 main levels, four bonus levels and a separate demo level which is not included in the full version of game.
| net_income =

| aum =
==Plot==
| assets =
The story begins with D'arci Stern, the protagonist, joining the Union City Police Department. Much of her time is spent dealing with the Wildcats, a gang that is getting increasingly bold in their criminal activity. With the help of a [[vigilante]] named Roper McIntyre, D'arci begins to believe that the Wildcats plan to take over Union City. As the Wildcats grow ever bolder, D'arci discovers that the gang is led by Mack Bane, a candidate for mayor of Union City. Eventually, the Wildcats attempt a hostile takeover of the city, which is finally repelled by D'arci, Roper and the police.
| equity =

| owner =
Some time later, D'arci is investigating a particularly brutal murder. She discovers that the murder was committed by Bane's elite bodyguards, a brotherhood of mysterious men in tailored black suits known as "The Fallen". This establishes a connection between Bane, the Wildcats and the Fallen. Soon after, he is arrested by D'arci and Roper in his out-of-town estate. Even from jail, Bane is able to direct the Wildcats, and D'arci and Roper are forced to deal with several more threats to the city. Later, Bane breaks out of jail and claims to be an Ancient Warlock. He uses his powers to summon a fire beast known as a Baalrog, which attempts to destroy the city, but D'arci and Roper defeat it. Bane and the Wildcats flee to a sanctuary tower to fulfill a prophecy; before they can complete their ritual, D'arci and Roper must rescue injured civilians, battle the remnants of the Wildcats and Fallen, and use the tower's ventilation system to destroy Bane once and for all.
| num_employees =

