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== Platformer or not? == |
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Change and rework the Fan Projets section to show who the authors and creators of the listed romhacks, games, etc are. |
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* ''Super Mario 64: Chaos Edition'', made by Kaze Emanuar, is a PC-emulated version of the original that loads codes which cause bizarre behavior. The game received coverage after streaming ensemble Vinesauce posted a playthrough of the game.<ref>{{Cite web|last=Grayson|first=Nathan|date=November 7, 2014|title=A Terrifying New Way To Play Mario 64|url=https://kotaku.com/a-frightening-new-way-to-play-mario-64-1655731732|url-status=live|archive-url=https://web.archive.org/web/20141107045853/http://kotaku.com/a-frightening-new-way-to-play-mario-64-1655731732|archive-date=November 7, 2014|access-date=November 17, 2021|website=[[Kotaku]]|publisher=[[G/O Media]]}}</ref><ref>{{Cite web|last=Grayson|first=Nathan|date=March 19, 2015|title=Someone Actually Beat The Ridiculous Mario 64 'Chaos Edition'|url=http://kotaku.com/someone-actually-beat-the-ridiculous-mario-64-chaos-edi-169248574|url-status=live|archive-url=https://web.archive.org/web/20150320143159/http://kotaku.com/someone-actually-beat-the-ridiculous-mario-64-chaos-edi-1692485746|archive-date=March 20, 2015|access-date=November 17, 2021|website=[[Kotaku]]|publisher=[[G/O Media]]}}</ref> |
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* ''Super Mario Run 64'', made by Kaze Emanuar, converts the game into a [[2.5D]] [[running game (video game)|running game]] in the spirit of ''[[Super Mario Run]]''<ref>{{cite web|last=Whitehead|first=Thomas|date=September 9, 2016|title=Video: A Modder Has Made Super Mario Run 64|url=http://www.nintendolife.com/news/2016/09/video_a_modder_has_made_super_mario_run_64|url-status=live|archive-url=https://web.archive.org/web/20160911105237/http://www.nintendolife.com/news/2016/09/video_a_modder_has_made_super_mario_run_64|archive-date=September 11, 2016|access-date=December 17, 2018|website=[[Nintendo Life]]|publisher=NLife Media}}</ref> |
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* ''Super Mario 64 Online'', made by a small team of people including Mario Redar, Kaze Emanuar, "MelonSpeedruns" and "Marshivolt", it enables [[online multiplayer]].<ref>{{cite web|last=Frank|first=Allegra|date=September 11, 2017|title=Super Mario 64 Online Lets You Play the Classic With Your Pals|url=https://www.polygon.com/2017/9/11/16288180/super-mario-64-online-multiplayer-mod-download|url-status=live|archive-url=https://web.archive.org/web/20170911201259/https://www.polygon.com/2017/9/11/16288180/super-mario-64-online-multiplayer-mod-download|archive-date=September 11, 2017|access-date=December 17, 2018|website=[[Polygon (website)|Polygon]]}}</ref><ref>{{cite web|last=Lumb|first=David|date=September 11, 2017|title='Super Mario 64' Is an Online Multiplayer Game Thanks to Hero Modders|url=https://www.engadget.com/2017/09/11/super-mario-64-online-multiplayer-fan-project/|url-status=live|archive-url=https://web.archive.org/web/20170911200348/https://www.engadget.com/2017/09/11/super-mario-64-online-multiplayer-fan-project/|archive-date=September 11, 2017|access-date=December 17, 2018|website=[[Engadget]]|publisher=[[Oath Inc.|Oath Inc]]}}</ref><ref>{{Cite web|last=Plunkett|first=Luke|date=September 10, 2017|title=24 People Can Now Play Super Mario 64 Online Together|url=http://kotaku.com/24-people-can-now-play-super-mario-64-online-together-1803112939|url-status=live|archive-url=https://web.archive.org/web/20170912022201/http://kotaku.com/24-people-can-now-play-super-mario-64-online-together-1803112939|archive-date=September 12, 2017|access-date=September 11, 2017|website=[[Kotaku]]|publisher=[[G/O Media]]}}</ref> It was taken down after a copyright strike by Nintendo. It was later reuploaded and renamed to ''Net64''.<ref>{{cite web|last=Good|first=Owen S.|date=September 20, 2017|title=Super Mario 64 Online Taken Down by Nintendo Copyright Strikes (Update)|url=https://www.polygon.com/nintendo/2017/9/20/16340216/super-mario-64-online-takedown-dmca-kaze-emanuar|url-status=live|archive-url=https://web.archive.org/web/20170921042425/https://www.polygon.com/nintendo/2017/9/20/16340216/super-mario-64-online-takedown-dmca-kaze-emanuar|archive-date=September 21, 2017|access-date=December 17, 2018|website=[[Polygon (website)|Polygon]]}}</ref> |
