Nine Dangerous Deities for RuneQuest Role-Playing | |
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![]() Cover by Jennell Jaquays[a] | |
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Genres | Fantasy |
Systems | RuneQuest |
ISBN | 978-1568825151 |
Cults of Terror is a tabletop role-playing game supplement for RuneQuest, originally published by Chaosium in 1981. The sourcebook details nine evil deities and the cults that worship them,[1] for use in Greg Stafford's fantasy world of Glorantha.
Publication history
[edit]Originally published as a softback book by Chaosium in 1981. It was republished in 2002 by Moon Design Publications in a single volume with Cults of Prax as Glorantha Classics Volume 3, Cult Compendium,[2] as a hardback with a dustcover and softback, it was republished as a PDF in 2010.[3] The 1981 edition was republished in 2016 in PDF format as part of Chaosium's RuneQuest: Classic Edition Kickstarter.[4]
Shannon Appelcline explained that "Though some of RuneQuest's first supplements were simple dungeon crawls and stat books, many others were groundbreaking. Cults of Prax (1979) and Cults of Terror (1981) gave precise details on the worship of a few dozen gods within the world of Glorantha, further delving into the depths of RuneQuest's sophisticated religions."[5]: 253
Contents
[edit]- Introduction - How Gloranthan cults work, maps, a pronunciation guide and The Reminiscences of Paulis Longvale, an in-world document detailing a region called Dorastor.
- History And Cosmology By Greg Stafford. An 11 page Gloranthan guide.
- Primal Chaos By Ken Kaufer
- Mallia By Anders Swenson
- Bagog By Charlie Krank And John Natzke
- Thed By Sandy Petersen
- Vivamort By Sean Summers
- Thanatar By Jennell Jaquays[a]
- The Crimson Bat By Rudy Kraft
- Krarsht By John Natzke, Lynn Willis, and Charlie Krank
- Nysalor/Gbaji By Greg Stafford
Reception
[edit]Ron Pehr reviewed Cults of Terror in The Space Gamer No. 42.[1] Pehr commented that "if you play RuneQuest, or even if you just want to see what an excellent game aid can be, you'll buy Cults of Terror."[1]
Oliver Dickinson reviewed Cults of Terror for White Dwarf #34, giving it an overall rating of 6 out of 10, and stated that "For GMs who set their campaigns in Glorantha and use the RuneQuest religious structures and cosmology, and for all those who wish to know more of this fascinating world, this book is essential reading."[6]
Reviews
[edit]- Different Worlds #17 (Dec., 1981)
Notes
[edit]References
[edit]- ^ a b c Pehr, Ron (August 1981). "Capsule Reviews". The Space Gamer (42). Steve Jackson Games: 32.
- ^ Glorantha Classics Volume 3, Cult Compendium. Moon Design Publications. 2002.
- ^ "Gloranthan Classics Volume III - Cult Compendium". DrivethruRPG. OneBookShelf. Retrieved 11 October 2020.
- ^ "Big Rubble". Chaosium. Chaosium Inc. Retrieved 10 October 2020.
- ^ Shannon Appelcline (2014). Designers & Dragons: The '70s. Evil Hat Productions. ISBN 978-1-61317-075-5.
- ^ Dickinson, Oliver (October 1982). "Open Box". White Dwarf. No. 34. Games Workshop. p. 16.