| parent =
==Reception==
| divisions =
{{Video game reviews
| subsid =
| SDC = true
| homepage = [https://web.archive.org/web/20030806160908/http://www.losttoys.com/ Official website]
| PC = true
| footnotes =
| PS = true
| intl =
| na = true
| GR_SDC = 48%<ref>{{cite web |url=https://www.gamerankings.com/dreamcast/366268-urban-chaos/index.html |title=Urban Chaos for Dreamcast |website=[[GameRankings]] |publisher=CBS Interactive |archive-url=https://web.archive.org/web/20190505093308/https://www.gamerankings.com/dreamcast/366268-urban-chaos/index.html |archive-date=May 5, 2019 |url-status=dead |access-date=July 15, 2020}}</ref>
| GR_PC = 76%<ref>{{cite web |url=https://www.gamerankings.com/pc/199170-urban-chaos/index.html |title=Urban Chaos for PC |website=GameRankings |publisher=CBS Interactive |archive-url=https://web.archive.org/web/20190429080449/https://www.gamerankings.com/pc/199170-urban-chaos/index.html |archive-date=April 29, 2019 |url-status=dead |access-date=July 15, 2020}}</ref>
| GR_PS = 51%<ref>{{cite web |url=https://www.gamerankings.com/ps/199171-urban-chaos/index.html |title=Urban Chaos for PlayStation |website=GameRankings |publisher=CBS Interactive |archive-url=https://web.archive.org/web/20190429023328/https://www.gamerankings.com/ps/199171-urban-chaos/index.html |archive-date=April 29, 2019 |url-status=dead |access-date=July 15, 2020}}</ref>
| MC_SDC = 52/100<ref name=MC>{{cite web |url=https://www.metacritic.com/game/urban-chaos/ |title=Urban Chaos (DC) |website=[[Metacritic]] |publisher=[[Fandom (website)|Fandom]] |archive-url=https://web.archive.org/web/20150905212824/https://www.metacritic.com/game/dreamcast/urban-chaos |archive-date=September 5, 2015 |url-status=live |access-date=October 1, 2023}}</ref>
| CNG_PC = 6/10<ref>{{cite web |last=Harms |first=William |date=January 13, 2000 |url=http://www.gamecenter.com/Reviews/Item/0%2C6%2C0-3618%2C00.html |title=Urban Chaos (PC) |website=Gamecenter |publisher=[[CNET]] |archive-url=https://web.archive.org/web/20000816091720/http://www.gamecenter.com/Reviews/Item/0,6,0-3618,00.html |archive-date=August 16, 2000 |url-status=dead |access-date=October 2, 2023}}</ref>
| CGW_PC = {{Rating|3.5|5}}<ref>{{cite magazine |last=Nguyen |first=Thierry |url=https://www.cgwmuseum.org/galleries/issues/cgw_189.pdf |title=Cop Raider (''Urban Chaos'' Review) |magazine=[[Computer Gaming World]] |publisher=[[Ziff Davis]] |issue=189 |date=April 2000 |page=78 |archive-url=https://web.archive.org/web/20141002230239/https://www.cgwmuseum.org/galleries/issues/cgw_189.pdf |archive-date=October 2, 2014 |url-status=live |access-date=June 27, 2018}}</ref>
| EGM_PS = 5.33/10<ref>{{cite magazine |last1=Johnston |first1=Chris |last2=Hager |first2=Dean |last3=MacDonald |first3=Mark |url=https://retrocdn.net/images/b/bf/EGM_US_131.pdf |title=Urban Chaos (PS) |magazine=[[Electronic Gaming Monthly]] |publisher=Ziff Davis |issue=131 |date=June 2000 |page=167 |archive-url=https://web.archive.org/web/20230408134403/https://retrocdn.net/images/b/bf/EGM_US_131.pdf |archive-date=April 8, 2023 |url-status=live |access-date=October 1, 2023}}</ref>{{efn|In ''[[Electronic Gaming Monthly]]''{{'}}s review of the PlayStation version, one critic gave it 6/10, and the rest gave it each a score of 5/10.}}
| EPD_PC = 9/10<ref>{{cite web |last=Harris |first=Neil |date=December 30, 1999 |url=http://www.elecplay.com/review.html?article=1812&full=1#mr_toppy |title=Urban Chaos (PC) |website=[[EP Daily|The Electric Playground]] |publisher=Greedy Productions Ltd. |archive-url=https://web.archive.org/web/20030501000145/http://www.elecplay.com/review.html?article=1812&full=1#mr_toppy |archive-date=May 1, 2003 |url-status=dead |access-date=October 2, 2023}}</ref>
| EPD_PS = 4.5/10<ref>{{cite web |last=Hudak |first=Chris |date=May 25, 2000 |url=http://www.elecplay.com/review.html?article=2535&full=1#mr_toppy |title=Urban Chaos (PSX) |website=The Electric Playground |publisher=Greedy Productions Ltd. |archive-url=https://web.archive.org/web/20030516173048/http://www.elecplay.com/review.html?article=2535&full=1#mr_toppy |archive-date=May 16, 2003 |url-status=dead |access-date=October 2, 2023}}</ref>
| EuroG_PC = 9/10<ref>{{cite web |last=Ellis |first=Keith "DNM" |date=January 4, 2000 |url=https://www.eurogamer.net/uc |title=Urban Chaos (PC) |website=[[Eurogamer]] |publisher=[[Gamer Network]] |archive-url=https://web.archive.org/web/20000816031550/http://www.eurogamer.net/content/uc |archive-date=August 16, 2000 |url-status=live |access-date=October 1, 2023}}</ref>
| EuroG_PS = 8/10<ref>{{cite web |last=Bramwell |first=Tom |date=April 5, 2000 |url=https://www.eurogamer.net/urbanchaos-psx |title=Urban Chaos (PS) |website=Eurogamer |publisher=Gamer Network |archive-url=https://web.archive.org/web/20010107215700/http://www.eurogamer.net/content/urbanchaos_psx |archive-date=January 7, 2001 |url-status=live |access-date=October 1, 2023}}</ref>
| GI_PS = 2.75/10<ref>{{cite magazine |title=Urban Chaos (PS) |magazine=[[Game Informer]] |publisher=[[FuncoLand]] |issue=86 |date=June 2000}}</ref>
| GameRev_PC = B−<ref>{{cite web |author=Brian |date=February 2000 |url=https://www.gamerevolution.com/review/32864-urban-chaos-review |title=Urban Chaos Review (PC) |website=[[GameRevolution]] |publisher=[[CraveOnline]] |archive-url=https://web.archive.org/web/20150919073232/http://www.gamerevolution.com/review/urban-chaos |archive-date=September 19, 2015 |url-status=live |access-date=August 1, 2015}}</ref>
| GameRev_PS = C<ref>{{cite web |last=Sparks |first=Shawn |date=June 2000 |url=http://www.gamerevolution.com/review/sony/urban_chaos |title=Urban Chaos - PS |website=GameRevolution |publisher=CraveOnline |archive-url=https://web.archive.org/web/20080725153008/http://www.gamerevolution.com/review/sony/urban_chaos |archive-date=July 25, 2008 |url-status=dead |access-date=August 1, 2015}}</ref>
| GSpot_SDC = 2.4/10<ref>{{cite web |last=Gerstmann |first=Jeff |date=November 27, 2000 |url=https://www.gamespot.com/reviews/urban-chaos-dc-review/1900-2657842/ |title=Urban Chaos (DC) Review |website=[[GameSpot]] |publisher=Fandom |archive-url=https://web.archive.org/web/20150703061929/https://www.gamespot.com/reviews/urban-chaos-dc-review/1900-2657842/ |archive-date=July 3, 2015 |url-status=live |access-date=July 31, 2015}}</ref>
| GSpot_PC = 8.3/10<ref>{{cite web |last=Wolpaw |first=Erik |date=January 4, 2000 |url=https://www.gamespot.com/reviews/urban-chaos-review/1900-2531741/ |title=Urban Chaos Review (PC) |website=GameSpot |publisher=Fandom |archive-url=https://web.archive.org/web/20160119023628/https://www.gamespot.com/reviews/urban-chaos-review/1900-2531741/ |archive-date=January 19, 2016 |url-status=live |access-date=July 31, 2015}}</ref>
| GSpot_PS = 2.9/10<ref>{{cite web |last=Gerstmann |first=Jeff |date=April 24, 2000 |url=https://www.gamespot.com/reviews/urban-chaos-review/1900-2558179/ |title=Urban Chaos Review (PS) |website=GameSpot |publisher=Fandom |archive-url=https://web.archive.org/web/20150705055643/https://www.gamespot.com/reviews/urban-chaos-review/1900-2558179/ |archive-date=July 5, 2015 |url-status=live |access-date=July 31, 2015}}</ref>
| GSpy_PC = 61%<ref>{{cite web |last=Salgado |first=Carlos |date=January 14, 2000 |url=http://archive.gamespy.com/legacy/reviews/urbanchaos_a.shtm |title=Urban Chaos (PC) |website=[[GameSpy]] |publisher=IGN Entertainment |archive-url=https://web.archive.org/web/20050318203509/http://archive.gamespy.com/legacy/reviews/urbanchaos_a.shtm |archive-date=March 18, 2005 |url-status=dead |access-date=July 31, 2015}}</ref>
| IGN_SDC = 6.8/10<ref>{{cite web |last=Chau |first=Anthony |date=October 27, 2000 |url=https://www.ign.com/articles/2000/10/28/urban-chaos |title=Urban Chaos (DC) |website=[[IGN]] |publisher=Ziff Davis |archive-url=https://web.archive.org/web/20150924070217/https://www.ign.com/articles/2000/10/28/urban-chaos |archive-date=September 24, 2015 |url-status=live |access-date=July 31, 2015}}</ref>
| IGN_PC = 8.7/10<ref>{{cite web |last=Lopez |first=Vincent |date=December 24, 1999 |url=https://www.ign.com/articles/1999/12/25/urban-chaos-4 |title=Urban Chaos (PC) |website=IGN |publisher=Ziff Davis |archive-url=https://web.archive.org/web/20150924051646/https://www.ign.com/articles/1999/12/25/urban-chaos-4 |archive-date=September 24, 2015 |url-status=live |access-date=July 31, 2015}}</ref>
| IGN_PS = 4.5/10<ref>{{cite web |last=Perry |first=Douglass C. |date=May 3, 2000 |url=https://www.ign.com/articles/2000/05/04/urban-chaos-3 |title=Urban Chaos (PS) |website=IGN |publisher=Ziff Davis |archive-url=https://web.archive.org/web/20150924053629/https://www.ign.com/articles/2000/05/04/urban-chaos-3 |archive-date=September 24, 2015 |url-status=live |access-date=July 31, 2015}}</ref>
| NGen_PC = {{Rating|3|5}}<ref name=NGen>{{cite magazine |last=Preston |first=Jim |url=https://archive.org/details/NextGen63Mar2000/page/n95/mode/2up |title=Urban Chaos (PC) |magazine=[[Next Generation (magazine)|NextGen]] |publisher=[[Future US|Imagine Media]] |issue=63 |date=March 2000 |page=95 |access-date=July 15, 2020}}</ref>
| OPM_PS = {{Rating|2|5}}<ref>{{cite magazine |last=Steinman |first=Gary |url=https://archive.org/details/Official_U.S._Playstation_Magazine_Issue_33_June_2000/page/n103/mode/2up |title=Urban Chaos |magazine=[[Official U.S. PlayStation Magazine]] |publisher=Ziff Davis |volume=3 |issue=9 |date=June 2000 |page=106 |access-date=October 1, 2023}}</ref>
| PCA_PC = 8/10<ref>{{cite magazine |last=Hudak |first=Chris |url=https://archive.org/details/PCXL19Mar2000/page/n83/mode/2up |title=Urban Chaos |magazine=[[PC Accelerator]] |publisher=Imagine Media |issue=19 |date=March 2000 |page=80 |access-date=January 26, 2021}}</ref>
| PCGUS_PC = 58%<ref>{{cite magazine |last=Williamson |first=Colin |url=http://www.pcgamer.com/archives/2005/06/urban_chaos.html |title=Urban Chaos |magazine=[[PC Gamer]] |publisher=Imagine Media |volume=7 |issue=4 |date=April 2000 |page=101 |archive-url=https://web.archive.org/web/20060315141104/http://www.pcgamer.com/archives/2005/06/urban_chaos.html |archive-date=March 15, 2006 |url-status=dead |access-date=October 1, 2023}}</ref>
| rev1 = ''[[The Cincinnati Enquirer]]''
| rev1_PC = {{Rating|4|4}}<ref>{{cite news |last=Berman |first=A.S. |year=2000 |url=http://www.cincinnati.com/freetime/games/reviews/urbanchaos.html |title=Urban renewal with a bullet (PC) |newspaper=[[The Cincinnati Enquirer]] ([[USA Today]]) |publisher=[[Gannett Company]] |archive-url=https://web.archive.org/web/20010428150255/http://www.cincinnati.com/freetime/games/reviews/urbanchaos.html |archive-date=April 28, 2001 |url-status=dead |access-date=July 31, 2015}}</ref>
| rev2 = ''[[The Sydney Morning Herald]]''
| rev2_PC = {{Rating|3|5}}<ref>{{cite news |last=Soropos |first=George |date=January 29, 2000 |url=http://www.smh.com.au/icon/0001/29/games2.html |title=Urban Chaos (PC) |newspaper=[[The Sydney Morning Herald]] |publisher=[[Fairfax Media]] |archive-url=https://web.archive.org/web/20001206162400/http://www.smh.com.au/icon/0001/29/games2.html |archive-date=December 6, 2000 |url-status=dead |access-date=March 26, 2022}}</ref>
}}
}}