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* ''Super Mario 64 Maker'', made by Kaze Emanuar, is a ''[[Super Mario Maker]]''-like [[level editor]]<ref>{{Cite web|last=Plunkett|first=Luke|date=July 18, 2017|title=Fan Creates Super Mario 64 Maker|url=http://kotaku.com/fan-creates-super-mario-64-maker-1797037406|url-status=live|archive-url=https://web.archive.org/web/20170912011805/http://kotaku.com/fan-creates-super-mario-64-maker-1797037406|archive-date=September 12, 2017|access-date=September 11, 2017|website=[[Kotaku]]|publisher=[[G/O Media]]}}</ref> |
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* ''Super Mario 64 Odyssey'', made by "biobak" and Kaze Emanuar, features levels based on ''[[Super Mario Odyssey]]'' and adds its mechanic of possessing enemies by throwing Mario's hat<ref>{{Cite web|last=Plunkett|first=Luke|date=June 14, 2017|title=Mod Brings Super Mario Odyssey's Hat Powers to Super Mario 64|url=http://kotaku.com/mod-brings-super-mario-odysseys-hat-powers-to-super-mar-1796116073|url-status=live|archive-url=https://web.archive.org/web/20170912012045/http://kotaku.com/mod-brings-super-mario-odysseys-hat-powers-to-super-mar-1796116073|archive-date=September 12, 2017|access-date=September 11, 2017|website=[[Kotaku]]|publisher=[[G/O Media]]}}</ref> |
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* ''Super Mario 64: Last Impact'', made by Kaze Emanuar, is an original game that incorporates elements from other ''Mario'' games, such as the Fire Flower from ''[[Super Mario Bros.]]'', the F.L.U.D.D. cannon from ''Super Mario Sunshine'', and the Bee Mushroom from ''Super Mario Galaxy''<ref>{{cite web|last=Sayer|first=Matt|date=October 24, 2016|title=Super Mario 64 ROM Hack Last Impact Is the Sequel We Never Got|url=https://www.pcgamer.com/super-mario-64-rom-hack-last-impact-is-the-sequel-we-never-got/|url-status=live|archive-url=https://web.archive.org/web/20161028110018/http://www.pcgamer.com/super-mario-64-rom-hack-last-impact-is-the-sequel-we-never-got|archive-date=October 28, 2016|access-date=December 17, 2018|website=[[PC Gamer]]}}</ref><ref>{{Cite web|last=Hernandez|first=Patricia|date=October 3, 2016|title=A Giant Super Mario 64 Hack That Reinvents the Game|url=http://kotaku.com/a-giant-super-mario-64-hack-that-reinvents-the-game-1787352921|url-status=live|archive-url=https://web.archive.org/web/20170912011730/http://kotaku.com/a-giant-super-mario-64-hack-that-reinvents-the-game-1787352921|archive-date=September 12, 2017|access-date=September 11, 2017|website=[[Kotaku]]|publisher=[[G/O Media]]}}</ref><ref>{{cite web|last=Whitehead|first=Thomas|date=October 3, 2016|title=SM64: Last Impact Is a Hugely Ambitious Super Mario 64 Fan Mod|url=http://www.nintendolife.com/news/2016/10/sm64_last_impact_is_a_hugely_ambitious_super_mario_64_fan_mod|url-status=live|archive-url=https://web.archive.org/web/20161004155857/http://www.nintendolife.com/news/2016/10/sm64_last_impact_is_a_hugely_ambitious_super_mario_64_fan_mod|archive-date=October 4, 2016|access-date=December 17, 2018|website=[[Nintendo Life]]|publisher=NLife Media}}</ref> |
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* ''Super Mario 64: Ocarina of Time'', made by Kaze Emanuar, is an game in which ''[[The Legend of Zelda: Ocarina of Time]]'' world is recreated in ''Super Mario 64''{{'s}} engine, with new gameplay elements, puzzles, and a story<ref>{{cite web|date=March 29, 2018|title=Zelda: Ocarina of Time Completely Remade in Super Mario 64|url=https://www.ign.com/videos/2018/03/29/zelda-ocarina-of-time-completely-remade-in-super-mario-64|url-status=live|archive-url=https://web.archive.org/web/20180331214029/http://www.ign.com/videos/2018/03/29/zelda-ocarina-of-time-completely-remade-in-super-mario-64|archive-date=March 31, 2018|access-date=December 17, 2018|website=[[IGN]]|publisher=[[Ziff Davis, LLC]]}}</ref><ref>{{cite web|last=Frank|first=Allegra|date=January 25, 2018|title=Super Zelda 64 Is a Dream Mod for Nintendo 64 Fans (Update)|url=https://www.polygon.com/2018/1/25/16932128/super-mario-64-mod-the-legend-of-zelda-ocarina-of-time|url-status=live|archive-url=https://web.archive.org/web/20180125190357/https://www.polygon.com/2018/1/25/16932128/super-mario-64-mod-the-legend-of-zelda-ocarina-of-time|archive-date=January 25, 2018|access-date=December 17, 2018|website=[[Polygon (website)|Polygon]]}}</ref><ref>{{cite web|url=https://nerdist.com/super-mario-64-zelda-ocarina-of-time-mod/|title=Magical Mod Combines Zelda: Ocarina of Time With Super Mario 64|date=January 27, 2018|publisher=[[Nerdist Industries]]|access-date=December 17, 2018|last=Marnell|first=Blair|archive-url=https://web.archive.org/web/20180128010110/https://nerdist.com/super-mario-64-zelda-ocarina-of-time-mod/|archive-date=January 28, 2018}}</ref> |
