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|developer = [[Nintendo Research & Development 1|Nintendo R&D1]]
|developer = [[Nintendo Research & Development 1|Nintendo R&D1]]
|publisher = [[Nintendo]]
|publisher = [[Nintendo]]
|producer = [[Takehiro Izushi]] <sub>([[NINTENDO]])</sub>
|designer = [[Yoshio Sakamoto]]
|designer = -Director-<br>[[Yoshio Sakamoto]] <sub>([[NINTENDO]])</sub><br>[[Takehiko Hosokawa]] <sub>([[NINTENDO]])</sub><br>-Graphic Design-<br>[[Tomoyoshi Yamane]] <sub>([[NINTENDO]])</sub><br>[[Masani Ueda]] <sub>([[NINTENDO]])</sub><br> [[Ryuichi Nakada]]<sub>([[NINTENDO]])</sub><br>-Program-<br>[[Katsuya Yamano]] <sub>([[NINTENDO]])</sub><br>[[Yoshinori Katsuki]] <sub>([[NINTENDO]])</sub><br> [[Nobuhiro Ozaki]] <sub>([[NINTENDO]])</sub><br> [[Eisaku Nakae]] <sub>([[NINTENDO]])</sub><br>
|composer = [[Minako Hamano]]<br />[[Akira Fujiwara]]
|composer = [[Minako Hamano]] <sub>([[NINTENDO]])</sub><br>[[Akira Fujiwara]] <sub>([[NINTENDO]])</sub><br>[http://www.mobygames.com/game/gameboy-advance/metroid-fusion/credits/ Full Staff Credits]
|series= ''[[Metroid (series)|Metroid]]''
|series= ''[[Metroid (series)|Metroid]]''
|released = {{vgrelease|NA=November 17, 2002}}{{vgrelease|EU=November 22, 2002|AUS=November 29, 2002}}{{vgrelease|JP=February 14, 2003}}
|released = {{vgrelease|NA=November 17, 2002}}{{vgrelease|EU=November 22, 2002|AUS=November 29, 2002}}{{vgrelease|JP=February 14, 2003}}
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* {{imdb title|id=0349818|title=Metroid Fusion}}
* {{imdb title|id=0349818|title=Metroid Fusion}}
* {{MusicBrainz release|id1=2543393f-e14c-4dd0-9f14-45d92e01659e|id2=d5a9df89-6e74-4868-abb4-43d13a73de1c|name=Metroid Prime & Fusion Original Soundtracks}}
* {{MusicBrainz release|id1=2543393f-e14c-4dd0-9f14-45d92e01659e|id2=d5a9df89-6e74-4868-abb4-43d13a73de1c|name=Metroid Prime & Fusion Original Soundtracks}}
* [http://www.mobygames.com/game/gameboy-advance/metroid-fusion/credits/ Metroid Fusion Staff Credits - Moby Games]


{{Metroid series}}
{{Metroid series}}

Revision as of 01:32, 20 January 2010

Metroid Fusion
A person in a powered exoskeleton kneels down and faces the viewer.
North American box art
Developer(s)Nintendo R&D1
Publisher(s)Nintendo
Producer(s)Takehiro Izushi (NINTENDO)
Designer(s)-Director-
Yoshio Sakamoto (NINTENDO)
Takehiko Hosokawa (NINTENDO)
-Graphic Design-
Tomoyoshi Yamane (NINTENDO)
Masani Ueda (NINTENDO)
Ryuichi Nakada(NINTENDO)
-Program-
Katsuya Yamano (NINTENDO)
Yoshinori Katsuki (NINTENDO)
Nobuhiro Ozaki (NINTENDO)
Eisaku Nakae (NINTENDO)
Composer(s)Minako Hamano (NINTENDO)
Akira Fujiwara (NINTENDO)
Full Staff Credits
SeriesMetroid
Platform(s)Game Boy Advance
Genre(s)Action-adventure
Mode(s)Single-player

Template:Nihongo title is an action-adventure video game published by Nintendo for the Game Boy Advance. It was released in North America, Europe, and Australia in November 2002, and in Japan in February 2003. The game is the fourth main installment in the Metroid series. Metroid Fusion was developed by Nintendo Research & Development 1, the same development team that created the 1994 video game Super Metroid for the Super Nintendo Entertainment System, which visually bears a resemblance to Metroid Fusion. Elements that are similar in both games include the gameplay, screen layout, and controls, albeit with minor enhancements.