The game was met with positive reviews when it was released on PC, but console ports were met with mixed to negative reception. The Dreamcast version received "mixed" reviews according to the [[Review aggregator|review aggregation]] website [[Metacritic]].<ref name=MC/> ''[[Computer Games Magazine|Computer Games Strategy Plus]]'' gave the PC version a score of four stars out of five and called it "a game screaming to become a comic book. The graphics are excellent and the storyline will have you wanting to turn to the last page just to see who, or what, is responsible. Muckey Foot has definitely brought the fun back to vigilante justice."<ref>{{cite web |last=Lackey |first=Alan |date=January 17, 2000 |url=http://www.cdmag.com/articles/025/137/urbanc_review.html |title=Urban Chaos |website=Computer Games Strategy Plus |publisher=Strategy Plus, Inc. |archive-url=https://web.archive.org/web/20030512030403/http://www.cdmag.com/articles/025/137/urbanc_review.html |archive-date=May 12, 2003 |url-status=dead |access-date=June 27, 2018}}</ref> Bernard Dy of ''[[GamePro]]'' called it "a wild jaunt through an alternate millennium. Don't be misled by the cartoonish art or simple controls into thinking this is a lesser product. Quit waiting for the ''[[Tomb Raider]]'' series to do something different: ''Urban Chaos'' is a fix you can get right now."<ref>{{cite magazine |last=Dy |first=Bernard |date=January 15, 2000 |url=http://www.gamepro.com/computer/pc/games/reviews/4189.shtml |title=Urban Chaos Review for PC on GamePro.com |magazine=[[GamePro]] |publisher=[[International Data Group|IDG Entertainment]] |archive-url=https://web.archive.org/web/20050118034643/http://www.gamepro.com/computer/pc/games/reviews/4189.shtml |archive-date=January 18, 2005 |url-status=dead |access-date=August 1, 2015}}</ref>{{efn|''[[GamePro]]'' gave the PC version 3.5/5 for graphics, and three 4/5 scores for sound, control, and fun factor.}} ''GameZone'' gave it 7.4 out of 10, saying, "This is a lot of fun, and in spite of the amount of hard drive space it consumes, it is well crafted."<ref>{{cite web |last=Lafferty |first=Michael |date=December 27, 1999 |url=http://pc.gamezone.com/gzreviews/r11987.htm |title=Urban Chaos Review on PC |website=GameZone |archive-url=https://web.archive.org/web/20050130125152/http://pc.gamezone.com/gzreviews/r11987.htm |archive-date=January 30, 2005 |url-status=dead |access-date=July 31, 2015}}</ref> ''[[Edge (magazine)|Edge]]'' gave it seven out of ten and called it "a 'nearly there' title, a game whose patent quality will have you wondering 'What if?' time and again."<ref>{{cite magazine |author=Edge staff |url=https://retrocdn.net/images/b/bb/Edge_UK_079.pdf |title=Urban Chaos (PC) |magazine=[[Edge (magazine)|Edge]] |publisher=[[Future plc|Future Publishing]] |issue=79 |date=December 1999 |pages=76–77 |archive-url=https://web.archive.org/web/20230623102401/https://retrocdn.net/images/b/bb/Edge_UK_079.pdf |archive-date=June 23, 2023 |url-status=live |access-date=October 1, 2023}}</ref> Jim Preston of ''[[Next Generation (magazine)|NextGen]]'' called it "a fun no-brainer."<ref name=NGen/>
'''Lost Toys Ltd.''' was a British [[video game developer]] founded in March 1999 by Glenn Corpes, Jeremy Longley, and Darran Thomas, all of whom had previously worked for [[Bullfrog Productions]].<ref name=Audience/><ref name=Inside /> [[Les Edgar]] helped by providing financial support. Lost Toys was the third Bullfrog break-off group, after [[Mucky Foot Productions]] and [[Lionhead Studios]],<ref name=Audience /> and was founded due to disillusionment after [[Electronic Arts]] purchased Bullfrog.