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* ''Open World Mario 64'', made by "spimort", is a [[battle royale game|battle royale]]–style mod set on a huge map made up of all ''Super Mario 64'' levels, in the style of ''[[Fortnite Battle Royale]]'' and ''[[PlayerUnknown's Battlegrounds]]''<ref>{{cite web|last=Koczwara|first=Michael|date=May 14, 2018|title=This Super Mario 64 Mod Could Be the Start of a Battle Royale Mode|url=https://www.ign.com/articles/2018/05/14/this-super-mario-64-mod-could-be-the-start-of-a-battle-royale-mode|url-status=live|archive-url=https://web.archive.org/web/20180514223245/http://www.ign.com/articles/2018/05/14/this-super-mario-64-mod-could-be-the-start-of-a-battle-royale-mode|archive-date=May 14, 2018|access-date=December 17, 2018|website=[[IGN]]|publisher=[[Ziff Davis, LLC]]}}</ref> |
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* ''First Person Mario 64'', made by Kaze Emanuar, is a modification that fixes the camera configuration on [[First-person (video games)|first-person]], often making the game much more challenging due to how the game demands acrobatic movements, and how the game does not render objects when they're too close to the camera<ref>{{Cite web|last=Ethan|first=Gach|date=January 2, 2018|title=Someone Modded Mario 64 To Play in Nauseating First-person|url=https://kotaku.com/someone-modded-mario-64-to-play-in-nauseating-first-per-1821706418|url-status=live|archive-url=https://web.archive.org/web/20180102175538/https://kotaku.com/someone-modded-mario-64-to-play-in-nauseating-first-per-1821706418|archive-date=January 2, 2018|access-date=November 1, 2021|website=[[Kotaku]]|publisher=[[G/O Media]]}}</ref><ref>{{Cite web|last=Cruz|first=Janna Dela|date=January 1, 2018|title=Modder Creates 'Super Mario 64' Romhack That Allows Players to Experience the Game in First-person|url=https://www.christianpost.com/trends/modder-creates-super-mario-64-romhack-that-allows-players-to-experience-the-game-in-first-person.html|url-status=live|archive-url=https://web.archive.org/web/20211102123803/https://www.christianpost.com/trends/modder-creates-super-mario-64-romhack-that-allows-players-to-experience-the-game-in-first-person.html|archive-date=November 2, 2021|access-date=November 1, 2021|website=[[The Christian Post]]}}</ref> |
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* ''Super Mario 64 FPS'', made by "MixMorris", is a [[first-person shooter]] remake of the original, speedran by YouTubers Falsepog and [[Alpharad]]<ref>{{Cite web|last=Hernandez|first=Patricia|date=March 1, 2021|title=The Latest Super Mario 64 Speedrun Trend Gives Mario a Gun|url=https://www.polygon.com/2021/3/1/22307966/super-mario-64-fps-gun-speedrun-alpharad-youtube|url-status=live|archive-url=https://web.archive.org/web/20210301221812/https://www.polygon.com/2021/3/1/22307966/super-mario-64-fps-gun-speedrun-alpharad-youtube|archive-date=March 1, 2021|access-date=January 12, 2022|website=[[Polygon (website)|Polygon]]}}</ref> |
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* ''Super Mario 64 HD'', made by Roystan Ross, is a [[High-definition video|high-definition]] [[video game remake|remake]] of the first level of ''Super Mario 64'', Bob-Omb Battlefield, using the [[Unity (game engine)|Unity]] [[game engine]]. The project was taken down following a [[Copyright infringement|copyright claim]] by Nintendo.<ref>{{cite web|url=https://www.ign.com/articles/2015/03/31/nintendo-takes-down-super-mario-64-hd-fan-project|title=Nintendo Takes Down Super Mario 64 HD Fan Project|first=Brian|last=Albert|date=March 31, 2015|access-date=December 30, 2016|url-status=live|archive-url=https://web.archive.org/web/20161231065405/http://www.ign.com/articles/2015/03/31/nintendo-takes-down-super-mario-64-hd-fan-project|archive-date=December 31, 2016|website=[[IGN]]|publisher=[[Ziff Davis, LLC]]}}</ref> |
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* In 2019, fans [[decompiler|decompiled]] the original [[ROM image]] into [[C (programming language)|C]] [[source code]], allowing ''Super Mario 64'' to be natively [[porting|ported]] to any system. |