Chronologically, Metroid Fusion takes place last in the fictional Metroid universe. The story centers around bounty hunter Samus Aran, who is sent by the Galactic Federation to the Biologic Space Laboratories space station to investigate an explosion. There, she learns that the station is swarming with organisms infected with X Parasites, virions that can replicate their hosts' physical appearances and memories, killing them afterward. Learning that the Galactic Federation plans to capture the X Parasites for further study, Samus must destroy the space station to protect the Federation from the underestimated destructive power of the X Parasites.

The game was given near-universal acclaim, receiving an aggregated score of 92% from Metacritic. Praise focused on the action-oriented gameplay, while criticism targeted what was perceived as a lack of inspiration in the game. Metroid Fusion received several awards, including Handheld Game of the Year at the 2002 Interactive Achievement Awards, Best Game Boy Advance Adventure Game from IGN, and Best Action Game on Game Boy Advance from GameSpot. In the United States, the game sold 199,723 copies in its first month with revenues of $5,590,768, making it the month's tenth bestselling game. By August 2006, 940,000 copies of the game were sold in North America, while by November 2004, 155,000 units were sold in Japan.

Gameplay

A video game screenshot of a person in a powered exoskeleton firing a missile at a monster.
Samus Aran fights the Nightmare boss in its Core-X form.

Metroid Fusion is an action-adventure platform shooter in which the player controls Samus Aran. Like previous games in the series, Metroid Fusion is set in a large open-ended world with elevators that connect regions, which each in turn contains rooms separated by doors. Samus opens most doors by shooting at them, while some only open after she reaches a certain point. Metroid Fusion unfolds in a more linear manner than previous Metroid games due to its focus on storyline; for example, Navigation Rooms are introduced in Metroid Fusion, which tell the player where to go. The gameplay revolves around solving puzzles to uncover secrets, platform jumping, and shooting enemies while searching for power-ups that allow Samus to reach new areas. Injected with a Metroid vaccine in Metroid Fusion, Samus can absorb X Parasites that restore health, missiles, and bombs. Power-ups can be obtained either by downloading them in Data Rooms, or absorbing a Core-X, which appears after defeating each boss.[1] Metroid Fusion includes gameplay mechanics new to the series, such as the ability to grab ledges and climb ladders.[2]

Owners of both Metroid Prime and Metroid Fusion can unlock new features in Metroid Prime using the Nintendo GameCube-Game Boy Advance cable.[3] After completing Metroid Prime, the player can unlock Samus's Fusion Suit for use in Metroid Prime, and if they complete Metroid Fusion, they can unlock an emulated version of the first Metroid game. Players can also link Metroid Fusion to Metroid: Zero Mission to unlock a Metroid Fusion picture gallery, which includes additional concept art, and extra images from the Japanese version of Metroid Fusion, which chronicle Samus's early years.[4]

Plot

Bounty hunter Samus Aran, the protagonist, explores the surface of the planet SR388 with a survey crew from Biologic Space Laboratories (BSL). She encounters an X Parasite, virions that can replicate their hosts' physical appearances and memories, killing them afterward. Samus is unknowingly infected by the virus, and proceeds to return to the BSL station, when she suddenly loses consciousness and is ejected from her ship before it crashes into a nearby asteroid belt. The Galactic Federation recovers her body and discovers that the X Parasite infected Samus's central nervous system. They counteract the parasite's damage by creating a vaccine using Samus's cellular sample from the remains of a Metroid that Samus previously contacted. The vaccine cures Samus and also gives her Metroid-like characteristics, including the ability to absorb and use the nuclei of X Parasites for nourishment, and the Metroid's deadly vulnerability to extremely cold temperatures. Her infected Power Suit is sent to the BSL station for examination, although parts of the suit are bonded to her body and cannot be removed, forming a partially-armored suit known as the eponymous Fusion Suit.[7]