Rich Briggs of ''[[AllGame]]'' gave the PlayStation version two-and-a-half stars out of five, calling it "a terrible shame. There are so many excellent concepts at work, and the game possesses such depth, that it should be a pleasure to play. Unfortunately, the combat, control and camera problems will keep most players from ever experiencing its true charm."<ref>{{cite web |last=Briggs |first=Rich |url=http://www.allgame.com/game.php?id=20453&tab=review |title=Urban Chaos (PS) - Review |website=[[AllGame]] |publisher=[[All Media Network]] |archive-url=https://web.archive.org/web/20141117044649/http://www.allgame.com/game.php?id=20453&tab=review |archive-date=November 17, 2014 |url-status=dead |access-date=July 31, 2015}}</ref> However, Jon Thompson gave the Dreamcast version two stars out of five, saying that it "seeks to bring large brawls to life, with enemies attacking from all sides, but dealing with multiple baddies soon becomes a tremendous pain, as they attack quickly and the loose controls do not allow you to respond in time. If you don't die getting to the criminals, you'll often find yourself losing your life once you get there."<ref>{{cite web |last=Thompson |first=Jon |url=http://www.allgame.com/game.php?id=24402&tab=review |title=Urban Chaos (DC) - Review |website=AllGame |publisher=All Media Network |archive-url=https://web.archive.org/web/20141117075457/http://www.allgame.com/game.php?id=24402&tab=review |archive-date=November 17, 2014 |url-status=dead |access-date=July 31, 2015}}</ref>
The company produced two games: ''[[Ball Breakers]]'' (''Moho'' in Europe), and ''[[Battle Engine Aquila]]''. In May 2003, [[Geoff Crammond]] chose Lost Toys as a partner to develop ''Stunt Car Racer Pro''. Lost Toys closed on 2 October of the same year, and the game was never released.