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** In 2020, fans released a [[Windows]] port with support for [[widescreen]] displays and [[4K resolution|4K]] resolution.<ref>{{cite web |last1=Robinson |first1=Andy |title=A Fully Functioning Mario 64 PC Port Has Been Released |url=https://www.videogameschronicle.com/news/a-full-mario-64-pc-port-has-been-released/ |website=[[Video Games Chronicle]] |publisher=[[Gamer Network]] |access-date=May 4, 2020 |date=May 4, 2020 |archive-date=November 15, 2020 |archive-url=https://web.archive.org/web/20201115041148/https://www.videogameschronicle.com/news/a-full-mario-64-pc-port-has-been-released/ |url-status=live }}</ref> Nintendo enlisted a law firm to remove videos of the port and its listings from websites.<ref>{{cite web | url = https://www.polygon.com/2020/5/8/21251866/super-mario-64-pc-port-nintendo-copyright-claim-video-reddit-download | title = Nintendo Goes After Super Mario 64 PC Port With Copyright Claims | first = Michael | last = McWhertor | date = May 8, 2020 | access-date = May 8, 2020 | work = [[Polygon (website)|Polygon]] | archive-date = November 15, 2020 | archive-url = https://web.archive.org/web/20201115041148/https://www.polygon.com/2020/5/8/21251866/super-mario-64-pc-port-nintendo-copyright-claim-video-reddit-download | url-status = live }}</ref> Fans created ports for several more platforms, including the [[Nintendo 3DS]],<ref>{{cite web |last1=Robinson |first1=Andy |title=Now Fans Have Ported Super Mario 64 to Nintendo 3DS |url=https://www.videogameschronicle.com/news/mario-64-3ds-port/ |website=[[Video Games Chronicle]]|publisher=[[Gamer Network]] |access-date=August 4, 2020 |date=July 30, 2020 |archive-date=November 15, 2020 |archive-url=https://web.archive.org/web/20201115041200/https://www.videogameschronicle.com/news/mario-64-3ds-port/ |url-status=live }}</ref> [[PlayStation 2]], [[PlayStation Vita]], [[Dreamcast]], and [[Android (operating system)|Android]].<ref>{{cite web|url=https://www.nintendolife.com/news/2020/09/random_forget_the_switch_super_mario_64_has_been_ported_to_dreamcast_ps2_and_ps_vita|title=Random: Forget the Switch, Super Mario 64 Has Been Ported to Dreamcast, PS2 and PS Vita|work=[[Nintendo Life]]|date=September 21, 2020|access-date=September 21, 2020|first=Damien|last=McFerran|archive-date=November 15, 2020|archive-url=https://web.archive.org/web/20201115041200/https://www.nintendolife.com/news/2020/09/random_forget_the_switch_super_mario_64_has_been_ported_to_dreamcast_ps2_and_ps_vita|url-status=live|publisher=NLife Media}}</ref> |
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** ''Render96'', a graphical mod for the Windows port that implements the original high-resolution source textures, as well as creating new character models and environments resembling those seen in the game's CG renders.<ref>{{cite web|url=https://www.gamespot.com/articles/meet-the-modders-building-the-super-mario-64-you-saw-in-the-ads/1100-6508179/|title=Meet The Modders Building The Super Mario 64 You Saw In The Ads|first=Steven T.|last=Wright|website=GameSpot|date=October 15, 2022|access-date=October 13, 2023|archive-date=October 19, 2023|archive-url=https://web.archive.org/web/20231019205041/https://www.gamespot.com/articles/meet-the-modders-building-the-super-mario-64-you-saw-in-the-ads/1100-6508179/|url-status=live}}</ref> |
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** ''Super Mario 64 Plus'', a [[Fork (software development)|fork]] of the Windows port featuring a new [[permadeath|permanent death]] option, bug fixes, and an improved camera system<ref>{{Cite web|last=Gray|first=Kate|date=April 19, 2021|title='Super Mario 64 Plus' Is an Unofficial PC Port With 60FPS and a Permadeath Mode|url=https://www.nintendolife.com/news/2021/04/super_mario_64_plus_is_an_unofficial_pc_port_with_60fps_and_a_permadeath_mode|url-status=live|archive-url=https://web.archive.org/web/20211101210253/https://www.nintendolife.com/news/2021/04/super_mario_64_plus_is_an_unofficial_pc_port_with_60fps_and_a_permadeath_mode|archive-date=November 1, 2021|access-date=November 1, 2021|website=[[Nintendo Life]]|publisher=NLife Media}}</ref> |
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:[[File:Red information icon with gradient background.svg|20px|link=|alt=]] '''Not done:'''<!-- Template:ESp --> I spot checked a couple of the references and couldn’t find the creator names that you listed. Maybe there are other reliable sources for these, but honestly this looks like unnecessary detail in an already overly busy section. [[User:Barnards.tar.gz|Barnards.tar.gz]] ([[User talk:Barnards.tar.gz|talk]]) 18:20, 2 January 2024 (UTC) |
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{{reflist-talk}} |
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== Should there be a short section about SM64 speedrunning? == |
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Speedrunning has risen greatly in popularity and SM64 is arguably the most important and popular game for speedrunning. It was important in the rise of twitch and livestreaming (where for a time runners like Siglemic had the most popular streams on the whole site). New world records and strategies garner lots of attention, and there is a large community. I think a short section should be added. |