The Federation sends Samus to investigate an explosion aboard the BSL station. While there, she learns that the space station is swarming with organisms that are infected with X Parasites. A group of X Parasites manage to recover and use components of Samus's infected Power Suit to transform into the SA-X, a form of the parasite that partially mimics Samus at full power and possesses the Ice Beam that can exploit Samus's weakness to cold temperatures. Samus escapes from the SA-X before it attacks her, and continues exploring the space station. She discovers a restricted lab, which the Galactic Federation is secretly using to breed Metroids. Suddenly, the SA-X appears once again, and attempts to destroy the lab, with itself in it. Samus narrowly escapes the lab before it is destroyed, and later learns that the SA-X managed to asexually reproduce before perishing, subsequently cloning itself. In addition, Samus learns that the Galactic Federation plans to capture the X and the SA-X for further study. Samus is certain that the Federation underestimates the destructive power of the X Parasites, and takes it upon herself to destroy the BSL station by setting it on a collision course with SR388. As she prepares to exit the station, she encounters an Omega Metroid, which proceeds to destroy one of the SA-X. Samus absorbs the nucleus of the SA-X and uses her newly-restored Ice Beam to destroy the Omega Metroid, before escaping to her ship, which extracts her from the space station before it collides with SR388.[7]

Development

A video game screenshot of a person in a powered exoskeleton firing a beam.
Image from the E3 2001 video. The Game Boy Color-like graphics were not well received[8][9]

Metroid Fusion was developed by Nintendo Research & Development 1, the same development team that created the 1994 video game Super Metroid for the Super Nintendo Entertainment System,[10] which visually bears a resemblance to Metroid Fusion.[11] Its gameplay, screen layout, and controls mimic those of Super Metroid, with minor enhancements. Metroid Fusion is the first 2D Metroid game with animated cut scenes; the game's story is revealed through text and visual close-ups. Nintendo announced on August 22, 2002, that the game can connect to Metroid Prime for the Nintendo GameCube, a Metroid game that was released on the same day as Metroid Fusion.[10] While brainstorming for ideas to Metroid Fusion's plot, the game's lead designer, Yoshio Sakamoto, decided to create an original story instead of remaking a Metroid game because he "always [tries] to do something really unprecedented, something people have never played before". He continued, saying, "Many of our designers and creators want to challenge something new rather than simply porting over an old title. That's something I hope we'll always do. If you can challenge something new, you can look forward to the public response, be it good or bad."[12] The game introduces gameplay mechanics that are new to the Metroid series. Metroid Fusion offers a more direct, almost mission-based structure that supports the player to explore areas. Objectives are also flexible in how they can be completed, acting "more as a guide for what the player should do instead of giving a completely blank map and saying 'Here you go, figure out what to do and how to do it'".[13]

Nintendo first confirmed an unnamed Metroid title would be released for the Game Boy Advance handheld game console on March 23, 2001. Despite speculation that the game would be based on Super Metroid, Ken Lobb, Nintendo of America's Director of Game Development, quelled rumors by stating, "One of the things I wanted to get across in today's meeting is that Metroid is not Super Metroid. It's something new. [...] And that's something that will hopefully be seen at E3 for our sweet little Game Boy Advance."[14] The first video footage from the game, a 10-second clip, was shown to the public on May 18, 2001 at the 2001 E3 convention; by then, the game was titled Metroid IV.[9] At the E3 convention the following year, IGN awarded the game, titled Metroid Fusion, their Best of Show and Best Action Game awards.[15] In August 2002, the game was schedule for a release date of November 18, 2002.[11]