The game was a runner-up for the "Worst Game" award at ''[[GameSpot]]''{{'}}s Best and Worst of 2000 Awards, which went to ''[[Spirit of Speed 1937]]''. The staff dubbed it "an uncontrollable, choppy mess."<ref>{{cite web |author=GameSpot staff |year=2000 |url=http://gamespot.com/gamespot/features/video/bestof_2000/p5_04.html |title=Best and Worst of 2000 (Worst Game Runners-Up) |website=GameSpot |publisher=CNET |archive-url=https://web.archive.org/web/20010628131024/http://gamespot.com/gamespot/features/video/bestof_2000/p5_04.html |archive-date=June 28, 2001 |url-status=dead |access-date=January 26, 2021}}</ref>
== History ==
Thomas stated that Bullfrog's working culture changed considerably after Electronic Arts' takeover, and Corpes believed that is more efficient to develop games on one's own.<ref name=Inside>{{cite magazine|magazine=[[Edge (magazine)|Edge]]|publisher=[[Future plc]]|title=Inside... Lost Toys|pages=38–42|issue=107|date=February 2002|ISSN=1350-1593|location=Bath}}</ref> He also said that, with [[Mucky Foot Productions]] and [[Lionhead Studios]] running their own affairs the way Bullfrog used to, it was "quite embarrassing to still be working for the Borg".<ref name=Inside /> Alex Trowers, a designer at Bullfrog who joined Lost Toys, said that the reason people were leaving Bullfrog was "because it was EA, not Bullfrog", and that Lost Toys intended to go back to developing games for its own sake rather than to keep shareholders satisfied.<ref name=Inside /> Corpes also commented that Lost Toys was partially his take on what Bullfrog was, as opposed to Mucky Foot, which he said was Guy Simmons, Mike Diskett, and Fin McGechie's take, and Lionhead, which he said was [[Peter Molyneux]]'s take.<ref name=World>{{cite magazine|magazine=[[PC Zone]]|publisher=[[Dennis Publishing]]|ISSN=0967-8220|pages=158–161|issue=88|date=April 2000|title=The World According To Lost Toys|location=London}}</ref> Longley believed that small teams (Corpes said that they intended to have a maximum of 20 employees<ref name=Audience />) were valuable to the gaming industry and that they could work creatively like Bullfrog.<ref name=Inside /> He also said that it was encouraging to see Mucky Foot and Lionhead break off from Bullfrog successfully.<ref name=Audience>{{cite magazine|magazine=[[Edge (magazine)|Edge]]|publisher=[[Future plc]]|ISSN=1350-1593|department=Audience|pages=107–111|issue=71|date=May 1999|title=An Audience With Lost Toys|location=Bath}}</ref> Early on, [[Les Edgar]] provided financial support to the group.<ref name=Inside /><ref>{{cite magazine|magazine=[[Edge (magazine)|Edge]]|publisher=[[Future plc]]|ISSN=1350-1593|department=Audience|pages=120–125|issue=74|date=August 1999|title=An Audience With Les Edgar|location=Bath}}</ref>


{{clear}}
Lost Toys' first title, ''MoHo'' (known in North America as ''[[Ball Breakers]]''<ref>{{cite web|author1=Sam Bishop|title=Ball Breakers|url=http://uk.ign.com/articles/2000/08/29/ball-breakers|website=[[IGN]]|accessdate=4 November 2017|date=28 August 2000}}</ref>) was released by [[Take Two Interactive]] for the Sony [[PlayStation (console)|PlayStation]] in August 2000 under the [[Rockstar Games|Rockstar]] label,<ref>{{cite magazine|magazine=[[Edge (magazine)|Edge]]|publisher=[[Future plc]]|title=Moho|department=Testscreen|pages=88, 89|issue=87|date=August 2000|ISSN=1350-1593|location=Bath}}</ref><ref>{{cite web|author1=Yukiyoshi Ike Sato|title=Take Two to Publish Lost Toys|url=https://www.gamespot.com/articles/take-two-to-publish-lost-toys/1100-2541641/|website=[[GameSpot]]|accessdate=4 November 2017|date=26 April 2000}}</ref><ref name=IGNLTPS>{{cite web|title=Toys Lost on PS|url=http://uk.ign.com/articles/2000/03/03/toys-lost-on-ps|website=[[IGN]]|accessdate=4 November 2017|date=2 March 2000}}</ref> with PC and [[Sega Dreamcast]] versions following later that year.<ref>{{cite web|title=MoHo Review - Lost Toys' oddball action game reaches the PC - we check it out|url=http://www.eurogamer.net/articles/r_moho_pc|website=[[Eurogamer]]|accessdate=4 November 2017|date=26 December 2000}}</ref><ref>{{cite magazine|title=Coming Soon - November 2000|magazine=[[Electronic Gaming Monthly]]|issue=136 |publisher=[[Ziff Davis]]|date=November 2000|issn=1058-918X|page=57|url=https://retrocdn.net/images/c/c0/EGM_US_136.pdf#page=63|accessdate=4 November 2017}}</ref> European president of Take Two, Kelly Summer, stated that they were impressed with the game's style and design, and that they had found "the best of the best" with Lost Toys.<ref name=IGNLTPS /> Corpes said that it was "a cool little game" and that it was inspired by ''[[Marble Madness]]''.<ref name=ChairGC /> In April 2000, Longley said that ''MoHo'' is "a next-generation game on a now-generation platform".<ref name=MoHoEG>{{cite web|author1=Tom Bramwell|title=MoHo|url=http://www.eurogamer.net/articles/moho_psx_prev|website=[[Eurogamer]]|accessdate=4 November 2017|date=20 April 2000}}</ref> ''MoHo'' is targeted toward all gamers, and the minimal violence was in line with Bullfrog's philosophy.<ref name=MoHoEG /> By early 2002, Lost Toys had 17 employees.<ref name=Inside />