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== This game does have pre-rendered graphics, consider reverting ResidentDante's last edit. == |
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Is this really a platformer? Its seems more like an adventure game than a platformer. [[Special:Contributions/112.215.235.237|112.215.235.237]] ([[User talk:112.215.235.237|talk]]) 09:35, 5 August 2023 (UTC) |
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The last edit on this page implies that everything in-game uses a fully 3D modeled mesh, which is false. |
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:what makes you say that? <span style="color:#0f0">GGISHERE</span> - [[User:GGishere|witness my glory]] - [[User Talk:GGishere|insult me]] 12:53, 5 August 2023 (UTC) |
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This game does have pre-rendered graphics, most notably for the HUD elements (The Mario, Coin, Lakitu and maybe even the Star icons), and billboarded objects with 2D textures (Trees, Various spherical enemy torsos, etc.). [[User:Mimi4Plus3|Mimi4Plus3]] ([[User talk:Mimi4Plus3|talk]]) 18:36, 28 February 2024 (UTC) |
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:Hey, it's an adventurous platformer, OK? [[Special:Contributions/2603:6010:8B45:FA00:45FE:5C33:2527:51A8|2603:6010:8B45:FA00:45FE:5C33:2527:51A8]] ([[User talk:2603:6010:8B45:FA00:45FE:5C33:2527:51A8|talk]]) 01:00, 1 October 2023 (UTC) |
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:"Pre-rendered graphics" refer to things like the character models in [[Donkey Kong Country]] or [[Mario Kart 64]], or the static backgrounds in the original Resident Evil games. If we include HUD elements and billboarding, then one can argue that practically any 3D game has pre-rendered graphics. [[User:ThomasO1989|ThomasO1989]] ([[User talk:ThomasO1989|talk]]) 18:52, 28 February 2024 (UTC) |
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::I know what the term "Pre-rendered graphics" refers to. |
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::I don't know how it isn't obvious that the tree textures in this game are pre-rendered 3D graphics. That fits your description in your first sentence exactly. It is a 3D model rendered externally, and then the output image of the render was then scaled down in an image editor (because of the hardware limitations at the time). |
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::I don't think at all that stuff like the Mario icon on the HUD or any of the trees were just drawn in an image editor, and that they were actually very likely rendered in something like [[PowerAnimator]] or [[Softimage 3D]] before being scaled down in an image editor. |
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::([[Softimage 3D]] is confirmed to have been used for this game, by the way: |
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::https://web.archive.org/web/20071217130147/http://www.microsoft.com/presspass/press/1997/apr97/gmedevpr.mspx |
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::and https://pixelatron.com/blog/the-making-of-super-mario-64-full-giles-goddard-interview-ngc/) |
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::And before you say that maybe they used SoftImage for the in-game meshes, the in-game models were actually done with [[N-World]], and also Ningen (a custom N64-tailored version of a 3D modelling program called Multigen. I know this because the models in a leak that contained the source code of the game have comments that say they were converted with Ningen) [[User:Mimi4Plus3|Mimi4Plus3]] ([[User talk:Mimi4Plus3|talk]]) 23:05, 28 February 2024 (UTC) |
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== "[[:The Pit and the Pendulums]]" listed at [[Wikipedia:Redirects for discussion|Redirects for discussion]] == |
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[[File:Information.svg|30px]] |
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The redirect <span class="plainlinks">[//en.wikipedia.org/w/index.php?title=The_Pit_and_the_Pendulums&redirect=no The Pit and the Pendulums]</span> has been listed at [[Wikipedia:Redirects for discussion|redirects for discussion]] to determine whether its use and function meets the [[Wikipedia:Redirect|redirect guidelines]]. Readers of this page are welcome to comment on this redirect at '''{{slink|Wikipedia:Redirects for discussion/Log/2024 March 9#The Pit and the Pendulums}}''' until a consensus is reached. <!-- Template:RFDNote --> [[User:QuicoleJR|QuicoleJR]] ([[User talk:QuicoleJR|talk]]) 02:33, 9 March 2024 (UTC) |
