Chip 'n Dale: Rescue Rangers | |
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Developer(s) | Capcom |
Publisher(s) | Capcom |
Producer(s) | Tokuro Fujiwara Darlene Waddington |
Designer(s) | Masayoshi Kurokawa |
Composer(s) | Harumi Fujita |
Series | Chip'n Dale: Rescue Rangers |
Platform(s) | NES, PlayChoice-10 |
Release | |
Genre(s) | Platform |
Mode(s) | Single-player, multiplayer |
Chip 'n Dale Rescue Rangers[a] is a platform game developed and published by Capcom based on the Disney animated series of the same name.[1] Originally released for the Nintendo Entertainment System in Japan and North America in 1990, it came to Europe the next year, and was ported to the Nintendo PlayChoice-10 arcade system. It sold approximately 1.2 million copies worldwide.
The game was included in The Disney Afternoon Collection compilation for PlayStation 4, Windows, and Xbox One released in April 2017.[2]
Gameplay
[edit]Chip 'n Dale Rescue Rangers is a platform game featuring single and 2-player cooperative modes, allowing players to choose which levels to access via a map of various locations throughout the city. Each individual stage is set up as a side-scrolling action game where Chip and Dale can walk, jump, duck, and pick up objects such as acorns, crates, barrels, and balls to throw at enemies and bosses. Each character can withstand only three direct hits before they lose a life, and there are no passwords. In two-player mode, Controller 1 is Chip, Controller 2 is Dale.
The rest of the Rescue Rangers also appear to support Chip and Dale. Monterey Jack will occasionally appear to break down certain barricades, while Zipper grants temporary invincibility to the player when found. Gadget, though in Fat Cat's captivity, provides tips and advice for the chipmunks in each stage.
Plot
[edit]The Rescue Rangers are going on a mission to retrieve a missing kitten for a girl named Mandy. As Gadget goes on ahead to scout the area and Monterey Jack is sent to investigate sightings of strange mechanical dogs with Zipper, Chip and Dale proceed through the streets and into a laboratory, where they are attacked by a crazed robot.
After defeating the robot, Fat Cat appears and reveals that "Mandy's kitten" was just a distraction so he could kidnap Gadget and force her to work for him. Fortunately, Gadget is able to contact Chip and Dale by building a wireless phone and sending a map to them via carrier pigeon, allowing them to navigate through the treacherous landscape and reach Fat Cat's casino where she is being held. After rescuing her, Gadget provides the chipmunks with a rocket that sends them towards Fat Cat's hideout so they can defeat him.
Development
[edit]Rescue Rangers was the second Capcom-developed Disney game after 1989's DuckTales, also for the Nintendo Entertainment System.[3] It was produced by Tokuro Fujiwara, who had previously worked on titles such as Mega Man 2 and Ghosts'n Goblins. According to then-Disney game producer Darlene Lacey, the title was one of the "least troublesome" Capcom projects to meet the company's family-friendly ethics standards, with very few changes made during development.[4] The Japanese and European versions of the game contain fixes to minor graphical glitches during the opening cutscene seen in the North American release, and a leaked prototype cartridge from a private collector reveals that at one time the player was only required to collect half as many flowers and stars to gain extra lives, though the original amounts were still erroneously printed in the North American instruction manual.[4]
Reception
[edit]Publication | Score |
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Electronic Gaming Monthly | 7.75 / 10[5] |
Nintendo Power | 4 / 5[6] |
Mean Machines | 88%[7] |
Total! | 81%[8] |
Rescue Rangers proved to be a commercial success, selling approximately 1.2 million copies worldwide, becoming Capcom's fourth highest-selling game for the Nintendo Entertainment System.[9] It met with a mostly positive response upon its release in North America, with Electronic Gaming Monthly finding that "like previous Disney titles for the NES, this Capcom game offers the best graphics and game play for both young and old players alike", praising the title's 2-player option and "cartoon" visuals.[5] The magazine criticized the title's lack of difficulty, saying "like the other Disney games, Capcom has hurt a great cart by making it too easy", calling the game "a great package that ends too quickly".[5] Conversely, European Mean Machines magazine called it "tough and enjoyable", and said "what sets Rescue Rangers apart from other NES platformers is the speed of gameplay and the level of challenge".[7] The game received the Parents' Choice Foundation's 1990 Parents' Choice Award for video games that November.[10]
Nintendo Power ranked Rescue Rangers 79th in their 1997 list of the top 100 greatest games released for Nintendo systems, saying "Capcom lived up to its reputation for superior play control and graphics".[11] In 2009, website IGN placed the game 71st on their list of the 100 greatest NES games of all time, with editors remarking that the title may have been more linear than Capcom's earlier title DuckTales, but it was nonetheless "an addictive platforming masterpiece".[12] That year, GamesRadar ranked the game sixth on their list of the seven best Disney games, saying Rescue Rangers was "still worth playing" nearly 20 years after its original release.[13]
Sequel
[edit]Capcom released a sequel in December 1993 titled Chip 'n Dale Rescue Rangers 2, also for the Nintendo Entertainment System.[14] The title has similar graphics and gameplay, as well as additional incentives for cooperative play such as mini-games that can only be played by two players and the ability to throw one's partner as a weapon.
See also
[edit]Notes
[edit]References
[edit]- ^ "Chip 'n Dale: Rescue Rangers Release Information for NES". GameFAQs. Retrieved 2011-07-07.
- ^ Makuch, Eddie (March 15, 2017). "Six Classic Disney Games Coming To PS4, Xbox One, And PC In New Compilation Pack". GameSpot. Retrieved March 15, 2017.
- ^ Ayala, Michael. "Hardcore Gaming 101: Disney Capcom NES Games". Hardcore Gaming 101. Retrieved 2013-03-30.
- ^ a b Mike. "Chip 'n Dale Rescue Rangers (Prototype, Nintendo)". Nintendo Player. Retrieved 2013-03-30.
- ^ a b c Steve; Ed; Martin; Sushi-X (July 1990). "Review Crew: Chip 'n Dale: Rescue Rangers". Electronic Gaming Monthly. No. 12. Ziff Davis Media. p. 12.
- ^ "Chip 'n Dale: Rescue Rangers". Nintendo Power. No. 14. Nintendo of America. July–August 1990. p. 26.
- ^ a b Julian Rignall and Radion Automatic (February 1992). "Rescue Rangers - Nintendo Entertainment System - Mean Machines review". Mean Machines (17). EMAP: 52–54. Archived from the original on 2019-05-20. Retrieved 2013-03-23.
- ^ "Chip 'n' Dale". Total! (4). Future Publishing: 26–27. April 1992.
- ^ "Platinum Titles". Capcom. 2008-09-30. Archived from the original on 2008-01-16. Retrieved 2008-11-10.
- ^ "Keeping Kids Entertained". The Seattle Times. 1990-12-27. Retrieved 2013-04-18.
- ^ "100 Best Nintendo Games of All Time". Nintendo Power. No. 100. Nintendo of America. September 1997. p. 99.
- ^ Dunham, Jeremy (2009). "71. Chip 'N Dale: Rescue Rangers - Top 100 NES Games". IGN. Retrieved 2013-03-22.
- ^ Antista, Chris (2009-09-21). "The Top 7... Kickass Disney Games". GamesRadar. Archived from the original on 2015-04-02. Retrieved 2013-04-18.
- ^ "Chip 'n Dale: Rescue Rangers 2 Release Information for NES". GameFAQs. Retrieved 2011-07-07.