Reception

Metroid Fusion was released by Nintendo for the Game Boy Advance in North America on November 17, 2002, in Europe on November 22, 2002, in Australia on November 29, 2002, and in Japan on February 14, 2003.[30][31] It received an aggregated score of 92% from Metacritic, which is considered "universal acclaim".[28] Praise focused on the action-oriented gameplay, while criticism targeted what was perceived as a lack of inspiration in the game. In its debut month of November 2002 in the United States, 199,723 copies of Metroid Fusion were sold, with total revenues of $5,590,768, making it the third bestselling Game Boy Advance game in that month,[32] and the tenth bestselling game across all platforms.[33] The game went on to sell over 940,000 copies in North America by August 2006, with revenues of $27 million.[34] As of November 2004, the game has sold 155,000 units in Japan.[35] Metroid Fusion received several accolades. It was named Handheld Game of the Year at the 2002 Interactive Achievement Awards.[36] The game was also chosen as Best Game Boy Advance Adventure Game by IGN[37] and Best Action Game on Game Boy Advance by GameSpot.[38]

Metroid Fusion was considered fun and satisfying by several reviewers. X-Play claimed that it was a "pleasure to play", and praised its "beautiful" graphics and audio.[27] The game satisfied IGN, which appreciated the lengthy minimum of 10 to 12 hours of playtime required to complete the game, further hailing it as an "outstanding achievement on the Game Boy Advance".[23] GamesRadar and GamePro, however, felt that the game was "a little short", but still "love[d] every minute of it", finding the hidden secrets and new power-ups "sublimely ingenious".[18][20] The sentiment was shared with GameSpot, which was disappointed that the game ended so soon, but still stated, "Metroid fans should absolutely get it, as should anyone willing to trade off some quantity for some serious quality in their gaming time."[2]

Nintendo World Report and Eurogamer were excited about the game, both calling it the best 2D Metroid game and the best Game Boy Advance game so far.[17][25] Video game magazine Game Informer agreed, describing the game as "everything you could want from a Game Boy Advance game" from beginning to end.[19] Play also enjoyed the game, describing it as a "magnified, modified, and improved" version of everything great from Metroid and Super Metroid.[26]

Comparing the game to Super Metroid, GameSpot thought that Metroid Fusion offered that game's best qualities packaged in a new adventure.[2] Nintendo Power heralded it as a return to the classic Metroid action gameplay style.[24] The "perfect" controls were praised by Electronic Gaming Monthly, concluding its review by claiming "all games should feel this good."[16] The game did not feel new to GameSpy, which complained that even the final enemy encounter draws heavy inspiration from Super Metroid.[21] GameZone found that the small screen was a poor environment to play the game with, but ultimately still found it an exciting game.[22]