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== Urban legends section == |
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Make the Plot section its own heading, as it is not part of the gameplay in any way. [[Special:Contributions/2603:6010:8B45:FA00:45FE:5C33:2527:51A8|2603:6010:8B45:FA00:45FE:5C33:2527:51A8]] ([[User talk:2603:6010:8B45:FA00:45FE:5C33:2527:51A8|talk]]) 00:55, 1 October 2023 (UTC) |
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Sm64 has lots of urban legends and as soon as i found out there is not really anything on this topic we should make a full new artcal or add a section on this [[User:Fall guys rules|Fall guys rules]] ([[User talk:Fall guys rules|talk]]) 22:48, 30 April 2024 (UTC) |
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== Backwards longjump redirect == |
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:We have a section already: [[Super Mario 64#Rumors, conspiracy theories, and glitches]]. Urban legends that are [[WP:OR|original research]] or otherwise not covered by [[WP:RS|reliable sources]] should not be added. [[User:ThomasO1989|ThomasO1989]] ([[User talk:ThomasO1989|talk]]) 23:09, 30 April 2024 (UTC) |
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Backwards longjump should redirect here. I changed it in a previous version, but it was reverted. I don't think it was vandalism, as the person who changed it seems to be busy dealing with vandalism. [[Special:Contributions/2600:4040:208F:2A00:648F:6623:3C97:CF04|2600:4040:208F:2A00:648F:6623:3C97:CF04]] ([[User talk:2600:4040:208F:2A00:648F:6623:3C97:CF04|talk]]) 19:22, 14 October 2023 (UTC) |
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::Ok thanks [[User:Fall guys rules|Fall guys rules]] ([[User talk:Fall guys rules|talk]]) 23:24, 30 April 2024 (UTC) |
Revision as of 04:55, 8 June 2024
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Semi-protected edit request on 13 December 2023
Change and rework the Fan Projets section to show who the authors and creators of the listed romhacks, games, etc are.
//
- Super Mario 64: Chaos Edition, made by Kaze Emanuar, is a PC-emulated version of the original that loads codes which cause bizarre behavior. The game received coverage after streaming ensemble Vinesauce posted a playthrough of the game.[1][2]
- Super Mario Run 64, made by Kaze Emanuar, converts the game into a 2.5D running game in the spirit of Super Mario Run[3]
- Super Mario 64 Online, made by a small team of people including Mario Redar, Kaze Emanuar, "MelonSpeedruns" and "Marshivolt", it enables online multiplayer.[4][5][6] It was taken down after a copyright strike by Nintendo. It was later reuploaded and renamed to Net64.[7]
- Super Mario 64 Maker, made by Kaze Emanuar, is a Super Mario Maker-like level editor[8]
- Super Mario 64 Odyssey, made by "biobak" and Kaze Emanuar, features levels based on Super Mario Odyssey and adds its mechanic of possessing enemies by throwing Mario's hat[9]
- Super Mario 64: Last Impact, made by Kaze Emanuar, is an original game that incorporates elements from other Mario games, such as the Fire Flower from Super Mario Bros., the F.L.U.D.D. cannon from Super Mario Sunshine, and the Bee Mushroom from Super Mario Galaxy[10][11][12]
- Super Mario 64: Ocarina of Time, made by Kaze Emanuar, is an game in which The Legend of Zelda: Ocarina of Time world is recreated in Super Mario 64's engine, with new gameplay elements, puzzles, and a story[13][14][15]
- Open World Mario 64, made by "spimort", is a battle royale–style mod set on a huge map made up of all Super Mario 64 levels, in the style of Fortnite Battle Royale and PlayerUnknown's Battlegrounds[16]
- First Person Mario 64, made by Kaze Emanuar, is a modification that fixes the camera configuration on first-person, often making the game much more challenging due to how the game demands acrobatic movements, and how the game does not render objects when they're too close to the camera[17][18]
- Super Mario 64 FPS, made by "MixMorris", is a first-person shooter remake of the original, speedran by YouTubers Falsepog and Alpharad[19]
- Super Mario 64 HD, made by Roystan Ross, is a high-definition remake of the first level of Super Mario 64, Bob-Omb Battlefield, using the Unity game engine. The project was taken down following a copyright claim by Nintendo.[20]
- In 2019, fans decompiled the original ROM image into C source code, allowing Super Mario 64 to be natively ported to any system.