==Notes==
Lost Toys's second title, ''[[Battle Engine Aquila]]'' was released on the [[Xbox]] and [[PlayStation 2]] by [[Infogrames]] in January 2003.<ref>{{cite magazine|magazine=[[Edge (magazine)|Edge]]|publisher=[[Future plc]]|ISSN=1350-1593|department=Testscreen|page=931|issue=119|date=January 2003|title=Battle Engine Aquila|location=Bath}}</ref><ref>{{cite web|title=Battle Engine Aquila|url=http://uk.ign.com/games/battle-engine-aquila/ps2-17314|website=[[IGN]]|accessdate=4 November 2017}}</ref> According to ''[[Edge (magazine)|Edge]]'', Lost Toys' philosophy and small team structure influenced its inception.<ref name=BEAEdgeRev /> Longley said that Lost Toys were tempted to have it feature an apple with a worm, referring to ''[[Black & White (video game)|Black & White]]'' demos.<ref name=BEAEdgeRev>{{cite magazine|magazine=[[Edge (magazine)|Edge]]|publisher=[[Future plc]]|title=Battle Engine Aquila|page=38|issue=111|date=June 2002|ISSN=1350-1593|location=Bath|department=Prescreen}}</ref> In May 2003, it was revealed that Lost Toys had created an enhanced version for [[NVIDIA]]'s [[GeForce FX 5900]] and signed an OEM deal,<ref>{{cite web|author1=Rob Fahley|title=Lost Toys sign NV35 OEM deal for Battle Engine|url=http://www.gamesindustry.biz/articles/lost-toys-sign-nv35-oem-deal-for-battle-engine|website=GamesIndustry.biz|accessdate=4 November 2017|date=20 May 2003}}</ref> and that [[Geoff Crammond]] has selected Lost Toys to be his company Simergy's partner in developing ''Stunt Car Racer Pro'', and would be responsible for its art and graphics. Crammond chose Lost Toys because of their "proven track record of producing great multiformat titles on time and to budget".<ref name="SCRPGS">{{cite web|author1=Justin Calvert|title=Lost Toys to work on Stunt Car Racer Pro|url=https://www.gamespot.com/articles/lost-toys-to-work-on-stunt-car-racer-pro/1100-6026300/|website=[[GameSpot]]|accessdate=4 November 2017|date=6 May 2003}}</ref> In August, Encore signed a publishing deal with Lost Toys to publish the PC version of ''Battle Engine Aquila''.<ref>{{cite web|title=Encore Signs Publishing Agreement with Lost Toys|url=http://www.gamezone.com/news/encore_signs_publishing_agreement_with_lost_toys|website=GameZone|accessdate=4 November 2017|date=20 August 2003}}</ref> Corpes said that ''Battle Engine Aquila'' was "the best thing I ever worked on".<ref name=ChairGC>{{cite magazine|magazine=[[Retro Gamer]]|publisher=[[Imagine Publishing]]|location=Bournemouth|ISSN=1742-3155|title=In The Chair With Glenn Corpes|pages=92–97|issue=160|date=October 2016}}</ref>
{{notelist}}


==References==
On 2 October of the same year, Lost Toys closed, and all staff were made redundant.<ref name="CloseIGN">{{cite web|author1=Andrew Burnes|title=Lost Toys Latest UK-Based Studio To Close|url=http://uk.ign.com/articles/2003/10/02/lost-toys-latest-uk-based-studio-to-close|website=[[IGN]]|accessdate=4 November 2017|date=2 October 2003}}</ref><ref name="CloseGI">{{cite web|author1=Rob Fahley|title=More UK development woe as Lost Toys shuts its doors|url=http://www.gamesindustry.biz/articles/more-uk-development-woe-as-lost-toys-shuts-its-doors|website=GamesIndustry.biz|accessdate=4 November 2017|date=2 October 2003}}</ref><ref>{{cite web|author1=David Jenkins|title=Lost Toys Studio Closes|url=https://www.gamasutra.com/view/news/93137/Lost_Toys_Studio_Closes.php|website=[[Gamasutra]]|accessdate=4 November 2017|date=2 October 2003}}</ref> ''Stunt Car Racer Pro'' was cancelled, and Crammond's business manager said it was "the best game he never sold".<ref name=ChairCrammond>{{cite magazine|magazine=[[Retro Gamer]]|publisher=[[Imagine Publishing]]|location=Bournemouth|ISSN=1742-3155|title=In The Chair With Geoff Crammond|pages=82–89|issue=69}}</ref> According to Crammond, the game had reached a "working demo stage".<ref name=ChairCrammond />
{{reflist}}


== References ==
==External links==
* {{moby game|id=/1332/urban-chaos/}}
{{Reflist}}
* {{IMDb title|0278128}}
* {{GitHub|dizzy2003/MuckyFoot-UrbanChaos|''Urban Chaos''}}


{{Square Enix franchises}}
{{Authority control}}


[[Category:Defunct video game companies of the United Kingdom]]
[[Category:1999 video games]]
[[Category:Video game companies established in 1999]]
[[Category:Action-adventure games]]
[[Category:Video game companies disestablished in 2003]]
[[Category:Commercial video games with freely available source code]]
[[Category:Companies based in Guildford]]
[[Category:Dreamcast games]]
[[Category:Defunct companies based in Surrey]]
[[Category:Eidos Interactive games]]
[[Category:British companies established in 1999]]
[[Category:Mucky Foot Productions games]]
[[Category:Open-source video games]]
[[Category:Open-world video games]]
[[Category:Organized crime video games]]
[[Category:PlayStation (console) games]]
[[Category:PlayStation Network games]]
[[Category:Single-player video games]]
[[Category:Software using the MIT license]]
[[Category:Square Enix franchises]]
[[Category:Video games about police officers]]
[[Category:Video games developed in the United Kingdom]]
[[Category:Video games featuring black protagonists]]
[[Category:Video games featuring female protagonists]]
[[Category:Video games set in the United States]]
[[Category:Windows games]]

Revision as of 21:50, 19 June 2024

Urban Chaos
North American PlayStation cover art
Developer(s)Mucky Foot Productions
Publisher(s)Eidos Interactive
Producer(s)
  • Darren Hedges
  • Eric W. Adams
Programmer(s)
  • Mike Diskett
  • Tom Forsyth
  • Guy Simmons
Artist(s)
Platform(s)Microsoft Windows, PlayStation, Dreamcast
ReleaseWindows
December 10, 1999[1]
PlayStation
  • NA: March 31, 2000
  • EU: April 15, 2000
Dreamcast
  • EU: October 6, 2000
  • NA: November 13, 2000
Genre(s)Action-adventure
Mode(s)Single-player

Urban Chaos is the debut video game of English developer Mucky Foot Productions with its initial release in 1999 on Microsoft Windows. It was subsequently released on the PlayStation and Dreamcast. The game was published by Eidos Interactive.