References

  1. ^ Metroid Fusion Instruction Booklet. Nintendo. 2002.
  2. ^ a b c d Kasavin, Greg (2002-11-15). "Metroid Fusion Review". GameSpot. Retrieved 2009-01-04.
  3. ^ Metroid Prime Instruction Booklet. Nintendo of America. 2002. p. 26.
  4. ^ "Metroid Zero Mission Game Guide: Secrets". IGN. Retrieved 2008-01-13.
  5. ^ Quick, William Antonio (2021-06-23). "Every Metroid Game In Chronological Order". TheGamer. Retrieved 2023-02-13.
  6. ^ Parish, Jeremy (2015-08-05). "Page 2 | "I was quite surprised by the backlash": Kensuke Tanabe on Metroid Prime Federation Force". VG247. Retrieved 2023-02-15. First off, [Yoshio] Sakamoto is behind the main series, taking care of all of that, the timeline. I'm in charge of the Prime series. I had the conversation with him to decide where exactly would be a good spot for me to stick the Prime universe into that whole timeline and the best place would be between Metroid II and Super Metroid. As you know, there are multiple titles in the Metroid Prime series, but everything takes place in that very specific point. Metroid Series go down the line, but with the Prime Universe, we have to stretch sideways to expand it as much as we can in that specific spot.
  7. ^ a b Nintendo R&D1 (2002-11-17). Metroid Fusion. Nintendo.{{cite book}}: CS1 maint: numeric names: authors list (link)
  8. ^ Metts, Jonathan (2001-05-21). "GBA Preview: Metroid Fusion". Nintendo World Report. Retrieved 2008-01-13.
  9. ^ a b Harris, Craig (2001-05-18). "E3: Metroid IV is Here". IGN. Retrieved 2009-01-04.
  10. ^ a b Harris, Craig (2002-08-22). "Metroid Fusion Hands-on". IGN. Retrieved 2009-01-04.
  11. ^ a b Varanini, Giancarlo (2002-08-22). "Hands-on Metroid Fusion". Retrieved 2009-01-04.
  12. ^ "Exclusive: Metroid designer Yoshio Sakamoto speaks!". Computer and Video Games. 2003-09-01. Retrieved 2009-01-04.
  13. ^ Lake, Max (2002-08-26). "Preview". Nintendo World Report. Retrieved 2009-01-04.
  14. ^ "Nintendo Confirms New Metroid". IGN. 2001-03-23. Retrieved 2009-01-04.
  15. ^ "IGNpocket's Best of E3 2002 Awards". IGN. 2002-05-29. Retrieved 2009-01-04.
  16. ^ a b "Metroid Fusion". Electronic Gaming Monthly: 214. January 2003.
  17. ^ a b Bramwell, Tom (2002-11-26). "Metroid Fusion". Eurogamer. Retrieved 2009-01-04.
  18. ^ a b Dingo, Star (2002-11-22). "Metroid Fusion". GamePro. Retrieved 2009-01-04.
  19. ^ a b "Metroid Fusion". Game Informer: 120. January 2003.
  20. ^ a b "Metroid Fusion". GamesRadar. November 2002.
  21. ^ a b Turner, Benjamin (2002-11-20). "Metroid Fusion (GBA)". GameSpy. Retrieved 2009-01-04.
  22. ^ a b Bedigian, Louis (2002-12-15). "Metroid Fusion Review". GameZone. Retrieved 2009-01-04.
  23. ^ a b "Metroid Fusion". IGN. 2002-11-12. Retrieved 2009-01-04.
  24. ^ a b "Metroid Fusion". Nintendo Power: 212. December 2002.
  25. ^ a b Powers, Rick (2002-11-10). "Metroid Fusion". Nintendo World Report. Retrieved 2009-01-04.
  26. ^ a b "Metroid Fusion". Play: 92. December 2002.
  27. ^ a b Urbanek, AM (2003-01-01). "'Metroid Fusion' (GBA) Review". X-Play. Archived from the original on 2002-11-24. Retrieved 2009-01-04.
  28. ^ a b "Metroid Fusion". Metacritic. Retrieved 2009-01-03.
  29. ^ "Metroid Fusion Reviews". Game Rankings. Retrieved 2009-01-27.
  30. ^ "Related Games". GameSpot. Retrieved 2009-01-03.
  31. ^ "Metroid Fusion". Nintendo Australia. Retrieved 2009-08-10.
  32. ^ "Top 10 Selling Games for GBA". NPD. November 2002.
  33. ^ Calvert, Justin (2002-12-17). "November video game sales". GameSpot. Retrieved 2009-01-04.
  34. ^ Keiser, Joe (2006-08-02). "The Century's Top 50 Handheld Games". Edge. Retrieved 2009-01-20.
  35. ^ "Game Boy Advance Software Best Seller Ranking". NPD. November 2004.
  36. ^ "AIAS 6th Annual Interactive Achievement Award Winners Announced". Yahoo!. 2003-02-28. Retrieved 2009-01-04.
  37. ^ "Best of 2002: Game Boy Advance Adventure Title". IGN. 2003-01-14. Retrieved 2009-01-04.
  38. ^ "Best Action Game on Game Boy Advance". GameSpot. Retrieved 2009-01-04.

External links