- In 2020, fans released a Windows port with support for widescreen displays and 4K resolution.[21] Nintendo enlisted a law firm to remove videos of the port and its listings from websites.[22] Fans created ports for several more platforms, including the Nintendo 3DS,[23] PlayStation 2, PlayStation Vita, Dreamcast, and Android.[24]
- Render96, a graphical mod for the Windows port that implements the original high-resolution source textures, as well as creating new character models and environments resembling those seen in the game's CG renders.[25]
- Super Mario 64 Plus, a fork of the Windows port featuring a new permanent death option, bug fixes, and an improved camera system[26]
// Quizzings (talk) 03:35, 13 December 2023 (UTC)
Not done: I spot checked a couple of the references and couldn’t find the creator names that you listed. Maybe there are other reliable sources for these, but honestly this looks like unnecessary detail in an already overly busy section. Barnards.tar.gz (talk) 18:20, 2 January 2024 (UTC)
References
- ^ Grayson, Nathan (November 7, 2014). "A Terrifying New Way To Play Mario 64". Kotaku. G/O Media. Archived from the original on November 7, 2014. Retrieved November 17, 2021.
- ^ Grayson, Nathan (March 19, 2015). "Someone Actually Beat The Ridiculous Mario 64 'Chaos Edition'". Kotaku. G/O Media. Archived from the original on March 20, 2015. Retrieved November 17, 2021.
- ^ Whitehead, Thomas (September 9, 2016). "Video: A Modder Has Made Super Mario Run 64". Nintendo Life. NLife Media. Archived from the original on September 11, 2016. Retrieved December 17, 2018.
- ^ Frank, Allegra (September 11, 2017). "Super Mario 64 Online Lets You Play the Classic With Your Pals". Polygon. Archived from the original on September 11, 2017. Retrieved December 17, 2018.
- ^ Lumb, David (September 11, 2017). "'Super Mario 64' Is an Online Multiplayer Game Thanks to Hero Modders". Engadget. Oath Inc. Archived from the original on September 11, 2017. Retrieved December 17, 2018.
- ^ Plunkett, Luke (September 10, 2017). "24 People Can Now Play Super Mario 64 Online Together". Kotaku. G/O Media. Archived from the original on September 12, 2017. Retrieved September 11, 2017.
- ^ Good, Owen S. (September 20, 2017). "Super Mario 64 Online Taken Down by Nintendo Copyright Strikes (Update)". Polygon. Archived from the original on September 21, 2017. Retrieved December 17, 2018.
- ^ Plunkett, Luke (July 18, 2017). "Fan Creates Super Mario 64 Maker". Kotaku. G/O Media. Archived from the original on September 12, 2017. Retrieved September 11, 2017.
- ^ Plunkett, Luke (June 14, 2017). "Mod Brings Super Mario Odyssey's Hat Powers to Super Mario 64". Kotaku. G/O Media. Archived from the original on September 12, 2017. Retrieved September 11, 2017.
- ^ Sayer, Matt (October 24, 2016). "Super Mario 64 ROM Hack Last Impact Is the Sequel We Never Got". PC Gamer. Archived from the original on October 28, 2016. Retrieved December 17, 2018.
- ^ Hernandez, Patricia (October 3, 2016). "A Giant Super Mario 64 Hack That Reinvents the Game". Kotaku. G/O Media. Archived from the original on September 12, 2017. Retrieved September 11, 2017.
- ^ Whitehead, Thomas (October 3, 2016). "SM64: Last Impact Is a Hugely Ambitious Super Mario 64 Fan Mod". Nintendo Life. NLife Media. Archived from the original on October 4, 2016. Retrieved December 17, 2018.
- ^ "Zelda: Ocarina of Time Completely Remade in Super Mario 64". IGN. Ziff Davis, LLC. March 29, 2018. Archived from the original on March 31, 2018. Retrieved December 17, 2018.
- ^ Frank, Allegra (January 25, 2018). "Super Zelda 64 Is a Dream Mod for Nintendo 64 Fans (Update)". Polygon. Archived from the original on January 25, 2018. Retrieved December 17, 2018.
- ^ Marnell, Blair (January 27, 2018). "Magical Mod Combines Zelda: Ocarina of Time With Super Mario 64". Nerdist Industries. Archived from the original on January 28, 2018. Retrieved December 17, 2018.
- ^ Koczwara, Michael (May 14, 2018). "This Super Mario 64 Mod Could Be the Start of a Battle Royale Mode". IGN. Ziff Davis, LLC. Archived from the original on May 14, 2018. Retrieved December 17, 2018.
- ^ Ethan, Gach (January 2, 2018). "Someone Modded Mario 64 To Play in Nauseating First-person". Kotaku. G/O Media. Archived from the original on January 2, 2018. Retrieved November 1, 2021.
- ^ Cruz, Janna Dela (January 1, 2018). "Modder Creates 'Super Mario 64' Romhack That Allows Players to Experience the Game in First-person". The Christian Post. Archived from the original on November 2, 2021. Retrieved November 1, 2021.
- ^ Hernandez, Patricia (March 1, 2021). "The Latest Super Mario 64 Speedrun Trend Gives Mario a Gun". Polygon. Archived from the original on March 1, 2021. Retrieved January 12, 2022.
