Three Musketeers is an abstract strategy board game by Haar Hoolim. It was published in Sid Sackson's A Gamut of Games (2011). Like the traditional game fox and geese, it uses the principle of unequal forces; the two players neither use the same types of pieces nor the same rules, and their victory conditions are different.
Equipment
[edit]- Twenty-five tokens (such as checkers or poker chips), twenty-two light and three dark.
- A board marked out as a 5 by 5 grid.
Rules
[edit]One player takes the part of the three musketeers, the other of Cardinal Richelieu's men ("the enemy"). The musketeer player sets up their tokens in two opposite corners and in the center space; the enemy places tokens in all remaining board spaces:
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The players take turns moving one piece, beginning with the musketeer player. The musketeer player must move a musketeer to any orthogonally (non-diagonal) adjacent space occupied by an enemy piece, removing that enemy piece from the game. Next, the enemy must move one enemy piece to any orthogonally adjacent empty space.
The enemy wins if it forces all three musketeers to the same row or column. The musketeers win if on their turn they cannot move due to a lack of adjacent enemy pieces.
References
[edit]- Sackson, Sid. A Gamut of Games, 2011. ISBN 0-486-27347-4