In May 2017, Mucky Foot's Mike Diskett released the source code of the game under the MIT license on GitHub.[2]

Gameplay

The game is an action-adventure game from a third-person perspective. It is set in largely free-roaming maps. It also utilized a rather complex fighting system incorporating kicks, punches, throws and sliding tackles as well as two melee weapons; knives and baseball bats. However, the player can also arrest enemies, which will make the populace more friendly towards them. Later on, an additional character is gained who is less agile, due to his age, but whose attacks do more damage. A Jamaican gang banger is also available in bonus missions.

The city maps, although small, do include indoor areas, people to talk to, fights to intervene in and even additional missions and completely different ways to achieve the player's goals that include assaults, hostage rescues, and stopping someone from committing suicide. There are 24 main levels, four bonus levels and a separate demo level which is not included in the full version of game.

Plot

The story begins with D'arci Stern, the protagonist, joining the Union City Police Department. Much of her time is spent dealing with the Wildcats, a gang that is getting increasingly bold in their criminal activity. With the help of a vigilante named Roper McIntyre, D'arci begins to believe that the Wildcats plan to take over Union City. As the Wildcats grow ever bolder, D'arci discovers that the gang is led by Mack Bane, a candidate for mayor of Union City. Eventually, the Wildcats attempt a hostile takeover of the city, which is finally repelled by D'arci, Roper and the police.

Some time later, D'arci is investigating a particularly brutal murder. She discovers that the murder was committed by Bane's elite bodyguards, a brotherhood of mysterious men in tailored black suits known as "The Fallen". This establishes a connection between Bane, the Wildcats and the Fallen. Soon after, he is arrested by D'arci and Roper in his out-of-town estate. Even from jail, Bane is able to direct the Wildcats, and D'arci and Roper are forced to deal with several more threats to the city. Later, Bane breaks out of jail and claims to be an Ancient Warlock. He uses his powers to summon a fire beast known as a Baalrog, which attempts to destroy the city, but D'arci and Roper defeat it. Bane and the Wildcats flee to a sanctuary tower to fulfill a prophecy; before they can complete their ritual, D'arci and Roper must rescue injured civilians, battle the remnants of the Wildcats and Fallen, and use the tower's ventilation system to destroy Bane once and for all.

Reception

The game was met with positive reviews when it was released on PC, but console ports were met with mixed to negative reception. The Dreamcast version received "mixed" reviews according to the review aggregation website Metacritic.[6] Computer Games Strategy Plus gave the PC version a score of four stars out of five and called it "a game screaming to become a comic book. The graphics are excellent and the storyline will have you wanting to turn to the last page just to see who, or what, is responsible. Muckey Foot has definitely brought the fun back to vigilante justice."[30] Bernard Dy of GamePro called it "a wild jaunt through an alternate millennium. Don't be misled by the cartoonish art or simple controls into thinking this is a lesser product. Quit waiting for the Tomb Raider series to do something different: Urban Chaos is a fix you can get right now."[31][b] GameZone gave it 7.4 out of 10, saying, "This is a lot of fun, and in spite of the amount of hard drive space it consumes, it is well crafted."[32] Edge gave it seven out of ten and called it "a 'nearly there' title, a game whose patent quality will have you wondering 'What if?' time and again."[33] Jim Preston of NextGen called it "a fun no-brainer."[24]

Rich Briggs of AllGame gave the PlayStation version two-and-a-half stars out of five, calling it "a terrible shame. There are so many excellent concepts at work, and the game possesses such depth, that it should be a pleasure to play. Unfortunately, the combat, control and camera problems will keep most players from ever experiencing its true charm."[34] However, Jon Thompson gave the Dreamcast version two stars out of five, saying that it "seeks to bring large brawls to life, with enemies attacking from all sides, but dealing with multiple baddies soon becomes a tremendous pain, as they attack quickly and the loose controls do not allow you to respond in time. If you don't die getting to the criminals, you'll often find yourself losing your life once you get there."[35]

The game was a runner-up for the "Worst Game" award at GameSpot's Best and Worst of 2000 Awards, which went to Spirit of Speed 1937. The staff dubbed it "an uncontrollable, choppy mess."[36]

Notes

  1. ^ In Electronic Gaming Monthly's review of the PlayStation version, one critic gave it 6/10, and the rest gave it each a score of 5/10.
  2. ^ GamePro gave the PC version 3.5/5 for graphics, and three 4/5 scores for sound, control, and fun factor.