- ^ Albert, Brian (March 31, 2015). "Nintendo Takes Down Super Mario 64 HD Fan Project". IGN. Ziff Davis, LLC. Archived from the original on December 31, 2016. Retrieved December 30, 2016.
- ^ Robinson, Andy (May 4, 2020). "A Fully Functioning Mario 64 PC Port Has Been Released". Video Games Chronicle. Gamer Network. Archived from the original on November 15, 2020. Retrieved May 4, 2020.
- ^ McWhertor, Michael (May 8, 2020). "Nintendo Goes After Super Mario 64 PC Port With Copyright Claims". Polygon. Archived from the original on November 15, 2020. Retrieved May 8, 2020.
- ^ Robinson, Andy (July 30, 2020). "Now Fans Have Ported Super Mario 64 to Nintendo 3DS". Video Games Chronicle. Gamer Network. Archived from the original on November 15, 2020. Retrieved August 4, 2020.
- ^ McFerran, Damien (September 21, 2020). "Random: Forget the Switch, Super Mario 64 Has Been Ported to Dreamcast, PS2 and PS Vita". Nintendo Life. NLife Media. Archived from the original on November 15, 2020. Retrieved September 21, 2020.
- ^ Wright, Steven T. (October 15, 2022). "Meet The Modders Building The Super Mario 64 You Saw In The Ads". GameSpot. Archived from the original on October 19, 2023. Retrieved October 13, 2023.
- ^ Gray, Kate (April 19, 2021). "'Super Mario 64 Plus' Is an Unofficial PC Port With 60FPS and a Permadeath Mode". Nintendo Life. NLife Media. Archived from the original on November 1, 2021. Retrieved November 1, 2021.
Should there be a short section about SM64 speedrunning?
Speedrunning has risen greatly in popularity and SM64 is arguably the most important and popular game for speedrunning. It was important in the rise of twitch and livestreaming (where for a time runners like Siglemic had the most popular streams on the whole site). New world records and strategies garner lots of attention, and there is a large community. I think a short section should be added.
This game does have pre-rendered graphics, consider reverting ResidentDante's last edit.
The last edit on this page implies that everything in-game uses a fully 3D modeled mesh, which is false. This game does have pre-rendered graphics, most notably for the HUD elements (The Mario, Coin, Lakitu and maybe even the Star icons), and billboarded objects with 2D textures (Trees, Various spherical enemy torsos, etc.). Mimi4Plus3 (talk) 18:36, 28 February 2024 (UTC)
- "Pre-rendered graphics" refer to things like the character models in Donkey Kong Country or Mario Kart 64, or the static backgrounds in the original Resident Evil games. If we include HUD elements and billboarding, then one can argue that practically any 3D game has pre-rendered graphics. ThomasO1989 (talk) 18:52, 28 February 2024 (UTC)
- I know what the term "Pre-rendered graphics" refers to.
- I don't know how it isn't obvious that the tree textures in this game are pre-rendered 3D graphics. That fits your description in your first sentence exactly. It is a 3D model rendered externally, and then the output image of the render was then scaled down in an image editor (because of the hardware limitations at the time).
- I don't think at all that stuff like the Mario icon on the HUD or any of the trees were just drawn in an image editor, and that they were actually very likely rendered in something like PowerAnimator or Softimage 3D before being scaled down in an image editor.
- (Softimage 3D is confirmed to have been used for this game, by the way:
- https://web.archive.org/web/20071217130147/http://www.microsoft.com/presspass/press/1997/apr97/gmedevpr.mspx
- and https://pixelatron.com/blog/the-making-of-super-mario-64-full-giles-goddard-interview-ngc/)
- And before you say that maybe they used SoftImage for the in-game meshes, the in-game models were actually done with N-World, and also Ningen (a custom N64-tailored version of a 3D modelling program called Multigen. I know this because the models in a leak that contained the source code of the game have comments that say they were converted with Ningen) Mimi4Plus3 (talk) 23:05, 28 February 2024 (UTC)
"The Pit and the Pendulums" listed at Redirects for discussion
The redirect The Pit and the Pendulums has been listed at redirects for discussion to determine whether its use and function meets the redirect guidelines. Readers of this page are welcome to comment on this redirect at Wikipedia:Redirects for discussion/Log/2024 March 9 § The Pit and the Pendulums until a consensus is reached. QuicoleJR (talk) 02:33, 9 March 2024 (UTC)
Urban legends section
Sm64 has lots of urban legends and as soon as i found out there is not really anything on this topic we should make a full new artcal or add a section on this Fall guys rules (talk) 22:48, 30 April 2024 (UTC)
- We have a section already: Super Mario 64#Rumors, conspiracy theories, and glitches. Urban legends that are original research or otherwise not covered by reliable sources should not be added. ThomasO1989 (talk) 23:09, 30 April 2024 (UTC)
- Ok thanks Fall guys rules (talk) 23:24, 30 April 2024 (UTC)