References

  1. ^ Fudge, James (November 30, 1999). "Urban Chaos Goes Gold". Computer Games Strategy Plus. Strategy Plus, Inc. Archived from the original on November 29, 2002. Retrieved July 16, 2020.
  2. ^ "Urban Chaos". GitHub. Archived from the original on May 22, 2017.
  3. ^ "Urban Chaos for Dreamcast". GameRankings. CBS Interactive. Archived from the original on May 5, 2019. Retrieved July 15, 2020.
  4. ^ "Urban Chaos for PC". GameRankings. CBS Interactive. Archived from the original on April 29, 2019. Retrieved July 15, 2020.
  5. ^ "Urban Chaos for PlayStation". GameRankings. CBS Interactive. Archived from the original on April 29, 2019. Retrieved July 15, 2020.
  6. ^ a b "Urban Chaos (DC)". Metacritic. Fandom. Archived from the original on September 5, 2015. Retrieved October 1, 2023.
  7. ^ Harms, William (January 13, 2000). "Urban Chaos (PC)". Gamecenter. CNET. Archived from the original on August 16, 2000. Retrieved October 2, 2023.
  8. ^ Nguyen, Thierry (April 2000). "Cop Raider (Urban Chaos Review)" (PDF). Computer Gaming World. No. 189. Ziff Davis. p. 78. Archived (PDF) from the original on October 2, 2014. Retrieved June 27, 2018.
  9. ^ Johnston, Chris; Hager, Dean; MacDonald, Mark (June 2000). "Urban Chaos (PS)" (PDF). Electronic Gaming Monthly. No. 131. Ziff Davis. p. 167. Archived (PDF) from the original on April 8, 2023. Retrieved October 1, 2023.
  10. ^ Harris, Neil (December 30, 1999). "Urban Chaos (PC)". The Electric Playground. Greedy Productions Ltd. Archived from the original on May 1, 2003. Retrieved October 2, 2023.
  11. ^ Hudak, Chris (May 25, 2000). "Urban Chaos (PSX)". The Electric Playground. Greedy Productions Ltd. Archived from the original on May 16, 2003. Retrieved October 2, 2023.
  12. ^ Ellis, Keith "DNM" (January 4, 2000). "Urban Chaos (PC)". Eurogamer. Gamer Network. Archived from the original on August 16, 2000. Retrieved October 1, 2023.
  13. ^ Bramwell, Tom (April 5, 2000). "Urban Chaos (PS)". Eurogamer. Gamer Network. Archived from the original on January 7, 2001. Retrieved October 1, 2023.
  14. ^ "Urban Chaos (PS)". Game Informer. No. 86. FuncoLand. June 2000.
  15. ^ Brian (February 2000). "Urban Chaos Review (PC)". GameRevolution. CraveOnline. Archived from the original on September 19, 2015. Retrieved August 1, 2015.
  16. ^ Sparks, Shawn (June 2000). "Urban Chaos - PS". GameRevolution. CraveOnline. Archived from the original on July 25, 2008. Retrieved August 1, 2015.
  17. ^ Gerstmann, Jeff (November 27, 2000). "Urban Chaos (DC) Review". GameSpot. Fandom. Archived from the original on July 3, 2015. Retrieved July 31, 2015.
  18. ^ Wolpaw, Erik (January 4, 2000). "Urban Chaos Review (PC)". GameSpot. Fandom. Archived from the original on January 19, 2016. Retrieved July 31, 2015.
  19. ^ Gerstmann, Jeff (April 24, 2000). "Urban Chaos Review (PS)". GameSpot. Fandom. Archived from the original on July 5, 2015. Retrieved July 31, 2015.
  20. ^ Salgado, Carlos (January 14, 2000). "Urban Chaos (PC)". GameSpy. IGN Entertainment. Archived from the original on March 18, 2005. Retrieved July 31, 2015.
  21. ^ Chau, Anthony (October 27, 2000). "Urban Chaos (DC)". IGN. Ziff Davis. Archived from the original on September 24, 2015. Retrieved July 31, 2015.
  22. ^ Lopez, Vincent (December 24, 1999). "Urban Chaos (PC)". IGN. Ziff Davis. Archived from the original on September 24, 2015. Retrieved July 31, 2015.
  23. ^ Perry, Douglass C. (May 3, 2000). "Urban Chaos (PS)". IGN. Ziff Davis. Archived from the original on September 24, 2015. Retrieved July 31, 2015.
  24. ^ a b Preston, Jim (March 2000). "Urban Chaos (PC)". NextGen. No. 63. Imagine Media. p. 95. Retrieved July 15, 2020.
  25. ^ Steinman, Gary (June 2000). "Urban Chaos". Official U.S. PlayStation Magazine. Vol. 3, no. 9. Ziff Davis. p. 106. Retrieved October 1, 2023.
  26. ^ Hudak, Chris (March 2000). "Urban Chaos". PC Accelerator. No. 19. Imagine Media. p. 80. Retrieved January 26, 2021.
  27. ^ Williamson, Colin (April 2000). "Urban Chaos". PC Gamer. Vol. 7, no. 4. Imagine Media. p. 101. Archived from the original on March 15, 2006. Retrieved October 1, 2023.
  28. ^ Berman, A.S. (2000). "Urban renewal with a bullet (PC)". The Cincinnati Enquirer (USA Today). Gannett Company. Archived from the original on April 28, 2001. Retrieved July 31, 2015.
  29. ^ Soropos, George (January 29, 2000). "Urban Chaos (PC)". The Sydney Morning Herald. Fairfax Media. Archived from the original on December 6, 2000. Retrieved March 26, 2022.
  30. ^ Lackey, Alan (January 17, 2000). "Urban Chaos". Computer Games Strategy Plus. Strategy Plus, Inc. Archived from the original on May 12, 2003. Retrieved June 27, 2018.
  31. ^ Dy, Bernard (January 15, 2000). "Urban Chaos Review for PC on GamePro.com". GamePro. IDG Entertainment. Archived from the original on January 18, 2005. Retrieved August 1, 2015.
  32. ^ Lafferty, Michael (December 27, 1999). "Urban Chaos Review on PC". GameZone. Archived from the original on January 30, 2005. Retrieved July 31, 2015.
  33. ^ Edge staff (December 1999). "Urban Chaos (PC)" (PDF). Edge. No. 79. Future Publishing. pp. 76–77. Archived (PDF) from the original on June 23, 2023. Retrieved October 1, 2023.
  34. ^ Briggs, Rich. "Urban Chaos (PS) - Review". AllGame. All Media Network. Archived from the original on November 17, 2014. Retrieved July 31, 2015.
  35. ^ Thompson, Jon. "Urban Chaos (DC) - Review". AllGame. All Media Network. Archived from the original on November 17, 2014. Retrieved July 31, 2015.
  36. ^ GameSpot staff (2000). "Best and Worst of 2000 (Worst Game Runners-Up)". GameSpot. CNET. Archived from the original on June 28, 2001. Retrieved January 26, 2021.

External links